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Windlord

World Rendering Options

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This suggestion is for a new option in Epsilon Editor to change how the world renders in a variety of ways, in order to assist with building. This old video has an example of how it would be used.

https://www.youtube.com/watch?v=HXJe2nVSluQ

All of these options would be implemented, especially using the wireframes that are coming up with the next update to also hide the world and only render the world as a wireframe, or alternatively apply an alpha effect to the world to make everything transparent, including custom gobs and such. There would be another option to reset everything back to default rendering. You could make the rendering affect only the world & its default objects /  WMOs, your phase's custom objects / WMOs, or both to render it all that way.

On a side-note, for the Epsilon Editor's Terrain Hole option, it would be helpful to have a select all / unselect all for the hole-punching interface. 

Edited by Windlord

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