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Rappa

Wyther County [4.0]

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- Phase 205 -

 

 

Wyther County is set ~2000 years before the Dark Portal and ~800 years after the Troll Wars & the founding of Strom. The phase is a low(ish)-fantasy, feudal-themed setting surrounding the town of Wytherton in the frontier lands of the Arathorian Empire- where an emphasis is placed on the peasantry/smallfolk. The key is: the simpler, the better. Wyther County is a phase based in character progression, and supports those who start from a simple beginning to advance in whatever direction the roleplay takes.

The phase uses a role-based system, where each character has a certain job that they must do to make a living, as well as an economy that revolves around the players.  Races and roles may be restricted within the phase, though each limitation is subject to change based on the population. Races are restricted to 2 High Elves Max (1/2 slots filled) and 2 Dwarves Max (2/2 slots are filled). Refer to the list of roles for which may be available. If there’s any roles that you don’t see but would like to play, just give us a shout and we’ll try to work around it!

 

 

(Important: Due to the nature of the world map of Wyther County, it is advised to turn ground clutter to 1 in the graphics options. It will not dramatically reduce graphics, but it will prevent the town from looking like a grassy field.)

 

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Wyther County has its own economy, fueled by player interaction and the exchanging of goods and services. Just like normal World of Warcraft, one-hundred copper is a silver, and one-hundred silver is a gold (in the phase, most things will cost copper amounts. One gold is a huge amount of money). For the sake of simplicity and easiness for players, gold will have to be kept accounted for in your TRP; whether it be in a glance, your about, or your OOC Information. Individual wealth cannot be monitored by staff, so please don’t cheat and keep true to what your character makes and spends.

The economy will be stimulated with jobs posted from the Count, however it is encouraged to make and spend money through collecting & crafting, buying & selling goods, or offering services to other players based on your character’s role.

The first of every month is tax day, and thus all of the citizens of Wytherton must pay the tax according to their status in the County.

 

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The rules in Wyther County are simple; 
 

1) Don’t be a dick. Be reasonable with people and don’t incite drama.
 

2) Keep things as realistic as you can. We are a low(ish)-fantasy phase. It’s obvious if you are a blacksmith it won’t take three hours to make a full set of armor. On this note, however, it doesn't need to be an insane amount of time either. A good middle ground that keeps things semi-realistic but doesn't interrupt the flow of roleplay is key.
 

3) Don’t cheat. Currency cannot be monitored by the staff, so we’re working on the Honor System™. It’s much more enjoyable if you stick to the immersion and not give yourself more money than your character has.

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Knight Role: (1/4 taken)

 

This role is very restricted, as there are only four slots available and require a knowledge of Knighthood and a general sense of quality for roleplay.

The few knights within the county have each been personally appointed by Lord Wyther or his late father, an honorary title given to those exceptional some who’ve shown their martial merit in one way or another. Knights are considered a lesser form of nobility, and as such, are a direct vassal given land in return for military service. They display the best armor and weaponry available, and typically direct the levy in most instances. In essence, they represent the best of what Wyther County has to offer regarding military adequacy, and uphold a standard not specifically present within the levy. 

Knights get their own land within the County, and start out with 1 gold worth of coin.

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Wizard Role: (2/2 taken)

 

Mages of this era are a mixture of the inexperienced humans and the practiced elves- humans are still relatively new to the magic, thus Elves are more prominent in terms of power and skill. At best they are viewed in awe and mystery, at worst they are feared by the populace and usually outcasted from peasant society; whereas the nobility they serve keep them on a tight leash. 

 

A mage can be expected to receive a small stipend for their service in court, and can do mundane jobs outside of the castle for pay from the populace - those who can afford a mage, anyhow.

Mages get residence in the Mage Tower within the castle, and may end up starting with around 30 silver pieces worth of coin.

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Clergy Role: (1/5 are taken)
This role is a restricted role, with only a few of the clergy being present below a head priest/priestess. 

 

Within this era, the human religion centers around Strom's Church of Tyr’s Light. Still extolling the Virtues of Tyr as the major precepts of leading a good and righteous life, they also hold a level of zealotry towards more ‘heathenous practices,’ such as the Arcane and the 'Old Ways' (druidic & shamanistic magic). In this age of Light usage, combat use of the Holy Light is largely non-existent, but healing and curing illness is a pivotal facet of the Priesthood, as well as helping direct the pious in sermon and worship when necessary. Not all members of the clergy have to wield the divine powers.

(Sorry to all hopeful paladins! Paladins were created during the 2nd War. That means in this era, paladins and soldiers of the church did not exist. The Light was understood as a more passive force, though Lightwielders still had a big influence on feudal morality.)

The Clergy of the Church of Tyr are considered prominent members of feudal Arathorian society, and are almost always met with respect - save by those who are decried as heathens. They are not required to pay taxes by the County, and usually survive on tithed money and goods during sermons, and the small fees incurred for things such as marriages, healing (when the fees can be paid), and other social rites such as funerals and christenings.

Clergy start with a stipend of 20 silver, do not have to pay taxes, and have a small residence available near the Church. They are usually expected to call for Mass on occasion, in addition to their other holy duties.

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Retinue Role: (practically limitless)

 

The Retinue is the standing levy held by the County. They serve somewhat as town peacekeepers, but more or less as a protection force always prepared in case of attack. Mostly, they keep watch over the castle and ensure the safety of the court officials. They answer to all officials within the Count's council, however the hierarchy of the command goes:

Count > Council > Knights > Mages

The Retinue receives board at the castle barracks, a 20 copper per day stipend for service, a uniform and weapon, and 3 silver for starter stipend.

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Artisan Role: (practically limitless, save for repeated roles)

 

Artisans are a caste of feudal worker that have knowledge of a specific profession. Whether they find their own material or buy it from laborers to refine into needed trade goods, they are a vital part of town life. 

Artisans receive dedicated housing, prioritized within the village, and almost always have a place in festivals. Even if supplies are not able to be sold to other players, there will be merchants who will be interested in purchasing in bulk to sell elsewhere.

Artisans start out with a stipend of 40 silver coins and the items necessary to ply their trade, whether from home or in their own market stand.

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Peasant Role: (limitless)

 

Peasantry is one of the most open civilian roles in the phase. It includes:
•Serf
•Tavernkeep (Limited Role)
•Woodsman
•Lumberjack
•Fisherman
•Banditry (See Bandit Role)
•Castle Servant (Requires Approval)
•and more!

The major thing that unifies all these roles is that they are all expected to pay taxes to the Lord, and may be raised as levies by the Count in times of war - depending on circumstance.

 

 

 

Peasant Subroles:

 

Serf - Serfs are the backbone of the feudal society. A serf is usually granted a parcel of land from the Count, and is permitted to live on and work that land. In exchange, they are expected both to be able to be raised as a levy in times of war, and to pay taxes whether in coin or in goods. 

Serf players will be permitted to request a parcel of land ICly to work, and will be able to periodically bring goods into the town to sell. If no serfs are available, there will be NPC serfs that will be able to arrive to supply foodstuff to the county.

A serf’s starting stipend is 2 silver pieces.

 

Tavernkeep (limited role) - Tavernkeepers have the potential to be the social hub of the phase. The main source of good food for those who don’t have their own preparation methods, and the sole source of alcoholic beverages, many - even those in the castle - may go to the tavern for.

Tavernkeep staff is limited availability, however those who are experienced can absolutely be hired by the tavern owner. Hiring is based on requirement, and payment is largely based on how well the tavern has done that day. A tavernkeep staff may be able to expect food, rooming at the inn itself, and possibly 5-30 copper per day in wages. Tavernkeep staff requires approval, but starts with a 1 silver stipend.

 

Woodsmen - Woodsmen are hunters and foragers that travel the woods, whether exploring and scouting for information or seeking locations that may be fine plots of land for themselves or serfs to request from the Count.

They usually live out in the woods, and do not inherently get a house in the village - though they would be able to aspire to a cabin somewhere in the wilderness. 

The most common method for Woodsmen of getting funds is through the hunting and selling of meat and hides from game, whether it’s rabbits, squirrels, deer, or the like. Woodsmen start with a 2 silver stipend.

 

Lumberjacks - Lumberjacks are of course, simply stated, those who help clear out forestry and man the lumbermill. While a rather simple job, it’s one most used for shaping the phase as a whole. Over prolonged time, the forest may be cleared away for plots of land to be unveiled for the serfs - and the lumberjack has the tools, strength, and experience to clear that territory fastest, and even build up structures more swiftly and more quality than an amateur.

Working at the lumbermill alone, it is assumed that you make 15 copper per day. Additional jobs, including incidents where you are called upon to build for other players or the County may earn you more coin.

Lumberjacks have a starting stipend of 5 silver, and have residence in the town, or a cabin just outside it.

 

Castle Servant (requires approval) - Castle Servants are direct hires in service to their Lord. They may ensure the castle is in working order, act as couriers and heralds, cooks, stablemasters, or the like. Because of the nature of the role, the character requires to have been hired by the Count or his steward at some point.

Servants have a slight amount of elevation in society, their job permitting them both food, board, and security behind castle walls. They will very likely be recognized within the town as castle servants, and treated accordingly - whether with envy or with admiration to almost the pinnacle of civilian aspiration.

They are paid 20 copper per day, and start with a 2 silver piece stipend. They live in the castle.

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Bandit Role: (2/5 taken)

 

NOTE: THIS ROLE IS A SEMI-RESTRICTIVE ROLE. It will require an experienced roleplayer who understands the limitations and that as an antagonist they will be at a severe disadvantage.

Bandits are the outlaws who have, whether out of desire or necessity, decided to go beyond the law to waylay merchants and those unlucky enough to be traveling the unprotected forest roads. 

Attacking players who leave the safety of the village does not require approval. Understand, however, that your bandit is likely not motivated by murder as much as he is by money! Consider “Your money or your life” as a viable alternative to player killing, unless of course they’re not playing ball.

For bandit raids against settlements, that will require GM approval, due to the DMing requirements of that. Doing so may also be dangerous, as there is usually a far stronger opposing force, such as the retinue who will be far better equipped.

There are bandit hideouts available in the forest, and new ones can be constructed if necessary. 

Bandits will receive 30 copper as a starting stipend. Bandits are restricted to start with basic armors (cloth, leather, padded armor) and simple weaponry. They are capable of eventually either purchasing or stealing better upgrades. Bandits work best in ambush groups, but then you also may have to split your loots!

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Around seventy years prior to the phase's timeline, Lord James Wyther was gifted a large plot of land by the Arathorian King on the very far outskirts of the empire's stretch. The land held the label of House Wyther and collectively was the front of the family's power. It was known for its mostly flat, wild land enclosed by a mountain range, and the dense, dangerous but colorful forest held inside. The land was once a place of worship and settlement for the ancient tribal humans, and a few simple strongholds during the Troll Wars. The desecration of the trolls left the region uninhabited for years, until a few men and women bravely followed their new Count into the heartland to create the village of Wytherton and start fresh, new lives as settlers and pioneers.

Fifty years later, Count James’ death left his son, William Wyther in control over the County. Through the combined efforts of both leaders, Wytherton had grown to the size of a self-sustaining small town; with ample farmland, underground mines, and various residents to call it home. The wildlands of the forest had yet to be tamed, and still continued as a daunting obstacle to overcome. Dubbed by the townsfolk as the 'Pagan War', a particular witch wrought havoc over the town to demand they fuck off ancestral land. This rather short and slightly eventful "war" was ended by an agreement, and the witch has been dormant ever since. Lord Wyther ruled for twenty years before dying of natural causes twenty-two years ago. His son, Alastair Wyther, inherited the title.

There has been an era of relative peace and prosperity within the county. Crops are bountiful, Wytherton is expanding, a new castle has been constructed. Pagan threats have all but diminished, though danger always lurks within such dense, ancestral woods.

 

Please reach out to us either on this forum post or in our discord!

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Edited by Rappa

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