Fraenir 13 Posted July 28, 2017 One of the amenities of Paragon that I came to enjoy was the Paragon Helper mod, particularly the NPC model viewer and enchanting mechanic; however, I would like to see it expanded upon with an NPC viewer that displays both the display ID and the NPC ID itself, for morphing and spawning, and more importantly a model viewer for game objects. I would use WoW Model Viewer, but I and many others can't seem to get it to work. Share this post Link to post
Excision 14 Posted July 28, 2017 Having an ingame gobject model viewer would be nice. I can get WMV to work, but it refuses to show and legion gobs when I click on it. The original. Share this post Link to post
Michael 28 Posted July 28, 2017 An in-game model viewer is quite impossible as there's no way to tell how big an object is. So positioning an object in the model frame is difficult. The Morph viewer was possible because NPC models have cameras to set the viewport to. World objects do not. If WMV does not load your Epsilon folder, you need a .build.info file, wow.exe, and wow-64.exe in the folder you're trying to load. Share this post Link to post
Fraenir 13 Posted July 29, 2017 @Michael Then perhaps another means of a Game Object list sorted categorically. I do not have a .build.info file, apparently. Where might I find and download that? Share this post Link to post
Excision 14 Posted July 29, 2017 14 hours ago, Michael said: An in-game model viewer is quite impossible as there's no way to tell how big an object is. So positioning an object in the model frame is difficult. The Morph viewer was possible because NPC models have cameras to set the viewport to. World objects do not. If WMV does not load your Epsilon folder, you need a .build.info file, wow.exe, and wow-64.exe in the folder you're trying to load. Perhaps the idea could be changed to a gobject list that you can quicksearch and scroll through, if not the objects shown itself. The original. Share this post Link to post
Michael 28 Posted July 29, 2017 6 hours ago, Fraenir said: I do not have a .build.info file .build.info Share this post Link to post
Norshar 50 Posted July 29, 2017 20 hours ago, Michael said: An in-game model viewer is quite impossible as there's no way to tell how big an object is. So positioning an object in the model frame is difficult. The Morph viewer was possible because NPC models have cameras to set the viewport to. World objects do not. If WMV does not load your Epsilon folder, you need a .build.info file, wow.exe, and wow-64.exe in the folder you're trying to load. Will u be making a Epsilon Helper? Share this post Link to post
Azarchius 212 Posted November 16, 2017 I don't understand the NPC model viewer thing. How would that work? How is that useful precisely? Need more details. How would an ingame gameobject model viewer work? Wouldn't it be the same as browisng objects except there's no need to spawn them? Share this post Link to post