MindScape 66 Posted July 29, 2017 GO rotation changes, seemingly randomly, when you .go move in a direction (i.e., ".go rot 0 45 0" and then ".go move forward 5" and it changes the rotation). It's easily worked around for now, as you can just set the rotation back, but it would be quicker and more streamlined for moving rotated objects into position. Share this post Link to post Share on other sites
Azarchius 212 Posted August 1, 2017 Doesn't happen to me. Must've fixed it with my overhauls. Can you confirm this is no longer the case? Share this post Link to post Share on other sites
MindScape 66 Posted August 3, 2017 No longer an issue, was fixed after you removed all that old code and finished up the system c: Share this post Link to post Share on other sites
MindScape 66 Posted August 4, 2017 I lied - Been building a bit and just got one to occur where it did it. It wasn't an issue when I was using, i.e., ".go rotate 0 90 -15" but then I tried ".go rotate 0 90 -35" and every time I moved it, it would reset the Orientation. I switched to using 325 instead of -35, and it started working again. Share this post Link to post Share on other sites
Azarchius 212 Posted August 6, 2017 Cannot replicate. Please provide the details to replicate the phenomenon as it seems very weird. Share this post Link to post Share on other sites