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GO Rotate changes on .go move

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GO rotation changes, seemingly randomly, when you .go move in a direction (i.e., ".go rot 0 45 0" and then ".go move forward 5" and it changes the rotation). It's easily worked around for now, as you can just set the rotation back, but it would be quicker and more streamlined for moving rotated objects into position. 


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Doesn't happen to me. Must've fixed it with my overhauls. Can you confirm this is no longer the case?


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No longer an issue, was fixed after you removed all that old code and finished up the system c:


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I lied - Been building a bit and just got one to occur where it did it.

 

It wasn't an issue when I was using, i.e., ".go rotate 0 90 -15" but then I tried ".go rotate 0 90 -35" and every time I moved it, it would reset the Orientation. I switched to using 325 instead of -35, and it started working again.


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Cannot replicate. Please provide the details to replicate the phenomenon as it seems very weird.


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