DavidTwo 72 Posted July 29, 2017 (edited) Now hear me out on this one before you shrug it off. .tele add is still useful, even with the EpsiTeleport system, and here's why. It helps with having people(the players) add teleport locations to areas never before able to visited. Like old Scholomance, or scenarios that Blizzard has not released It allows the PLAYERS to create teleport locations for building spots, like flat lands. And believe me. As a builder, I would not want to type in a bunch of worldport coordinates when it came to finding flatlands. That would be a pain in the neck. It would alleviate stress from the GM's always having to add teleport locations themselves. .tele add is just a useful command to have in general. Even if you just enable it for a time to let people add in the flatland teleport locations or other locations that you DO not have listed. **Even if you have to add in a failsafe system where teleport additions get approved, that is fine. In fact, I suggest the idea of a failsafe system if you allow .tele add for players. That way, no one is making teleport locations that are merely spamming the database. Edited July 29, 2017 by DavidTwo Share this post Link to post Share on other sites
The Pawn 28 Posted July 29, 2017 Support. My Characters (Forum Bios WIP) Spoiler =Main Characters= Aurina Silverfaith - Void Elf Barbarian (Berserker) 'Shade' - Void Elf Rogue Zaetha - Blood Elf Bit- ... Warlock... Share this post Link to post Share on other sites
Dawnrunner 3 Posted July 29, 2017 Supported +1 PLEASE. Tired of having to ask admins or GM's to add .teles Share this post Link to post Share on other sites
Beira 13 Posted July 29, 2017 Only so much that player additions are monitored so we don't end up with trolling players making .tele navigating a nightmare. It'd be too easy for one ass to put the Start .tele somewhere else and cause some momentary mayhem. You may also end up with a player adding a .tele starting with the same letters or even words somewhere which throws off the original one. Share this post Link to post Share on other sites
ArvickCorpsebane 65 Posted July 29, 2017 (edited) 46 minutes ago, Fraenir said: Only so much that player additions are monitored so we don't end up with trolling players making .tele navigating a nightmare. It'd be too easy for one ass to put the Start .tele somewhere else and cause some momentary mayhem. You may also end up with a player adding a .tele starting with the same letters or even words somewhere which throws off the original one. Obviously, I think the fact you cannot make teleport locations that already exist is given. RPH has been doing this for years and I hardly remember having any problems with that system. +1 - Really want to see it in the game. As a GM, I can confirm dynamic events are almost unthinkable without this. One possible alternative is to make a phase for every section of the event. Mind you, that's a hassle that I'm not going to bother with. Edited July 29, 2017 by ArvickCorpsebane Share this post Link to post Share on other sites
DavidTwo 72 Posted July 29, 2017 7 hours ago, Fraenir said: Only so much that player additions are monitored so we don't end up with trolling players making .tele navigating a nightmare. It'd be too easy for one ass to put the Start .tele somewhere else and cause some momentary mayhem. You may also end up with a player adding a .tele starting with the same letters or even words somewhere which throws off the original one. Which is why I also suggested a failsafe if it does get added in for players Quote **Even if you have to add in a failsafe system where teleport additions get approved, that is fine. In fact, I suggest the idea of a failsafe system if you allow .tele add for players. That way, no one is making teleport locations that are merely spamming the database. Share this post Link to post Share on other sites
Darkarion 11 Posted July 29, 2017 You have my support in this! Share this post Link to post Share on other sites
MindScape 66 Posted July 29, 2017 11 hours ago, ArvickCorpsebane said: Obviously, I think the fact you cannot make teleport locations that already exist is given. RPH has been doing this for years and I hardly remember having any problems with that system. +1 - Really want to see it in the game. As a GM, I can confirm dynamic events are almost unthinkable without this. One possible alternative is to make a phase for every section of the event. Mind you, that's a hassle that I'm not going to bother with. What? Why? There's the ".phase tele" system that's exactly the same as '.tele' but only in your phase - so you can set up your own custom .tele's but with .phase tele. Share this post Link to post Share on other sites
ArvickCorpsebane 65 Posted July 29, 2017 2 minutes ago, MindScape said: What? Why? There's the ".phase tele" system that's exactly the same as '.tele' but only in your phase - so you can set up your own custom .tele's but with .phase tele. Really? - OH MY GOD. I'm so retarded. Share this post Link to post Share on other sites
The Pawn 28 Posted July 29, 2017 (edited) 22 minutes ago, MindScape said: What? Why? There's the ".phase tele" system that's exactly the same as '.tele' but only in your phase - so you can set up your own custom .tele's but with .phase tele. That's the -issue- here. Phase tele only works for the -phase- Alot of us are tired of pestering the staff for tele locations instead of letting them work when we could have moderated .tele add. As David said, having em restricted to phases means that there are are places that some players just cant get to due to the fact they have no way -to- get there. Flatlands and what not aren't listed, so thats many wasted building spots that most cant get to without that. Edited July 29, 2017 by The Pawn My Characters (Forum Bios WIP) Spoiler =Main Characters= Aurina Silverfaith - Void Elf Barbarian (Berserker) 'Shade' - Void Elf Rogue Zaetha - Blood Elf Bit- ... Warlock... Share this post Link to post Share on other sites
MindScape 66 Posted July 29, 2017 22 minutes ago, The Pawn said: That's the -issue- here. Phase tele only works for the -phase- Alot of us are tired of pestering the staff for tele locations instead of letting them work when we could have moderated .tele add. As David said, having em restricted to phases means that there are are places that some players just cant get to due to the fact they have no way -to- get there. Flatlands and what not aren't listed, so thats many wasted building spots that most cant get to without that. Why put more pressure on Aza to make a fully moderated .tele system? He's already so busy with bug fixes and current plans. Maybe in the future it'd be nice - but at that point, most places will already have a .tele added to them from all the people suggesting ones for staff members to add. Share this post Link to post Share on other sites
Witch 140 Posted July 29, 2017 (edited) Yes! I would love to see .tele add as a command. As others have said this has been in place on Roleplay Heaven and there were never any serious issues with use of the command over a six year period. Edited July 30, 2017 by Witch Share this post Link to post Share on other sites
DavidTwo 72 Posted July 30, 2017 And yeah, even if you do see issues with .tele add, the system of a moderated system could be possible. And I'm not saying it has to be done -now-. It can be done down the line when most major bugs are fixed. Share this post Link to post Share on other sites
War-God Matt 67 Posted July 30, 2017 I do myself see the good in having .tele add accessible to everyone, as some pointed out, flat lands, large oceans and so on. So personally, I wouldn't mind seeing this as a feature, and if someone actually does find a .tele that is just there to mess with people, said .teles can always be reported, and have a GM delete the .tele. I'd be up for doing this myself. But, I've no idea when/if it will be made accessible for the public to use, considering current, ongoing priorities and such. Share this post Link to post Share on other sites
Azarchius 212 Posted August 11, 2017 No. There is too much risk involved. Share this post Link to post Share on other sites
Azarchius 212 Posted August 12, 2017 By giving players .tele add. It's too much work to create an approval system. Just make suggestion topics or DM a GM directly and it'll be done. Share this post Link to post Share on other sites
DavidTwo 72 Posted August 12, 2017 (edited) You don't even need to do an approval system at that point, just naturally give .tele add to players. I don't really see it being abused in truth. What risk do you see? Edited August 12, 2017 by DavidTwo Share this post Link to post Share on other sites
Azarchius 212 Posted September 6, 2017 On 12/08/2017 at 6:18 PM, DavidTwo said: You don't even need to do an approval system at that point, just naturally give .tele add to players. I don't really see it being abused in truth. What risk do you see? I'm Nortwin and I log on and now I'll create a tele called Stormwi in Tanaris, and then I'll create a tele called star in the bottom of the Great Sea, next up I'll make a tele called Northren in Eastern Plaguelands. The system chooses the closest word--thus, if you type .tele stormw, you'll be teleported to Stormwi, not Stormwind, do you get me? Share this post Link to post Share on other sites
DavidTwo 72 Posted September 6, 2017 Would be nice if .ph tele worked then, no? Share this post Link to post Share on other sites
Gardener 126 Posted September 6, 2017 INSERT INTO `game_tele` (`name`, `map`, `position_x`, `position_y`, `position_z`, `orientation`) VALUES ("Lightless Cavern", 1580, 1136, 23, -208, 4.3), ("Felwing Ledge", 1732, 2321, -85, -2.73, 1.98), ("Fields of Eternal Night", 1728, 2364, 641.12, 1728, 2.65), ("The Oculus", 1623, 1065, 1051, 602, 0), ("The Maw of Nashal", 603, -879, -148, 458, 0); heres some more teles Share this post Link to post Share on other sites
Azarchius 212 Posted September 6, 2017 11 minutes ago, DavidTwo said: Would be nice if .ph tele worked then, no? Sorry mate. It was the source of a very, very strange crash, so it had to be disabled. I'll get to it asap. Share this post Link to post Share on other sites
DavidTwo 72 Posted September 7, 2017 Oh, that's alright. But that wasn't the bug I was referring to. Whenever a crash happens, my .ph teles (I make them inthe old SW map, map ID 723) end up in the main world (Main map Eastern Kingdoms) for some odd reason. Even happened to another .tele I made in the Emerald Dream (The Vanilla one; map ID 169). I made the report at Share this post Link to post Share on other sites