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nimorrax

NPC visibility ranges

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I have no idea if this was already suggested once, I couldn't find a topic. I recently decided to clean up a "dump" area of mine in one of my phases which contained a mass amount of objects and NPCs. I thought "hey, it's kind of laggy here, so i'll clean up the objects" only to find out (rather unsurprisingly) its the NPCs bogging me down. So a thought came to my mind: why don't we have a visrange command for NPCs like we do for objects? I've literally seen this in action all the way back in Wrath. So I'm proposing the two commands: .npc set visrange # and .ph forge npc visrange #.

This would allow us to set smaller NPCs like critters or what have you to take up less resources in a phase. On the flip side you could set colossal giants to be visible from just about anywhere, like objects.


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I'm some moron who jumps with rockets in TF2.
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