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Downscaling Object Properties Not Permanent

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".gobject scale" is not saving scale information for certain objects when scaling down. Most things I spawn stay the scale I set them to, but some objects (such as object spell effects, i.e. fire) appear to reset to their default scale 1 size after restarts or server crashes.

 

I had this happen to me when I modified several "6fx_bonfire_wind_doodad.m2" objects with ".gobject scale .2" and they reset to scale 1 after a server restart. This did not happen for versions of the same object scaled up to 3, which remained at scale 3 after a server restart.

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This also appears to be happening when scaling up objects - tested it with the same object, similar results. Some of them reset to default scale 1, some did not.

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