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United economy - universal price list

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I figured that sooner or later economy will have to appear on the server. And because it would be weird, if prices for goods would be all over the place (trust me I've experienced this on other RP server and it was not pleasant) and because I made few price lists already I decided to create this. I went for small prices so that copper does not become a redundant coin.

Of course the prices can vary depending on location, demand, quality, ...

  • bad quality products usually costs 1/2 of original price or less, in case of very bad even 1/10
  • masterful products costs multiple times the base coast
  • grand-master (legendary) products then costs 50 times more than the original product 

 

PRODUCT

PRICE

 

 

Food

 

 

 

Barley, bale

6 gp

Beef, raw, 0.5kg

3 sp

Bread, loaf

3 sp

Butter, 0.5kg

6 sp

Coffee beans, 1l

50 cp

Dried fish, 0.5kg

6 sp

Dried meat, 0.5kg

8 sp

Eggs, 60 pieces

4 sp

Fruit – common, 1kg

20 cp

Fruit – exotic, 1kg

20 sp

Hop, bale

7 gp

Mutton, raw, 0.5kg

2 sp

Nuts, 0.5kg

6 cp

Pea, beans, 0.5kg

3 cp

Pork, raw, 0.5kg

2 sp

Potatoes, 0.5kg

3 cp

Rise, 0.5kg

6 cp

Rye, bale

6 gp

Tea, black, green (desiccated, 1 dose)

4 cp

Vegetable – common, 1kg

15 cp

Vegetable – exotic, 1kg

15 sp

Venison, raw, 0.5kg

2 sp

Wheat, bale

8 gp

White pastry (6 croissants)

5 sp

 

 

Drinks

 

In a tavern

 

 

 

Bear (human) 0.5l

6 cp

Liquor (dram, 0.05l)

5 cp

Mead, bottle, 1l

3 sp

Vine – common (glass, 0.3l)

18 cp

 

 

In a market, store

 

 

 

Bear – cask, 5l

40 cp

Bear – barrel, 70l

3 gp

Dwarven ale – barrel, 70l

35 gp

Dwarven bear – barrel, 70l

12 gp

Gnomish nectar – bottle, 1l

2 gp 50 sp

Orcish brew – bottle, 1l

1 sp

Rum – cask, 5l

3 gp

Vine, common – cask, 5l

2 gp

 

 

Living animals

 

 

 

Calf

1 gp 30 sp

Camel

66 - 112 gp

Chicken

12 cp

Cow

10 gp

Dog

15 gp

Donkey

27 gp

Fish (5kg)

14 cp

Goat

1 gp 20 sp

Goose

44 cp

Hen

36 cp

Horse, draught horse

130 - 190 gp

Horse, riding horse

40 - 100 gp

Horse, warhorse

980 - 1300 gp

Mule

34 gp

Ox (draught)

37 gp

Pig (90kg)

4 gp

Piglet

1 gp

Sheep

2 gp

 

 

Clothing, cloth, leather

 

 

 

Boots, summer

 5 sp

Boots, winter

8 sp

Children clothing, summer

6 gp

Children clothing, summer, decorated

30 gp

Children clothing, winter

12 gp

Children clothing, winter, decorated

40 gp

Cloak, long

4 sp

Cloak, long, decorated

9 sp

Cloak, short

2 sp

Cloak, short, decorated

5 sp

Cloth glows

4 cp

Cloth tunic

1 gp

Coat

4 gp

Coat, decorated

20 gp

Gentleman’s hat

3 gp

Hat

10 cp

Jacket

4 gp

Lady’s hat

4 gp

Leather glows

4 sp

Leather pants

2 gp

Leather tunic

7 gp

Man/woman clothing, summer

10 gp

Man/woman clothing, winter

25 gp

Royal clothing

120 gp

Scarf

7 sp

Sleeping bag

1 gp

Townsfolk clothing

90 gp

 

 

Mixed goods

 

 

 

Bottle

9 sp

Hammer

4 sp

Hunting trap

9 sp

Lantern

70 sp

Parchment

5 sp

Pickaxe

3 sp

Rope (10m)

1 gp

Shovel

4 sp

Small axe

2 sp

Small chest

3 gp

Smiting tongs

7 sp

Torch

10 cp

Water skin

1 sp

Wooden coffin

2 sp

 

 

Weapons, armour, war machines

(prices for steel weapons)

 

 

Bastard sword

24 gp

Baton

1 sp

Battering ram

186 gp

Bow, long

12 gp

Bow, short

4 gp

Broad sword

15 gp

Catapult

325 gp

Club

5 sp

Cord

12 gp

Crossbow, light

42 gp

Crossbow, heavy

73 gp

Dagger

9 sp

Great sword

38 gp

Halberd

3 gp

Helmet, conical

30 gp

Javelin

76 sp

Long sword

29 gp

Siege tower

268 gp

Sling

7 cp

Spear

4 gp

Shield large

18 gp

Shield small

8 gp

Short sword

9 gp

Staff

1 gp

Staff, reinforced

8 gp

Throwing star

4 sp

Trident

1 gp

Warhammer

2 gp

Chain armour

420 gp

Knight armour

1400 - 2200 gp

Leather armour

42 gp

Padded armour

24 gp

Plate armour

540 gp

 

 

 

 

Average income

day/week/month/year (in gold)

 

 

Architect

0.58/4.06/17.4/208.8

Armourer

0.86/6.02/25.8/309.6

Baker

0.7/4.9/21/252

Blacksmith

0.86/8.2/25.8/309.6

Builder

0.62/4.34/18.6/223.2

Butcher

0.65/4.55/19.5/234

Innkeeper

0.46/4.2/13.2/258.6

Mercenary

0.65/4.55/19.5/234

Miner

0.11/0.77/3.3/39.6

Varlet

0.06/0.42/1.8/21.6

Alchemist

50/350/1500/18500

Bard, beginner

0.12/0.84/3.6/43.2

Brad, famous

12/84/360/4320

Court wizard

100/700/3000/37000

Fortune-teller, well known

60/420/1800/22200

Guard

1/7/30/370

 

Feedback/ suggestions welcomed. 

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20 treats = 1 snack
3 snacks = 1 meal
3 meals = Boys Daily Intake
180 Treats = Boys Daily Intake
1 Treat = 1 Goody
60 Goody's = 1 meal
3 live chickens = 1 Bread
3 rope meters = 1 halberd
1 bread and a half = 2 boots
2 sets of royal clothing = One Siege Tower
2 piglets = warhammer
One Siege Tower = a horse

Edited by shadowbunny88

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I like to run on a system of: 1 copper = 20 cents ( In US$ )

5 copper = 1 dollar

25 copper = 5 dollars

1 silver = 25 dollars

and so on and so forth. its much less a mathematical science and more common sense + estimation


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this is a neat addition and an organized summary if you have no clue what you're doing, but i don't think any roleplayer is going to have a shit time if someone else has a different idea of coin. some idiot walks up to an innkeeper and pays him a few copper, or silver, or gold, or a treasure for some food, who gives a shit? creating systems and mechanizing roleplay is not always needed. sometimes all you need is some trust in your fellow roleplayers and fun will come out of it

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I'd recommend sticking with the 1 silver = 1 euro or whatever it is people run with nowadays. It's simplified, if unrealistic, but, as Romeo above said, it'll likely lead to a lot of people having disputes over what is and isn't a reasonable price. Not everyone - in fact, very few people - on the server will be likely to read and abide by this post.

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I like the concept behind the idea for sure, but it'll be hard trying to convince people to follow a universal economy unfortunately . . Though this will probably help a lot of people immerse themselves in their roles by knowing their character's income - or at least something to base their income off of. 


kC6Aj06.gif?1Characters

  • Kraald Skullflare - Chaos Orc Pyremaster
  • Aellonora - Draenei Justicar
  • Solomon Zaine - Undead Lightslayer
  • Abel Caine Scarlet Chaplain
  • Agrail Eaglebrace - Highmountain Tauren Shaman

Probably more to come.

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55 minutes ago, MindScape said:

I think it's weird that a steak costs so much compared to a beer.

Mind you the thing called "human beer" or just beer is standard medieval bear, essentially just bread slush with little to no extra flavor. If you are looking for someting more close to what we call beer today, you need to look at dwarven beer.

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First off...

On 15-8-2017 at 9:13 PM, Vojtik said:

 

Bear – cask, 5l

 

40 cp

 

Bear – barrel, 70l

 

3 gp

 

Dwarven ale – barrel, 70l

 

35 gp

 

Dwarven bear – barrel, 70l

 

12 gp

 

 

Just pointing out that you might want to not serve 'bear' in a barrel :P

 

I'd also like to know what the price for repairs at a blacksmith, staying a night at the inn, keeping your mount at the stables, and such are :)

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It's probably best if you don't use real world logic when determining the price of armor and weapons in warcraft. Remember that this is high fantasy and the abundance of things like plate armor and high quality swords is widespread. You can buy plate armor from regular vendors in-game, as a good example, even if it's not enchanted in most cases.

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6 minutes ago, Voodoo said:

It's probably best if you don't use real world logic when determining the price of armor and weapons in warcraft. Remember that this is high fantasy and the abundance of things like plate armor and high quality swords is widespread. You can buy plate armor from regular vendors in-game, as a good example, even if it's not enchanted in most cases.

It would be good to note that if you are using in-game "retail" standards for reference, each piece of plate armor is roughly 2 Gold and 40 silver. Coin is not exactly easily obtained. A regular footman in the .. Stormwind Army, say for instance, would not earn as much as an Officer. A Gold piece should be considered a lot of money regardless.

Maybe it wouldn't be as much as @Vojtik has shown, but it is definitely still an expensive purchase. Just because this is high fantasy, doesn't mean everyone's coin purse is spilling out with gold coins.


kC6Aj06.gif?1Characters

  • Kraald Skullflare - Chaos Orc Pyremaster
  • Aellonora - Draenei Justicar
  • Solomon Zaine - Undead Lightslayer
  • Abel Caine Scarlet Chaplain
  • Agrail Eaglebrace - Highmountain Tauren Shaman

Probably more to come.

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Oh, I wasn't inferring that. But you still see normal footmen with plate armor, which would never have happened in the real world, so clearly it's far more widespread and common.

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Also these "footmen" are rarely buying that armor, it's rather given them and then slowly payed from their salary.

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1 hour ago, Voodoo said:

Oh, I wasn't inferring that. But you still see normal footmen with plate armor, which would never have happened in the real world, so clearly it's far more widespread and common.

True. Though, regarding plate armor in the Warcraft universe, it is quite a bit different than medieval plate mail or full-plate armor. The sets you see the Stormwind Guard wearing help sell this point quite well honestly. Also, it may be fairly widespread . . but the quality of craftsmanship and materials would not be. 

I would say in regards to armor, the materials and quality determines the cost, not necessarily just the item itself. Steel seems to be one of the most common metals used to make armor/weapons in the Warcraft universe, but there is still a difference between a master crafted steel broadsword and one smithed by a rookie.

Considering the people in Westfall prior to rebuilding, were wearing rags and basically living in the dirt, it's hard to say that such things are truly easy to come by. Other than for our characters, who seem to have an endless supply of coin wherever.


kC6Aj06.gif?1Characters

  • Kraald Skullflare - Chaos Orc Pyremaster
  • Aellonora - Draenei Justicar
  • Solomon Zaine - Undead Lightslayer
  • Abel Caine Scarlet Chaplain
  • Agrail Eaglebrace - Highmountain Tauren Shaman

Probably more to come.

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34 minutes ago, Chef said:

Considering the people in Westfall prior to rebuilding, were wearing rags and basically living in the dirt, it's hard to say that such things are truly easy to come by. Other than for our characters, who seem to have an endless supply of coin wherever.

game mechanics

 

naturally they need to ramp up prices so at level 1 a skin of water costs like 5 copper but getting some milk costs a silver fifty or something along those lines. obviously there is no logic here. it is purely game mechanics.

 

I think the most realistic and fair approach is starting with very low levels as references for prices of food and drink and mid levels as prices for armor and weapons


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25 minutes ago, Traius said:

game mechanics

 

naturally they need to ramp up prices so at level 1 a skin of water costs like 5 copper but getting some milk costs a silver fifty or something along those lines. obviously there is no logic here. it is purely game mechanics.

 

I think the most realistic and fair approach is starting with very low levels as references for prices of food and drink and mid levels as prices for armor and weapons

 

Oh, I wasn't using game mechanics to reference as something to follow whatsoever. Also, when I refer to characters, I mean people's characters on RP servers. People are always emoting that they pull out a full sack of coins to pay for their mead - or glass of milk. I was using Westfall as an example to showcase that poverty definitely exists in the universe, and despite being High Fantasy, there are severe dark undertones to it. It would be unlikely that some common Joe on the street would have a full set of plate armor that would match the quality of a Stormwind Guard's armor.


kC6Aj06.gif?1Characters

  • Kraald Skullflare - Chaos Orc Pyremaster
  • Aellonora - Draenei Justicar
  • Solomon Zaine - Undead Lightslayer
  • Abel Caine Scarlet Chaplain
  • Agrail Eaglebrace - Highmountain Tauren Shaman

Probably more to come.

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I like this topic's goal a lot. For too long have people had entirely different ideas on how far a gold will get you. To some, a gold piece will get you a small cottage, and silver/copper is used for day to day supplies. To others, a gold will get you a mug, and everything else is just pocket change

 

It's a sad state.

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Best this be left to phase-by-phase discretion.


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Yeah, but it's better if it's united "world wide" and especially it's really good when people use the same money system in those Open world phases.

I have once seen a bounty on a "dangerous warlock" - 200 gold and literary next to it a bounty on local bandit leader - 10 000 gp ...

 

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Personally I'm also a supporter of the 1 Silver ~ 1 euro, pound, dollar (Yes I know they aren't the same but they're similar enough for RP purposes) as this covers a massive range of the likely playerbase's homes, given that Euro is used in so many countries, and then it's easy to convert. I.e. that 200 gold bounty would come to £20,000.

IMO It's quick and easy enough to employ over the server with minimal effort from players and balances things out enough. 

Naturally there will still be some flashy fellas who decide £100 is a fair price for a mug o' mead but hey. 

Edited by fatchicken

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