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Michael

mall
Tile Mall

17 posts in this topic

9s1hnEC.jpg'

How to get there:

.phase enter 1000

.worldport -2000 2000 0 1693

Getting a tiles ID:

You can select objects in phases even if you are not a member, so see a tile you like? Select it!


Searching for tiles:

You can use

.gobject select $search

to search for the nearest object containing that word, you can use

.gobject go

to bring you to the area that contains similar objects.


Dimensions:

  • Building Tiles: 4x4x0.25
  • Water Tiles: 4.166667
  • Lake Tiles: 41.66667
  • Ocean Tiles: 416.6667

Water tiles, lake tiles and ocean tiles are essentially cubes.

For example, an ocean tile will be 416.6667 yards across but also 416.6667 yards deep below the surface. Within this 416.6667x416.6667 cube, you are able to swim. Same goes for lake tiles and water tiles.

War-God Matt, Romeo, Morgus and 3 others like this

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Great to have, but please, put the spawn at the tile mall rather than elsewhere if you're going to make something like this public to everyone, rather than complicate it with world ports.

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1 hour ago, War-God Matt said:

Great to have, but please, put the spawn at the tile mall rather than elsewhere if you're going to make something like this public to everyone, rather than complicate it with world ports.

There is now a tele called tilemall!

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1 minute ago, Michael said:

There is now a tele called tilemall!

World port or tele, doesn't matter. If you make some kind of mall for the public to use, especially one for tiles as in this case, best is to have a spawn right at the mall.

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Just now, War-God Matt said:

World port or tele, doesn't matter. If you make some kind of mall for the public to use, especially one for tiles as in this case, best is to have a spawn right at the mall.

The tele should take you right to the phase, I have not been online to test it out.

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Just now, Michael said:

The tele should take you right to the phase, I have not been online to test it out.

I tried it and no, it does not take you to the phase.

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so i guess it all disappeared after the recent restart or it was all moved somewhere else.

nah tiles just broke is all.

Edited by nimorrax

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To those unsure, this can also be heavily CPU intensive if you're on high settings and directly looking at all the rendered tiles. I'd recommend at least lowering your view distance before going there. And it simply does take you to the start of your phase rather than the Tile Mall.

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Some of these look like they're never going to be used, and some look like they wouldn't fit anywhere. Others don't look useful at all. I don't understand the reasoning behind adding so many unneeded patterns. If anything, it is going to drastically make it impossible for someone to choose out of too many options.

While the effort is appreciated, this looks more like quantity > quality. 

Also, what are these? 

9s1hnEC.jpg

AnnaBanana likes this

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1 hour ago, Dove said:

Some of these look like they're never going to be used, and some look like they wouldn't fit anywhere. Others don't look useful at all. I don't understand the reasoning behind adding so many unneeded patterns. If anything, it is going to drastically make it impossible for someone to choose out of too many options.

While the effort is appreciated, this looks more like quantity > quality. 

Also, what are these? 

9s1hnEC.jpg

They were created using an automated system to go through and find 'square' textures and then apply them. Not all are good, such as those. Instead of waiting and going through every single tile first and then removing some and such, they gave us all access to them to begin using as soon as possible. I'm sure now that the tiles can be sorted through and ones like that removed / replaced.

DavidTwo likes this

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Yeahhhhh... he used textures that fit a perfect square (Chase). A lot of them don't make sense, and we're DEFINITELY missing some textures as well (New Dalaran and WoD Draenei, for example).

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Well done, I could use this because my dumbass can think of something he wants to build but can't find the items.

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7 hours ago, DavidTwo said:

Yeahhhhh... he used textures that fit a perfect square (Chase). A lot of them don't make sense, and we're DEFINITELY missing some textures as well (New Dalaran and WoD Draenei, for example).

If you're talking about missing tiles from the mall, there's a few hudred missing from the start. The query to delete anything spawned on that map deleted some of the tiles it was spawning. Need to do the query separately.

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Apon re-executing the query to try to respawn the few missing tiles from the start. It spawned half the tiles now... Trying to fix it.

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