Michael 28 Posted September 10, 2017 ' How to get there: .phase enter 1000 .worldport -2000 2000 0 1693 Getting a tiles ID: You can select objects in phases even if you are not a member, so see a tile you like? Select it! Searching for tiles: You can use .gobject select $search to search for the nearest object containing that word, you can use .gobject go to bring you to the area that contains similar objects. Dimensions: Building Tiles: 4x4x0.25 Water Tiles: 4.166667 Lake Tiles: 41.66667 Ocean Tiles: 416.6667 Water tiles, lake tiles and ocean tiles are essentially cubes. For example, an ocean tile will be 416.6667 yards across but also 416.6667 yards deep below the surface. Within this 416.6667x416.6667 cube, you are able to swim. Same goes for lake tiles and water tiles. Share this post Link to post Share on other sites
Romeo 320 Posted September 10, 2017 Awesome addition! Thanks Share this post Link to post Share on other sites
War-God Matt 67 Posted September 10, 2017 Great to have, but please, put the spawn at the tile mall rather than elsewhere if you're going to make something like this public to everyone, rather than complicate it with world ports. Share this post Link to post Share on other sites
Michael 28 Posted September 10, 2017 1 hour ago, War-God Matt said: Great to have, but please, put the spawn at the tile mall rather than elsewhere if you're going to make something like this public to everyone, rather than complicate it with world ports. There is now a tele called tilemall! Share this post Link to post Share on other sites
War-God Matt 67 Posted September 10, 2017 1 minute ago, Michael said: There is now a tele called tilemall! World port or tele, doesn't matter. If you make some kind of mall for the public to use, especially one for tiles as in this case, best is to have a spawn right at the mall. Share this post Link to post Share on other sites
Michael 28 Posted September 10, 2017 Just now, War-God Matt said: World port or tele, doesn't matter. If you make some kind of mall for the public to use, especially one for tiles as in this case, best is to have a spawn right at the mall. The tele should take you right to the phase, I have not been online to test it out. Share this post Link to post Share on other sites
War-God Matt 67 Posted September 10, 2017 Just now, Michael said: The tele should take you right to the phase, I have not been online to test it out. I tried it and no, it does not take you to the phase. Share this post Link to post Share on other sites
nimorrax 16 Posted September 10, 2017 (edited) so i guess it all disappeared after the recent restart or it was all moved somewhere else. nah tiles just broke is all. Edited September 10, 2017 by nimorrax I'm some moron who jumps with rockets in TF2.http://steamcommunity.com/id/nimorrax2 if you need to find me, here i am. if i don't recognize you, PM me instead. because i ignore names i don't recognize. Spoiler https://www.youtube.com/watch?v=jCqHoHo5E7I "5. Do not plea for sympathyDo not make posts about how you are leaving the forums. Just leave. Do not make posts about how the game isn't fun for you anymore. Just stop playing.Do not make posts about how you are going to kill yourself. Just do it." - My favorite rule Share this post Link to post Share on other sites
Erebos 32 Posted September 11, 2017 To those unsure, this can also be heavily CPU intensive if you're on high settings and directly looking at all the rendered tiles. I'd recommend at least lowering your view distance before going there. And it simply does take you to the start of your phase rather than the Tile Mall. Share this post Link to post Share on other sites
Dove 27 Posted September 11, 2017 Some of these look like they're never going to be used, and some look like they wouldn't fit anywhere. Others don't look useful at all. I don't understand the reasoning behind adding so many unneeded patterns. If anything, it is going to drastically make it impossible for someone to choose out of too many options. While the effort is appreciated, this looks more like quantity > quality. Also, what are these? Share this post Link to post Share on other sites
MindScape 66 Posted September 11, 2017 1 hour ago, Dove said: Some of these look like they're never going to be used, and some look like they wouldn't fit anywhere. Others don't look useful at all. I don't understand the reasoning behind adding so many unneeded patterns. If anything, it is going to drastically make it impossible for someone to choose out of too many options. While the effort is appreciated, this looks more like quantity > quality. Also, what are these? They were created using an automated system to go through and find 'square' textures and then apply them. Not all are good, such as those. Instead of waiting and going through every single tile first and then removing some and such, they gave us all access to them to begin using as soon as possible. I'm sure now that the tiles can be sorted through and ones like that removed / replaced. Share this post Link to post Share on other sites
DavidTwo 72 Posted September 11, 2017 Yeahhhhh... he used textures that fit a perfect square (Chase). A lot of them don't make sense, and we're DEFINITELY missing some textures as well (New Dalaran and WoD Draenei, for example). Share this post Link to post Share on other sites
Norshar 50 Posted September 11, 2017 Well done, I could use this because my dumbass can think of something he wants to build but can't find the items. Share this post Link to post Share on other sites
Michael 28 Posted September 11, 2017 7 hours ago, DavidTwo said: Yeahhhhh... he used textures that fit a perfect square (Chase). A lot of them don't make sense, and we're DEFINITELY missing some textures as well (New Dalaran and WoD Draenei, for example). If you're talking about missing tiles from the mall, there's a few hudred missing from the start. The query to delete anything spawned on that map deleted some of the tiles it was spawning. Need to do the query separately. Share this post Link to post Share on other sites
Cain 12 Posted September 12, 2017 This is awesome, thanks Chase! Share this post Link to post Share on other sites
Michael 28 Posted September 12, 2017 Apon re-executing the query to try to respawn the few missing tiles from the start. It spawned half the tiles now... Trying to fix it. Share this post Link to post Share on other sites
Cain 12 Posted December 11, 2018 Would it ever be possible to make half tiles? Share this post Link to post Share on other sites
Michael 28 Posted June 3, 2021 On 12/11/2018 at 5:40 AM, Cain said: Would it ever be possible to make half tiles? Once we figure out how to make tiles more efficiently. We want to be able to have one object you can set whatever texture for. Currently we have thousands of objects, bloating the system. Share this post Link to post Share on other sites