SalineSeas 6 Posted September 20, 2017 There are two primary concerns that I'll put in this bug report, one being known already by a fair few folk. The first more well known issue is the GOBject scale reset bug, where if a GOBject is spawned and scaled instantly, the GOBject will rescale to 1 after a server crash. My best guess is because when the server crashes, it resets various things back to it's default value, with GOBjects getting set back to the default scale. The second issue is the .phase tele issue, which is fairly problematic. If you create a tele anywhere, and the server crashes, that tele will instead send you to the same coordinates of the old tele, but to the Eastern Kingdoms. Again, this is an issue where the server resets certain values back to their default upon crashing. With .phase tele, it sets the MapID value back to 0, which just so happens to be the value of the Eastern Kingdoms. This combined with the fact that .cheat fly disables upon entering a new map through commands results in several messy situations of falling into the void. Share this post Link to post Share on other sites
BojackHorseman 0 Posted September 20, 2017 i agree with this man . Share this post Link to post Share on other sites
StrikingSpear 53 Posted November 4, 2017 The .phase tele issue really is a problem. Hopefully it'll be fixed soon. Share this post Link to post Share on other sites