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Andor

Objects become VISUAL ONLY once spawn point is moved below texture

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Hey,

Recently I've noticed a weird bug while building in grizzly hills. I sued some big objects, to cover a place, and once I moved the objects downwards, when the object's spawn point went below the texture, after a certain point, the object becomes only visual. Meaning you could walk through them like they aren't even there.

I've made a basic gif below, show what I mean. If this was reported already, I apologize. I haven't found anything related to this in this section.

Object-Visual-only.gif

Edited by Andor

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This is a known issue, if the spawn point of an .M2 object goes below terrain, it will lose its collision. This is not the case for .WMOs as they act very similarly to terrain. They can also work as substitute for terrain underneath the terrain. Aka, placing .M2 objects inside a house .WMO underneath the terrain will leave .M2 collision intact.

Regarding how to fix this issue, I have no idea. @Azarchius would be the one to know about that.


Zandalari Signature N' The Nekkid Troles.png

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Spawn the .m2 on a ND_ArgentCrusadeStage.wmo and it will be fine

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