Mordred 183 Posted October 26, 2017 Spoiler - Phase 205 - The County of Wyther is set an estimated 2000 years prior to the upbringing of the Horde, having been around 800 years since the founding of Stromgarde, and the occurrence of the Troll Wars. Wyther County is a feudal-themed phase, whereas an emphasis is placed on the peasantry/smallfolk of the town. The key to the phase is; the simpler, the better. Wyther County is a phase based in character progression, and supports those who start from a simple beginning point to advance in any direction the roleplay takes. The phase is unique in the fact that it offers a role-based system, where each character has a certain job that they must do to make coin, as well as an economy that revolves around the players. Races and roles may be restricted within the phase, though each restriction is subject to change based on the population. Races are restricted to 2 High Elves Max (both slots are filled), and 3 Dwarves Max (2/3 slots are filled). Refer to the list of roles for which may be available. If there’s any roles that you don’t see but would like to play, just give us a shout and we’ll try to work around it! (Important: Due to the nature of the world map of Wyther County, it is advised to turn ground clutter to 1 in the graphics options. It will not dramatically reduce graphics, but it will prevent the town from looking like a grassy field.) Spoiler Wyther County holds its own economy, fueled by player interaction and the exchanging of goods and services. Just like normal World of Warcraft, one-hundred copper is a silver, and one-hundred silver is a gold. For the sake of simplicity and easiness for the players, gold will have to be kept accounted for in your TRP; whether it be in a glance, your about, or your OOC Information. Individual wealth cannot be monitored, so please don’t cheat and keep true to what your character makes and spends. The economy will be stimulated with jobs posted from the Count, however it would be encouraged to make and spend money through collecting/crafting, buying, and selling goods, or offering services to other players based on your character’s role. The first of every month is tax day, and thus all of the citizens of Wytherton must pay the tax according to their status in the County. The rules in Wyther County are simple; 1) Don’t be a dick. Be reasonable with people and don’t incite drama. 2) Keep things as realistic as you can. We are a low-fantasy phase. It’s obvious if you are a blacksmith it won’t take three hours to make a full set of armor. 3) Don’t cheat. Currency cannot be monitored by the staff, so we’re working on the Honor System. It’s much more enjoyable if you stick to it and not give yourself more money than your character has. Spoiler Knight Role: (3/3 taken) This role is a very restricted role, as there are only three slots available and require a knowledge of Knighthood and a general sense of quality for roleplay. The few knights within the county have each been personally appointed by Lord Wyther, an honorary title given to those exceptional some who’ve shown their martial merit in one way or another. Knights are considered a lesser form of nobility, and as such, are a direct vassal given land in return for military service. They display the best armor and weaponry available, and typically direct the levy in most instances. In essence, they represent the best of what Wyther County has to offer regarding military adequacy, and uphold a standard not specifically present within the levy. Knights get their own land within the County, and start out with a 1 gold worth of coin. Spoiler Wizard Role: (This role is full) Mages of this era are a mixture of the inexperienced - humans are still relatively new to the magic, thus Elves are more prominent in terms of power and skill. At best they are viewed in awe and mystery, at worst they are feared by the populace and usually outcasted from peasant society; whereas the nobility they serve keep them on a tight leash. A mage can be expected to receive a small stipend for their service in court, and can do mundane jobs outside of the castle for pay from the populace - those who can afford a mage, anyhow. Mages get residence in the Mage Tower within the castle, and may end up starting with around 30 silver pieces worth of coin. Spoiler Clergy Role: (The High Priest and clergy roles are filled.) This role is a restricted role, with only a few of the clergy being present below a head priest/priestess. Within this era, Stromgarde had opened itself to the Church of Tyr’s Light, evolving to the more pure Church of the Holy Light. Still extolling the Virtues of Tyr as the major precepts of leading a good and righteous life, they also hold a level of zealotry towards more ‘heathenous practices,’ such as the Arcane and Harvest Witchery. In this era of Light usage, combat use of the Holy Light is largely non-existent, but healing and curing illness is a pivotal facet of the Priesthood, as well as helping direct the pious in sermon and worship when necessary. (Sorry to all hopeful paladins! Paladins were created during the 2nd War. That means in this era, paladins and soldiers of the church did not exist. The Light was understood as a more passive force, though Lightwielders still had a big influence on feudal morality.) The Clergy of the Church of Tyr are considered prominent members of feudal Arathorian society, and are almost always met with respect - save by those who are decried as heathens. They are not required to pay taxes by the County, and usually survive on tithed money and goods during sermons, and the small fees incurred for things such as marriages, healing (when the fees can be paid), and other social rites such as funerals and christenings. Clergy start with a stipend of 20 silver, do not have to pay taxes, and have a small residence available near the Church. They are usually expected to call for Mass on occasion, in addition to their other duties. Spoiler Retinue Role: The Retinue is a standing levy held by the County. They serve somewhat as town peacekeepers, but more or less as a protection force always prepared in case of attack. Mostly, they keep watch over the castle and ensure the safety of the court officials. They answer to all officials within the castle, however the hierarchy of the command goes: Count Council Knights Magi The Retinue receives board at the castle barracks, a 20 copper per day stipend for service, a uniform and weapon, and 3 silver for starter stipend. Spoiler Artisan Role: Artisans are a caste of feudal worker that have knowledge of a specific profession. Whether they find their own material or buy it from laborers to refine into needed trade goods, they are a vital part of town life. Artisans receive dedicated housing, prioritized within the village, and almost always have a place in festivals. Even if supplies are not able to be sold to other players, there will be merchants who will be interested in purchasing in bulk to sell elsewhere. Artisans start out with a stipend of 40 silver coin items and the items necessary to ply their trade, whether from home or in their own stand. Spoiler Peasant Role: Peasantry is one of the most open civilian roles in the phase. It includes: Serf Tavernkeep (Limited Role) Woodsman Lumberjack Fisherman Banditry (See Bandit Role) Castle Servant (Requires Approval) The major thing that unifies all these roles is that they are all expected to pay taxes to the Lord, and may be raised as levies by the Count in times of war - depending on circumstance. Peasant Subroles: Serf - Serfs are the backbone of the feudal society. A serf is usually granted a parcel of land from the Count, and is permitted to live on and work that land. In exchange, they are expected both to be able to be raised as a levy in times of war, and to pay taxes whether in coin or in goods. Serf players will be permitted to request a parcel of land ICly to work, and will be able to periodically bring goods into the town to sell. If no serfs are available, there will be NPC serfs that will be able to arrive to supply foodstuff to the county. A serf’s starting stipend is 2 silver pieces. Tavernkeep (limited role) - Tavernkeepers have the potential to be the social hub of the phase. The main source of good food for those who don’t have their own preparation methods, and the sole source of alcoholic beverages, many - even those in the castle - may go to the tavern for. Tavernkeep staff is limited availability, however those who are experienced can absolutely be hired by the tavern owner. Hiring is based on requirement, and payment is largely based on how well the tavern has done that day. A tavernkeep staff may be able to expect food, rooming at the inn itself, and possibly 5-30 copper per day in wages. Tavernkeep staff requires approval, but starts with a 1 silver stipend. Woodsmen - Woodsmen are hunters and foragers that travel the woods, whether exploring and scouting for information, or seeking locations that may be fine plots of land for themselves or serfs to request from the Count. They usually live out in the woods, and do not inherently get a house in the village - though they would be able to aspire to a cabin somewhere in the wilderness. The most common method for Woodsmen of getting funds is through the hunting and selling of meat and hides from game, whether it’s rabbits, squirrels, deer, or the like. Woodsmen start with a 2 silver stipend. Lumberjacks - Lumberjacks are of course, simply stated, those who help clear out forestry and man the lumbermill. While a rather simple job, it’s one most used for shaping the phase as a whole. Over prolonged time, the forest may be cleared away for plots of land to be unveiled for the serfs - and the lumberjack has the tools, strength, and experience to clear that territory fastest, and even build up structures more swiftly and more quality than an amateur. Working at the lumbermill alone, it is assumed that you make 15 copper per day. Additional jobs, including incidents where you are called upon to build for other players or the County may earn you more coin. Lumberjacks have a starting stipend of 5 silver, and have residence in the town, or a cabin just outside it. Castle Servant (requires approval) - Castle Servants are direct hires in service to their Lord. They may ensure the castle is in working order, act as couriers and heralds, cooks, stablemasters, or the like. Because of the nature of the role, the character requires to have been hired by the Count or his steward at some point. Servants have a slight amount of elevation in society, their job permitting them both food, board, and security behind castle walls. They will very likely be recognized within the town as castle servants, and treated accordingly - whether with envy or with admiration to almost the pinnacle of civilian aspiration. They are paid 20 copper per day, and start with a 2 silver piece stipend. They do not get houses within the town. Spoiler Bandit Role: Bandit roles are currently full. NOTE: THIS ROLE IS A SEMI-RESTRICTIVE ROLE. It will require an experienced roleplayer who understands the limitations and that as an antagonist they will be at a severe disadvantage. Bandits are the outlaws who have, whether out of desire or necessity, decided to go beyond the law and waylay merchants and those unlucky enough to be traveling the unprotected forest roads. Attacking players who leave the safety of the village does not require approval. Understand, however, that your bandit is likely not motivated by murder as much as he is by money! Consider “Your money or your life” as a viable alternative to player killing, unless of course they’re not playing ball… For bandit raids against settlements, that will require GM approval, due to the DMing requirements of that. Doing so may also be dangerous, as there is usually a far stronger opposing force, such as the retinue who will be far better equipped! There are bandit hideouts available in the forest, and new ones can be constructed if necessary. Bandits will receive 30 copper as a starting stipend. Bandits are restricted to start with leather armors and axes/daggers/shortswords/bows in weaponry. No shields. They are capable of eventually either purchasing or stealing better. Bandits work best in ambush groups, but then you also may have to split your loots! If necessary, combat moderation will be available unless a significant issues occurs preventing it. Spoiler Spoiler Around fifty years ago, near 750 years after the Troll Wars, James Wyther was gifted a large plot of land by the Arathorian King, as the Wyther name held enough weight from years prior after the battle with the trolls. The land held the label of House Wyther and collectively was the front of their power. It was known for its mostly flat land enclosed by a mountain range, and the dense, colorful forest held inside. The land was once a place of worship and settlement for the ancient tribal humans, and a few simple strongholds during the Troll Wars. The desecration of the trolls left the region uninhabited for years, until a few men and women bravely followed their new Count into the heartland to create the village of Wytherton and start fresh, new lives as settlers and pioneers. Forty years later, Count James’ death left his son, William Wyther, in control over the County. Through the combined efforts of both leaders, Wytherton has grown to the size of a self-sustaining small town; with ample farmland, underground mines, and various residents to call it home. The region still grows, and the humans, dwarves, and elves who live there make their mark on history by the continuation of the County. https://curiouscat.me/mordred Ask me anything, server related or no. Share this post Link to post Share on other sites
Killaninja12 19 Posted October 26, 2017 hell YEAH BOYEEEEEEEEEEEEEEEEEE Share this post Link to post Share on other sites
Rappa 7 Posted October 26, 2017 Don't be afraid to PM or toss 'em down here if you have any questions about the phase Share this post Link to post Share on other sites
SalineSeas 6 Posted October 26, 2017 wow ethan, great moves, keep it up, proud of you Share this post Link to post Share on other sites
BeardwithLegs 9 Posted October 26, 2017 Still looking around for that Dwarven Knight role, guize Share this post Link to post Share on other sites
Mordred 183 Posted October 26, 2017 A reminder that it is advised you either create a new character for this or adjust your current TRP with a second profile when attending the roleplay. Myself and any other officers will be happy to guide you through any hoops you may find in your way when doing so. I look forward to seeing you all in the county, and to those who enter the woods ... you’re in for a treat. https://curiouscat.me/mordred Ask me anything, server related or no. Share this post Link to post Share on other sites
Rae 40 Posted October 26, 2017 (edited) Becky, lemme be a peasant Edited October 26, 2017 by Rosebane Share this post Link to post Share on other sites
Myomeme 14 Posted October 26, 2017 10/10 phase will play again Share this post Link to post Share on other sites
Rappa 7 Posted October 26, 2017 @Rosebane Make a character, pick a subrole for the peasant, and PM me on discord and I'll get you set up Share this post Link to post Share on other sites
Norshar 50 Posted October 26, 2017 THat knight status bois stromic pride Share this post Link to post Share on other sites
Lucas 19 Posted October 26, 2017 oh, would you look at that. i'm erect. Share this post Link to post Share on other sites
TheDemon 109 Posted October 26, 2017 You have my attention, for now. Share this post Link to post Share on other sites
Highlander 56 Posted October 26, 2017 I am so applying. Share this post Link to post Share on other sites
Norshar 50 Posted October 27, 2017 You better @Highlander Share this post Link to post Share on other sites
Romeo 320 Posted October 27, 2017 (edited) fucking awesome? wtf, btw, u included elves in the guild post, is it ok if i play one? i may just play a human if needed npz Edited October 27, 2017 by Romeo Share this post Link to post Share on other sites
Rogan 158 Posted October 27, 2017 is there anything going to be happening or it just city rp Share this post Link to post Share on other sites
Insomnia 76 Posted October 27, 2017 So many trees...Trees..TREES? On a more serious note, I am looking forward to it. I can't wait to play my Vigilante. Share this post Link to post Share on other sites
Graxton 38 Posted October 27, 2017 20 hours ago, Norshar said: THat knight status bois stromic pride KNIGHT PRIDE BOIIIIIIIIIII Discord: Garrett#8626 Share this post Link to post Share on other sites
Rae 40 Posted October 27, 2017 (edited) 5 hours ago, Romeo said: btw, u included elves in the guild post, is it ok if i play one? The slots that were available to RP a High Elf / Blood Elf are full as you can see a little bit further into the post! So it would have to be a human unless @Rappa or someone else says other wise P.S. @Norshar. @Graxton I’m going to slap you both with a frying pan on Rosella when I see you guys Edited October 27, 2017 by Rosebane Share this post Link to post Share on other sites
Romeo 320 Posted October 28, 2017 bump (lol sorry not sorry) Share this post Link to post Share on other sites
Norshar 50 Posted October 28, 2017 20 hours ago, Rosebane said: The slots that were available to RP a High Elf / Blood Elf are full as you can see a little bit further into the post! So it would have to be a human unless @Rappa or someone else says other wise P.S. @Norshar. @Graxton I’m going to slap you both with a frying pan on Rosella when I see you guys DO IT NO BALLS Share this post Link to post Share on other sites
Norshar 50 Posted October 29, 2017 (edited) crucifying bandits Edited October 29, 2017 by Norshar Share this post Link to post Share on other sites
Rae 40 Posted October 29, 2017 5 minutes ago, Norshar said: crucifying bandits I am sad that I missed this.. Share this post Link to post Share on other sites