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Posts posted by Tourjen
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On 6/17/2022 at 12:38 PM, Azarchius said:No. It's some kind of overlay that interferes with the Gx Device. So Overwolf, ReShade, GShade, Discord overlay, anything that can draw images on WoW.
I have no idea then. I do have Overwolf as well as Nvidia which has an overlay, but both are disabled so I can't really root out the problem.
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On 6/7/2022 at 2:17 AM, Azarchius said:Better head to #tech-support. But in general this usually happens becuase of ReShade/GShade/other applications that interfere / show custom stuff on the WoW interface.
I posted a thread there although your response here has been the only one I've gotten. Do you think addons could interfere?
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Hi, I've been trying to get the Epsilon Editor Menu to work, so I switched to DirectX 11, restarted the game, and clicked the editor button yet after that it just crashed my game. I've also tried DirectX 11 Legacy and that produced the same results.
Any suggestions as to how I can fix this, and if nobody has a solution, is there anyway I can use some commands to still use the editor but avoid the menu?
Also, here's my crash report:
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I switched to DirectX 11 and I'm still getting crashes. Can anyone help me find a solution to this? I really want to use the editor.
NPC Battles
in The Suggestions Box
Posted · Edited by Tourjen
Hi, me and my friend have been on Epsilon for a few years since RPHeaven shut down, and we really love it here so far. Only thing we miss from RPHeaven is the ability to make NPCs kill each other through auto attacks/casting spells on each other. There doesn't seem to be a way, or at least any convenient way on Epsilon to make NPCs automatically attack each other or periodically cast spells, yet this is a really fun feature as an alternative to the standard roll/emote battle combat. Here's how it worked on RPHeaven:
It is worth noting that RPHeaven didn't have this system perfectly down. Most of the spells that you'd assign didn't do any damage, and they'd only be "visual spells." So to remedy this, you'd have to layer on additional "non-visual" damage spells to be cast after the visual spell in order to implement damage, often layering several times until you got the preferred amount of damage for that spell—and this really only worked for single target spells. (e.g, if the damage spell does 500 and you want 1,500, you'd have to layer it 3 times.)
That said, if this were to ever be implemented on Epsilon, from my perspective the best way to do it would be:
I can see all this best being added in the Arcanum Spell Forge or NPC Forge addon so it's easy to use without having to type a lot of commands.
I know it's a really niche thing that might only be appreciated by a small percent of the community, and that it'd probably be too much of a pain to add, but I do hope it receives some consideration! I think it can lead to some really cool RP events like sending a formation of ghouls at a group of NPCs that need to defend a fortress with their own specialized kits. Also, I left some shitty photoshop of how I figured it might be visualized in game, just to give a better idea on what I'm talking about.