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Showing most liked content since 03/25/19 in all areas

  1. 5 likes
  2. Changes your boring flower friends (Podlings) to Fungarians! Very roughly made patch, but it works! Simply make a new folder named "creatures" and look for the Podling displayids in-game! https://tinyurl.com/fungarian
    3 likes
  3. Howdy. I'm Balls Malloney. Used to be real big into Prologue back in TMOG to pre-Legacy. Now I'm an RPH Refugee. How y'all doing? Also, Happy Birthday to my main man Nortwin.
    3 likes
  4. A section in Epsilon Discord for builders to share ideas and help one another out.
    2 likes
  5. simple enough. does the same as .gps face <degree> but applied to objects you've selected.
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  6. Well, howdy, folks. I, like many others, have decided to migrate to Epsilon from RPH for reasons I'm sure you're all aware, and you can find out fairly easily, but I won't explain it nor should you ask me to. My name is Sha and I'd say I'm fairly easy going, just as long as you can get along with me, which can't be too hard. I usually find myself roleplaying Horde Characters, since I think Alliance Races are boring or unappealing, and I'd rather not play Worgen unless I have a great reason to. Perhaps I can find some interesting people on this server that I wouldn't have been able to find previously. And, yes, back on the ol' server, we might've acted a little crazy, so we will have to ask you to excuse us. I'm glad to be here, Thanks you. P.S. Happy Birthday Nortwin
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  7. Brightflame Patch - Version 1.3 Greetings everyone! We are very excited to release our Dragon Patch out into the world for all to use. Featuring over a 100+ morphs! Ranging from Bronze, Red, Green, Blue, Black and Storm. This patch also comes along with an optional moonguard recolour, which we will have screenshots provided below! We hope you enjoy what the patch has in store, and we are always welcome to feedback! :> We'd like to also take the time and thank our talented patchers for working hard on the various models. All credit goes fully to them! Hiradormu#6997 Volt#7028 qtπ#4987 Edranna#7893 Hawk#2851 Download Link: https://mega.nz/#!Ps9XEabR!LXoeG5viIovCoD2AgH9zlbgbM0qoP99M-77NrBFPBBI Screenshots of the Dragonflights: Black Dragonflight: http://tinyurl.com/BlackDragonflight1 http://tinyurl.com/BlackDragonflight2 http://tinyurl.com/BlackDragonflight3 http://tinyurl.com/BlackDragonflight4 Blue Dragonflight: http://tinyurl.com/BlueDragonflight1 http://tinyurl.com/BlueDragonflight2 http://tinyurl.com/BlueDragonflight3 Red Dragonflight: http://tinyurl.com/RedDragonflight1 http://tinyurl.com/RedDragonflight2 Bronze Dragonflight: http://tinyurl.com/BronzeDragonflight Green Dragonflight: http://tinyurl.com/GreenDragonflight1 http://tinyurl.com/GreenDragonflight2 Storm Dragonflight: http://tinyurl.com/StormDragonflight Netherwing Dragonflight: http://tinyurl.com/NetherwingDragonflight1 http://tinyurl.com/NetherwingDragonflight2 Albino Dragonflight: http://tinyurl.com/AlbinoDragonflight Villain Morphs: http://tinyurl.com/VillainMorphs Moonguard Recolours: This alters the usual blue colouring of the Moonguard buildings into a more red appearance. Full credit goes to @Volt7028 for this wonderful recolour work! Brightflame Morph List 1.3 -------------------------- -Update 1.3- ------------ When making some of the morphs I used my first red, Eleiastrasza as a reference. She used to be a member of Scalesworn Legacy and got murdered by one of the secretly corrupted black dragons. So if you see the name 'Eleiastrasza', it's a reference to my eldest red. ~ Edranna ~ Black Dragonflight: ------------------- Onyxian Whelpling - 387 Black Whelpling (Ebyssian) - 62545 Black Tarecgosa - 83277 Black Lil' Tarecgosa - 83284 Black Nozdormu - 83289 Black Nozdormu (Armored) - 83293 Black Ysera - 83297 Onyxian Ysera - 83304 Black Corrupted Ysera - 83314 Onyxian Corrupted Ysera - 83318 Onyxian Lil' Tarecgosa - 83321 Onyxian Tarecgosa - 83322 Black Nozdormu (Neltharion) - 83338 Black Nozdormu (Neltharion, Armored) - 83339 Black Nightmare (Armored) - 83341 Black Nightmare - 83358 Black Ysondre - 83363 Black Twilight - 83365 Onyxian Dragon - 83372 Onyxian Twilight - 83373 Onyxian Ysondre - 83374 Onyxian Nozdormu - 83383 Onyxian Nozdormu (Armored) - 83386 Onyxian Alexstrasza - 83391 Onyxian Malygos - 83394 Black Twilight (Armored) - 83399 Black (Armored) - 83406 Black Ysondre (Armored) - 83412 Onyxian Nightmare (Armored) - 83435 Onyxian Nightmare - 83436 Black Twilight (Lighter) - 83484 Black Ysondre (Lighter) - 83485 Black (Lighter) (No Beard) - 83486 Red Dragonflight: ----------------- Red Whelpling - 505 Red Tarecgosa - 83280 Red Lil' Tarecgosa - 83287 Red Nozdormu - 83291 Red Nozdormu (Armored) - 83295 Red Ysera (Dark) - 83305 Red Ysera (Light) - 83307 Red Corrupted Ysera - 83317 Red Twilight (Volt's Version) - 83327 Red Twilight (Keristrasza) - 83328 Red Ysondre (Volt's Version) - 83332 Red Ysondre (Keristrasza) - 83333 Red Nightmare (Armored) - 83349 Red Malygos - 83355 Red Nightmare - 83361 Red Twilight (Armored) - 83402 Red (Armored) - 83409 Red Ysondre (Armored) - 83415 Eleiastrasza Twilight - 83449 Eleiastrasza Ysondre - 83457 Eleiastrasza (No Beard) - 83465 Red Tarecgosa (Darker) - 83476 Red Twilight - 83532 Red Ysondre - 83533 Red (No Beard) - 83534 Red Twilight (Ruby) - 83535 Red Ysondre (Ruby) - 83536 Red (No Beard) (Ruby) - 83537 Red Twilight (Ruby) (Armored) - 83538 Red Ysondre (Ruby) (Armored) - 83539 Red (Ruby) (Armored) - 83540 Red Twilight (Volt's Version) (Armored) - 83556 Red Ysondre (Volt's Version) (Armored) - 83557 Red (Volt's Version) (Armored) - 83558 Green Dragonflight: ------------------- Green Whelpling (Dark) - 621 Green Whelpling (Light) - 69513 Green Tarecgosa - 83279 Green Lil' Tarecgosa - 83286 Green Nozdormu - 83290 Green Nozdormu (Armored) - 83294 Green Corrupted Ysera - 83316 Green Twilight (Eranikus) - 83323 Green Twilight (Volt's Version) - 83326 Ysondre (Volt's Version) - 83331 Green Ysondre (Eranikus) - 83334 Green Nightmare (Armored) - 83348 Green Malygos (Eranikus) - 83351 Green Nightmare - 83360 Green Alexstrasza (Dark) - 83390 Green Alexstrasza (Light) - 83393 Green Twilight (Armored) - 83401 Green (Armored) - 83408 Ysondre (Armored) - 83414 Green Eleiastrasza Twilight - 83445 Green Eleiastrasza Ysondre - 83456 Green Eleiastrasza (No Beard) - 83464 Green Twilight (Emerald) (Closed Eyes)- 83514 Ysondre (Emerald) (Closed Eyes) - 83515 Green (Emerald) (Closed Eyes) (No Beard) - 83516 Green Twilight (Closed Eyes) - 83517 Ysondre (Closed Eyes) - 83518 Green (Closed Eyes) (No Beard) - 83519 Green Twilight (Emerald) (Runed) - 83520 Ysondre (Emerald) (Runed) - 83521 Green (Emerald) (Runed) (No Beard) - 83522 Green Twilight (Emerald) (Dark) (Closed Eyes) - 83523 Ysondre (Emerald) (Dark) (Closed Eyes) - 83524 Green (Emerald) (Dark) (Closed Eyes) (No Beard) - 83525 Green Twilight (Emerald) (Armored) - 83526 Ysondre (Emerald) (Armored) - 83527 Green (Emerald) (Armored) - 83528 Green Twilight (Emerald) (Dark) (Armored) - 83529 Ysondre (Emerald) (Dark) (Armored) - 83530 Green (Emerald) (Dark) (Armored) - 83531 Green Twilight (Eranikus) (Armored) - 83550 Ysondre (Eranikus) (Armored) - 83551 Green (Eranikus) (Armored) - 83552 Green Twilight (Volt's Version) (Armored) - 83553 Ysondre (Volt's Version) (Armored) - 83554 Green (Volt's Version) (Armored) - 83555 Bronze Dragonflight: -------------------- Bronze Whelpling (Dark) - 14720 Bronze Whelpling (light) - 78258 Bronze Tarecgosa - 83278 Bronze Lil' Tarecgosa - 83285 Nozdormu (Armored) - 83296 Bronze Ysera - 83301 Bronze Corrupted Ysera - 83315 Bronze Twilight (Volt's Version) - 83325 Bronze Ysondre (Volt's Version) - 83330 Bronze Nightmare (Armored) - 83343 Bronze Malygos - 83353 Bronze Nightmare - 83359 Bronze Alexstrasza - 83388 Bronze Twilight (Armored) - 83400 Bronze (Armored) - 83407 Bronze Ysondre (Armored) - 83413 Bronze Eleiastrasza Twilight - 83440 Bronze Eleiastrasza Ysondre - 83451 Bronze Eleiastrasza (No Beard) - 83459 Bronze Tarecgosa (Darker) - 83475 Bronze Twilight - 83499 Bronze Ysondre - 83500 Bronze (No Beard) - 83501 Bronze Twilight (Golden) - 83502 Bronze Ysondre (Golden) - 83503 Bronze (No Beard) (Golden) - 83504 Bronze Twilight (Sandy) - 83505 Bronze Ysondre (Sandy) - 83506 Bronze (Sandy) - 83507 Bronze Twilight (Sandy) (Darker) - 83508 Bronze Ysondre (Sandy) (Darker) - 83509 Bronze (Sandy) (Darker) - 83510 Bronze Twilight (Golden) (Armored) - 83511 Bronze Ysondre (Golden) (Armored) - 83512 Bronze (No Beard) (Golden) (Armored) - 83513 Bronze Twilight (Volt's Version) (Armored) - 83547 Bronze Ysondre (Volt's Version) (Armored) - 83548 Bronze (Volt's Version) (Armored) - 83549 Blue Dragonflight: ------------------ Blue Whelpling (Saturated) - 9994 Blue Whelpling (Emmigosa) - 62638 Lil' Tarecgosa (Reserve Morph) - 83281 Blue Nozdormu - 83288 Blue Nozdormu (Armored) - 83292 Blue Ysera - 83300 Blue Corrupted Ysera - 83311 Blue Twilight (Volt's Version) - 83324 Blue Ysondre (Volt's Version) - 83329 Blue Twilight (Malygos) - 83335 Blue Ysondre (Malygos) - 83336 Blue Nightmare (Armored) - 83340 Azure Malygos - 83352 Nexus Dragon - 83356 Blue Nightmare - 83357 Nexus Twilight - 83376 Nexus Ysondre - 83377 Blue Alexstrasza - 83387 Blue Twilight (Armored) - 83398 Blue (Armored) - 83405 Blue Ysondre (Armored) - 83411 Blue Ysondre (Runed) - 83432 Blue Twilight (Runed) - 83433 Blue (Runed) - 83434 Blue Eleiastrasza Twilight - 83441 Blue Eleiastrasza Twilight (Runed) - 83442 Nexus Eleiastrasza Twilight - 83443 Nexus Eleiastrasza Twilight (Runed) - 83444 Nexus Twilight (No Armor) - 83450 Blue Eleiastrasza Ysondre - 83452 Blue Eleiastrasza Ysondre (Runed) - 83453 Nexus Eleiastrasza Ysondre - 83454 Nexus Eleiastrasza Ysondre (Runed) - 83455 Nexus Ysondre (No Armor) - 83458 Blue Eleiastrasza (No Beard) - 83460 Blue Eleiastrasza (Runed) (No Beard) - 83461 Nexus Eleiastrasza (No Beard) - 83462 Nexus Eleiastrasza (Runed) (No Beard) - 83463 Nexus (No Armor) (No Beard) - 83466 Nexus Eleiastrasza Twilight (Many Runes) - 83467 Nexus Eleiastrasza (No Beard) - 83469 Azuregos Twilight - 83487 Azuregos Ysondre - 83488 Azuregos Normal (No Beard) - 83489 Kalecgos Twilight - 83490 Kalecgos Ysondre - 83491 Kalecgos Normal (No Beard) - 83492 Blue Twilight - 83493 Blue Ysondre - 83494 Blue (No Beard) - 83495 Kalecgos Twilight (Light) - 83496 Kalecgos Ysondre (Light) - 83497 Kalecgos Normal (Light) (No Beard) - 83498 Blue Twilight (Volt's Version) (Armored) - 83541 Blue Ysondre (Volt's Version) (Armored) - 83542 Blue (Volt's Version) (Armored) - 83543 Blue Twilight (Malygos) (Armored) - 83544 Blue Ysondre (Malygos) (Armored) - 83545 Blue (Malygos) (Armored) - 83546 Netherwing Dragonflight: ------------------------ Netheriwng Whelp HD - 42737 Netherwing Tarecgosa - 83275 Netherwing Lil' Tarecgosa - 83282 Netherwing Ysera - 83303 Netherwing Corrupted Ysera - 83312 Netherwing Malygos - 83354 Netherwing Nozdormu - 83382 Netherwing Nozdormu (Armored) - 83385 Netherwing Twilight (Azure) - 83416 Netherwing Twilight (Cobalt) - 83417 Netherwing Twilight (Onyx) - 83419 Netherwing Twilight (Orcish) - 83420 Netherwing Twilight (Veridian) - 83421 Netherwing Twilight (Violet) - 83422 Netherwing Ysondre (Azure) - 83423 Netherwing Ysondre (Cobalt) - 83425 Netherwing Ysondre (Onyx) - 83427 Netherwing Ysondre (Orcish) - 83428 Netherwing Ysondre (Veridian) - 83429 Netherwing Ysondre (Violet) - 83430 Netherwing Tarecgosa (Azure) - 83477 Netherwing Tarecgosa (Cobalt) - 83478 Netherwing Tarecgosa (Onyx) - 83479 Netherwing Tarecgosa (Orcish) - 83480 Netherwing Tarecgosa (Purple) - 83481 Netherwing Tarecgosa (Veridian) - 83482 Netherwing Tarecgosa (Violet) - 83483 Storm Dragonflight: ------------------- Storm Tarecgosa - 83276 Storm Lil' Tarecgosa - 83283 Storm Ysera - 83306 Storm Corrupted Ysera - 83313 Storm Nozdormu - 83381 Storm Nozdormu (Armored) - 83384 Storm Alexstrasza - 83392 Storm Malygos - 83395 Storm (Black) - 83431 Albino Dragons: --------------- Albino Dragon - 83366 Albino Twilight - 83367 Albino Ysondre - 83368 Albino Twilight (Armored) - 83396 Albino Dragon (Armored) - 83404 Albino Ysondre (Armored) - 83410 Albino Whelpling - 4465 Unusable Dragons: ----------------- Blighted Dragon - 83350 Chromatic Dragon - 83369 Chromatic Twilight - 83370 Chromatic Ysondre - 83371 Blighted Twilight - 83378 Blighted Ysondre - 83380 Chromatic Whelpling - 42737 Fel Twilight - 83470 Fel Ysondre - 83473 Fel - 83474 We hope you enjoy this Dragon patch, we'd love to hear feedback and thoughts! Thank you and have a good day/night! Patch 1.2 has added more morphs and a few minor texture changes!
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  8. i'm here because of a guild. i don't want to start trouble. 👋
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  9. During my time building on the server, I've since begun to make far more complex shapes with gardens, platforms, and other such spaces which, inevitably due to their custom shapes, require the use of buildingtiles. Now for many of these projects, square tiles are sufficient, however there are instances in which I require a more rounded shape or triangular one or a rectangular variant, even plank-like. I am reminded of some functionalities of building blocks and so forth in other games which have the same pattern of a square tile shared with planks, triangles, discs, spheres, rectangles, and cubes, and so it is in circumstances such as these that I face the need for the same form of building block in my phases. For certain gardens I require discs, for some corners I require triangles, and sometimes along perfectly flat surfaces I require planks or rectangles to evenly accommodate certain spaces whilst preserving the overall scale and visual integrity of the terrain, paving, or the like. The possibilities this sort of variety would offer would make the flow of phase aesthetics much smoother while also giving far greater options in construction, and that means greater immersion for those appreciating phases that take advantage of such constructive, and creative, capacity. Limitless potential, which our server must strive for, to ensure that the artistic license, that RP servers such as this are meant to indulge, is fully realized and encouraged...
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  10. It's ya mans Gork. I made this post to tell ya'll how much I love you. <3
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  11. i think the nozdormu textures are rlly good. (black one is my favorite) i hope to see the armor texture update when/if. also, i fixed the blps (sent em to volt) so you guys don't have all those black dots and whatnot on them. it ended up a little brighter, hopefully it helps.
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  12. I think mav wants this command to work with n/s/w/e input
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  13. Currently, deleting an object returns this: It would be nice if there was a way to see the deleted object's XYZ coords and orientation, so that objects deleted by mistake can be respawned easily. Perhaps scale/rotation too, if it doesn't clutter the screen terribly.
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  14. Upon server crash a few gobs of the ingot kind would scale back to 1. the scale was previously set to 0.2, the scale it tells me the gob is 0.0
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  16. does what it says on the lid not my patch https://tinyurl.com/hdhumanpatch MADE BY ETHEREAL (persmisoon givne)
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  18. Hi there. My name is Rabbit. I registered here a couple of years ago, but only just started playing. I'm not very social but I like helping out others. If you have a question about building, spells, or anything else, feel free to hit me up. I usually stay by myself and my friends in my private phase. Rabbit
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  19. Simply, a command similar to .gobject move, that instead uses your character's orientation in order to maneuver gameobjects. For instance, .gobject relative b 1 would move the gameobjects 1 unit backwards based on your orientation.
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  20. We used to have .gobject undo and .gobject redo, which allowed you to undo any gobject command you just did, up to 10 times. It's kind of a low priority task, but we do intend to tackle it at some point. In light of this feature, do you still find use for this request?
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  21. It would be nice to have this login screen replaced to an Epsilon one. These appear in the Infinite Flatlands and Infinite Oceans zones. I remember we used to have Epsilon loading screens, why not!
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  22. I know that it's possible to add voices to NPCs - just like retail ones. Basically, the voices that you hear when you click on them. It would be cool to have this as a feature.
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  23. Hello! Is there a newer version of these buildings? Blacksmith: 846651 Abbey: 846572 Guildhousea: 846626 (There's also a guildhouseb but the cellar isn't accessible) Chapel: 829969 Or could I trouble you for a recoloring the abbey, chapel and guildhouseb with blue roof? Added: 18/04/2019 An object maker that lets us create signpost and portals with names of our choice. You're doing good job so far! Cheers
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  24. The fuck. How do you keep running into these, anyway? Looks like the colon in Plaguelands: The Scarlet Enclave was tripping it up. Fixed for next restart.
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  25. Currently, on crashes, sometimes things spawned and sized from macros will reset themselves. A .gob mass size would be seriously useful in these times, such as whenever you're trying to scale things to .01 or .1 and they all go back to 1, but you can't find them all as they're just too big.
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  26. OOC First of all, this is a concept from like two years ago, there was a guild post about it. However, I didn't have the tools to make it a reality. This time I'd like to give it another shot. First of all, I'd like to know whether players of the server are interested to try this style of roleplay out. The main philosophy the guild is going to adapt is creating an environment where everyone is involved and still have choices of character to play out. If you ever wanted to find your way in the world of medieval society and earn respect and glory throughout it, this is the place. If you fancy the idea of your accomplishments meaning something and having something to show for it, Beaugarde is the place. The guild is still not open yet because the base still needs work onto it, that is why we are recruiting players who want to support me with building and dungeoneering as well. In the begin, we won't involve the high ranking environment. We will start low until we have enough members for everything to play out. The more cogs we have, the more advanced the machine can be. LORE Summary "Never sell your comrades out” The Kingdom of Beaugarde was originally a village. It was an entity connected to the meteor that fell onto the outskirts of the village. It helped the Saddleforth brothers to grow the wealth and power of the village. It took them years but before they knew, it became a flourished kingdom. However, the kingdom isn’t accepted with the open arms to the neighboring kingdoms. Now the kingdom has a lot of enemies to defend, lands to conquer and keep the peace for the population. Full lore FOUR PILLARS OF BEAUGARDE The Wizardry The Wizardry is the hub where the practitioners of magic collect themselves and share their thirst of knowledge. However, they are bound to the ethical value of the Kingdom. The magic shall not and never involve Death and Demonic powers. The Archmage is responsible to oversee them. Mages violating that value shall be reported and dealt with by the Chantry. The Archmage is to oversee the global education of the Kingdom. The Chantry They hold the Holy power of the Kingdom. They harness the power of the Light and help the ones in need. The members of the Chantry are tasked to purge the unholiness, to help the Charity for the poor. They also hold weekly sermons for the most faithful residents of the Kingdom. The High-Priest(ess) is the one responsible for the sermon and leading the Charity. Merchant’s Guild The Merchant’s Guild is a union between merchants, craftsmen, shopkeepers, farmers et cetera. Their purpose is to optimize the production and the merchant are responsible for selling them. They come together in the Guild Hall once a month and the mayor is tasked to host the meeting. Any disputes or disagreements are always solved by the vote. The Mayor is the leader of this Pillar. He isn’t only tasked to oversee the Guild but the town as well. Gilded Lions The Gilded Lions are hardened warriors of the Kingdom. With the spartan lifestyle, they’re to repel the invaders, to guard the King and oversee the peace within the walls and the outskirts. The leader is known as the Commander. RANKS Sovereign: Due to his lineage of Saddleforth, the king rules the kingdom with absolute authority and he holds it with the fairness towards everyone. Chancellor: The real world equivalent of the Chancellor is a mix between a Supreme Court Judge and a Minister of State. Some may have specialized roles others may not. Chancellors have a very light workload and are the sources of great information and power in the Kingdom. Chancellors pretty much have an unquestioned rule in the Kingdom within the Kingdom with few people able to question or counter their orders. Guardian: After their long-term service as a Knight, they have gained their trust from the King. One rarely gets promoted to this rank. Besides being a guardian, four of them are also bestowed to lead one of the Pillars. Guardians run the Kingdom on a day to day basis. Knight: Once a squire completed his apprenticeship and have shown their valor, the King will formally grant him an honorary title of Knighthood. The tasks that come from Knighthood depends on the orders. Some may have to guard the King directly, some can act as Mayor’s assistant, or become a teacher at the academy. Squire: Upon becoming a squire, the gates of the orders open for them. There are four orders the squires can join and start their apprenticeship; The Gilded Lions, Wizardry, Chantry or Merchant's guild. Some of the orders require you to continue your duty as a loyalist, some may not. Loyalist: Loyalists are the first among the Intermediate ranks of members. Loyalist becomes more enforcers. They are also able to enlist new recruits and are also responsible to oversee their paths within the Kingdom. Commoner: As Aspirants, they have served with dignity and pride for their careers as soldiers. In return, the Kingdom will accept their application for their citizenship. The commoners may continue with their military career or take a different turn and become merchants. They also gain the right to wear the Beaugarde's Lion Tabard. Aspirant: The Aspirant is a promoted recruit. When promoted, the aspirant can choose to join one of the four pillars or remain independent. They have the most duties to perform which include: patrolling the Town area as a whole, stopping intruders and routinely providing guard duty for officials. Recruit: The newcomers. They wear simple chain mail uniform and their activities contain: Training, following the Aspirants and do minor tasks. The OOC responsibilities of the ranks A good machine has cogs doing their own tasks and works as a whole. I follow this same concept for this guild, which means I expect anyone taking a higher role to bear some responsibility for maintaining a good environment and ensure it's longevity. Chancellor, Guardian Their power is almost equal to the leader and has equal responsibilities. They are allowed to recruit, to dungeoneer and create events and to pass disciplinary actions. Loyalist, Squire and Knight Once promoted to Loyalist, they are tasked to recruit new members, to send the guild announcement. (By the absence of this rank, the higher ranks may take this role over). They are also allowed to dungeoneer but it is not mandatory. Recruit, aspirant, and Commoner They’re newcomers and are yet to be trusted with administration tasks. Everyone is free to suggest ideas, events and give constructive feedback. Don’t forget to remain the positivity. Beaugardian Florins In order to implent the immersion aspect of the kingdom, I shall introduce an unique currency. When available, you can earn Beaugardian Florins by doing tasks such as guarding and maintaining peace during public roleplays, mission rewards, selling the loot you acquired from missions, or as a reward for mentoring a recruit. You can spend the florins to craft your own unique gear, to buy a house, to open a shop,...
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  27. As others have surely noticed, and bemoaned, the m2s that we place in our phases lack shadows. Now this is a purely aesthetic issue that really serves no further purpose than to make our structures and such appear more... Concrete, part of the worldscape, but for those of us that take great pride in the appearance of our work in the phases and a desire to make what we build feel like a natural part of the world of Warcraft, that is still very important. Personally, I find it a great deal dysphoric to be walking around phases with shadows working on wmos and the natural, built-in structures of the game and for the m2s placed by players to have such a lacking, as though the objects are hollow ghosts of what should be there. If it's at all possible, it would be most appealing to find that our m2s and other objects take on the same properties as the objects already in the world, such properties which tell the client to render shadows for such objects which, sadly, our own objects lack the capacity at present. Among many other concepts, this would surely be one that would have a remarkable impact on the appearance of the client to the player base and give a more... Official look, a polish, to the creations of the players.
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  28. Amazing reworks, keep it up buddies!
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  30. Hey everyone! We've just released a new update for the patch, now featuring more reskins for the Netherwings and a few patch ups on few other models! Hope you enjoy it! <3
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  31. Hey blokes! Updated the patch. Boots now works as well as hairstyles. https://www.mediafire.com/file/dwsu2ra3dsm8675/Zandalari_Updated.7z/file If something else is borked, lemme know.
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  32. I'll admit. Colors on my Nozdormu were afterthoughts. I was mainly focused on getting the armor to work. I know silly amounts about color theory but I somehow didn't think to apply it when modding.
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  33. happy to have sent volt the zip file for the original textures my only recommendations for this patch are to study a little bit of color theory as well as fixing the storm gladiator armor textures.
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  34. Storm dragons I don't see a need to really ... use the aspects or default dragon models for them? They're wildly different and do not share the same origins of the other dragonflights, perhaps ripping the textures from the gladiator mounts to use on the wild models would be a distinctive idea for them instead. It comes across as a bit tacky to slap on this violet color and lightning patterns and call it a day.
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  36. Hey everyone! Welcome to the first issue of the Epsilon Dev Blog. Tia and I are here to discuss the current development cycle. Despite popular opinion, we do actually work on a lot of things. Often we don’t speak about them, tease them, or directly show them. However, for the sake of “transparency” - *uncontrollable shaking at the mere mention…* - we have decided to start this series. First, a few disclaimers. The Epsilon Dev Blogs are not on a schedule. This means that we will release future issues when and if we have the time to do so. Anything shown or teased in the dev blogs is NOT a confirmation that it will ever be released. This is designed to show you the trials and tribulations of the development team. Sometimes we experiment; sometimes the final product doesn’t work out. With that out of the way, we come to our first topic: Character models and conversions. To understand the full scope of the issue we have been facing, we must first explain the differences in character model (.M2 files) between patch 7.2.5 and patch 7.3+ In 7.2.5 and below, the character models referenced their counterpart animation, bone, and skin files in the .M2 file (model file). They done this by using file data IDs. File data IDs are the numbers that are assigned to a specific file. In 7.3, Blizzard introduced .SKEL (Skeleton) files into the game. Skeleton files - as far as we can tell - are a means of organisation. Blizzard removed the references to the character model's animation, bone, and skin files from the model (.M2) file and put them in the .SKEL file instead. This was, coincidentally, at the exact same time when the first allied races released. Producing an allied race is quick and easy since they are based off of the already existing base races. Animation and bones files can be reused. As you have likely figured out by reading up to this point, that is exactly what Blizzard have done. The allied races .SKEL file references the parent race's animation and bone files by using their file data ids. The illustration below should provide a better understanding. With all of the technical mumbo jumbo out of the way, we finally arrive at the point of this section: Greymane Coats & New Character Customisation. When Epsilon updated to 7.3 we lost our Greymane coats. Why? Greymane coats require editing the character model. You must physically attach the cloak to the character's model by using a software package like Blender. Our Greymane coats were added to the 7.2.5 character models. 7.2.5 character models require 7.2.5 animation, bone, and skin files. The allied races character models are 7.3.5. 7.3.5 character models require 7.3.5 animation, bone, and skin files. The end result of the 7.3.5 allied race character model referencing and using their parent race's 7.2.5 animation, bone, and skin files was horrifying. See for yourself We were left with three options: 1. Completely redo the Greymane coats on the 7.3.5 models. 2. Retire the Greymane coats entirely. 3. Make the parent and allied races use separate files instead of the same files. Many of you might be thinking to yourselves "Clearly option one is the best choice." Often when it comes to development, the most obvious choice is usually the least efficient. By completely redoing the coats on the 7.3.5 models, we would open ourselves up to the chore of having to redo the coats for every new patch. Option two wasn't really an option. The Greymane coats - love them or hate them - are a great customisation option. Several transmogs have been built around the coats. Retiring them if other options were available just wasn't going to happen. So we were left with option three. It wasn't impossible. Difficult, but not impossible. Thanks to our friends over at Kuretar (A massive thank you to Roccus) we have been able to modify the base race's .M2s to reference their own animation and skin files. Simply put: Base and allied races are completely separate. What's next? Finishing touches and testing. Testing? Testing! We may be looking for a few volunteers to come join us in testing our newly fixed models. They may also get a sneak peek at some of the other things that we have been working on. We'll announce more details about testing once we're happy with the models. That about wraps it up for this section of the development blog. If you have scrolled down to find a tl;dr then I'll leave you with this. Greymane coats are hopefully making a full return and we've got some amazing character customisation options ready to deploy in our next content patch. As a way of finishing this edition of the Epsilon development blog. We'll leave you with teaser of just a few of the things we're working on and planning to release. Enjoy. P.S. Please forgive any weird colouring, glitching, or artifacts around the models and items. In-game screenshots are hard to turn into graphical orgasms.
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  37. ' How to get there: .phase enter 1000 .worldport -2000 2000 0 1693 Getting a tiles ID: You can select objects in phases even if you are not a member, so see a tile you like? Select it! Searching for tiles: You can use .gobject select $search to search for the nearest object containing that word, you can use .gobject go to bring you to the area that contains similar objects. Dimensions: Building Tiles: 4x4x0.25 Water Tiles: 4.166667 Lake Tiles: 41.66667 Ocean Tiles: 416.6667 Water tiles, lake tiles and ocean tiles are essentially cubes. For example, an ocean tile will be 416.6667 yards across but also 416.6667 yards deep below the surface. Within this 416.6667x416.6667 cube, you are able to swim. Same goes for lake tiles and water tiles.
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  38. glink updated 28/02/2019 added copy coordinate button to gobj select text added support for new .gobject near format updated 21/02/2019 fixed a bug. where it wasn't getting correct map id from gobject select text. updated: 25/07/2018 compatible with easycopy lol adds buttons to lookup results like: objects teleports items creatures spells adds buttons to: .gps .gobj select .gobject near .npc info -new filters website URLS and produces a button that copies the URL to your chat. download bugs and issues contact me ingame In-game: Graydon Discord: Gardener#9510
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  39. click banner for theme Lead by the meticulous yet devious Zanaris Ravenfall, Deathwatch is a brutal subfaction that is widely known for being well versed in infiltration, strategy and execution. It is mainly composed of Forsaken loyalists, those that fanatically follow Sylvanas and her quest for Forsaken glory. Their allegiance with the Royal Apothecary Society and involvement within the Cult of the Forgotten Shadow grant them access to a wide arsenal of weapons to use against their enemies, many of which are frowned upon politically, or are simply illegal by way of ethicacy. Since their creation, they sought to become a political entity in their own right, seeking to be “enforcers” of the Dark Lady’s will throughout Tirisfal, Silverpine and Gilneas, if not where ever her sights rest. Due to this quest, they have crossed blades many-a-times with both the late Scarlet Crusade and varying Alliance military and paramilitary forces. With that being said, they have managed to maintain a shroud of anonymity among their ranks. Deathwatch is known, what they do is known ... but their members are unidentified and nameless, spare rumors. Their primary goal is to ensure the Forsaken remain plentiful and rightly powerful; for their race cannot procreate. While tensions are always going to be high, and rare cases cause them to blow out of proportion, they are assisting the Horde and Alliance with the Legion army. Deathwatch is confident that they will eradicate the Legion threat, no matter how vast, alongside anyone who stands in the way of the Forsaken. Deathwatch is a Forsaken oriented Horde guild that aims to not only supply Horde roleplay with an array of interesting, compelling characters for both their allies and enemies alike, but to bring the label of intimidation, shadiness and perhaps even fear back to the Forsaken. Undead have always been a high-interest topic for me and portraying them to their full effect in a group hell-bent on Sylvanas’ goals has been something I’ve wanted to do for a long time. Past iterations of Deathwatch, either using the name or another, have not performed the way I’d like them to . . . be it my own ignorance, or those I allowed on board. It is to be noted that, when I mention we want to become a political entity in our own right, I do not mean officially or personally to Sylvanas herself - but without any relation. The former is impossible. We simply seek to take her concerns and matters into our own hands and be recognized for it. Well over a year has passed, both the guild and the Zanaris character have been rewritten, revised and had retcons take place. I am confident that this time around, THE DREAM of Deathwatch can be fulfilled properly. It’ll be composed of fresh, new faces, perhaps some old, too - those that understand the guild, and don’t seek to turn it into a lore inaccurate memefest. If you have any concerns, feel free to voice them here or on the Discord. More information on that will be provided in later sections on the topic. All RPH events have been retconned. Do not expect to be acknowledged if you bring them up IC. Ranks within Deathwatch are measured by one’s participation in the guild, and their skillsets. Ranks like Apothecary are fixed and do not raise - penalties are handled IC and often end with removal, imprisonment or worse. Hand - The highest position one can wield within Deathwatch. Hands, limited to two, are Zanaris’ personal advisors and allies. They are also part of the council. Missives go to the Hands before Zanaris. If he is not present, they speak for him. Inner Circle - Trusted members composed of Deathwatches most skilled strategists and negotiators. They attend meetings with the Leader and any Hands, and may even be sent forwards for parlays or other methods of nonviolent conflict. Militant - These members serve more as the frontline for Deathwatch. They can be found in any scenario, and always accompany parties. Apothecary - Members of Deathwatch who are part of the Apothecary Society that provide their expertise in elixirs, poisons and other potentially volatile chemicals. Deathwatch and the Society share a mutually beneficial relationship. Conjurer - Those finely attuned to the Arcane arts fall under these ranks. Their power varies based on classification. They fit into any group; their skills useful to all ranks. Shadowstalker - Advanced scouts who possess eloquence in assassination and sabotage. These units are some of the most prized for protecting the guild and the interests of the Horde. Scout - Members of Deathwatch who are esteemed in stealth and subterfuge. This rank is almost entirely composed of those who fit a rogue or tracker’s agenda. Recruit - Newly situated members of Deathwatch who do not currently fit into any niche, or have not yet made progress. They are assigned to tasks based on their skillset and where they may potentially end up ranked under. To advance one’s rank in Deathwatch is to have the appropriate skillset and attitude. Your participation in guild happenings and events will display your devotion and each action you do will heighten your chances of a promotion. Your character and their identity are what determines how they progress. The scale of power between ranks is kept on an equal scale and always kept within balance. For instance, a recruit with the skillset of a frontline fighter can display this articulacy and move up to Militant over time. However, misconduct can lead to penalties, removal or even true death depending on frequency and severity. These decisions are usually discussed between Zanaris and the Council, though exceptions can occur. Recruitment in Deathwatch used to be an open invite for those looking to get started, and there was an awkward, botched recruitment process that never really went the way it was supposed to. Now, there is a brief form - we’ll just call it an application - that you must fill out. It’s essentially just who your character is, with a few RP-oriented choices. After submitting, you will be contacted as soon as possible so you’ll know if you’ve been accepted. You can find that link here. It’s come to my attention that some of you are from RPH, and as such have heard about the previous rendition of both Deathwatch and Zanaris. Having questions and concerns is totally okay! Regardless of what you’ve been told or heard, or even seen, it’s best to come to the source - me - for the actual story and clarification. The discord, as well as this forum topic, are where you can voice any and all concerns. They will be addressed as soon as possible. I also plan on backing everything I clarify upon with both my & the guild’s actions. Rules have been made and they will be enforced. Don’t you worry. You can find the Discord here, which is public and houses a room for questions/concerns as well as an ooc channel for members and nonmembers alike.
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