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  1. Hi. I'm one of the two leaders of Thas'dorei, a newly-founded guild hosted in Dungeon Blockout. It's one of Blizzard's old development maps. We have gone and created ourselves a new zone to roleplay in, and with that of course comes custom lore. To best appeal to all crowds, we've kept the lore as minimal as possible and additive only. I'll go further into these details down below. If you'd like to see the phase, I've added screenshots to the bottom section of this post (bare in mind, the zone is quite large so expect a decent amount of screenshots). so who are the thas'dorei exactly? The Thas'dorei are described in the lore as a name given exclusively to dryads and ancients of forests, we've extended that name to include a civilization of elves that branch from the ancient Valewalkers. The Thas'dorei were a part of these proto-druids and used a mixture of arcane and nature magic. For reference, the Valewalkers are ones to grew the mana tree that the Nightborne now gain sustenance from to feed their addiction. After the sundering however, the Thas'dorei split from the center group and made their home deep within the pockets of Val'sharah. Much akin to the Gilneans, sheltering themselves from the rest of the world. They slowly worked to build a society that is now known as the Thas'dorei, having evolved similarly to the Quel'dorei in both appearance and build considering the lacking of a particular fount of power to draw from. Instead, they constructed Kirendril. An ancient city with even larger outskirts that stretch far and wide within Val'sharah. From childbirth, Thas'dorei have an innate ability towards druidism. Shapeshifting is however a skill that has gone undocumented in Thas'dorei history. Rather than the typical druids, Thas'dorei are more inclined to be considered elementalists of nature than any other given name. Whether to foster growth or defend themselves with roots, they are inherent shapers of nature and children to the mother tree. Taking the latter into detail, the mother tree is a product of this elementalism back when the Thas'dorei were establishing their civilization. One of these proto-druids fused into the mother tree as a result of an attempt at ascendancy — however botching the spell in the process and becoming an immortal tree which retains the druid's mind and powers in a relatively new state. This mother tree is in control of the enchanted forest surrounding Kirendril, having provided protection to the city; whether by continually moving trees to have intruders get lost, or simply swallow them under the earth, impale them with roots, you name it. Whenever Thas'dorei reach the end of their lifespans, they have a way to return to the forest. Following a ritualistic ceremony, the Thas'dorei in question will wither until nothing is left but a seed that, when planted and fostered properly, grows to an enchanted tree, linked to the mother tree. It is for this reason that the forest is considered enchanted, most of these trees are past Thas'dorei that are connected to the mother tree and retain their druidic ability even in this form. alright. how do i get started? what do i need to consider when making a thas'dorei? For starters, you have two options to join the Thas'dorei. The first is to make a new Thas'dorei character or join the city of Kirendril with an existing character. After the events with the Sin'kal Covenant, it is now possible to join the phase as part of the Sin'kal. Future establishments with organizations is possible, but the Sin'kal are currently the only to traverse the woods of Kirendril without issue. If you have further enqueries about this, do ask either me or Elara and we might come up with a solution for your character. Considering that the Sin'kal had to take sides in a war in order to be trusted by the forest, it might be more complicated than you'd have hoped. Furthermore, what you should consider when making a Thas'dorei is mostly their inherent leaning towards druidism. As a baseline, Thas'dorei eyes are uncorrupted and as a result flare a shade of blue. However when going through enough druidic practice, eye colour can vary between amber and green, depending on the intensity of your character's rehearsement. They are a civilized people and have their varying wealths just like any culture. Those that live outside the city and in the surrounding villages are more inclined to a poor status than those that don't, for example. Take these logical assessments into consideration. is there something to work up to? how do the ranks work? Considering that these are a subtype of valewalkers, we've paid some respect to existing ranks in the making of the various ranks. The order goes as followed: Heir & Heiress: These ranks belong to Alran and E'lara respectively, the King and Queen are roleplayed out as individual NPC's. Forest's Hand: When you've given yourself a name amongst the Thas'dorei and are worthy of credit, you will be given this title. Naturia: A collective name for anyone that is neither Thas'dorei nor an outsider. Think dryads, animated trees and other creatures of nature. Gladewood: The elite of the guard. These are respectable members of the army. Artisan: Whether a cook or an alchemist, anyone that takes up a trade for the prosper of the city will take up this title. Wildwood: The main branch of Kirendril's army. Soldiers, rangers and mounted legionnaires alike share this title. Adherent: This rank is meant for outsiders that have taken up a name for themselves and are welcomed by the Thas'dorei community. Kirener: Civillians of any shape or size. Outsider: Outsiders that are yet to properly get themselves introduced into the civilization. is there anything else? For any questions, you can always reach me on Discord at dawi#1210 and reach Elara at humblebee#2819. We've created a Discord server for the guild as well, which you can join via clicking this link. If you'd like to join the Thas'dorei through the means of joining forces with the Sin'kal, reach Orochi at Orochi#2619. Oh, and screenshots. screenshots, screenshots. As I have mentioned before, the zone is largeous and the screenshots are numerous. For the sake of not flooding this guildpost, click the spoilers below to get bombarded.
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  2. Greetings all, I am TurnWall. I have made an intro post in the past but I never returned after making it for some reason, so I thought I'd give this server another shot. I am generally new to the private server scene and have had most if not all of my roleplay experience on WoW has been on retail realms such as Moon Guard or Wyrmrest Accord. I have always fancied myself as a horde main, though I have roleplayed races of both factions such as goblins, forsaken and gnomes respectively. Despite retail providing its own RP charms, I never really got far into the content admittingly, finding it as an annoying crutch as I wouldn't be able to get into high-level areas as a roleplay setting, and ending up having to rely on others to get me to such areas. Don't get me wrong, I enjoy the world and lore of the Warcraft franchise, but I feel this server and its content will allow me to explore my own concepts and characters further than what retail often provided me, without the required gameplay. I look forward to seeing what I can do on here
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  3. The best phase on the server. I strongly advice supporting this concept and making sure that all the amazing ideas, building, sweat and blood that went into making this does not just dissapear like many other phases do. This has so much potential to be fantastic. Join this.
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  4. Gorgeous phase, I've had a look around OOCly, very nicely built... kudos finding a good use for those well of eternity gobs, too. Looking forward to RP.
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  5. DISCLAIMER: This is not an official Epsilon addon despite using the server name in its title. Therefore any problems should be directed at myself, Erebos or the Support Channel on the Epsi Discord. Hello, and good day to you all! I'm sure a majority here knows the helper addon (Officially created by Michael on Epsilon Discord). If not, it's pretty much an addon that contains shortcuts to frequently used commands. Such as flying, mod speed, scale, ect.... Next to that it has a wide vority of morphs you can browse through, a fun additional tool to pass the time if you're looking for a epic or silly morph. Anyhow, Erebos and I have changed a few things of this addon and made it adjustable to work for Epsilon! "Epsilon Tool" - All props still go to Michael since he's the creator of this addon. | v Download link: https://drive.google.com/open?id=1XqgEki-LJK2qLxPbZ8gE29axXD5qnKru Put it in your addon folder (Interface -> Addons) -> THE ADDON IS OPENED BY TYPING /EPSI INGAME!
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  6. A BRIEF HISTORY The small, NEUTRAL island dubbed 'All-Corners Cove' was discovered by fleeing goblins, during the volcanic eruption that destroyed their home island of Kezan (Cataclysm). It's located as far west as one can travel from Ratchet upon the sea, without getting pulled into the Maelstrom. The island itself is speculated to be a dead volcano, with a tropical climate, fertile soil and a vast underground maze of tunnels extending far past the islands above-ground boarders. It's main exports are rare ores and beautiful gems, rumored to be plentiful with-in the islands mine-maze, for those brave enough to traverse it. While exports are the islands main business, that doesn't stop the locals from setting up shop just outside the town's perimeter to try and sell any and all merchandise they believe will turn a profit. An interesting curiosity: Due to its dangerously close proximity to the Maelstrom, portals to and from the island are impossible to keep up, and some note that their are 'dead zones' for magic where spells fizzle and magically powered items cease to work. With all this in mind, All-Corners has invested a small fortune in creating durrable-enough ships to voyage from both Horde and Alliance Capitol Cities, to the island. The voyage is said to be dangerous but with high risk, comes the promise of greater reward... ALL-CORNERS CRUISE LINER 3.0 The most current transport (and durrable-enough) ship to and from the island is called the 'SS Sangri', Captained by the jolly dwarf 'Sangri' and his 'all-business' goblin Advisor, 'Momma Kroo'. Together, they barely keep their operation 'afloat'. It's Main Hull holds a bar, dubbed 'THE WALL OF ALCOHOL' where the Captain has spent many a voyage, entertaining travelers... If you'd ever like to kill Captain Sangri's jolly mood, just ask him about what happened with Ships 1 and 2... All door (gobs) on the ship work, all you need to do is open them and walk through (walk at the center of them to be teleported through). If they don't open (teleporter is turned off); they can be considered 'locked'. The door to the top deck is normally locked during a storm (event). Ship 3.0 below-deck includes: A stable, for holding mounts and pets. A Cabin, for sleeping and storing traveler belongings while on voyage. Undead are prohibited from this area since undead don't require sleep. This includes death knights. There are some coffins in the lower hull for those who want to 'rest their bones'. A Medic Bay, because sea sickness is a thing. A stage for musical entertainment, just outside the WALL OF ALCOHOL area, where deckhands and travelers sing songs, play instruments, and dance. A brig, for those who act out of line. A kitchen, because you gotta eat... A lower Hull, for more storage of larger, personal belongings, and a couple of coffins for undead. And a captains quarters, for all course plotting and sailor shenaginz. This area isn't easy to find but if you stumble upon it, grats- now get out. Crew members only! MURDEROUS MINE MAZE WITH MANY MONSTERS & A BIT OF OOC HISTORY: All-Corners 'bread and butter' are our mines. They began just after Elisram and have been an ever evolving project based on multiple events and the dedicated building of several Dms. While we've nerfed some traps and added others... The mines are still dark, disorienting, and down-right difficult. Events into the mines range from 3-6 players, because any group less than 3 players WILL RESULT IN CHARACTER DEATHS and any more than 6 players will result in several situations where characters become bottlenecked in tight spaces, often resulting in infirmary trips and / or DEATH. Characters can gain certain 'hints' from npcs / quest givers to make their mine events run smoother, however DMs take VERY good notes an if we catch meta in action... Dont meta. Just don't. It's not worth it. Trust us. If you learn something on one character, and it perma-dies, that knowledge is lost, so pray to the dice gods, pay attention to clues, grab your friends and try not to die! If a character dies in the mines, it's not always perma-death, however any alternative options given all depend on the characters progression in the mine and how good of a sport the player is about the whole thing, as this is purely up to the DM doing the event. It also depends HEAVILY on what your party members decide to do with the characters corpse. Any 'alternative options' will be offered AFTER the event, if any exist depending on progression and the DMs call. There is also no guarantee you will always run into the same monsters, traps, or even have the same layout. Depending on characters actions (progression), the mines evolve and unfold like expansions. Examples: You can pass the same area over and over and miss something that opens up a secret passage, sets off a deadly trap, or even miss a monster lurking in the shadows, just beyond the light of your torch... Be cautious and use your brain, with the dice gods favor, you should be fine but most importantly: ENTER AT YOUR OWN RISK! Right before any event, you will enter an area where a wall of rules (NPC signs) will be available for your viewing/reading pleasure. If you decide at that point that this isn't for you, please let a DM AND YOUR PARTY MEMBERS know so they can scale the event ahead, accordingly - otherwise your making it HARDER for your party members and the DM. In most cases, DEADLY for your party members. The scale of the events difficulty has been set at point of event area entry and will NOT BE CHANGED. Those who enter and suddenly lol-port out at the first sign of danger, are essentially leaving their group members to die. If no reason is given, their accounts will be black listed and they will be forbidden to re-enter the phase without appeal. Dms will note black listed characters and reasons in our shared chat so be honest with us if trying to appeal. And don't forget to apologise for your group members for making it HELLA HARDER for them. 'You d*ck.' One last thing of note, if you were banned in Elsiram, you are banned in this phase. OOC ABOUT ALL-CORNERS: All-Corners is a small group of DMs who emphasize adventure and ic progression above the normal type of peaceful and safe (tavern) rp (because while we know some prefer it, and do have a tavern like 'quest hall' area, we simply find it INCREDIBLY boring). Our leader is a DM with over 10 years of providing memorable adventures for players via his D&D style-simple /roll 3 and ongoing plot that evolves based on character progression. That said: We worship the 'dice gods' and live by their /rolls. This dedication is sometimes a blessing, other times we fail so horribly its laughable, but its always a good time! All-Corners; in a nut-shell, is our dedication to 'just /rolling with it' with adventure around 'every corner'. Yes, we are also a phase, a guild, and an inside joke, but when it comes down to it, we allow a lot of shenaginz as long as you use common sense, /roll 3 and stay true to your characters rp. Hope to see you soon! ~Team <All-Corners>
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  7. "Ratchet, on Kalimdor’s central east coast, is run by goblins and shows it. Its streets sprawl in every direction, and the architecture shows no consistency or common vision. It is a city of entertainment and trade, where anything that anyone would ever want to buy, and plenty of things that no one ever wants to buy, is on sale." What was once a humble savanna shanty town, is now a proper, technologically advanced town. Although messy in nature, it runs smoothly and generates coin for the Steamwheedle Cartel efficiently. For starters, more options as to where to travel have been built, such as zeppelins to Everlook. With a common foe vanquished, the fragile ties that held both factions together have finally been stretched to their limit. Only time will tell when this loose alliance will collapse and, when it does, war is sure to be on the horizon. Attention is coming back to the old Barrens port as different factions are surging forwards to claim their place in the region. FACTIONS The Ratchet Watch - One of the most relentless, and most brutal law enforcement agencies in Azeroth. The Watch holds no mercy for those that break the law. (Position open) - (Position open) - (Position open) - Unclaimed spots: Throught Ratchet there are several unclaimed areas such as houses or stores. RULES Standard rules apply. 1 - This phase is for casual RP, meet-ups, and guild/clan/business recruitment. Do NOT expect DMing. This is NOT a dungeon. Moderation will still take place for people that don't follow the rules. 2 - Similar to Rule 1. Hostile attempts against the town without officer's consent will be instantly kicked. Pranks are allowed to an extent, they cannot harm general populace. Arguing is also allowed, lay a hand on someone and you'll be removed from the premises. Feel free to declare duels as long as they take place OUTSIDE of the town. 3 - Do not use OOC chat in /say or /emote more than once. Use /whispers, /guild, /party, or .phase announce. Using /say or /emote for ooc toxicity will get you kicked. 4 - Ridiculous speeds or flying without a previous emote guarantees a kick on sight. CONTACT & SUPPORT If needing to contact me hit me up via Discord: Ezcu#7559
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  8. "Feel the fury of Argenson!" -Thuagra Name: Thuagra Argenson Title: Daughter of Argenson Gender: Female Race: Blood Elf/Orc (half-breed) Class: Fury Warrior Reaction: Alliance Horde Affiliation(s): The Horde, Ragnorak's Warband Occupation: Adventurer of the Horde Former occupation(s): Orgrimmar Grunt, Scout of Razor Hill Status: Alive Relative(s): Leotheras Argenson (father, deceased), Thualia (mother, deceased), Leotherox (younger brother) Companion(s): Wolf Mount, Dragonhawk Mount Voice: https://www.youtube.com/watch?v=Qx6qK54LV7g (Thuagra's father, Leotheras died in her arms during battle against the Alliance)
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  9. Great post. Great people. Great phase. <3
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  10. Could you please send the following: • A screenshot of your AddOns folder, which can be found inthe following directory: EpsilonWoW\interface\AddOns. • A screenshot of the MogIt screen you mentioned seeing in-game.
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  11. Try logging into a character that isn't receiving the error and summoning the character that is encountering the #132 crash.
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  12. Sounds like a wonderful idea! Hope to see this become a popular phase! ^^
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  13. Hello every single one of ya, My name's Wojtek Maybe I'm blind or something but I can't find answers for my question, that's why new topic I'd like to start playing for pure roleplay reasons. Some adventurous scholar or self-gathering trader or something. 'm not really in GMing. Wouldn't be the problem if I don't take part in any creation and just play as your normal mundane player? Also how's the community looks right now? Is it big and active enough for some trading, finding requests etc.? Thanks kindly for answers
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  14. Welcome Wojtek! There's no demand that you create anything. This server offers availability to everyone, not just builders or futa erpers, contrary to belief. If you just want to chill; like I do most of the time and take part in the amazing social community, that's fine. If you just want to roleplay, there's definitively room for that as well. You can do precisely what you want. The community as it stands right now is pretty good; it's not massive, but it definitively does the job. I hope you have a great time here man, and if there's anything, any questions or trouble, you can ask me ingame (Glaeweth is the character name). Welcome again!
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  15. Of all places Mobi enjoyed meeting people, she appreciated the slick and polished interiors of Dalaran’s various cafés most. Having learned of the mental capacity most folk who attended these places had, she enjoyed hanging out near the counter and learning of the experiences and occupations of these travelers and scholars. This particular night, Mobi was feeling well-rested. After several days of writing and feeling mentally sparked, she finally found the time to sleep, and got plenty of it at that. Strolling into the café, Mobi gazed about, three patrons inhabiting the entire room. One in particular caught her eye: a bald male gnome with a huge white beard, like the overgrown tail of a goat. To her, gnomes were the most insightful and intelligent race she had ever come across, so becoming familiar with this one was suddenly a priority of hers. Steadily approaching him, she noticed how empty his gaze was, how he didn’t even notice the giant coming to stand at the bar next to his stool until she was only a foot away, cramming herself between his stool and the next. “Enjoying your night, good sir?” She inquired, examining his attire and noting the tinkering tools and artificer crystals hooked to his treated leather belt. “As well as one could ever hope to, kal’dorei.” He responded in kind, taking a sip from a slim-stemmed glass in front of him that appeared to hold a deep red wine. “And your mind? Is it occupied with something other than sipping wine?” Mobi scuffed her boots on the ground lightly, crossing her arms and looking down at him with a smile. The gnome hadn’t looked up yet. He took another sip from the glass, and then wrung his hands together, somewhat enthralled with an invisible subject that occupied his conscious thought. He finally spoke up, stating, “Many, many years ago today, my kind were betrayed and forced out of their home. I had a young wife, and a child. Both were ripped apart by the horde of troggs that rampaged through our city, and I barely managed to escape myself. The guilt I feel for not saving them can’t even begin to be quelled by a glass of wine.” Mobi went silent. She knew this feeling, this emotion, this entire situation. She decided to tread lightly around the topic, shaking her head and replying, “My condolences. It isn’t easy, and I know how it feels firsthand. Losing anyone close to you can hurt, but going through it multiple times makes you feel disgusted at life itself… you’re an artificer, correct?” He nodded, a vague answer, though he spoke up, “Something like that.” He let out a sharp, “huh,” under his breath with obvious amusement regarding her sudden question and took another sip from his glass. “Oh? You couldn’t decide between magic or technology, so you chose both… interesting. They do work hand in hand, being semblances of reality and its various physical properties, with magic representing pure order and all of that.” Mobi nodded, voicing her thoughts out loud. The gnome sighed deeply, his annoyance surfacing despite how hard he tried not to let it show. “Can you leave me alone? I’m not really in the mood to talk at the moment.” He finally looked up at her, his big blue eyes half-lidded and his brows furrowed in a frustrated manner. Flinching, Mobi didn’t budge, “I’m just trying to take your mind off of things. Wouldn’t that be better? It might make you feel less sad…” Unfortunately, the gnome was used to the customs of -not- downplaying the miserable state of someone, and so her response deeply offended him. An angry huff followed, and he stood up on the stool, jutting a finger at her, “You’re really -inept-, aren’t you? Maybe if your mind was off of the topic of another person’s qualities for a few moments, you’d understand what they’re feeling. Learn some damned sense, you fool.” He hopped off the chair, pacing away angrily. Mobi was a little shaken, so she didn’t respond. It wasn’t her intention to put him off, but, regardless, her busy mind was on artificers. Conjuring a thin papyrus sheet, she went to work inscribing several thoughts on the surface… To Be Continued…
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  16. For quite some time I have been slowly building on a huge project of mine, but as real life has taken over quite a bit and my creative process has come to a halt I never really get anything done on this build anymore. I would like to hear if anyone would like to help with this project. Mostly in need of ideas, finding gobjects and decorating. The project I've been working on is a giant human kingdom build on an island near Tol Barad. The lore for this place is far from finished and it's mostly a build made out of the passion of building rather than to be used for roleplaying, although that could happen in the future if finished. Other than what you can see here, the build includes a few other locations you can teleport to from the castle when Azar gets the TP feature working again. (This includes the huge tower in the background, a dungeon and maybe sewers) I have several places planned aswell which hasn't been built yet which includes a forest, docks and the whole upper level of the castle. (right now it's only 2.5 levels) As of now I've yet to run into the problem which has always haunted big builds like lag. My plan for this is to have some of the stuff you teleport to far away from the main build to reduce lag. To give you an idea of what this project is and the size of it, I've included some screenshots below. If you got any questions, ideas or feedback please write a comment or write to me personally on either discord (Cain#7526) or in-game (Cain or Viktor Tirisfal)
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  17. Here we go. It wasn't really a nightmare, but it took some time.
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  18. To be honest, nobody among the staff who knows how to work with and create videos isn't currently swamped with work. (I should say, **always** swamped with work) If someone would like to step forward and make these videos, we'd be happy to help in any way we can, and furthermore host it on Epsilon's official channel. I do strongly agree as well that a tutorial is very much needed. The Command Guide is fantastic documentation, but we do need some kind of introduction to commands for people who have no idea what commands are or what is even possible. We can't make this a conclusive video that addresses all commands or even half the commands. That's what the Command Guide is for. But I think a tutorial is strongly required to familiarize players with the very concept of the server, a phase, commands, and how you operate them (exactly what is gobject selection, what are XYZO, some examples of npc and gobject commands, a POV of someone say building a house, etc.)
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  19. ' How to get there: .phase enter 1000 .worldport -2000 2000 0 1693 Getting a tiles ID: You can select objects in phases even if you are not a member, so see a tile you like? Select it! Searching for tiles: You can use .gobject select $search to search for the nearest object containing that word, you can use .gobject go to bring you to the area that contains similar objects. Dimensions: Building Tiles: 4x4x0.25 Water Tiles: 4.166667 Lake Tiles: 41.66667 Ocean Tiles: 416.6667 Water tiles, lake tiles and ocean tiles are essentially cubes. For example, an ocean tile will be 416.6667 yards across but also 416.6667 yards deep below the surface. Within this 416.6667x416.6667 cube, you are able to swim. Same goes for lake tiles and water tiles.
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  20. Have an amazing phase or build that you've dedicated loads of times to on another server? Thousands of objects? No worries. We've finished the phase importer/copier that we've been talking about--send us a request, and we can quickly verify that you are the owner. We have a new forum for this purporse, and only the GM team can read it. Once we've verified that you are the owner, we will discreetly copy your build and place it inside your phase. Please be aware that npcs are not transferred in cross-server imports. Please use the following application form: Build Source: The server your build or phase is on. Phase Source: The Phase ID (if any) of the build. Phase Destination: The phase you'd like the build to be imported to. Password: The password to enter your phase, if any. Basic Information: Where is the build located in the world? How many builds are there? Is there something we should avoid copying? How do we reach the build? Discord Name and Tag: We require the presence of you, or one of your officers, ingame during the operation, to help us verify your ownership of the build--but no communication will be held ingame whatsoever, only through Discord. If you are banned from the server and can no longer access it, we can hash it out over Discord too and see if we can find a way for you to prove your ownership.
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