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  1. Today
  2. Hi everyone! First time posting but by no means new to Epsilon. My name is Sedrian and I'm here to give you a brief rundown of the Mereldar phase in hopes of sparking some interest in finding others to join the development team for Mereldar. What is Mereldar? Set at the starting point of Warcraft 3 where all previous lore remains intact Set in an Alternate Universe where the timeline will differ going forward The main phase is a HD reconstruction of everything north of the Thandol Span, this is where the main story takes place I am currently 1200+ hours into the rebuild so a lot of the work has been done What is needed? Builders/decorators NPC creation and dialogue Loremaster DM's GM's The phase has been built with a great emphasis on precision and detail, something I will look to continue forward. Whilst a master builder is not something that I require, it should be said that quality is important and those looking to join should be open to growth and criticism in order to achieve the best result, every day is a learning day! There are lots of NPC names and dialogues referencing WC3/WoW/other games to create a sense of fun and this will continue forward. What next? Please check out the screenshots attached and if you feel this is something you can commit a bit of time to and would be passionate about a great end product then please message me on Discord: Sedrian#1056 and if you have any questions please post them here so I can answer publicly to save repetition! Thank you! Sedrian
  3. Yesterday
  4. Last week
  5. Type of Bug: Interface-related(?) • Description: ObjectMover's tint panel's Auto-Update incorrectly setting up Saturation values. • Evidence (Chat message/Screenshot): • Steps to reproduce: Selecting an object without any Saturation while the Tint-Panel is set to "Auto-update" • Expected result: Saturation to display it's number. • Observed result: When a Gob doesn't have any Saturation value, the ObjectMover will show it to be 100, making any further Tint-changes update the Gob and saturate it. • Reproduction rate: 100% when an object is selected. • Additional information: It does not automatically Saturate objects, it merely displays the wrong value, however when the window is being used, it will Saturate things properly using the slider.
  6. Basically, I just wanna fix Azshara hands, since this happens. wanna do the work but any guide would be nice...
  7. Still present as of today. But also not sure if it's possible to fix.
  8. Hi guys, I used to play RPH but after an insanely long break I came back to find it a shell of its former self. I've made the migration here! Can call me Crow or Kreebz, makes no difference. I wanted to make this post to ask everyone on forums what they like about Epsilon in comparison to RPH, as well as finding out if there are any good phases to devote my time to. Take care, and I hope to see you all around.
  9. An option to toggle the armor and weapon gobs from gob lists (if possible) would be very nice, sometimes they come up in huge lists during a search and make it a chore to look through. To make it able to be toggled off and perhaps have it's own search like the tiles and planes would be very appreciated!
  10. Okay, hear me out. Using the object mover generally, the whole process of building is way faster than ever doing so with the chatbox alone. However, when working with natural environments like a forest and co. I find myself halted in the creation process very much so as not everything is just aligned to zero pitch and roll rotation - as this would look vastly unnatural to look at. In order to counter that, I either pre-make some pitched / rolled trees, rocks and so on and fly back to their location after spawning them. So I propose maybe to add a feature that allows to define a range for rotation, pitch & roll, mayhaps even scale, to apply in that range the properties when spawning new objects.
  11. (8.3.0) 34971 is the build number, I have just joined the discord and will post about it there too
  12. The Epsilon Editor Hole Cutter is a great tool. terrain_cut gobs are laggy, and indeed a lovely message tells us to prefer using the Hole Cutter over the terrain_cut gobs. However, presently, the Hole Cutter has a rather problematic issue that the holes are not persisted on server resets or crashes. And while myself and other people have mentioned it on #gamesupport on Discord, or sought help with it, I cannot find a report of it here, so I thought it would be a good idea to write one up. More specifically: the changes from terrain holes remain through logins, different characters visiting the phases/etc, but when the server resets or crashes, the terrain holes vanish, and need replacement. For now, many people have reverted to just using the gobs again, but this is suboptimal.
  13. This suggestion would add a few new commands related to emotes. These would blend animations into different limbs on the player's model, or NPC's model to different effects like the ones seen on spells. For example, to put the hands behind the back as a human, I would blend WAGuardStand02 and 03. Those are different guard animations on each side, and each arm blended together would have my hands behind my back properly. Each command would apply the animation to the left arm and right arm, respectively. Something similar could be done with the WALean animation for human males to have the arms crossed. The ID of the limbs would come from https://wow.tools/dbc/?dbc=animkitboneset&build=8.3.0.32044#page=1. .mod anim limb [Limb ID] [Emote ID] Applies the animation of the emote to the limb. It sticks through all animations until it is reset. .mod anim limb reset Resets all of the affected limbs back to default.
  14. I think this is fixed. Sorry for the lack of announcement about it. I applied the fix on the 7th. Please re-open if this is not the case.
  15. Yes, sorry, due to some of the fundamental changes with how phaseshifting / phasemaps worked, I accidentally reintroduced a lot of objects that didn't use to be there. You can remove them with .phase toggle objects (which you have done)
  16. This should be fixed as of 6th May. I see your repost was on the 3rd. Please open a new thread if you continue to experience this on newly created groups / blueprints. (Note that the fix isn't retroactive)
  17. You'd get faster support on this if you raise it in our Discord server under #tech-support. Could you confirm what the build of your WoW is? It should appear in the bottom left of the account login screen.
  18. • Type of Bug: Phase Shift Water • Description: .Phase Shift Water Adt Off/On doesn't do anything. I wanted to shift off the lava that was previously in the older patch possible to do via ADT. Now it doesn't shift anymore. Observable by others, too. • Evidence (Chat message/Screenshot): Dropped an Image in here, doesn't load, idk. • Steps to reproduce: -> .ph own -> Go to some water -> .ph shift water adt off Tried in multiple locations and phases • Expected result: Shifting off visible water from the ADT. • Observed result: Not shifting off visible water from the ADT. • Reproduction rate: Always. • Additional information: Pls fix, I'm losing my mind. 😭
  19. Got epsilon fully downloaded, launched it and put in my username and password, no problems there, then I chose the only realm available and it crashes, any ideas or help would be appreciated, also I have no idea what to tag this as, pic of crashing included
  20. is there no id to morph into a big cheese? XD
  21. Earlier
  22. Am sorry, I don't know where else to ask... I'm trying some skin edits myself but I can't seem to find the .blp files for the males... and not only for elves, I tried some programs but no one seems to be able to extract of even find anything to extract from the epsilon client, how could I do?
  23. Vathiss Art done by GroxikavonDarkside Age: 14, 737 Titles: Devoted of Sethraliss | Vulpera Liberator | Shan'do Gender: Male Race: Sethrak Relationship Status: Widowed (formelry), Married to Amelia Woodhawk (Present!) Affiliations: The Devoted, Cenarion Circle, Voldunai. Alignment: Neutral good Status: Alive Class: Druid Fears and Weaknesses: Fears - Losing a family member, one day falling to madness, what truly lies after death, Sethraliss dying again. Surprisingly has a fear of the ocean. Weaknesses: Shadow magics, Nightmare usage, Fel, Necromancy, hydromancers. Place of birth: Vol'dun Motto: "Unity and family is the world's greatest strengths." Family: Amelia Woodhawk - Wife (Alive, present) Valericthiss - Wife (Deceased, year 11,340) Serelthiss - Daughter (Deceased, year 11, 340) Teizu - Surrogate brother (Alive) Aiya - Surrogate sister (Alive) Rikkali, Vytherias, Veeva, Taspok - Adopted sons and daughters - (All alive) (Slice of History) Hatched and raised within the confines of an ancient sanctuary dedicated to Sethraliss, Vathiss spent the days of his youth under the tutelage of Maester Alzat. Through her, he learnt the fundamental nature of what it truly meant to be a Sethrak, a child of Sethraliss, sworn to uphold peace within their land and to bring the storm to those that intended to undermine and shatter all that the Loa had built. These lessons would only partially be forgotten, along with the sanctuary as time flowed forwards. With the rise of the Faithless Empire, Vathiss engaged in several skirmishes to protect not only Devoted, but his wife and daughter. While the world sundered, Vol'dun continued to tear itself apart. Prior to the war, Vathiss would be allowed the opportunity to pilgrimage to the neighboring provinces, there, he observed the raptari, which led to his own curiosity when it came to understanding nature itself. His studies temporarily ceased on the day both his wife and daughter were cut down by Faithless hands, filling the sethrak with despair and enragement. Following several months of slaughter, he retreated from the field of the dunes, almost to be never seen again. Deep down, he prayed that his Loa would forgive him, deeming himself a coward in his own mind. In seclusion, separated from what ever was left of the world, the sethrak slumbered in meditations and would not return to the waking world nor the dunes, until Sethraliss was rejuvenated and the Faithless Empire crippled. (Personality) Trained under the teachings of Sethraliss, Vathiss upholds the values that She has laid out for her people: Help those in need, uphold the redemptive tenets. Rarely does he judge a soul for the sins of others, for he firmly believes each individual must be judged by their own actions and merits. However, he too understands there is a fine balance between this level of thinking, and one must decide when one is to be judged, or an entire group for the actions of one. Redemption plays a heavy factor in his decisions, for he believes people can change with the right persuasion and given the chance to do so. Power is another force that has very little sway over him, for power in his mind, is an addiction, like the arcane or fel. Warfare against the Faithless took a heavy toll on the sethrak, for he had witnessed the full cruelty and what lengths they went to ensure absolute and total dominance of Vol'dun. Through the enslavement of the Vulpera to the complete massacres of sacred Devoted sites. He is committed to upholding a personal vow, regardless of what any Vulpera view on the sethrak, he will never strike against them, not even in an act of self defense, and ensure that any Vulpera that remains in chains are to be set free. Rediscovering his youth, this rendered the Sethrak to be even more level headed, focused on his surroundings. He openly prefers resolving a situation through diplomacy, combat is only a last resort when the threat gives no other alternative or he is engaged in a battle where his allies have already determined the outcome, even if he may not disagree with it. Among Vathiss' greatest flaws is his inability to swiftly adapt. The world had changed significantly, the cultures, the languages, slangs, many new races have stepped into the light, even from other planets, therefore he can be perceived as being stuck in the past with his mannerisms, while others engage in sporadic and immature behavior, as he sees it. His secondary flaw is his dedication to a peaceful outcome, as it may cost the task at hand or completely backfire in favor of the enemy. (Apperance) Art done by ForgedFromVHS! - Amelia (left), Vathiss (right) Standing a little shorter than the average sethrak, Vathiss has a few features that help him stand out, for simplicity, it has been set as bullet points! •Three scarred marking on his right eye. •A blue serpentine symbol on his forehead, usage of blue paint. •Old, yet most of his scales appear pristine to a certain degree. •Longer tail. (With a rattle) •Long torso •A fang bitemark on his snout. •Two golden braclets, snake engravings around his right arm. •The lightning stripes from his neck goes all the way down to his kneecaps. •A beautiful necklace strings around his neck, its chain golden, set with two verdant gemstones wiht a large one inbetween. - Snake-shaped totem on the end! •Green, red and blue feathers rest on the end of his tail, a small red piece of fur is wrapped around the gray one. •One singular ruby ring. •A small badge, appears light orange with gold surrounding its edges. The gold would simply state: "V". (Magic and Weaponry) As a Sethrak, Vathiss has a natural affinity for lightning, or 'lightning magic' as it is commonly referred by. These electrical capabilities provide devastating damage to his enemies, for any sethrak can bring about the storm's wrath through proper training and expertise, make no mistake however, he is far beyond the skills of any Skycaller, he would barely be considered an initiate by their standards. - Only through the prayers to his Loa could be potentially bring the rumbling thunder, even then, it is not a guarantee. On the subject of his Loa, if prayers are answered, he may provide friendly cover for his allies. As a druid, there is nothing else to expect from one with shifting abilities and restoration, taking on several forms depending on the environment and circumstance. While this is not a magical ability, rather biological, like all sethrak, he is able to pickup chemicals within the air and send it directly to his brain. As for weaponry, his primary weapon is his staff, be for clobbing or sending out strikes of lightning! His secondary choice would be the bow, however, he has never practiced with one, even since birth, thus his archery skills require a great matter of honing. (OOC note - Ahh this was my first time posting a char profile, hope it wasn't too long or messy! Snek out!)
  24. Could this be done perhaps? Or like shovel it into the Epsilon addon.
  25. Hey i'm new here so sorry if this's not the general chat also how do i install the game? ps i love roleplaying ^^
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