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TheDemon

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Posts posted by TheDemon


  1. Be welcomed.

    That's quite a character you have there. Certainly not boring guy.

    I hope you will enjoy your stay here and find some good people.

     

    And don't worry too much about "propper RPing ettiquette". As long as you are not an ashole and/or have a god complex everything will be alright. This server is generaly open to ideas that would be heresy elsewhere, as long as they are presented in a pleaseant manner.


  2. Zdrastvuj.

    I hope you will like this server. It's pretty chill and I am sure you will eventually run into some helpful people.

    I'd guess good way to start is to just hang out in start for a bit and find out where to rp; what guild fits your style; etc. Looking trough forums is also helpful. Glad you did that, you'd be surprised how many people don't do that.

     

    P.S. Your English is good, better than some I have seen here at least.

     


  3. I like it. Cool and unique story of becoming a Void elf and better one that the playable void elves at that.

    From what little is given, he doesn't seem to have the most unique personality, but that may be just due to lack of information.

     

    Of course. Titan or Old god as patron would be a bit broken, however there are multitudes of other creatures to choose from. For void specifically some old god generals/prophets, unaffiliated void aberrations or whatever Xal'atath is. But I think that you made a good choice with the Ethereal. It's certainly unique if nothing else, but I think it will work well.


  4. You can get any artifact of any appearance equipped of any spec of any class. This is possible thanks to awesome epsilon custom items.
    Best way to search for this is get Epsilon MogIt. That way you don't need to remember artifact names or ask others for help. 
    otherwise command .lookup item ITEM_NAME
    proper database name of artifacts is type_hand_codename_appearence_color
    f.e. I want to get Sceptre of Sargeras; that would be .lookup item staff_2h_artifactsargeras or just .lookup item artifact sargeras
     

    Then, after you find the name of the appearance you want, you just have to look for a proper sheath you desire. 

     

     

    And if you are looking for specific artifact ability/spell, you can obviously learn that on any class/spec as well.


  5. I just thought this might come in handy for people who don't want to spend time looking through all the results.

    Basically when you see custom item's ID the first one or two number refer to its sheath slot.
    For example we have item [sword_1h_crystal_c_02white]. By looking it up it's easy to find that ID 167801. (which on its own will not give you the desired item, it NEEDS the sheath)

    • by doing .lookup item sword_1h_crystal_c_02white we see that it's ID's are 1167801, 2167801, ... 

    we just match ID that is same for all of the items from the back.

    Again, only the first one or two numbers are for sheath so when we see ID 2167801, we know that 2 is for sheath and 167801 is the base item ID. (Because as will be later shown, sheath IDs go only to 13, so if weapon ID starts with 2, the 2 and only the 2 refers to the sheath)

    Now the main part. What are the sheath IDs and what sheath is:
    +++++++++++++++++++++++++++++

    1 - 2H, short two handed, that is 2 handed sword, axe, mace

    2 - 2HL, long two handed, that is polearm, staff

    3 - 1H, hip sheath, that is 1 handed sword, axe, mace

    4 - shield sheath, on back

    5 - fist-weapon sheath, makes your weapon invisible while sheathed

    6 - strange back sheath, I think this was used for quivers in some way back in the days
    ___________________________________________________

    7 - 2H-range, that is gun and crossbow (visually same as 1)

    8 - bow sheath

    9 - hip sheath (visually same as 3)

    10 - shield sheath (visually same as 4)

    11 - same as 6

    12 - invisible sheath

    13 - invisible sheath
    +++++++++++++++++++++++++++++
    One important thing to keep in mind is that sheaths 7-13 mark your weapon as ranged. This is important because some spell require your weapon to be melee/ranged. Also marking melee weapon as ranged may cause some sheathing issues - like inability to sheath weapon.


  6. 21 hours ago, Northman said:

    For example, NPC scripting. I sadly can't find any forum post at the moment that covers NPC scripting.

     

    That would be because Epsilon as of now does not have NPC scripting.

     

    Sure video will do a better job introducing a list of commands to some people.

    You might want to introduce yourself to the already existing videos. They don't cover the simple topics, but you may get some inspiration.

    If you feel like it, go for it. You will make a couple of people happy and that is always appreciated.


  7. This kind of thing never worked too well in the past. But hey, maybe you are the chosen one to make this happen.

    I can just wish you the best of lucks and I am looking forward to seeing where this will go.


  8. 32 minutes ago, Rogan said:

    Correction; you can create a creature that either uses a static object displayid, or something that only displays text to MAKE it into a sign.

    Yeah, that's what I meant. It does the job well enough.


  9. Well, you know how, when you have appearing turned off, there is a message "[Player] could not appear to you because your appear is off. Turn it on with .toggle appear."

    What he is asking for is either if there could be a similar notification for when someone appears at you. Something like "[Player] just appeared at your position." 

    or (when you log in few notifications are sent to you "Welcome to Epsilon WoW! you have joined phase [Epsilon]") if it would be possible to add to this "players may/may not appear to you."


    I think the first one should be doable, but I don't think it is necessary.


  10. Adding what I just found to the list:

     

    7af_vindicaarforge01.m2

    7af_vindicaarforge02.m2

    7af_vindicaarforge03.m2

    7af_vindicaarforge04.m2

    7af_vindicaarforge_holynaaru.m2

    7af_vindicaarforge_voidnaaru.m2

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