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Serijasly

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Posts posted by Serijasly


  1. Okay, hear me out.

    Using the object mover generally, the whole process of building is way faster than ever doing so with the chatbox alone.

    However, when working with natural environments like a forest and co. I find myself halted in the creation process very much so as not everything is just aligned to zero pitch and roll rotation - as this would look vastly unnatural to look at. In order to counter that, I either pre-make some pitched / rolled trees, rocks and so on and fly back to their location after spawning them. So I propose maybe to add a feature that allows to define a range for rotation, pitch & roll, mayhaps even scale, to apply in that range the properties when spawning new objects.


  2. • Type of Bug:
    Phase Shift Water
    • Description:
    .Phase Shift Water Adt Off/On doesn't do anything.
    I wanted to shift off the lava that was previously in the older patch possible to do via ADT. 
    Now it doesn't shift anymore. Observable by others, too.
    • Evidence (Chat message/Screenshot):
    Dropped an Image in here, doesn't load, idk.
    • Steps to reproduce:
    -> .ph own
    -> Go to some water
    -> .ph shift water adt off
    
    Tried in multiple locations and phases
    • Expected result:
    Shifting off visible water from the ADT.
    • Observed result:
    Not shifting off visible water from the ADT.
    • Reproduction rate:
    Always.
    • Additional information:
    Pls fix, I'm losing my mind. ?
    

    phwater.png


  3. Hey there,

    sorry to bother about this but I don't think the NPCs starting to fly above the ground / swimming in air to move from one waypoint to another is more than a temporary solution. Without activating NPCs fly on their motion they occasionally or always fall through WMOs (more often, than on tiles).

    Unless it's a solid ADT terrain chunk beneath their feet NPC motion will always be unpredictable. Sometimes it works with tiles, often times it doesn't with WMOs.

    Autohover doesn't seem to do anything but keep the NPCs from falling through where ever they are standing on and once they move they just plop through the ground.

    Idk but that doesn't seem like a long term solution to me

    Suggestion on how it may be approached:

    1) A new function that enforces an animation replacement if NPCs are set as flyable that makes them walk / run instead of swimming.

    Something like: .waypoint flyanim walk/run/swim

    2) Idk I'm not a programmer.


  4. Yo, I got a lot of objects that are the same but scaled in different sizes (1.0, 0.7, 0.5 etc.)
    Could we get an additional parameter for gob mass visibility that allows an entry of scale?
    For example: .gob mass vis #sight_range #entry #radius #targetscale

    So that #targetscale is left null by standard.
    But if one writes for example .gob mass vis 500 824702 -1 1.0 then it just applies the visbility to gobs that are 1.0.

    Currently I have to set all objects of that kind to the maximum visibility I would go for and then run around and single handedly change every other gob of the same ID that is scaled differently by hand. This would speed up the work for anyone that is fine tuning their phase for a more FPS friendly environment.


  5. Hey there, to give some NPCs variants in their outfits in regards of size it'd be cool to give them scales for their outfits as well.

    For example you can already change hair, haircolor, face, facial hair, features etc. but the scale is set to the forged NPCs scale (.ph f n scale) or "the creature template's base scale" as it is called in the Syntax. That would remove some homogeneity in regards of scale when working with multiple outfits at a time and allow a vast scale variation when the races change as well.

     


  6. (Green) Warden Armor Set
    Made by Voyager
    Original Distributor: Serijas

    unknown.png

    unknown.png

    This armor replaces the Nazmir Raid Set with a more customizeable Warden Armor Set.
    You can recolor the armor by changing the warden.blp or use the files as templates.

    Credit to the files goes to Voyager in the Discord.

    These files are distributed free and are shared freely and owned by me and exported, edited and essentially prepared by Voyager through a paid request, do not commercialize these files in any way.

    Features:

    -> Head, Shoulders, Gloves, Chest, Legs and Boot and Cloak Slots wearable armor pieces that have you look like the Green Warden.
    -> You can swap out any of the slots to your liking to create your own armor, or just keep the helmet's design
    -> The Armor is FEMALE and for NIGHTELVES (I may ask Voyager to make a custom model for male nightelves too some time in the future)

     

    How to Install:

    1. Export the Zip Files content into your Epsilon/_retail_/Patches directory.

    2. You should now have a directory named WardenArmor in your Patches directory.

    3. In the launcher, go to patches and tick the WardenArmor Patch, if it is grey, you did not do the steps above.

    4. Ingame, add the following items to your inventory with .additem

    .additem 160634 1 566
    .additem 160641 1 566
    .additem 11172420
    .additem 160636 1 566
    .additem 161358 1 566
    .additem 160718 1 566
    .additem 160733 1 566

    5. You can now finally run around without the helmet on.

    6. Have fun

    WardenArmor.zip


  7. He-hey there, Serijas here.
    You've stumbled over a blood elf skin recolor / retexture - have fun!

    Since the current High Elves look a bit blank, this Patch aims to improve on the weaker edges. The plan is to "HD"-fy the old faces/skins and give it more care so that
    the faces matter more than they did before. Possible plans are to include make-up, nail polish & underwear color variants as well.
    As of now, male high elves are currently excluded from the patch, but you're more than welcome to download it anyway. Seriously, do it.

    I will keep this topic up-to-date like a blog, should there be any issues please contact me over Discord: Serijas-ly#9725

     

    Better High Elves

    SplashScreen03.thumb.png.227b40c379d1e0ec0b70fd23136b2f3a.png

    Version 0.3
    ↓↓ Click Here for the Download ↓↓
    It's new, it's fresh and you'll like it a lot!

    Easy to Install  |  Contains a Readme  Packed in ZIP & Launcher-Tested  0% Troll. 100% Elf.
    See the Changelog down below for more informations!

     

    Quote

    Changelog:

    Version 0.3
    ↓↓ Click Here for the Download ↓↓
    Easy to Install  |  Contains a Readme  Packed in ZIP & Launcher-Tested  0% Troll. 100% Elf.

    He-hey there, so!
    This is quite a big patch, it takes up aroun 70 mb so far and it contains roughly over 200 (I guess 240 or so?) images of various nail, jewelry & skin types - so don't be surprised about the size in general.
    What's new in this patch is that there's a little note on customizations as a .txt file you might like to explore, several example images were pasted into the directories of the .zip package's folders to help you see how your character might look like ingame. (but it is best to just test it out anyway)

    What's new in this patch:

    • Added several customization options for nails:
      Black, Blue, Gold, Green, Magenta, Orange, Pink, Red, White
    • Added two (basic/standard) customization options for jewelry:
      Gold, Silver
    • Added one new skin type named "Fit", there are currently following skin types: Fit, Normal
    • Added various underwear color variants for the var1 and var2 options:
      Black-Gold, Black-Magenta, Blue-Gold, Blue-Silver, Gold-Gold, Green-Gold, Orange-Silver, Pink-Gold, Red-Gold, Red-Gold, White-Gold
    • Added 50 Silver Jewelry + Nail variation images for the "Fit" skin type
    • Added 50 Gold Jewelry + Nail variation images for the "Fit" skin type
    • Added 50 Silver Jewelry + Nail variation images for the "Normal" skin type
    • Added 50 Silver Jewelry + Nail variation images for the "Normal" skin type
    • Added 20 Underwear Color Variations for the "var1" option, aka "normal"
    • Added 20 Underwear Color Variations for the "var2" option, aka "bikini"
    • Added 5 new example images in their respective directory

    Fixes:

    • Fixed the color saturation for the bloodelffemale00_102_hd.blp body skin to be closer to the face's color.
    • Changed the .gif animation at the end of this changelog.

    No elves were harmed during the creation of this patch. No PDF is included at this point since the installation should be clear for now, it is still a consideration towards the end of the product and a WIP as of for now.
    Future plans will be to create new options for the eyes so that they will "appear" to glow either cyan, blue, teal, violet or silver(instead of Golden)
    Also I will be working on more contrasted / diverse haircolor while keeping it close to the original. (For example the blond hair color is hardly distinguishable from one another.)
    In the far distant future of a grim dark universe there will probably be makeup variations for the faces, but this lies in the stars for now.

    As always: If you happen to notice something off that should need a fix, let me know

    Version 0.2

    ↓↓ Click Here for the Download ↓↓
    Easy to Install  |  Contains a Readme  Packed in ZIP & Launcher-Tested  100% Based.
    25.06.2021

    image.png.faa113968aeedfb59f238f3e1562d94c.png

    Download Now! and Enter the Brawl!
    For real, though. From here on new edits / versions might become very slow as the base is laid out for now and nothing else but feedback & adjustments and probably some variants of cosmetics will be coming after this. In other words: I'll try to share the page as often as possible and see what others think. Regardless of the feedback, the next version will contain a PDF, as well as the ReadMe (if for whatever reason your computer can't read PDF), also new underwear color variants & nail polish variants & jewelery color (golden/silver) and a Guide inside the PDF which explains how to "install" your chosen variants. 
    Currently no .PDF included! Still working on it.

    Update contains:

    • 5 new skins and eyecolors (named from left to right in the image above: golden/paladin, ley/mage, arcane/warlock, sharp/thief, natural/hunter)
    • The Skin Colors now replace all High Elf Slots in the Character Customization!
    • Blue Hair Color & the 2 Underwear Variants from the 0.1 Update

    Note on the golden/paladin skin:
    Since the skin is very similar to the available golden eyes face skin, this is currently just a placeholder and might be a subject to change in a later update given the player feedbacks.

    Version 0.1
    ↓↓ Click Here for the Download ↓↓
    Easy to Install  |  Contains a Readme |  Packed in ZIP & Launcher-Tested
    24.06.2021


    image.png.d4d772be3d956d664c4496b7897ee33b.png

    • 1 skin recolor with smooth contrasts & meaningful face diversion
    • 1 new eyecolor
    • 1 re-applied patriotic nail polish, 
    • 2 underwear variants - blizzlike & bikini (check the readme.txt)

    Important: ZIP-File has been tested via the Launcher and should not need a workaround method.
    Also, if you know what you're doing you can repack this patch however you like for personal uses only.
    (Modders: Contact me for Patch Collaborations first, please. Ty.)

    Note: This is a proof of concept work atm and therefore a subject to change.
    If you happen to notice something off or might want to suggest your ideas, quickest way is Discord.

     

    hsXPWWW.gif.09b5726e52cb7a3b154b53e96a91c34e.gif

     

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