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  1. "I follow the path laid out before me by the Earth Mother. Take great pride in the gifts she has to offer. Be it the beauty of the land or her creatures that provide." - Harumn Thundertotem Name: Harumn Thundertotem Gender: Male Race: Tauren Age: Ninety-six Eye color: Light-green Height: 8'10" Nickname: Old Bull. Diet: Fish, meat. Titles: Watcher of the Plains, Druid of the Wilds. Occupations: Druid Teacher, Herbalist. Affiliations: The Cenarion Circle, Bloodhoof Tribe. Professions: Artisan Cook, First Aid, Journeyman Enchantment. Residence: The Elder Rise, Thunder Bluff - Mulgore. Relatives: Magena - Wife (deceased), Knotnon - Son (deceased), Meda - Daughter (deceased), Kuruk - Son (alive). Companions: Brontus (Kodo mount, deceased). Brutusk (Kodo mount, alive). Glimfeather (Owl, alive). Appearance: As an old Tauren, Harumn's facial area show a clear sign of his elderly state, he has small bags under his eyes, small scratches across both sides of his face and what looks like cracks on his forehead. He retains two medium-sized horns, the left one is baring a shiny golden adornment, marked with the Cenarion Circle symbol. The horn themselves are coloured black, showing a unique array of cracks and scratches. One important thing to note, he appears to have completely lost his right eye from combat, however, it was replaced with a bright green gem, slotted inside as a replacement. Harumn has two long braids of facial hair, wrapped in golden colored leather strips, not to mention a golden ring can be seen placed within his snout as it often dangles as he moves around and has a little bit of hair upon the chin. Wearing a well-crafted tunic, consisting of small bones and leather straps. Attached to the top of the tunic is an eagle skull, though if one were to inspect this item, they'd discover it to be fake, same applies to the eagle skull upon his waistband, along with an old kodo horn. He wears large gloves, showing various symbols of druidism. Mark of the bear and the cat. The most eye catcher is the massive shoulderpads, decorated with feathers, trinkets, small dangling dreamcatchers and small green orbs attached to the bottom parts of the shoulderpads. The rest is made out of solid bark, beautifully crafted and shaped to represent the great eagles of Azeroth. Harumn's bear form appears colored in white fur, just like his true form. Attached all over his kneecaps are unique markings and special trinkets, red strappings around his neck and bear legs and three dashes of red paint across his snout and legs, with a small streak of yellow down the center of his snout. When it comes to his flight form, it takes the form of a white eagle, however this one stands out from your average avian. He has two small horns poking out the side of the head, including a red stripe paint mark on the beak tip, followed by various green and red stripes and druid symbols across the backside. Primarily used for striking unsuspecting foes and agility, this form is fitted with two tattoo paintings on his shoulders, two small braids underneath his mane and a tiny golden ring on his nose. The rest of his fur is colored white, just like the bear and his true form. Personality: Having a great love for nature since birth, Harumnn protects the wilds at any cost when it needs him. He is always willing to lend a hand to those in need, putting others before his own needs, but above all else, he never judges those at first glance, only judging them by their actions that he witnesses with his own eyes and moving forward. He is very caring, regardless of race he encounters in his travels. Patient - Harumn is a very patient individual, having connected himself proudly to the wilds and teachings of Hamuul Runetotem. The old Tauren listens in well on conversations and only inputs with soft words with a mixture of wisdom. The only time he may be struggling with patience is when the very threat of his people are at risk, or the nature itself becomes critically endangered. This is most likely a cause of fear, but other then that, he is rarely seen to be impatient. Forgiving - Harumn is very forgiving of people, believing many aren't beyond redemption and can be guided back onto the right path in life. However, he also understands the concept that not every single soul can be redeemed and can only find their sense of redemption through death, believing it to be more of an act of mercy. Nomadic - Being a Druid, he enjoys spending the majority of his time in the wilderness, be it the plains of Mulgore or the beautiful mountains of Mount Hyjal, the outdoors are his home, no matter where he goes. History: - Harumn was born long before the First War. Though there isn't much in regards to his childhood, he mostly spent the majority of his youth learning how to hunt and connect more with the Earthmother. Undergoing various rites of passage, such as the Rite of Vision, including the great hunt as it was tradition of the Tauren people. At some point during his life, he found his beloved soulmate and would eventually have two sons and a daughter, which he named them both: Knoton, Kuruk and Meda. -At somepoint during his time, he found and formed a special bond with a young Kodo calf, which he named Brontus. - Decades later, they followed Cairne Bloodhoof and the Taurens during their march across Kalimdor and was present during the founding of Mulgore and the Horde. -Prior to becoming a Druid, Harumn stuck to hunting and fishing, wielding nothing more but two one-handed axes. He did his best to keep the tribe well-fed, but had difficulties due to the Centuar situation before Thrall came along. Despite this, Harumn maintained his respects for the Earth Mother and the surrounding nature, only taking what was necessary to keep the tribe fed. -Later down the line, Harumn was taught under Hamuul Runetotem the ways of Druidism and through great dedication and practice, he became a Druid of the Cenarion Circle. He would watch from the sidelines and offered to help ensure that Druidism excelled among the united Tauren Tribes. When the time was right, Harumn would go on to teach his daughter the ways of Druidism and soon enough, she became highly trained in the arts of restoration. When the time came for those to head off towards Northrend to combat the Lich King, Kuruk stayed behind in Thunderbluff, bidding his family farewell and a safe return, continuing to perform studies into Druidism. -Assisted in the war efforts against the Lich King, taking more of a backseat role as he tended to the wounded Horde soldiers. When the Horde joined forces with the Alliance at the Wrathgate, Harumn stayed behind, while his wife, son and daughter joined the rest of them. During the ensuing chaos below, Harumn watched as both factions cut down the Lich King's forces piece by piece. He was utterly devastated at the loss of hundreds of soldiers when the Forsaken unleashed the plague on both parties, as well as the Scourge. He looked around as the plague gas started to spread across the field, calling out for his family, yet his old eyes would be met with horror. Knoton had fallen to the plague, followed by Meda. His wife had almost made it out, yet the gas had engulfed her and she suffered a very agonizing death. Such a tragedy caused the old Tauren great pain and one that would forever scar him in his memories. Once the campaign against the Lich King had ended, Harumn laid his family to rest at Bloodhoof Village, performing their last rites and setting their bodies aflame, letting their spirits drift onward and embrace the Earth Mother. -When the world was shaken up by the Cataclysm, Harumn participated in the defense of Mount Hyjal from the raging forces of Ragnaros, he was not present during any other major battles during the Cataclysm era. He was angered by the death of Cairne Bloodhoof and aided in retaking Thunder Bluff back from Magatha Grimtotem. -Being heavily aligned with the Horde, Harumn joined the rebellion against Garrosh Hellscream, though he remained outside the front gates while everyone else headed inwards to deal with the Warchief's loyalists. -Participated in the war against the Burning Legion's third invasion, he was heavily saddened by the Dreamer's death and even more so that the Emerald Dream had become so engulfed in the Nightmare, yet he understood that he was just a single Druid and he couldn't even hope to cleanse it alone. He tended to matters that were in his grasp within Val'sharah, fighting off Satyrs and defending areas where the Nightmare sought to corrupt. During one of his assignments, he heard a great rumble in the sky and he slowly gazed upwards only to be met with complete horror as Argus itself appeared in the sky. Despite seeing Argus appear in the sky, Harumn did not journey towards the planet and instead stayed behind to keep Azeroth protected from the demonic presence that still lingered around Azeroth and when Sargeras appeared and impaled the world with his mighty blade, there was only a feeling of fear as he could feel nature panic all around him. -Shortly after the conclusion of the Burning Legion, Harumn took Brontus to Desolace, towards the Kodo Graveyard and allowed his beloved companion to pass into the afterlife. Though Harumn was saddened by the loss of his dear friend, he was happy knowing that he had a great life beside him. He took Brontus' horn as a reminder of the beast's loyalty and bravery throughout their travels. -Harumn once assisted an elf by the name of Kai Lancer, overseeing the production of Ironshore's garden and ensuring that life was able to bloom around the area. -Months following Brontus' passing, Harumn acquired another Kodo to aid in his travels, which he named Brutusk. -During the War of the Thorns, Harumn reluctantly assisted reluctantly assisted in the war effort, as he could not turn his gaze away from the Horde. When Teldrassil burned, the elder Tauren could only watch in horror and dismay. Shocked at what had occurred. Deep down, he held a great deal of regret and guilt for what happened to the Kaldorei. Characteristics: -Harumn only drinks fresh water and tea, he never tasted a single drop of alcohol, nor even coffee for that matter. -He has quite the herb collection in his home, though he is only starting his skills in alchemy. -Harumn believes that when his time comes, the Earthmother will welcome him warmly and he will be reunited with his family once more. -Has a heavy distaste for milk. -Is skilled with one-handed axes, prefers wielding his staff however. -Being in the presence of the plague causes him to have flashbacks to the Wrathgate, a memory that he dearly wishes to keep out. -He enjoys playing card games in his spare time, not to mention striking up potential conversations. Allegiances: The Horde - Despite being a member of the Cenarion Circle, Harumn shares his allegiance with the Horde, promising to stand beside them when they are in need of aid. Yet make no mistake, he remains partially neutral when confronting a non-member of the Horde, but during war times, he must maintain his loyalty towards the Horde as it would be deemed dishonorable otherwise. Kaldorei - Being part of the Cenarion Circle, Harumn has encountered the Kaldorei and get along swell with them, as part of a neutral organization. He understands their beliefs and religions, yet he never sought to intrude them with his own beliefs as Taurens, Trolls, Worgen, Night elves maintained a peaceful connection within the Circle. Tauren - Having journeyed across the Barrens, following the great chieftain Cairne Bloodhoof, Harumn will always aid his people when they are in danger. He has utmost faith in Cairne's son, Baine, that he will lead the Tauren people into a bright and prosperous future and will gladly stand beside the young chieftain should Mulgore ever come under threat. Orcs/Trolls- Were it not for the Orcs and Trolls, the Tauren would've most likely been wiped out by the rampaging Centuar. As such, Harumn holds a great debt and respect for the Orcs and the Trolls. Always shows his utmost when meeting one, even if they were not present in assisting them. Other races - Harumn has great respect for the other races of Azeroth, respecting their way of life and religion. Though, the only race he might have a slight problem with are the Goblins. While he minds them, he finds their greedy attitude annoying at times, yet he does not blame the entire race as a whole and only judges those that uphold such an attitude. Disloyalties: Death Knights and Warlocks - When it comes to Death Knights, Harumn finds them creatures that seek nothing but the death of all things, threatening nature itself. Should he ever witness one raise the dead of a Tauren, he would deem it such a dishonorable act and would be unable to forgive the individual for such a vile crime against nature. Warlocks on the other hand dabble in the art of Fel and Shadow, while he does not consider shadow to be evil, rather he considers it to be part of the natural cycle. Fel magic is something he cannot abide and will not hesitant to put up arms against a Warlock should they threaten his people or nature.
  2. "If Azeroth burned tomorrow, be it by corruption or by warfare, nature will endure through it all. Even if it is the tiniest of saplings, life will regrow on it's own." - Hazekus Name: Hazekus Gender: Male Race: Green Dragon Titles: Leader of the Brightflame Union, Guardian of the Dream. Occupations: Druid Teacher, Watcher of the Dream. Relatives: David Tilley (Close-friend- Deceased), Lisandre (Mate - alive), Issazus (Son - alive) Affiliations: Cenarion Circle, The Green Dragonflight. Residence: Val'sharah (formerly), residing upon an unnamed island. Appearance: He is covered in colorful and beautiful jade scales, streams of large spikes that start out small but grow larger across his backside, only to return to being smaller as it reaches his tail end. He used to have a horn on the very front of his snout, but it appears to be missing completely. He has a large burn mark on his backside, not to mention a few minor scratches around his neck area from top to bottom. His right eye is completely missing. However, it was recently replaced with a green gem, the appearance of the gem is shaped like a normal eye. One prominent feature is the lack of a right wing, forever binding him to the ground. Atop Hazekus' head, one would be able to notice a floating crescent, glowing brightly like the moon itself. Personality: Nomadic: Being heavily attuned to the Dream and nature itself, Hazekus would wander the world, be it through disguise or flying, rarely staying in one location for long. Unless, of course, it is in dire help. Kind-hearted/Forgiving: Being a Green, Hazekus has kindness practically embedded in his blood. He is willing to help those that require his aid, but make no mistake, his allegiances can often change and he rarely stays on one side of the coin. He prefers assisting those with neutral interest and more so those that have strong ties towards nature and it's protection. He is also highly forgiving, believing people can change over time, through correct guidance and wisdom. Though, his forgiveness can reach a limit, should the individual continue the same action repeatedly and only in rare circumstances does Hazekus truly find someone unforgiving. Brave: When faced with utmost danger, Hazekus remains headstrong. Knowing fully well that his enemy would take great advantage of his fear, his impulsiveness. Even if he is forced to fight a foe that he cannot win against, he'll die fighting bravely until the very last breath. Patient: Hazekus takes the time to listen on conversations, remaining patient as he waits for his turn to speak out. He rarely, if at all, interrupts people. History: • Birthplace remains entirely unknown to many, Hazekus has only given mere scraps of details when it comes to his youthful life. Yet it only be described as joyful, yet also horrifying. • Primarily spent the majority of his time in Val'sharah, tasked with overseeing the growth and health of the Green whelps in the area. • Fought against the Twilight's Hammer and battled at Wyrmrest when it became under siege by Deathwing and the Twilight's Hammer. Hazekus was unhappy to learn the fate of their fertility and powers, realizing the doomed path the Dragons were now facing. • When the nightmare's influence started rising up, Hazekus did his utmost to avoid falling under it's dark corruption, maintaining his duty, watching over the whelps. Unfortunately, many of them fell under the nightmare's sway and despite his efforts, he found himself being forced to put them down. This would forever haunt the Green Dragon, and shortly after performing such mercy, he fled the region of Val'sharah, but not before witnessing the great eclipse from afar, seeing Ysera's form become the very stars itself - a constellation! • Fled towards Sholazar Basin, residing in a small abandoned Titan temple, after many months of walking among society, it was there he met and befriended David Tilley. Though this took much trust and great care, the two would become fast-allies and friends. • Founded the Brightflame Union, a small organization that sought to give Dragons both a future and a reason to unify, working alongside mortal kind as they would go on to battle the many threats of Azeroth, be it demons or minions of the Old Gods, nothing would stop them from seeing Azeroth's survival. • Witnessed Sargeras' stabbing of Azeroth from below, seeing the gigantic Dark Titan shook Hazekus to his very core, even more so when he watched the massive blade come crashing down upon the planet, shaking the very lands itself as nature cried out in terror. For a moment, he believed it was the end, but hope was reignited when Sargeras was pulled away from world, hearing his roar echo from below. • At somepoint in time, Hazekus assisted and oversaw the production of Ironshore's garden, ensuring the town's survival. After the disappearance of Kai Lancer, Hazekus sadly left Ironshore behind. • After a long time, he aimed to create a place of unity, a place where dragons could continue their duties and have an everlasting hope for their kind, with the aid of David Tilley, he founded the Brightflame Union. This union would work together alongside the mortal races, protecting Azeroth from various threats and overseeing the future for Dragonkind as a whole. • During the War of the Thorns, Hazekus did not partake in the bloodbath that ensued within Darkshore, despite the ties that the Green Dragonflight held with the Kaldorei. Observing the battlefield in the guise of an owl, he saw with his own eyes the burning of Teldrassil. Guilt had overwhelmed the Green, despite this, he returned to his home and leaving the Kaldorei to their fate, as it was not his place to intervene on the faction conflict. Characteristics: - Any mention of Val'sharah, let alone Ysera or the Emerald Nightmare causes Hazekus to have terrible memories of the event. - Highly trained in alchemy, creating various potions ranging from increasing one's strength in combat, poisons, health and agility. - Hazekus prefers fighting from afar, rather then facing his enemy in close quarters, housing impressive aerial maneuvers. Course, this was prior to him being grounded for the rest of his life. - Has an odd sense of humor. - Heavily respects the Tauren, finding their culture and history intriguing. - Remains interested in learning about the history of the world, especially when it comes to the Titans themselves. Allegiances: Being a dragon, Hazekus' allegiances can change whenever he desires or deems it necessary. He may work alongside the Alliance for a time, only to switch his allegiance towards the Horde. However, he hasn't worked for either side as his matters are more focused with the Cenarion Circle, remaining primarily neutral. Despite this, he views only a few races worthy of his allegiance, while he may view other races naive and frankly unwise. The Tauren/Shu'halo - Hazekus respects the Tauren, their deep connection towards nature and overall their culture. Therefore, he'd gladly assist the Tauren people should they ask aid of him, considering them wise and a proud race of Azeroth. Night elves/Kaldorei - His allegiance towards the Kaldorei shouldn't come as much of a surprise, given the history of Dragons and Elves working alongside each other since the days of the Well of Eternity, something that he wasn't around to witness, nevertheless Hazekus is always willing to lend his aid towards the Kaldorei, specifically those that dwell within Teldrassil. Disloyalties: Death Knights - Hazekus has a strong dislike for Death Knights, especially those of the Ebon Blade, believing they threaten the very balance of nature itself and considering their most recent action against the Red Dragonflight, it only furthers his hatred for them. On rare circumstances does he tolerate their presence, only when it meant fighting for a common cause. Goblins - If Hazekus was ever asked why he hate a strong distaste for goblins, he'd tell you with only two words: Greedy. Chaotic. He finds their kind insufferable, downright annoying and nothing more but trouble, only seeking to make profit at the end of the day. Although, there are a few exceptions, depending on the Goblin. If they are truly not out for greed, then he may yet tolerate their presence.
  3. Name: Vedaar Gender: Male Race: Draenei Title(s): Vindicator Occupation: Mentor (formerly), Soldier, Vindicator Residency: Vagabond Affiliation(s): Shattered Sun Offensive (formerly), Naaru, Draenei, Alliance, Hand of Argus, Relatives: Mera (Wife)(Deceased), Medara (Daughter)(Deceased) Appearance: Clad in thick plate and chain mail, the stature of the Draenei is one that is rarely matched. Behind layers of metal is a steadfast character with an unwavering gaze. A fur cape, heavy on his pauldrons, drapes to the ground. Attached to his waist, a couple of parchments and a leather-bound tome act as perpetual reminders of his duties. It would be clear on first glances that the hoofed individual is a veteran, striped with pale scars over his skin. By contrast, a thin sea-shell pendant adorns his neck nested between long snowy white hair. Personality Nomad; Tends to wander, never remaining in one location for long. Stoic; The ghosts of his friends and family loom in his mind. He struggles to create or hold onto close bonds with other individuals due to a prevailing fear of loss. In the face of adversity, he has learnt to maintain a brave face and speculates if this third world, Azeroth, will see the same fate as his former two. Dutiful/Nihilist (Conflicted); The Draenei sense of duty, coupled with their pursuit of survival keeps his fiery heart burning. Despite this, grief and xenophobic thoughts have started to form cracks in his psyche. Pious; Unwaveringly devout to the Light like most of his kin. This can lead him to be close-minded or unsympathetic to those that are not. Blunt; Over time Vedaar has become lost to the formalities of conversation. Vengeful/Wrathful; Those that harm Vedaar or his loved ones are often met with an implacable vengeance. His willingness to forgive has been whittled away by years of war. Characteristics Undying love for stout and cheese, specifically Darnassian Bleu. The smell of burning flesh causes Vedaar to have flashbacks to the massacre on Draenor. Skilled with a hammer and chisel. Interested in the history of the species of Azeroth. Often sees the ghost of his daughter in other children. Knowledge of Mycology. Able to distinguish if edible or poisonous. Knowledge of Scribing imparted by his deceased wife. History Born aboard Oshu’gun after fleeing Argus. Began his life on Draenor as a labourer, mining arkonite within the Jorune Mine. Once a sociable character, Vedaar befriended the overseer soon thereafter establishing connections with the Artificer’s Guild. Here he met Ruhal, a respected Artificer and close friend. Vedaar spent many years as an apprentice mason, eventually lending a hand in the colonisation of Talador. Founded a family with his wife, Mera, an independent scribe based at Shattrath City. The two quickly formed a lifelong bond leading to the birth of their daughter, Medara. Fought relentlessly against the Orcish onslaught but inevitably lost his family to the bloodlust. Broke down and became unhinged during the Draenei retreat to the Zangar Sea (aka Zangarmarsh). With the support of Ruhal and lead by Velen, fled with the Exodar and crash landed in Azeroth. Fell into a bout of grief and solitude. Taken away from his woes by Ruhal, instead assisting in the adaption of the Exodar to become a Draenei foothold. Feeling the necessity to keep busy, Vedaar decided it was vital to hone his skills in combat as a vow to protect those closest to him. Enlisted in the Hand of Argus as a Blood Watch Peacekeeper to establish a military foothold in Bloodmyst Isle, falling under the wing of Vindicator Eliseel. Upon the re-opening of the Dark Portal, Vedaar jumped upon the opportunity to march with an Alliance Expedition back into remains of his homeland. After confronting many demons both figuratively and literally, he wound up at his old home, Shattrath City. Training with a renewed vengeance, he became a Vindicator under the Sha’tar. During his training he made friends with two brothers, Harvar and Halgaan. Aided as a footman for the Shattered Sun Offensive against the Sunwell’s destruction on the Isle of Quel’Danas. Harvar and Halgaan were reported slain in a bloody battle against several Man’ari. Vedaar withstood threatening injuries but managed to survive. With the renewed Sunwell, Vedaar was relieved of his duty in the Shattered Sun Offensive and returned to the Exodar in Azeroth, finding no solace in his former homeland. Harboring newly founded skills, spent the majority of his time developing younger warriors attunement with the Light or carving stone. Exhausted by the prospect of the third war, Vedaar did not partake in the campaign across Northrend but instead carried out training for young initiates. TBC... Allegiances Generally, the mortality of other races is insignificant compared to his lifespan. He tends to perceive them as impulsive, naïve and unwise. As he is alien to their traditions and history, often he will feel like an interloper. To most Alliance races besides the exceptions below, Vedaar is indifferent. If they are an ally of the Alliance, they are not an enemy to him. Night Elves/Kal’dorei: As their closest inhabitants on Azeroth initially, there is noticeable similarities between the Night Elves and Draenei. Both races possess a history with the Burning Legion, holding a close mutual hatred as well as aging far beyond their Alliance counterparts. Humans: Humans are seen to have potential as a promising young race being that they are pious and share enemies in the Horde with the Draenei. On the other hand, they are reckless and require guidance so as not to do harm to the world. Disloyalties Blood Elves/Sin’dorei: Although he fought alongside many during the Shattered Sun Offensive, Vedaar always holds Sin’dorei at a distance due to their former addiction to magic and sabotage of the Exodar. Orcs: Vedaar holds Orcs as a primitive race of savages, easily corrupt and sat on the brink of bloodlust. Warlocks/Death Knights: As individuals that have forsaken the Light to undergo darker principles, he does not trust any of those that study in these practices. This is especially true of those that manipulate Fel magic.