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Serijas

Gob Mass Vis including Scale Parameter

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Yo, I got a lot of objects that are the same but scaled in different sizes (1.0, 0.7, 0.5 etc.)
Could we get an additional parameter for gob mass visibility that allows an entry of scale?
For example: .gob mass vis #sight_range #entry #radius #targetscale

So that #targetscale is left null by standard.
But if one writes for example .gob mass vis 500 824702 -1 1.0 then it just applies the visbility to gobs that are 1.0.

Currently I have to set all objects of that kind to the maximum visibility I would go for and then run around and single handedly change every other gob of the same ID that is scaled differently by hand. This would speed up the work for anyone that is fine tuning their phase for a more FPS friendly environment.

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