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Serijas

Waypoints on WMOs -> Please Rework

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Hey there,

sorry to bother about this but I don't think the NPCs starting to fly above the ground / swimming in air to move from one waypoint to another is more than a temporary solution. Without activating NPCs fly on their motion they occasionally or always fall through WMOs (more often, than on tiles).

Unless it's a solid ADT terrain chunk beneath their feet NPC motion will always be unpredictable. Sometimes it works with tiles, often times it doesn't with WMOs.

Autohover doesn't seem to do anything but keep the NPCs from falling through where ever they are standing on and once they move they just plop through the ground.

Idk but that doesn't seem like a long term solution to me

Suggestion on how it may be approached:

1) A new function that enforces an animation replacement if NPCs are set as flyable that makes them walk / run instead of swimming.

Something like: .waypoint flyanim walk/run/swim

2) Idk I'm not a programmer.

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