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  1. 3 likes
    Beginning with this topic, I want to first preface this post with a note of appreciation for Epsilon's server. A private server dedicated to roleplay and sandbox creation is something quite unique. I had not any experience with Roleplay Heaven's server before it was shut down and hearing Epsilon having both active moderation and active developments has shown a deep appreciation for a community that is passionate for an underappreciated community and activity that beckons creativity out of everyone. Whether for artistic vision for the written word or environmental storytelling and the like. I joined back in 2021 after the first patch launched for Shadowlands and Epsilon had really occupied my time where Retail WoW has failed to capture my attention. I've since quit retail using Epsilon as the medium to get that RP feeling that I had left behind. Epsilon has seen a lot of life since Retail's Shadowlands released with critical disappointment from all walks of WoW's roleplay communities. Phases born and died, people came and gone. There is a solid, consistent playerbase for a server. In the near three years I've been here. I've seen a lot of developments and situations in a very short amount of time that has really grasped my attention, but also stacked onto some of my concerns for the future of Epsilon since my arrival. I have built phases, created blueprints, hosted a public server both of my own creation and in a small team of others in various short intervals. There's a lot to offer that can really get people hooked to the server for as long as the community is strong, healthy, and thriving. But since 2023, I've begun to notice a lot of troublesome issues arise that I don't think has been quite so addressed. Issues that could be solved with development, issues that is purely a player problem, and other concerns that I don't think can be remedied without player engagement to help shift it. We will tackle just some the positive features of Epsilon has to offer first: ✓ Solid, easy to use building tools to create your own unique vision of Azeroth with custom Epsilon objects and pre-existing assets of World of Warcraft. Whether you make an island, a castle, a house, or even a simple bowl of soup. You can create whatever you want and inject it into the world. ✓ Unfettered access to GM tools allowing you to modify the world, objects, npcs, and even players that you have permissions to alter or interact with. ✓ Fast, responsive moderation team that don't take all that long to address problems that occur in Epsilon both in and out of the game. ✓ Incredibly friendly community that will happily give building advice, social engagement, lore discussion, and more. ✓ No needless monetary systems inside the game that prevents access or utilization of Epsilon's assets or features. ✓ Performance-friendly commands to help low grade PCs handle object dense phases and overall access into the server from all walks of PC qualities able to run World of Warcraft. ✓ Player-Driven communities within communities offering plentiful RP outlets that can suit many people's tastes to how they wish to roleplay. ✓ Wide access to Transmog/outfit creation and spell macro creation to make your own spells, attacks, and aura combinations. Allowing unique poses, animations, etc. ✓ Open support for custom patch content for models, texture changes, and more that can be downloaded individually. Sometimes it even is integrated into major content patches for Epsilon! This list can continue on and on. Epsilon has a lot, and I mean a lot of positive features that makes it hard to fully ignore this server. It's a solid place I've found to find roleplay in, or an activity to engage myself in should I simply desire to do so. Epsilon is really driven by your own personal initiative to see things done. With yearly activities such as the Stranglethorn Summer Beach Bash that has its own unique map, armors, and npc model patches to provide a high quality experience. People who desire to create a unique experience has plenty of tools to make their own world within this server with plenty of available tools to provide. I came up with nine things I liked with ease, But no custom content is truly without need of feedback over faults or difficulties one may come across. To tackle this can help people be aware of some of these hurdles. Some of the aspects of Epsilon I've found distasteful: New Player Unfriendly Experience. Newer players find Epsilon to be incredibly overwhelming without a guiding hand to help navigate and engage the server upon entrance. While an introduction has been made for new players; once they leave the tutorial area. They are tossed to the wolves and they either sink or swim. Much of the tools to build, create, and the like are all off the game on this site. On top of the command prompts needed to truly get around Epsilon, especially for people who've not utilized GM tools before. They can ask for help but they do need to learn the commands on how to speak to people in game; otherwise they need to utilize Discord to get assistance which can be jarring. Lack of Developer-Community Engagement. Unless you have paid for the server's Patreon, there's very little engagement with the team outside of moderation or occasional posts on Discord to be found. There has yet to be a community event or contest since December 5th, 2022. The Epsilon Youtube Channel is shared, but all under-development videos are strictly for Patreon members to get early teasers of content to come. The Epsilon Launcher is currently behind with a whole year, January 5th, 2023 since the last new development for Epsilon. This can be a very demoralizing thing to see. Leaving people to wonder just what to expect? Nothing to get people's attention or implore people's awareness. Such as the Rule Updates that came to Epsilon that would be very important to get people up to date. The NPC in the start zone is not enough to make people aware of this. Vague and Unclear Directions to supporting Epsilon / Joining the Patreon. As it is an active, developing custom server. I've come to discover there is no easy means to help support the development of Epsilon. There is a Patreon integration that allows people to donate to the further development. But neither the Discord, nor this website has clear directions on how to get involved. Not even the launcher to the server. Many people would like to help donate to keep the lights on and the server running strong! This lack of option to help support this custom server directly hinders the server from speeding new developments along. Lack of Phase Support for public phases. Phases in Epsilon have lifespans, and many creative public phases fizzle out as soon as they begin. With only the Epsilon addon and .ph overview to see who is currently hosting for an open community. Epsilon does not allow guests of phases to see how many people are in a phase, forcing them to join and hope to find people. Without knowledge of how many people are in a phase, people will often join a phase, run around to see who's in it and if there's a lack of people... they'll leave. This is the common cause of public phase closures as nobody is willing to hang out in a low-populated phase for whatever reason. Higher population dense locations Like the Stormwind or Silvermoon Phases that has a consistent player volume easily garner more and more attention and grow. As one has a reliable source of people to connect with. New Phases are taking shots in the dark to hope and garner a form of consistent audience and engagement. Phases hosted by teams are more likely to succeed, while also further demoralizing people who lack a group of likeminded people creating a phase to open. Ambitious people on their own may open a phase for a month and then close it due to very few people joining, or being engaged long enough to justify the time requirement. This leads to people closing their phases, or whitelisting it to an insular group of friends rather than engaging with the whole. No "In-Character" Start Zone This relates to the new player experience mostly, but the Starting zone for Epsilon is the easiest way to meet people. It is an out of character area where people typically hang out. Undoubtedly you'll find 40-50 people at most given days hanging out. Either chatting, waiting, killing time and the like. It's easy to connect to people but now the question to ask.. where do you go from there? This is a ripe opportunity to offer Developer-endorsed or even developer-created zones to become official roleplay spaces that can allow people to quickly jump into a roleplay scene. Offering a place to go for new players to begin their experience in Epsilon. Whether it's something simple such as Goldshire and Razor Hill, or a unique tavern for anyone to hop into. Something to test the scene and explore about for roleplay avenues. Lack of Future Development Insight Epsilon does sometimes offer video clips of features to come to Epsilon. Shadowlands has been a heavily anticipated update that has been hard at work. But many, many people DO NOT KNOW at what stage the future is at. While this is a small team and it's no easy feat to get it out into a stable, reliable condition. People wonder what is to come and the radio silence is very disheartening. The last "big" announcement for Shadowlands' Epsilon integration was on 08/04/2023 which provided a feature teaser of Phase Light Editing on the Discord Announcements. Arcanum saw an update on 10/20/2023 but very little else has been officially seen outside of players leaking future customizations through unlisted video. Bifurcated Player Interests This is more of a community/player issue than a development issue that the team can fix. One can easily find that Epsilon's community heavily skews Alliance with a heavy emphasis with Humans and Blood Elves easily making up a majority portion of the played races. This leads into a heavy leaning towards phase creation with those themes in mind. And thus the activity of the current Epsilon populace being found in phases themed around those races. There is also a notorious locked phase that has a concerningly high population that is more active than most phases readily available to the public. With the lack of engagement and options for public phases, this lack of diverse creativity lends itself to these things becoming more glaring. Epsilon feels like the world is at your fingertips, but you're easily stunted due to the active populace not really interested in the niche and less popular races, themes, and aspects. Epsilon provides the tools for custom macros and spells, but less and less phases actually provide a space for such. It's all too common to find the roleplay scenes available not really catering to people who desire more than Human-themed buildings or elven settings. It's grand that, as of writing this post; Fourth War Kalimdor offers that scene for combat and warfront Roleplay. But they are one out of an active 8 open to the public for people to join into. These are the glaring issues I came across, with some of the sentiment shared among the less vocal people who have noticed similar patterns. Epsilon has provided a wonderful space unlike any other private server seen yet that is currently active. I'd love for Epsilon to thrive and grow with more people and custom content, and I've no intentions to quit now. I want to avoid the burnout for myself and plenty others who impatiently await the release of Shadowlands and the assured player surge that will bring. But while we wait, I do want to address these concerns of mine and also compile possible feedback others may share, or criticisms of the points I have raised. Perhaps developments could be made to reignite the community's creativity as well as lure them out of the insular groups and have a long list of open phases once more like I had once seen back when I joined. When we had hit our record high of 1000+ people in December of 2021.
  2. 2 likes
    I wasn't even aware of the existence of this thread until DavidTwo posted it in the Patreon lounge a few minutes ago. I've been teetering on outright deleting the forums entirely, but we've decided against it for now. The reason is that long-form discussion such as this thread can not really be undertaken anywhere else, but on the other hand, we don't want the forums to just be an infinite list of grievances, so we're looking for a way to bridge that gap. We won't take down the forums until we're sure you're satisfied with the alternative--we might never come up with one and the forums would go nowhere. Really low priority, to be honest. Anyway, probably the single most respectful piece of critique whose criticisms hit from head to toe things that have bothered me, and the team, during the years. The NPE zone for example was intended to help cope with onboarding, we've sought to help bridge some of the things you've brought up but as you're bringing them up it's another reminder that we have clearly not done enough. 2023 was a tumultuous year. We began development on Shadowlands circa October 2022, and shut down public CDN and all updates to the 830 live realm at the beginning of 2023, resulting in the most stagnant year we've had as a community since the timespan between when we started working on 830 BFA and releasing it, similarly a year later. Unfortunately, until Shadowlands is done--and we are unspeakably close--we are completely incapable of introducing any update. So, I can't do much about that, but I can promise that things will look a lot better once SL releases. Literally every single one of your points is something we've talked about multiple times internally throughout the years, and they've been recurring, consistent issues, that we've had slow improvement on but nowhere near enough. I can't address them all, but if there was something I disagreed with, I'd have made it in this post. At this point in time we are incapable of implementing your desired feedback. If I could tick all those Vs on your critiques list tomorrow, I would. This is something that should be referenced and reminded about after SL releases and we've started cruising. P.S: The comments about 'deletion' are bizarre and rather unfunny.
  3. 1 like
    Gossip Table Visual NPC Gossip Editor Overview Gossip Table is exactly as it appears--a visual editor for NPC gossip. How The Heck Do I Use This? Operation's pretty self-explanatory, fortunately; however, this is with two caveats. The menu must be toggled via the /gtable or /gossiptable commands, and editing only functions effectively if an NPC has debug mode enabled. You need only extract the GossipTable.zip to a commiserate GossipTable folder under your addons! GossipTable.zip
  4. 1 like
    This is a good summery of the issues plaguing most people at the moment. Though I have to voice the concern of having "player count" in phases as such a thing would just make bigger phases bigger and kill smaller niche phases. For example, if Stormwind has 30+ people and some adventure phase people would normally look at only shows 5 people, people will flock to the bigger ones. So if it is going to be a thing, there need to be some way to either filter out phases with "overpopulation" or somehow promote the smaller ones more. Or just dont have player count in the hands of the average person like it is now. At least then they are at least exploring and seeing if they might return later on an interesting build where if there was a player count, they might just even try to explore it at all ever and just go to where others are and leave it at that. One thing I pushed like a year ago to a few people was the possibility of a "current phases" zone where people can go from start to find phases. A sort of builder haven style phase but for RP and active phases with an LFRP tone to it. I been trying to push this idea a few times through the dev and mod team but with little to no success beyond "we had plans on making that but the one handling it is gone" and that was all there was to it. The idea could greatly fix a lot of the current issues if a portal to said LFRP phase finder phase was in start much like builder haven is.
  5. 1 like
    Cute dog patch replacing the aussiepup.m2 Since they didn't have any animations so I figured it would be a good replacer. DL: Doggos install with the launcher.
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    Hey, was wanting to check Epsilon out. Went through Connection Guide - I see torrent one is down, unfortunate but whatever, go to the .exe client... Has been about 12mins so far (My net is gigabit), and its done 12MB.. is it normal to be THIS slow? I mean its not 'slow', saying slow would be a compliment in this instance- its 1MB a minute.. It'd take 52 days of downloading to be playable assuming it keeps a sustainable speed 24/7 I see torrent has been down for a few months so assuming that won't be coming up anytime soon. Is there any alternative way to get the client? Edit - Grabbed Cloudflare WARP as recommended in the Discord, from 10mins to still being at 0%, to now being 100% after under 90 seconds. If you have issues, use Cloudflare WARP problem solved.
  7. 1 like
    The following is an in-progress fan-fiction and should not be taken as canon. Unless you want to, of course. Preamble Before the darkest hour of Draenor, the Orcs were a people of deep spiritual character and a profound desire to safeguard the world they had begun to share with such a disparate collection of species and realms. When the world had been virgin to the influence of the Burning Legion and the sinister Kil'jaeden, when the folly of Ner'zhul was but a shadow of the future, for this was a time of the forging of heroes. Though forgotten by many Orcs today, the Warchief had tasked me with the gathering of all that is known, and all that had once been known about the terrible time of the Blood River War. The name itself is paradoxical, for according to the records provided to me by Palkar, the period that the war encapsulates (between fifty-one and forty-five years before the opening of the Dark Portal) is known as the Years of Dust, as whatever climate dominated Draenor before the shattering- a climate I am unfamiliar with- is oft compared to the worst of the great drought that plagued the world after warlocks had become widespread. Whether this is merely a coincidence or, in hindsight, serves as an ominous portent for the tragedy that befell my people in the years to come. The first true war between clans that resulted in the annihilation of the Dark Scar Clan and the weakening of the Whiteclaw Clan- my ancestral cousins- to the point of their destruction in the events of the Rise of the Horde, another penned chronicle of mine. Much like that one, this is an assembly of anecdotes passed through word of mouth and what little writing remains after the breaking of the homeworld of my people. Yet, at the time, it had been a glorious affair, for the honour and glory, and the heroes forged in those grim days of war. Unlike my other chronicle, which details the Rise of the Horde as told by my mentor Drek'Thar and the wise Geyah, along with a number of other key witnesses to events of note, this tale relies on the word of descendants of a number of unimportant figures in the scope of the conflict, but their diligence, and the persistence of their descendants ensured that such a record could exist in the first place. Three such figures I shall note here for posterity. The first is the fur trader Y'zag, whose presence at the Kosh'harg prior to the war's outbreak and his choice to record all things said by the Stormbreaker on clay tablets, which were subsequently brought to Azeroth by his children, meant that we know a great deal of the context as to why the war even began. The second, albeit slightly less pronounced witness is a curious one indeed, an orc by the name of Hurzan, claiming to be of the Lightning's Blade, a clan which sent warriors to both sides of the war. Lastly, and perhaps the most dubiously, the Gorian mercenary Rokk, whose tales are often regarded as exceedingly fanciful, though even an unreliable source boasts some truth. Other words I have gathered from the Lok'vadnod of Kash'drakor, among other war songs and poetry from the period. Chapter I The Greed of the Dark Scar The Years of Dust began with a remarkable drop in the produce of foodstuffs upon orcish farms. The usual diet at the time had included a great deal of oats, barley and milk churned to butter and cheese from the talbuk of the world, but a bout of dryness in Nagrand turned into a desperately dry land with arid grass that ill-suited the grazing clefthoof or the talbuk herds that had become such an invioable part of the habitat. When the first harvests failed, many had simply ruled it as a punishment from the ancestors, and the Kosh'harg of that summer saw fierce debate between chieftains, shaman and clan elders on the future of the orcish people, The most vocal of these, according to the account of Y'zag, was the Chieftain of the Dark Scar Clan, a fiercely proud shaman and warrior named Bi'ruk, titled Stormbreaker; "Have we gotten so tolerant of the ways-that-are that we have forgotten the singular rules of the Breaker, the great Grond? I look at those gathered around me and I see weakness! Ample food and homeliness has rendered you all soft of muscle and great in the gut. We, the Dark Scar, do not have the ease that the clans in the lowlands carry. You speak of hardship, yet what hardship is there when the clans barter and bicker as if they were all of one blood? Even the Kosh'harg, the sacred ritual that had once been of fasting and deep meditation has been reduced to little more than an excuse to gossip and brag! You snarl and bare your fangs, yet those same fangs are as dull as stones washed up from the Zangar Sea. The chieftains foster friendship among one another! You, Frostwolf, when was the last time you had to gather your own ores, to work your own forge bellows? Blackrock, when had you felt the touch of dough to knead, or broke your back working in a field. I can speak even less of the wilder clans, the Shadowmoon, who turn their minds to mush with potions and tinctures, claiming rights of livestock from their neighbours on some vague promise of spiritual freedom! A lie, all of it, and by the rise of the next moon, you shall see it too!" Hurzan speaks of this speech as having been uttered by Veskar, son of Bi'ruk, an equally prideful warrior by all measure, and one known to boast of the difficulty the Dark Scar often faced. Having chosen to settle in the harshest mountains of western Gorgrond, known by other clans as the Blade's Edge Mountains, for their large quantities of ogre holds and mines still held by loyalists to the old empire of Highmaul. Rather than splitting away, as had the tyrants of Bladespire, the Gorgrond clans- creatively lacking names such as Bloodmaul, Stonemaul, Ashmaul- turned to mercenary work, either for one another, or for the other powers in the region. More often than not, they loaned their services to the ruling Gronn of the range. According to the same orc, the Dark Scar had been caught up in a war against one of the many children of Gruul, thus, their presence at the Kosh'harg was minimal save for the Chieftain and his son, having come to Nagrand to seek out help from less opportunistic clans. By all accounts, the Blackrock Clan was more than eager to get involved, but only at the expense of seizing Dark Scar territory, including their vital hunting grounds. Faced with annihilation, either Bi'ruk or Veskar sought to stoke the fires of war by provoking others, and one voice answered immediately. While we do not know his name, the Whiteclaw chieftain (known simply as the Great Fanged) rose to the challenge of Bi'ruk, demanding Mak'roghan on the spot to settle sullied honour. Yet, they were on sacred ground, and no weapons had been permitted by the shaman out of fear for exactly this. Despite the lack of blades or clubs, the Fanged and Stormbreaker wrestled one another beneath the shadow of the arrowhead mountain of Oshu'gun before the gathered chieftains. Unfortunately, neither tapped or faded, resulting in only more ill-placed rage between the clans. By the same clay tablet that provided us the first speech, we know the final words of Bi'ruk before he departed in humiliation and the needs of his people not being met; "By the next moon, I have warned you once, I warn you again! Sense is clouded by your honour, chieftains, and now you dry meats to store, instead of seeking glorious combat against a rising foe, with me!" When the next moon came and went, nothing had, initially, been reported to have happened. The morning after, however, it was found that a colossal wildfire had wiped out the grain stores set aside for the Whiteclaws, Thunderlords and Frostwolves to bring with them after the Kosh'harg leaving only charred and blackened remains from what had been vital foodstuffs to stave off a potential famine threatening to break out in Frostfire Ridge. Needless to say, blame immediately fell upon the absent Dark Scar, and three clans departed the Kosh'harg, readying for war. The slight of the flames wasn't the only assault against the clans of Frostfire, for while the chieftains and shaman gathered to ruminate on the future of the conflict with the Dark Scar, the clan struck again, or at least, it was not known that they had been responsible. The village of Kadav, a Whiteclaw settlement on the coast of the Bay of Blades, had been attacked by Mok'nathal hirelings, those among the village that could not fight back were taken into the vast ice-deserts, while survivors fled south to the protection of the Thunderlord bone-holds. Bi'ruk did not claim responsibility, according to all who knew him, of the attacks, but spoke of them as if they were a coincidence of bizarre origin, a sign from the ancestors speaking of the warmongering clans disapproval. It would, unfortunately, become a common trend in the orcish people to claim the right of defence in any slight or battle, warping the truth in their favour, and now, with his justification given, Bi'ruk rallied the Dark Scar for war, searching for willing blades in exchange for lands and loot from the alliance of the Frostfire clans. Chapter 2 Battle of the Drums The first major battle did not come immediately, for the world then known as Draenor had been in the height of a drought heading into the winter, thus, what would be considered weeks for campaigning were instead hard-pressed to gather foodstuffs and building materials for what most feared would be a harsh cold spell.
  8. 1 like
    Hello Epsilon, recently I've been busy with an exploration movie going over some of the more interesting prototypes in WoW from 0.x to 10.0. A sizeable chunk of that had to be shot on Epsilon so with the help of a few friends I decided to convert the cut 8.0.1 island expeditions and other early maps to 8.3.0, here's a link to the full folder. Most are rough early iterations but a few are highly detailed and would likely be interesting not just for exploration but for RP too. Note: these are not custom Noggit maps, these are simply ports from 8.0.1. For a way to convert from Wrath someone with technical and C# knowledge would need to update/fix this tool. Otherwise the tools I used are uploaded and documented here: ADT converter, WDT converter. Also for some reason sometimes Epsilon patcher doesn't always load custom map files on first log-in. Abandoned Mines An unreleased island expedition set in a mining town. Link: https://mega.nz/file/NcNFBJhR#wAPNcQZLDq-26X1y_PsuFlsooNEaJSM2CKL7gM7B8X4 .worldport 1916 1 2 2127 Katalina Island Another island prototype with some cool tech and easter eggs present. Link: https://mega.nz/file/pFsFAB4L#tsESCqTZ7PmliE7WJ5BUeev14farXmi9F0lFMBqGphU .worldport 6193 -2372 2 1889 Swamp Island Prototype Prototype island expedition set in a swamp. Link: https://mega.nz/file/tMETCC4S#8wrOo_3azepjmyjsQjPRqri1ereVOad6xa9j-AWXdKc .worldport 2731 1041 0 1887 Jaina Arena In Battle of Dazar'alor the arena is a server-side game object, there was a prototype with it being terrain-based. Due to technical reasons it's not on the actual raid mapid but is bundled with the swamp island. Link: https://mega.nz/file/tMETCC4S#8wrOo_3azepjmyjsQjPRqri1ereVOad6xa9j-AWXdKc .worldport -8299 3018 3 1887 Islands420 Wonderland The first island on this mapid, a copy of bone town from Draenor with environment resembling a snowstorm. Link: https://mega.nz/file/sd8B2SjI#VuUHXWHq-aR0NhZK46E-L0E5vTqZW0IHaUNOjPk_uOE .worldport 2065 -2446 31 1896 Islands420 Mushroom Island The second island is a modified copy of timeless isle overgrown by mushrooms. Link: https://mega.nz/file/sd8B2SjI#VuUHXWHq-aR0NhZK46E-L0E5vTqZW0IHaUNOjPk_uOE .worldport 1669 2493 5 1896 White Mesa Islands A series of small islands with a mix of legion and bfa assets. Link: https://mega.nz/file/MYlz1SKD#RfBiQnf86watMdWM-tS4tf1IynSWgirKot54vqLBmWc .worldport 1726 2427 58 1885 Nazjatar Level Design Kit A version of Nazjatar shipped by mistake with a level design kit. Link: https://mega.nz/file/lMVQRYrA#3ny1CbIsGtTi8LNLHSdVMEXcTOtpyY2lX_AZth-fR1I .worldport 1674 2206 100 1718 Nazjatar Unknown An unknown early version of Nazjatar unreferenced in the files. Goes bundled with the previous patch. Link: https://mega.nz/file/lMVQRYrA#3ny1CbIsGtTi8LNLHSdVMEXcTOtpyY2lX_AZth-fR1I .worldport 762 -6806 -202 1718 Sinkhole Island Another cut island expedition, though more rough and early than the ones above. Link: https://mega.nz/file/dAkiGLIT#r3p_rMnv8nA5yIzjwjvsQjzlaD78rtyO4-RML-c0XUY .worldport 14432 14351 88 1881 BFA Level Design Map A devmap showcasing Blizzard's level design process, techniques and resources. Link: https://mega.nz/file/5J8HjK6D#mAttbzru_uvlyRtxha4mkrOLEAwC1w5chl-cN38td5Q .worldport 14397 14589 31 2168 Mechagnome Island Another island expedition, very rough. Link: https://mega.nz/file/BZUgEaSB#YGZvFutbEwBHWnzpi9KPl08J_wb4gK94KxCtx04h9WI .worldport 915 1297 39 1809 AI Test Map A copy of old Arathi Basin modified to resemble an island expedition layout. Link: https://mega.nz/file/kBVBCSjK#X8ej7eNZXPdI6hAP2C-2eemqVPHLzExjFyd-jIT0yr0 .worldport -16009 -15960 -27 1685 Snake Cave A series of prototypes for Temple of Sethralis. Link: https://mega.nz/file/MEFUnC7a#smXVXipeh7VaYfn3THecR5DjVxIC6AainulVfqz_xGA .worldport 2717 2784 -105 1690 Nzoth A really old version of Nazjatar with Nzoth present in the second part of the zone. Link: https://mega.nz/file/cVtw1TgK#r1yVsdNLafBRVZ7dHio84jikyEpC1lXrVhg7T-CWt-k .worldport 473 -283 -94 2117 Assassins Scenario Drustvar An early version of Drustvar from pre-alpha. Link: https://mega.nz/file/ZVkGTAjA#ipUXZoEuTSvcLNdRY4F97zcS_c2jARqaZDAZta6BwJ4 .worldport 1476 3133 324 1890 Islands Cursed A really messy prototype island expedition. Link: https://mega.nz/file/IJ8AnbLQ#ZAiMrk57nLKivzjbrwirrpDLpiE3COKI6OOBKhfbCBg .worldport 1514 891 251 1891 Underrot An early version of underrot. Link: https://mega.nz/file/5M1D2ZCA#FlGhFP43fNxMBf-FPdG2DCmaL-VhytvO5d1YJeMjQXM .worldport 563 1415 100 1841 KulTiras 8.0.1 version of KulTiras, no time-accurate WMOs, there is a model kit present though. Link: https://mega.nz/file/RMFn3CKZ#1KGqWLus2WTSn8QVPUb0pAdlf8bXn-fjgrvy39gjZeI .worldport 2605 -5428 7 1643 Zandalar 8.0.1 version of Zandalar, no time-accurate WMOs. Link: https://mega.nz/file/Rd1ElJyR#RdxqPdwXDEDdPLxcWvaGkoXNzkbkN89d7LUgdVYDdLE .worldport -2770 2375 4 1642 GM Island It is ported to the new alpha format that will work with non-classic Kalimdor. Link: https://mega.nz/file/5IVmBCqB#QjbKGEjjctO0oSbuWKxzIXn-IT9Q1mCMR2EepVILEc8 .worldport 16222 16264 14 1 Enjoy! Have fun exploring, if you have any questions regarding how it was done or if I've screwed anything up feel free to reach out on Discord implave#7038.
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    Welcome to the Selfie Train! I'll begin by posting a few selfies, I encourage you to do the same. Let's get to know the players behind the characters. (: Here are my selfies. They're pretty awful quality, taken on the selfie camera on my phone. #shapeshifter
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