Rimvar Guildmaster:Skarrburt and Moloch
We are a Custom Lore guild who are aimed at creating a much more flexible RPG style system and an original less rigid world for Rpers to enjoy themselves in. Recruiting wise we are currently looking for People to fill leadership positions and for that we do require a fair amount of rp experience, but we are also taking on bard anyone else who wants to join.
If you have any questions my co-Guildmaster and I are always willing to help to contact us on the server itself, it's Skarrburt and Moloch and on discord it's Ahzek#1207 and Moloch#8595
In the beginning there was naught but energy, gaps in the weave of this juvenile universe. The power of the Beyond seeped through and coalesced on the edge of these holes. In the centre of this infant dimension there was a swirling, twisting maelstrom of energy, after 3000 years if twisting and cavorting wildly, the burning, chaotic energy of this constantly in flux vortex began to cool into a half-molten sphere. Thus Rimvar came into being, the first thing, the World.
These gaps eventually closed creating the stars. Yet only those large enough survived as the orbs of mana in the sky. The smaller ones fell to Rimvar and crystallized. The planet was not stable though it fluctuated as the elements formed. Earth came before everything solid and unmoving next was fire then water and finally air. As the last blow came the crystals burst open shedding the first souls. Most dissipated finding nothing on this sphere. Three held on in curiosity, they bound themselves to Rimvar. They took forms and names, Shadowy Aethul, Deep Helzvar, Loving Fuha and brave Urhean. Together they set about building the World and seeding it with life.
Fuha, Helzvar, Aethul snd Urhean surveyed the flowing life force around them, they noticed that beings had started to form from the mix of elemental energy and life force, the elementals . They decided to try and create their own life-forms, experimenting they combined their powers to create Sol’as and Sel’ene the first dragons.
Later the four continued to experiment Shadowy and intelligent Aethul and took some of the disparate life force and combined it with magic to create the elves. Helzvar took some life force and placed it in stone creating the Svartalans. Fuha then made man though those in the east were her favourites. Although Helzvar gave his blessing to the northerners. They had already made many species and they decided to evolve some to full sentience such as the wolves, bears. These became the Lycanarans and Baren. Next Urhean created the greenskins in the south, giving them his brave spirit. That is how the races came to be.
Continent:
Wyrd
Races: Celts, In Game model Human
Svartalans, ingame model dwarves,
Lycanarans, Ingame model Worgen,
Njordar, Ingame model, human,
High Elves Grey Elves, Ingame model,blood elf Dark Elves, ingame model, nightborn Orosh, ingame model orcs Vogoni, ingame model, goblins Halflings,ingame model gnomes Minotaurs, ingame model Tauren Trolls ingame model forest trolls
Dragons
Baren, ingame model Furbolg
Vampires, ingame model undead high elf
Major Factions;
The Edheli Assembly
After the first age of strife the elves of western wyrd made a pact never to fight again until the end times. They are led by a chancellor appointed by the unanimous vote of the leaders
Northbound pact
The denizens of most northern mountain range on the continent, the Thunder Peaks fought a brutal war of attrition for a century before the High Thane and King of the Njordar Illvidri Jatnar convinced the low king and the Bullheart to make peace and join an alliance this became the northbound pact led by a triumvirate of the 3 leaders
The Green Moot
In the southern badlands of wyrd the greenskinned races of trolls and orash were in chaos with the vogoni aiding both sides. Until a mysterious Orashi Shaman, Wagastarg the so called “Great green Prophet” called for a moot-gathering there he managed to get Gaznada and Gilnaz to join forces with him. Led by a Warboss from each race.
The Alliance of Slothelm
The eastern hills and highlands of Wyrd known as Slothelm after the giant who supposedly built the city of Woodford. The races there have always been at peace rarely fighting, foreseeing desperate times the queen of the celts, Mateo Treeheart wrangled an alliance with the Lycanarans’ Alpha and the Chieftain of the Baren they formed the alliance of Slothelm.
Minor and Racial Factions:
Northern Factions:
The Njordar
A race of strong and sturdy humans from the far north they have developed a mastery over the cold stormy elements of their homeland. As all the races of man they were created by fuha but the Njordar were given the blessing of the elements by Helzvar They are led by a King chosen by the Jarls through trials, their current King is also the High Thane of the Circle of Thanes, Skarburt Hakur
The Circle of Thanes
Long ago before even the northbound pact people from the various races of the north came together when they learnt they could manipulate the power of the elements and runes. Their purpose to keep balance both between the elements and the nations. The current High Thane is Skarrburt Hake.
Svartalans The Svartalans are masters of technology. And geomancy They use this gift to create gunpowders, oil-powered machines, and golems. These mysteriously intelligent creatures were created by the Guardian Helzvar who is responsible for keeping the elements balanced. The Svartalans also make for good elementalists as they have a natural affinity to influence lightning and earth. They are currently led by ____(open)
The Minotaurs
Very strong in both physical strength and spirit, the Minotaurs are one of the only races that was not created by the Guardian’s direct intervention. These creatures evolved from bull-like animals and are perhaps the greatest warriors of the north. They also have powerful shamans and can make quite powerful elementalists. They are led by the Bullheart a Minotaur who’s spirit constantly reincarnates, the latest Minotaur in the line is _____(open)
Eastern Factions:
-The Celts- Masters of the Natural arts, the Celts are notorious for their use of nature magic and ability to shapeshift into animals that were created by Fuha. These humans have fair skin and any hair color ranging from black to blonde. A wise old man named Jouhuen Altcrann united the Celtic tribes into one singular race and taught them the art of Druidism. They are led by a King or Queen descended from Johuen. (open)
The Lycanarans-
The Lycanarans are a wolf like people who live in packs their home is the forests of Keunloup in northeast Wyrd. They make for excellent rangers and trackers. They often make powerful druids. They are led by an Alpha, the current one is ____(open)
The Packhunters
A special unit of Lone Wolves who are expert trackers and skirmishers. They are the first to know if anything happens within the bounds of Slothelm. They are led by ___(open)
-The Baren-
Baren are hulking, ancient race of bear-men who live in Southeastern Wyrd on the border of the badlands. Though they have no special love for war or murder, several tribes have fallen to multiple forms of corruption from demons and Dark Spirits. They are led by a High Chief the one who leads them now is____ (open)
Western Factions:
The High Elves
A race of Elves that have beautiful blue eyes and that are very skilled with arcane and light magic. An ancient and cultured people. They are proud of their abilities and cultures which sadly often leads to arrogance. They are led by Hierarch_____(open)
-The Grey Elves-
The grey elves are a race of Elves with grey eyes and silver-tinged blood, they are powerful at arcane magic and Order Magic. They are led by Hierarch____(open)
-Dark Elves-
A sable-skinned race of elves that are powerful umbramancers and chaos-magic users. Their highly agile bodies allow them to become excellent assassins. They are led by Hierarch___(open)
Southern Factions:
-The Orosh-
The green skinned Orosh are the toughest greenskins, they are naturally aggressive and have a proud warrior culture. Their Warboss is ____(open)
-Trolls-
The trolls are the most spiritually able greenskins their spirit or ‘green’ magic is far more advanced than that of the Orash and the Vogoni. Their Warboss is______(open)
-The Vogoni-
The vogoni are the smallest yet most cunning of the greenskins they have a tendency to build machines that are unstable but effective. Their Warboss is_____(open)
Independent races:
-Vampires-
Sallow-skinned beings that are nigh impossible to kill when strong, vampires athough not undead themselves make some of the most powerful necromancers.
Halflings
The smallest of the humanoid races, they are nonetheless cunning and wrily what they lack in size they make up for in keen intelligence, because of the various trade embargoes between factions the halflings are vital in carrying goods between the factions. They are led by a Trade Baron (open)
-Dragons- Created by the combined power of the four Guardians , dragons are very wise, cunning, and intelligent creatures. They often bogart treasure and knowledge, keeping it hidden from the general population. They come in pretty almost every color, from black to white to orange to blue, but they are very rare to find.
-Daemons- Daemons dwell in an alternate dimension of pure evil, war, and strife. They adhere to a rigid pyramidal power structure which is the only form of order in their entire realm. At the bottom of this structure lie the many and unintelligent Lesser Daemons
At - The Undead- Necromancy continues to exist in Rimvar despite many attempts to eradicate it and dead bodies can be raised and used at the commanders will. Whether it be skeletons, zombies, or an amalgamated mass of flesh, their powers are quite uncomparable to other magicians. There is a very ancient ritual that is known to very few in Kymer. This ritual would allow the caster to raise undead with sentience and self-awareness, rather than being a blind puppet. -Spirits
Spirits are beings of unique magic energy. They have the ability to possess hosts but also to heal and create. Some are dark and evil and can be used in curses while some are good.