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MrRager

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MrRager last won the day on February 5 2018

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  1. Epsilon used confusion! It was super effective! Mr. Rager is confused! >_<
  2. Realistically, we wouldnt sheathe blades as they are shown. It limits mobility, puts a hell of a lot weight on the upper portion of the body, and just makes for a target of Illidari with their glaives sheathed. Having it on the lower back would still be realistic, as one can still reach behind their back from the bottom rather than the top, and remove both that way. Blizzard made the Glaives where they were because they were lazy and didnt want to add another animation for DH's only.
  3. It has come to my attention that a weapon forge is not available to the players of Epsilon. This alone restricts a lot of things for players like me, who care about appearance as much as we do about our TRP profiles. Inherently the DH warglaives look like rubbish when sheathed, sitting so far up on the back. Placing them as one-handed sheathes looks about as terrible as it is dangerous, and having them appear from a sort of magic... Well, I'd much prefer not to resort to have to do this. During my time on RPH and using their weapon forge, I found that the best look for the warglaives is in the staff sheathe, as a one handed weapon. This allows two to be wielded and placed on the back, but also lower down providing a bit of normality. I would suggest that any warglaive sheathes be changed to this, or request the ability to do it ourselves. Thanks.
  4. Brotherhood of the Dawn (WIP) Paladins. They are the beacons of hope among all, the swords of light against darkness. They're the guardians of life, and its healers. Nothing is more sacred to them than the Light, and they worship it with every ounce of their being. However there is another among the ranks of Soldiers of Light, another not as widely heard of, yet more crucial to many successes against darkness than one might realize. These are the Templars; an advanced stalwart warrior of Holy vengeance. They are what they wield, a Fire that burns eternally. Many Templars stem from the Argent Dawn, and a few more have been recruited by Commander Born of the Silver Hand. However, the time has come for a new order, one dedicated to seeking out those gifted with the Light and to training those who believe themselves worthy of the title. In the far reaches of the Arathi mountains, a small camp has been established, with a small abbey for those learning 'the Path'. Few have gathered here, but already the community seems to thrive off the unity. The Brotherhood of the Dawn looks to you next, whether already a champion of the Light or a potential recruit, to join its ranks. Will you find the greatness in you among the Knights Templar, eternal glory in their memory, or fail their Trials and be sent off from where you've come? Among Azeroth's citizens, there are many who would view the Brotherhood as an extremist order; however, this is not quite the case. The Brotherhood seeks out to eradicate corruption in the world, hidden in the public bodies of the Alliance and Horde, and the Undead that still plague the land. Because of the influence some corrupt political figures wield, the Brotherhood has been branded an outcast order, and not to be associated with. Despite the world's view on them, the Templar's cause is both Righteous and Justified, and they fight harder than ever against those that would seek to wreak havoc on the innocent. The Path The Path is the road to Greatness all Templars of the Dawn follow. It is both a teaching of morals, and a way of life for many. The Path refers to ones dedication to the Light, their dedication to the people they protect, and their dedication to their comrades. The Path is taught by Nylan Dawnfire himself, having received a book called the 'Sigil' from his former Mentor. The Sigil is the source of the Path, and is filled with knowledge of the Holy Light of Creation. Closely guarded and protected by Dawnfire, very few set eyes on the Holy book. the Ranks There are three ranks within the Brotherhood of Dawn; the Initiate, the Trainee, and finally the Knight. Initiate Initiates are those who seek to join the Order, but have not yet been accepted as an apprentice. These people must work hard to prove themselves, and must pass several physical and mental trials before going on to become a Trainee. Trainee Only those accepted into the Order become a Trainee, and only those apprenticed by a Knight may begin their Path. Trainees work directly with a Knight, going on assigned missions with their Mentor and training with them daily. When a Trainee is ready to graduate, they are admitted to Trials administered by a Lord, or even the Highlord himself. Knight The Knight is the poster boy of the Order, representing everything they stand for. Earning the title of Knight Templar means that you have passed the Trials, and indicates your status as an Elite Paladin of the Light. Many of the Knights trained by the Sons of Dawn are free to serve as they please, using the Abbey as a Home to come back to in their travels, though there are some who are asked to stay and train future trainees. Lord (Officer) The Lords of the Brotherhood are the highest ranking members of the Order. They are the veterans, and are highly respected by many of the Knights, some having been trained by one of the Lords themselves. Recruitment The Brotherhood of Dawn is neutral between factions, a splinter organization of the Argent Dawn. The Brotherhood is composed of specially trained Templats following the philosophy of “the Path”. Recruitment is handled in secrecy, and few of the outside world actually know of the orders existence. Wandering Knights will often take notice of a certain individual- whether a small girl with no experience with anything, yet with virtues that simply set her apart from others, or an accomplished Paladin. These individuals are then watched, tested, and later beckoned to the Abbey. All recruitment will be handled by Nyland in-game, or you can message me here on the forums. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This guild will be based off of training a new Order for Templars, an advanced class of Paladins. While much of the guilds Roleplay will be based around discovering the capabilities of the Light and ways we can creatively use it in a canonical sense, there will of course be plots and events for our members to content with. This guild will also focus highly on character development, whether you are starting from scratch or bringing an old character to continue developing. There are many roles that will need filling, including officer roles within the guild to help maintain the RP environment. This is guild idea that is highly a Work In Progress, and also a post to receive feedback on the idea of this guild. I've come to Epsilon with the goal to build something, and this is it. If you're interested, please leave a comment below. If you have a suggestion, do tell.
  5. The phase and guild upon which this will be based is the Brotherhood of Dawn, originally a guild to train new Templar's in order to form a new order to strive away from the corruption of Azeroth. Located in the Arathi mountains, a small valley has begun to develop into a town. With the change of structure, there will be new roles to fill, including everyday jobs such as a blacksmith, innkeeper, ect, to the Knights of the valley, and finally the Templar's being trained at the abbey. The new structure will be focused on development as I always intended, but will also take on a more medieval style. Really the only place of which you'll see the most of this will be among Knight's and the Templar's, whose traditions will come closely to that of traditional Knight's from the books. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The Hidden Valley War is coming. Between the Horde and Alliance, peace was merely an ideal solution for a current problem; but not a permanent one. Old hatreds have begun to stir, and old rivals have looked back to each other, rather than the enemy. War will break out, it hung heavy in the air like a thick fog. Everywhere would now be dangerous, never knowing when the enemy might strike, or what they might do next. However, there's been rumor of a place somewhere in the Arathi Highlands where Knight's of old have come together, Templar's who seek to eradicate the corruption that plagues the Alliance and Horde. Under the protection of the Brotherhood of Dawn, the order has begun to make its mark on the world. Going by the name of the Hidden Valley, the people of the valley live in relative peace, with their stalwart Knight's there to keep evils at bay. However they know that in staying here, their work and service is dedicated to a cause, the same cause as the Templar's. Because of the actions of the Brotherhood, they and those they protect have been deemed a radical faction of their own. This is not the case, as anyone would come to learn from the Holy Templar's who founded the creation of this safe haven. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- A Complete list of Township Roles (for Templar ranks, please go to 'the Brotherhood of Dawn' Section) Knight Captain: Available The Knight Captain is the Captain of the valleys guard; he or she is responsible for organizing the valley's defenses and keeping the Knights in check. Knight Lieutenant: Available The Lieutenants are the Knight Captains fist of rule; they are responsible for passing along orders, ensuring a Knights dedication, and the decision between whether or not a Knight will face punishment for abusing his power. They serve directly under the Captain, they are the eyes and ears. Knight: Available The Knight's of the valley are respected and loved; they value the safety of the people they protect immensely, and follow the traditional forgotten ways of true Knights of old. They follow closely under the guidance of the Templar's, seeking to gain the approval of such renowned warriors. Knight's are the guard of the Valley, and will deal with any threat outside or within the populace. Court Wizard: Available As any old medieval book dictates, a Court Wizard is needed; it is only necessary. The court wizard will be responsible for any occurrences of the arcane matter, sent to investigate matters regarding such. The court wizard is also responsible for ensuring the valley's location remain hidden, maintaining a unique system to keep unwanted visitors away. Squire: Available The squires of the valley are simply potential Knight's serving under one or the other in order to learn the values and traditions of a Knight. Citizen: Available The citizens of the valley are those who believe in the cause of the Templar's and wish to support them. In return, the Templar's provide what they seek; a safe haven from the corruptions of the outside world. All citizens must have a job, though they will not be required to actively maintain it, such as a blacksmith or innkeeper. Their work can be done IC'ly, or while you are logged off. I doubt many people will want to be the everyday folk, but who knows. Innkeeper: Available As always, the role of the innkeeper is not very complicated. You will maintain the inn, serve those who wish to afford your service, and dazzle the off-duty Knight's with your special baked roast. Blacksmith: Available The Blacksmith is one of the more important roles among the Valley; the Knight's and Templar's need someone to maintain their weapons and armor, as well as improve and forge new pieces for the new recruits. Shopkeeper (of your choosing) Available A shopkeeper is basically a sub-roll for a citizen; if you wish to open a Herb shop for those of the valley, you may so long as no one else has opened one of the same variety.
  6. So, here's the idea. The guild I'm trying to build is focused on training Templar's, so far not many people have been interested in joining. I've been trying to style them in a Knightly fashion, have them follow more traditional but also new ways. To perhaps generate a bit more interest, I had the idea to go broader. By this I mean making the guild into a small township, styled much like a town out of an old Knight's tale. The variety of roles would be expanded, for example a town blacksmith would be needed, an innkeeper perhaps, a new caste of Knight's belonging solely to the warrior class with no training with the Light. These would serve as the regular guards of the town and law enforcers, while the Templars would be the higher caste. The phase itself would not be public- one of the ideas behind this is that the political standing of the founding order regards them as outcasts, and so their home is more secluded than most. This would prevent certain characters like someone from the Alliance military showing up. My question to those of you reading is this; would you be interested in such a thing? Do you think others would be? I want to make something people and some place where people can bring their characters and develop them, from ordinary folk to aspiring squires wishing to become Knights. I want to see a small hub where people can hopefully expect to see RP when they want to do so themselves. All opinions and otherwise are welcomed. If you're interested in the guild I'm trying to build, here's the link:
  7. MrRager

    Templar Abilities

    Well it seems many of you got the wrong idea, though the responses provided some insight. I ask for my guild, as I'm looking for ways for characters to learn something new. I'm aware of the difference between the Templar from RPH and the Silver Hand Templar, but what I'm trying to do is generate a new idea for them, using some RPG sources such as the original Templar in itself coming from the Argent Dawn. Understandably abilities have their limits, but I want to find creative ways that a typical paladin or priest would find, quoting the page, unorthodox. As it stands, what I'm trying to build is an outcast order- not like the Scarlet Crusade, but one working to fight corruption within the factions. This involves new some new ideals and a sort of philosophy im working on called the Path. The whole idea is still coming together, but its getting there.
  8. So, I'm curious of what others think of Templar abilities. In the Argent Dawn Templar prestige class from the RPG, its says " As an Argent Dawn Templar delves deeper into studies of the Light, he abandons his old teachings and connections to the world. Many Templars sacrifice much of their wealth in their continuing battle against the forces of darkness in the world, but the greatest are more greatly transformed." It goes on to say how they're greatly respected in combat and basically goes on about their strength, glorifying them. Im interested however in creative ideas for abilities- abilities you can develop with your character as he learns more. I've tried finding actual Templar abilities but havent had much success. Thoughts?
  9. Hello all. So, as the title says, I'm looking for builders. Admittedly I'm not the best at it myself, nor the fastest, so if there's any looking for a project do let me know. For those interested, the phase is a WIP Templar guild. It will be based highly around development, and with that in mind I'm looking for anyone good at making a forest. (Please don't bash me for not doing my own work, I try and do as much as I can but again, not the best.)
  10. Well, just wanted to say hello to the fam of Epsilon. Interesting server, and coming from RPH its quite a refreshing community. I'll be about on the forums likely, so see ya around!
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