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Excision

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Posts posted by Excision


  1. Currently, on crashes, sometimes things spawned and sized from macros will reset themselves. A .gob mass size would be seriously useful in these times, such as whenever you're trying to scale things to .01 or .1 and they all go back to 1, but you can't find them all as they're just too big.


  2. On 3/22/2019 at 9:28 PM, DavidTwo said:

    I know they did a HUMANGILNEAS version of the Gilnean buildings months ago (.lookup object humangilneas), but that's only of the buildings.

     

    It would be cool if they cleaned up the Gilnean furniture and stuff to a more human-y, garrison-like texture (Like Patch-P on Divinity-X had)

    Unfortunately those don't have the same sweet effect that I'm looking for ;( The furniture would be pretty nice though.


  3. The original Gilneas objects being retextured to what the "garrison gilneas" objects are like now would be cool. they just don't match right now, the garrison objects are much cleaner whereas the gilneas objects look permanently dirty and old. 

    ref:
    WoWScrnShot_032219_163343.jpg


  4. 4 hours ago, InquisitiveCat said:

    Undoing the last object you just done

     

    Well, thanks to Azar, all gobjects are immediately selected upon placement. On RPH, it was a nice thing that I believe everyone got used to, but honestly it's just a command that there's already something for


  5. 9 hours ago, InquisitiveCat said:

    Simply helps with building quickly and so on.

    Do you mean deleting the object as a whole or undoing the last command you put on the object?


  6. On 7/29/2017 at 8:48 PM, Michael said:

    Don't think the duration is stored anywhere in db2s so you will have to enter a duration probably.

    What could happen is that we could do .ph playsound id {starttime} {endtime} loop to use it that way too~


  7. As far as I've seen, a lot of gobjects used in common builds are now clickable. Some tend to stray away from those types of gobjects (guilty as charged) and only use them if they have no other option. What I'm proposing is not a removal of the entire gobject, but a removal of it being clickable. Additionally, what would be nice is a forge to make things activate when you make a custom gobject out of them, such as a door.


  8. 14 hours ago, Michael said:

    An in-game model viewer is quite impossible as there's no way to tell how big an object is. So positioning an object in the model frame is difficult. The Morph viewer was possible because NPC models have cameras to set the viewport to. World objects do not. If WMV does not load your Epsilon folder, you need a .build.info file, wow.exe, and wow-64.exe in the folder you're trying to load.

    Perhaps the idea could be changed to a gobject list that you can quicksearch and scroll through, if not the objects shown itself.


  9. .ph playsound loop

    Basically does what the command says. Useful for whenever someone wants to play music in their phase but doesn't want to keep restarting it every minute or so.

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