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Reddoh

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Posts posted by Reddoh


  1. On 12/23/2017 at 3:58 PM, Fraenir said:

    That was early concept art, though, which clearly isn't valid in the end. Still gorgeous and better than the end result, admittedly.
    Since we're still on the 7.2.5 patch, has anyone cracked it to allow for custom patches yet? I know the 7.3 patch has been, but this server seems content to never bump up to that.
    If so, I could probably chat with a few WoW patch buddies I knew a couple years back if they'd be willing. Draenei are popular edits among them.

    Azar has actively said they're working on moving to 7.3 regardless of trinitycore's main commits. You can patch your epsilon client yourself but that will break any streaming from the CDN, which isn't necessarily a problem now since they put out an announcement every time there is a new patch to the cdn.


  2. I feel like it steps on the foot of the forums, and would be lose any relevancy it gains after a month. I'd say sticking with forums dedicated to the broad topics with individual threads is better. Maybe even make a mega post for certain things and pin it, rather than cobbling together a wikia.


  3. 10 hours ago, Bastille said:

    This is very helpful to know, and they're lovely lights. One problem I found is if you have the object activated to glow and then you delete it, the glow stays until you leave the area and return.

    Is there a macro one can make to quickly activate/set these lights to be on?

    Not unless like Mindscape or someone makes an addon to take the GUID of the last spawned item. If it did that then you could spawn, it would take the guid then you could make it set the state to 0 3. Since to set the active state you need the guid.


  4. there is actually a good amount of light objects, it's called warden_light or something like that. There are several different colors. The thing is you need to activate them (which currently resets on server reset like a lot of things phase related.) To get them to activate you need to do .gob setstate 0 3 and it'll work rather well, plus the lights are scaleable.


  5. Just now, Graxton said:

    I'd rather not do that and snatch his shit.

    If it's a personally patch, what's the problem? You're doing the work instead of him, he just ported the model. Leaves him free and you get what you want.


  6. it just always has to be a repository

    2 hours ago, Graxton said:

    I really, really appreciate these replacers, but do you think it's possible to switch the dane axe skin to be places over the vrykul Valhalla axe. Since that was added in as a custom item?

    You can do it quite easily, find the filename for the valhalla axe, rename the axe's name to that file name, snowflake profit


  7. Consider a hub area, like in Dark Souls or Legend of Zelda. A center piece area that functions as a market or place to rest then branches off into several other themed zones, all with their own unique environments and challenges.

    I propose an extension of the skybox command that will allow a radius around a certain point on the map (determined with position of character at time of executing command.) to transition into another skybox/environment id. Leaving the hub to go to a snowy area? Use a colder environment id. Going into a dark castle? Change the environment id to make the lighting moodier.

    I think it would be really useful for people using gimmicks in their phase like everyone tends to do once and a while.

    293900273749852161.png


  8. 1 hour ago, Adyos said:

    i return from the deepest and darkest holes and climbed the highest mountain to autistically screech an introduction of the return of the madman himself bantis and sometimes lyndis because i dont really want to touch that trashheap of a character anymore
    henlo old faggots of divinity and new faggots of whatever smelly pits you crawled from

    my dog

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