Doodad mass imports makes setting a template and building around a parody of retail easier than ever... just because it helps doesn't mean its without in need of a hand. Anyone doing trees or bushes, especially i nthe older vanilla zones with gobs scaled less or more than necessary to adapt to them.
I'd like to see gob mass scale with similar format of delete and replace: you choose an id of a gob, and the radius it effects. With this. If you go back and lets say replace the old elwynn or ashenvale mountains of trees with something newer you can adapt to their default scaling with just a handful of prompts.