Azarchius 212 Posted July 8, 2017 Hi everyone, and welcome to the EpsilonWoW Development Diary! I'm Azarchius, your friendly neighborhood core developer, and here I'm going to start sharing all the exciting news as they come down. As we get closer and closer to release, I thought I'd start sharing with you guys some nifty work. Check back soon for our first entry! Share this post Link to post Share on other sites
Azarchius 212 Posted July 9, 2017 Right, so.... I didn't quite have the time to finish what I wanted to show you guys tonight, it's already 3 AM! Here's something to sate your hunger in the meantime. Just a neat little slice of life thing, for all your endless scrolling needs. .lookup next Share this post Link to post Share on other sites
Azarchius 212 Posted July 12, 2017 Hello everyone, I'm back! Another all nighter and I'm basically falling asleep. So it's time to drop the exciting Development Blog Update in video form! Thanks for your continued support! Share this post Link to post Share on other sites
Azarchius 212 Posted July 14, 2017 Hey everyone! There was some confusion, mostly, I'll be direct, about our Skyboxes being "easily reproducable". I'd just like to clarify a little on their functionality--there's a good reason for you having 6 different commands (including .phase reset skybox here/zone/map). In addition, a cool new feature is introduced! Share this post Link to post Share on other sites
Azarchius 212 Posted July 15, 2017 New day, new blog post. Introducing: Epsilon Teleporters. Full .gobject teleporter command list: .gobject teleporter off Syntax: .gobject teleporter off [#guid] Disables the selected object or #guid from issuing teleports. gobject teleporter on Syntax: .gobject teleporter on Sets the selected object as an Epsilon Teleporter. .gobject teleporter off .gobject teleporter add Syntax: .gobject teleporter add #guid [#icon "$text"] [#x #y #z] [#o] Adds a teleport location to the teleporter, set to your standing location. Optional values: #icon: Values from 0 to 10. Text must be in brackets. You may input coordinates instead of locating your character in the desired location. If you do so, you can just put 0 and "" in #icon and $text. .gobject teleporter remove Syntax: .gobject teleporter remove #id Removes teleport #id from the selected teleporter. To see all teleport #id of the teleporter, select it. .gobject teleporter clear Syntax: .gobject teleporter clear [#guid] Wipes all teleport locations and settings from the selected Epsilon Teleporter or #guid. .gobject teleporter setrange Syntax: .gobject teleporter setrange [#phaseid] Changes the range of the Epsilon Teleporter to #range. Values from Max range of 10.0, minimum of 0.1. .gobject teleporter setspell Syntax: .gobject teleporter setspell [#spellid] The teleporter will cast #spellid on the player on teleport. .gobject teleporter setactive Syntax: .gobject teleporter setactive The teleporter will do .gobject activate on itself on teleport. It will reset after the delay or 1 second. .gobject teleporter delay Syntax: .gobject teleporter delay [#miliseconds] Between the moment the player steps on the teleporter and the moment they're teleported there will be a delay the length of #miliseconds. Max: 5000 miliseconds. Share this post Link to post Share on other sites
Azarchius 212 Posted July 22, 2017 Hey everyone, it's me again. I'm here for a short but very important announcement that was a little while ago on Discord. Epsilon will be releasing on the EU afternoon-evening range of Sunday. However, while there is a lot of hype, I'd just like to remind everyone once again to manage their expectations. My expectation, I'll be totally honest, was to release this December. Due to a huge influx of players, hype, and demand, we are making an extremely preemptive launch. That's not to say that only by December will we have caught up--we fully expect the server to be completely caught up to its competitors by mid August. But this does mean that our beta testing lasted only a day, and that some bugs were found, and others probably not. When you find a bug, report it, and we kindly ask for your patience as we deal with the initial exposure. We will probably be struggling to meet demands, answer questions, fix bugs, and implement features players consider core, for example gobject undo/redo and gobject grouping. Yes, gobject undo/redo will be implemented a day or two after launch, after that the Weather system I previewed will be in, and so on and so forth. We expect to keep releasing commands about once a day or two, and if no command is released, some other feature has been made available. This will slow down as we reach August, but the quality of our content will go up as we find new blood to help us create the best server we can. Thanks for bearing with us, and we'll see you ingame this Sunday. Azarchius Share this post Link to post Share on other sites