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War-God Matt

Patch 8.3 Changelog - "Twilight's End"

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Release date:  8/3 When?

Here you'll be able to read up on changes, big and small, made to various parts of the server.

Legend
  White  -  This was not changed. Also used for contrast.
  Green  -  This was added.
  Red  -  This was removed.
  Yellow  -  This was changed.


  469127096_EpsilonLauncher.png.bbb8ffc080584d9bef6667f6ed3beb3f.png

          1509588698_EpsilonLauncher.png.91bb56e53e080335eb996f560d9e3706.png

Along with patch 8.3, we're happy to announce our brand new, very own launcher!
• The launcher will update itself and Epsilon to the latest patch •
• Easy installation of player patches •
• Easier than ever to connect •

8.3 Connection Guide
8.3 Patch Guide

Launcher functionality designed by Aigar.
Launcher graphics designed by Tia.


Highlights

Battle for Azeroth

  • Creatures
    • Creatures up to Battle for Azeroth 8.3 have been added.
  • Items
    • Items up to Battle for Azeroth 8.3 have been added, including hidden appearances.
  • Maps
    • Maps up to Battle for Azeroth 8.3 have been added.
  • Objects
    • Objects up to Battle for Azeroth 8.3 have been added.
      • Many previously missing objects have also been added, going as far back as Legion 7.3.
  • Spells
    • Spells up to Battle for Azeroth 8.3 have been added.

Infinite Maps

  • Map size expanded from  40x40  →  64x64  ADTs.
    • Difference:  21,333  →  34,133  yards across.
    • Difference:  19,507  →  31,211  metres across.
    • At speed 1 it takes  51  →  81  min to run across.
      • This should not affect current builds on the map, inform us if it does.

Phaseshifting

  • The Broken Isles are no longer restricted from being phaseshifted.
  • Phaseshifting is no longer capped to 6 ADTs or zones, you can phaseshift as many areas as you want.
    • It is recommended that you phaseshift an entire zone rather than multiple ADTs within a zone if you're going to end up phaseshifting most of it anyway.
  • Any currently phaseshifted area(s) will be reset, though it should not affect anything you've built so just re-phaseshift the area(s).

Character Creation & Customisation

Alliance

  • Draenei Male
    • Hair Style
      • 16 new hair style options.
      • Difference:  15  →  32
    • Facial Hair
      • 51 new facial hair options.
      • Difference:  8  →  59
    • Features (New)
      • 4 new feature options.
    • Horn Style (New)
      • 16 new horn style options.
    • Tendril Style (New)
      • 12 new tendril style options.
  • Draenei Female
    • Hair Style
      • 20 new hair style options.
      • Difference:  15  →  35
    • Horn Style
      • 9 new horn style options.
      • Difference:  8  →  17
    • Features
      • 12 new feature options.
    • Tendril Style (New)
      • 8 new tendril style options.
    • Tendrils moved from Hair Style to Tendril Style.
  • Dwarf Male
    • Hair Style
      • 6 new hair style options.
      • Difference:  18  →  24
    • Facial Hair
      • 48 new facial hair options.
      • Difference:  11  →  59
    • Tattoo Style (New)
      • 6 new tattoo style options.
    • Features (New)
      • 8 new feature options.
    • Accessories (New)
      • 16 new accessory options.
  • Dwarf Female
    • Hair Style
      • 29 new hair style options.
      • Difference:  21  →  50
    • Accessories (New)
      • 48 new accessory options.
      • Difference:  6  →  59
    • Tattoo Style (New)
      • 6 new tattoo style options.
    • Piercings renamed to Accessories.
  • Gnome Male
    • Hair Style
      • 27 new hair style options.
      • Difference:  15  →  42
    • Facial Hair
      • 50 new facial hair options.
      • Difference:  9  →  59
    • Brow Style (New)
      • 9 new brow style options.
    • Accessories (New)
      • 16 new accessory options.
    • Eyebrows moved from Facial Hair to Brow Style.
  • Gnome Female
    • Hair Style
      • 27 new hair style options.
      • Difference:  14  →  41
    • Piercings
      • 55 new piercing options.
      • Difference:  4  →  59
  • Human Male
    • Hair Style
      • 44 new hair style options.
      • Difference:  15  →  59
    • Facial Hair
      • 50 new facial hair options.
      • Difference:  9  →  59 
    • Brow Style (New)
      • 6 new brow style options.
    • Features (New)
      • 6 new feature options.
  • Human Female
    • Delayed.
  • Night Elf Male
    • Hair Style
      • 31 new hair style options.
      • Difference:  12  →  43
    • Facial Hair
      • 52 new facial hair options.
      • Difference:  8  →  60
    • Features (New)
      • 6 new feature options.
    • Accessories (New)
      • 9 new accessory options.
    • Horn Style  renamed to  Features.
    • Blindfolds  renamed to  Accessories.
    • Accessories  and  Features  temporarily share new options.
  • Night Elf Female
    • Hair Style
      • 31 new hair style options.
      • Difference:  12  →  43
    • Markings
      • 50 new marking options.
      • Difference:  10  →  59
    • Features
      • 6 new feature options.
    • Accessories
      • 9 new accessory options.
    • Horn Style  renamed to  Features.
    • Blindfolds  renamed to  Accessories.
    • Accessories  and  Features  temporarily share new options.
    • Markings colour separated and moved from Hair Color to Markings.
  • Worgen Male
    • Skin Color
      • 24 new skin color options.
      • Difference:  7  →  31
    • Face
      • 7 new face options.
      • Difference:  11  →  18
    • Hair Style
      • 28 new hair style options.
      • Difference:  13  →  41
    • Facial Hair
      • 16 new facial hair options.
      • Difference:  9  →  25
    • Ears (New)
      • 11 new ear options.
    • Mane Style (New)
      • 10 new mane style options.
    • Features (New)
      • 6 new feature options.
    • Ears moved from Facial Hair to Ears.
  • Worgen Female
    • Delayed.

Horde

  • Blood Elf Male
    • Hair Style
      • 37 new hair style options.
      • Difference:  17  →  54
    • Facial Hair
      • 49 new facial hair options.
      • Difference:  10  →  59
    • Features (New)
      • 3 new feature options.
    • Accessories (New)
      • 6 new accessory options.
    • Horn Style  renamed to  Features.
    • Blindfolds  renamed to  Accessories.
    • Accessories  and  Features  temporarily share new options.
  • Blood Elf Female
    • Hair Style
      • 27 new hair style options.
      • Difference:  20  →  47
    • Piercings
      • 48 new facial hair options.
      • Difference:  11  →  59
    • Features (New)
      • new feature options.
    • Accessories (New)
      • 6 new accessory options.
    • Horn Style  renamed to  Features.
    • Blindfolds  renamed to  Accessories.
    • Accessories  and  Features  temporarily share new options.
  • Goblin Male
    • Hair Style
      • 34 new hair style options.
      • Difference:  19  →  53
    • Facial Hair (New)
      • 59 new facial hair options.
    • Ears (New)
      • 12 new ear options.
    • Nose (New)
      • 11 new nose options.
    • Features (New)
      • 12 new feature options.
    • Ears  renamed to  Facial Hair.
    • Ears moved from Facial Hair to Ears.
    • Noses moved from Ears to Nose.
    • Chins moved from Ears to Features.
    • Sideburns moved from Hair Style to Facial Hair.
  • Goblin Female
    • Hair Style
      • 29 new hair style options.
      • Difference:  19  →  48
    • Accessories (New)
      • 59 new accessory options.
    • Ears (New)
      • 15 new ear options.
    • Nose (New)
      • 6 new nose options.
    • Features (New)
      • 12 new feature options.
    • Ears  renamed to  Accessories.
    • Ears moved from Accessories to Ears.
    • Noses moved from Ears to Nose.
    • Chins moved from Ears to Features.
  • Orc Male
    • Skin Color
      • 9 new skin colour options.
      • Difference:  30  →  39
    • Hair Style
      • 19 new hair style options.
      • Difference:  12  → 31
    • Hair Color
      • 8 new hair colour options.
      • Difference:  11  →  19
    • Facial Hair
      • 48 new facial hair options.
      • Difference:  11  →  59
    • Features (New)
      • 15 new feature options.
    • Accessories (New)
      • 16 new accessory options.
    • Mag'har skin colours now use Face variations.
  • Orc Female
    • Skin Color
      • 8 new skin colour options.
      • Difference:  31  →  39
    • Hair Style
      • 28 new hair style options.
      • Difference:  14  → 42
    • Hair Color
      • 8 new hair colour options.
      • Difference:  11  →  19
    • Accessories (New)
      • 48 new accessory options.
      • Difference:  6  →  59
    • Features (New)
      • 15 new feature options.
    • Tusk Style (New)
      • 6 new tusk style options.
    • Mag'har skin colours now use Face variations.
    • Piercings renamed to Accessories.
  • Tauren Male
    • Skin Color
      • 1 new skin colour option.
      • Difference:  28  →  29
    • Horn Style
      • 13 new horn style options.
      • Difference:  16  → 29
    • Facial Hair
      • 51 new facial hair options.
      • Difference:  8  →  59
    • Tattoo Style (New)
      • 10 new tattoo style options.
    • Mane Style (New)
      • 16 new mane style options.
    • Accessories (New)
      • 16 new accessory options.
    • Highmountain Tauren skin colours now use Face variations.
    • Piercings moved from Facial Hair to Accessories.
  • Tauren Female
    • Skin Color
      • 1 new skin colour option.
      • Difference:  20  →  21
    • Horn Style
      • 15 new horn style options.
      • Difference:  18  → 33
    • Hair Style
      • 54 new hair style options.
      • Difference:  5  →  59
    • Tattoo Style (New)
      • 10 new tattoo style options.
    • Mane Style (New)
      • 12 new mane style options.
    • Accessories (New)
      • 12 new accessory options.
    • Highmountain Tauren skin colours now use Face variations.
  • Troll Male
    • Skin Color
      • 2 new skin colour options.
      • Difference:  18  →  20
    • Hair Style
      • 20 new hair style options.
      • Difference:  13  → 33
    • Markings
      • 53 new marking options.
      • Difference:  6  →  59
    • Facial Hair (New)
      • 16 new facial hair options.
    • Tusk Style (New)
      • 6 new tusk style options.
      • Difference:  10  →  16
    • Accessories (New)
      • 16 new accessory options.
    • Tusks  renamed to  Markings.
    • Tusks moved from Markings to Tusk Style.
  • Troll Female
    • Skin Color
      • 2 new skin colour options.
      • Difference:  16  →  18
    • Hair Style
      • 35 new hair style options.
      • Difference:  12  →  47
    • Piercings (New)
      • 27 new piercing options.
    • Tusk Style (New)
      • 6 new tusk style options.
      • Difference:  6  →  12
    • Accessories (New)
      • 16 new accessory options.
    • Tusks  renamed to  Piercings.
    • Tusks moved from Piercings to Tusk Style.
    • Default piercings removed.
  • Undead Male
    • Hair Style
      • 25 new hair style options.
      • Difference:  16  →  41
    • Features
      • 49 new feature options.
      • Difference:  10  →  59
    • Accessories (New)
      • 16 new accessory options.
    • Torso Style (New)
      • 16 new torso style options.
    • Limb Style (New)
      • 16 new limb style options.
    • Face straps moved from Features to Accessories.
  • Undead Female
    • Hair Style
      • 27 new hair style options.
      • Difference:  15  →  42
    • Accessories
      • 51 new accessory options.
      • Difference:  8  →  59
    • Features (New)
      • 6 new feature options.
    • Torso Style (New)
      • 16 new torso style options.
    • Limb Style (New)
      • 16 new limb style options.
    • Face straps moved from Accessories to Features.

New Commands and Features

.doodad (New)

  • .doodad select
    • Allows you to select doodads placed by Blizzard.
      • Selected doodads cannot be edited. Import them into your phase as gameobjects first.
  • .doodad near %radius
    • Shows all nearby doodads within the specified amount of yards. Defaults to 10 yards.
      • %radius  accepts  to 50
  • .doodad mass import %radius
    • Imports all doodads within the specified amount of yards to your phase as gameobjects.
      • %radius  accepts to 500
      • Accepts  -1  to affect entire map.
  • .doodad mass unimport %radius
    • Removes all gameobjects within the specified amount of yards from your phase if they were added by importing doodads.
      • %radius  accepts  to 500
      • Accepts  -1  to affect entire map.

.forge (New)

  • .forge item clone $item_link [$name]
    • Clones an existing item with the option to specify a new name.
  • .forge item copy $item_link1 $item_link2
    • Copies the data from  $item_link2  to  $item_link1.
      • Example:  .forge item copy [Custom Item] [Thunderfury, Blessed Blade of the Windseeker]
        • Copies the data from  [Thunderfury, Blessed Blade of the Windseeker]  to  [Custom Item].
  • .forge item create [$name]
    • Creates an item with the option to specify a name.
  • .forge item set bonding $item_link #binding
    • #binding  accepts  0 to 4
      • 0 → None
      • 1 → Bind on Pickup
      • 2 → Bind on Equip
      • 3 → Bind on Use
      • 4 → Quest Item
  • .forge item set description $item_link $description
    • Sets a description, also known as flavour text, to the specified item.
  • .forge item set display $item_link1 [$item_link2/#appearance_id]
    • Applies the model and texture of  $item_link2  to  $item_link1. Optionally specify an appearance ID to apply to $item_link1.
  • .forge item set icon $item_link $icon_link
    • Sets the icon of  $item_link  to  $icon_link.
      • $icon_link  accepts  item, spell or achievement links.
        • Example:  .forge item set icon [Custom Item] [Dirge]
          • Copies the icon from  [Dirge]  to  [Custom Item].
  • .forge item set material $item_link #material_id
    • Sets the material of the specified item.
    • Material affects the sound that is heard when equipping and moving the item, swinging a weapon or running in armour associated with the item.
      • #material_id  accepts  0 to 8
        • 0 → None
        • 1 → Metal
        • 2 → Wood
        • 3 → Liquid
        • 4 → Jewelry
        • 5 → Mail
        • 6 → Plate 
        • 7 → Cloth
        • 8 → Leather
          • Sounds may vary depending on the item type they were applied to, the above are just a guideline.
  • .forge item set name $name
    • Sets the name of the specified item.
  • .forge item set quality $item_link #quality_id
    • Sets the quality of the specified item. For mor info, see  Wowpedia - ItemQuality  and  Wowpedia - Quality.
      • #quality_id  accepts  0 to 8
        • 0Poor
        • 1Common
        • 2Uncommon
        • 3 Rare
        • 4 Epic
        • 5 Legendary
        • 6Artifact
        • 7Heirloom
        • 8 WoW Token
  • .forge item set sheath $item_link #sheath_id
    • Sets the sheath of the specified item.
      • #sheath_id  accepts  0 to 8
        • 0 → Hidden (Two-Handed)
        • 1 → Two-Handed
        • 2 → Staff/Polearm
        • 3 → One-Handed
        • 4 → Shield/Bow
        • 5 → Crossbow/Gun
        • 6 → Hidden (Two-Handed)
        • → Hidden (Two-Handed)
        • 8 → Hidden (One-Handed)
  • .forge item set slot $item_link #slot_id
    • Sets the slot of the specified item. For more info, see  Wowpedia - ItemType.
    • Only works on equippable items with class/type ID  or  4.
      • #slot_id  if  #class_id  is  2  accepts  013, 1517, 21, 2225, 26 #slot_id  if  #class_id  is  4  accepts  0 to 12, 14, 16, 19, 20, 23
        0 → Non-equippable 0 → Non-equippable 9 → Wrist
        13 → One-Handed 1 → Head 10 → Hands
        15 → Ranged 2 → Neck 11 → Finger
        17 → Two-Handed 3 → Shoulder 12 → Trinket
        21 → Main Hand 4 → Shirt 14 → Off Hand
        22 → Off Hand 5 → Chest 16 → Trinket
        25 → Thrown 6 → Waist 19 → Tabard
        26 → Ranged 7 → Legs 20 → Chest (Robe)
          8 → Feet 23 → Held In Off-hand
  • .forge item set stackable $item_link #amount
    • Sets the max amount of times the specified item can be stacked in your inventory. Does not work on armour or weapons.
      • #amount  accepts  1 to 9,999
  • .forge item set subtype $item_link #subclass_id
    • Sets the subclass of the specified item. For more info, see  Wowpedia - ItemType.
      • #subclass_id  if  #class_id  is  2  accepts  0 to 10, 13 to 15, 18 to 20 #subclass_id  if  #class_id  is  4  accepts  0 to 4, 6
        0 → One-Handed Axe 9 → Warglaive 0 → Miscellaneous
        1 → Two-Handed Axe 10 → Staff 1 → Cloth
        2 → Bow 13 → Fist Weapon 2 → Leather
        3 → Gun 14 → Miscellaneous 3 → Mail
        4 → One-Handed Mace  15 → Dagger 4 → Plate
        5 → Two-Handed Mace 18 → Crossbow → Shield
        6 → Polearm 19 → Wand  
        7 → One-Handed Sword 20 → Fishing Pole  
        8 → Two-Handed Sword  
  • .forge item set type $item_link #class_id
    • Sets the item type of the specified item. For more info, see  Wowpedia - ItemType.
      • #class_id  currently accepts  2/4/7/13/15
        • 2 → Weapon
        • 4 → Armour
        • 7 → Tradeskill
        • 13 → Key
        • 15 → Miscellaneous
  • .forge item set property adder $item_link $on/$off
    • Sets whether the specified item is stamped with <Made by Character> based on the character that added the item.
  • .forge item set property copy $item_link $on/$off
    • Sets whether the specified item can be copied or cloned by another character.
  • .forge item set property creator $item_link $on/$off
    • Sets whether the specified item is stamped with <Made by Character> based on the character who created the item.
  • .forge item set property info $item_link $on/$off
    • Sets whether the specified item can have its info seen by other characters using  .forge item info.
  • .forge item set property lookup $item_link $on/$off
    • Sets whether the specified item can be looked up by other characters using  .lookup itemforge.
  • .forge item set property additem anyone $item_link $on/$off
    • Sets whether the specified item can be added by anyone.
  • .forge item set property additem character $item_link $on/$off
    • Sets whether the specified item can be added by characters who have been whitelisted.
  • .forge item set property additem member $item_link $on/$off
    • Sets whether the specified item can be added by characters who are members in a whitelisted phase.
  • .forge item set property additem officer $item_link $on/$off
    • Sets whether the specified item can be added by characters who are officers in a whitelisted phase.
  • .forge item set whitelist character add $item_link $name
    • Adds permission to the specified character to add the specified item.
  • .forge item set whitelist character remove $item_link $name
    • Removes permission from the specified character to add the specified item.
  • .forge item set whitelist member add $item_link #phase_id
    • Adds permission to members of the specified phase to add the specified item.
  • .forge item set whitelist member remove $item_link $phase_id
    • Removes permission from members of the specified phase to add the specified item.
  • .forge item set whitelist officer add $item_link $phase_id
    • Adds permission to officers of the specified phase to add the specified item.
  • .forge item set whitelist officer remove $item_link $phase_id
    • Removes permission from officers of the specified phase to add the specified item.

.gobject

  • Subcommand added:
    • .gobject anim #anim_id
      • Modifies a gameobject's animation state.
        • Animation IDs can be found using  .help gobject anim
    • .gobject spell #spell_id
      • Sets the gameobject to constantly have the effect of the given spell on them.
        • Spell IDs can be found using  .lookup spell
    • .gobject tint #RR #GG #BB [#alpha]
      • Sets a gameobject's colour to the specified RRGGBB values and alters its transparency to the specified alpha value.
        • #RR  accepts  0 to 100  default is  100
        • #GG  accepts  0 to 100  default is  100
        • #BB  accepts  0 to 100  default is  100
        • [#alpha] accepts  0 to 100  default is  0
        • Accepts  -1  to reset both tint and alpha.
          • Currently only works on  .M2s
    • .gobject group tint #RR #GG #BB [#alpha]
      • Sets a gameobject group's colour to the specified RRGGBB values and alters its transparency to the specified alpha value.
        • #RR  accepts  0 to 100  default is  100
        • #GG  accepts  0 to 100  default is  100
        • #BB  accepts  0 to 100  default is  100
        • [#alpha] accepts  0 to 100  default is  0
        • Accepts  -1  to reset both tint and alpha.
          • Currently only works on  .M2s

.lookup

  • Subcommands added:
    • .lookup detaildoodad $name
      • Looks up detail doodads containing the specified name.
        • Detail doodads are generally known as ground clutter or ground effects, such as grass for grassy zones, pebbles and small stones for deserts to name a few examples.
    • .lookup itemforge $name
      • Looks up custom items forged by players containing the specified name.
    • .lookup tiletexture $name
      • Looks up tile textures containing the specified name.

.modify

  • Subcommands added:
    • .modify anim #emote_id
      • Modifies a player's animation state.
        • Useful for idle-alterting animations such as  717 - State_WAGuardStand03
          • Interrupted by talking but not by moving, opposite of  .modify standstate
    • .modify sitstate $height
      • $height  accepts  high/medium/low
        • Places the character in a sitting position according to the specified height and lowers them onto the surface they were standing on.
          • Current values used are universal, resulting in some models sitting slighting inside an object.

.npc

  • Subcommands added:
    • .npc conversation
      • .npc conversation say $text
        • Causes the targeted NPC to say  $text  in both chat and a floating chat frame.
      • .npc conversation test $text
        • Causes the targeted NPC to say  $text  in both chat and a floating chat frame that is only visible to you.
          • Used to check the floating chat frame's appearance if conversation settings have been modified.
      • .npc conversation textemote $text
        • Causes the targeted NPC to emote  $text  in both chat and a floating chat frame.
      • .npc conversation yell $text
        • Causes the targeted NPC to yell  $text  in both chat and a floating chat frame.
      • .npc conversation set animkit #animkit_id
        • Replaces the animation kit used by the NPC in the floating chat frame with  #animkit_id.
      • .npc conversation set camera #camera_id
        • Replaces the camera perspective used by the floating chat frame with  #camera_id.
          • You will need to review  UICamera.db2  on  WoW.tools  to understand how this works.
            • Check out the cameras with names containing  Default-Race-Gender-L/R  such as  Default-Human-Male-R.
          • Accepts  to reset to default.
      • .npc conversation set colour $RRGGBB
        • Sets the hex colour code of the text displayed in the floating chat frame to  $RRGGBB.
          • $RRGGBB  accepts  000000 to 999999  or  AAAAAA to FFFFFF  numbers and letters can be combined.
          • Accepts  0  to reset to default.
      • .npc conversation set duration #seconds
        • Sets how long the floating chat frame persists on screen to  #seconds. Default is 4 seconds plus 0.1 seconds per character.
          • Accepts  0  to reset to default.
      • .npc conversation set spellkit #spellkit_id
        • Applies spell kit  #spellkit_id  to the floating chat frame.
          • We currently do not know what this does. Let us know if you find out.
          • Accepts  0  to reset to default.
      • .npc conversation set texture #texture
        • Applies texture  #texture_id  to the floating chat frame.
          • We currently do not know what this does. Let us know if you find out.
          • Accepts  0  to reset to default.
    • .npc formation
      • .npc formation add
        • Makes the target NPC the leader of a formation.
      • .npc formation add last
        • Adds the targeted NPC to the formation of the NPC that was last promoted to leader.
      • .npc formation here last
        • Adds the targeted NPC to the formation of the NPC that was last promoted to leader, using your current position as its position in the formation.
      • .npc formation info
        • Shows information and a breakdown of the targeted NPC's formation.
      • .npc formation remove
        • Removes the targeted NPC from a formation. If the target NPC is a formation leader, the formation is disbanded.
      • .npc formation show
        • Shows the leader and all formation members by playing a levelup effect.
    • .npc run $where [$formation]
      • $where  accepts  here/there
        • here → Your current location.
        • there → Location specified by spell  160299 - [Epsilon] Location Marker
      • Optionally specify  $formation  to cause entire formation to run to  $where. Target NPC does not need to be the formation leader.
    • .npc turn $where/#degrees [$formation]
      • $where  accepts  here/there/likeme
        • here → Your current location.
        • there → Location specified by spell  160299 - [Epsilon] Location Marker
        • likeme → Your current orientation.
      • #degrees  accepts  1 to 360  or  -1 to -360
      • Optionally specify  $formation  to cause entire formation to turn to  $where. Target NPC does not need to be the formation leader.
    • .npc walk $where [$formation]
      • $where  accepts  here/there
        • here → Your current location.
        • there → Location specified by spell  160299 - [Epsilon] Location Marker
      • Optionally specify  $formation  to cause entire formation to walk to  $where. Target NPC does not need to be the formation leader.

.phase

  • Subcommands added:
    • .phase forge npc gossip
      • .phase forge npc gossip debug
        • Enables or disables debug text for NPC gossips, shown additional information which can be used to identify gossip command requirements.
      • .phase forge npc gossip disable
        • Disables the gossip forge for the targeted NPC.
      • .phase forge npc gossip enable
        • Enables the gossip forge for the targeted NPC.
      • .phase forge npc gossip option add $text
        • Adds a new option to the targeted NPC's current page with the specified text.
      • .phase forge npc gossip option link #option_id #page_id
        • Links option  #option_id  to page  #page_id.
      • .phase forge npc gossip option remove #option_id
        • Removes option  #option_id  from the targeted NPC.
      • .phase forge npc gossip option text #option_id $text
        • Changes the text associated with  option  #option_id.
      • .phase forge npc gossip page add [$text]
        • Adds a gossip page to the targeted NPC, optionally specify text to be included.
      • .phase forge npc gossip page list
        • Lists all gossip pages of the targeted NPC.
      • .phase forge npc gossip page remove #page_id
        • Removes the specified gossip page from the targeted NPC.
      • .phase forge npc gossip text add $text
        • Adds gossip text to the current page of the targeted NPC.
      • .phase forge npc gossip text delete #textblock_id
        • Removes gossip text from the current page of the targeted NPC.
      • .phase forge npc gossip text get
        • Outputs a message to help you with the usage of the  .phase forge npc gossip text overwrite  command.
      • .phase forge npc gossip text overwrite #textblock_id $text
        • Replaces the text of text block  #textblock_id  with  $text.
  • .phase forge npc displays
    • Subcommands added:
      • .phase forge npc displays add #display_id [%scale] [%weight]
        • Adds a display ID to the template of the targeted forged NPC, with an optional scale and weight.
        • Templates of forged NPCs support more than one of the same display ID, each of which can have its own scale and weight.
          • #display_id  accepts  1+
          • %scale  accepts  0.000001 to 50  default is  1
          • %weight  accepts  0.000001 to 1,000,000+  default is  1
            • Think of weight as casting a (very big) die to determine which display ID the forged NPC will spawn with:
              • Display ID: 69  has a weight of  69.69
              • Display ID: 420  has a weight of  420.420
              • Display ID: 666  has a weight of  666
              • The NPC's probability of spawning with one of the above display IDs is between:
                • 0  and  (69.69+420.420+666=1,156.11)-1  (-1 because it rolls from 0, not 1)
                  • Display ID: 69  spawns if the die rolls between  0 → 68.69 (~6%)
                  • Display ID: 420  spawns if the die rolls between  69.69 → 419.420 (~36%)
                  • Display ID: 666  spawns if the die rolls between  420.420 → 1,156.11 (~58%)
              • If all display IDs have the same weight, then they will all have an equal chance of being used.
      • .phase forge npc displays list
        • Lists in order of index ID all display IDs, scales and weights used by the template of the targeted forged NPC.
      • .phase forge npc displays remove #index_id
        • Removes a display ID used by the template of the targeted forged NPC by specifying its index ID.
          • #index_id  accepts  1+
      • .phase forge npc displays scale #index_id %scale
        • Changes the scale of a display ID used by the template of the targeted forged NPC by specifying its index ID.
          • #index_id  accepts  1+
          • %scale  accepts  0.000001 to 50  default is  1
      • .phase forge npc displays weight #index_id %weight
        • Changes the weight of a display ID used by the template of the targeted forged NPC by specifying its index ID.
          • #index_id  accepts  1+
          • %weight  accepts  0.000001 to 1,000,000+  default is  1
  • .phase reset
    • .phase reset skybox all
      • Resets all skyboxes in the current phase.
  • .phase shift
    • Subcommands added:
      • .phase shift detaildoodad
        • .phase shift detaildoodad list
          • Lists all currently phase shifted ground clutter in the phase.
        • .phase shift detaildoodad list [$next]
          • Lists the next 50 results of shifted ground clutter in the phase.
        • .phase shift detaildoodad map #detail_id #replace_id
          • Replaces all ground clutter on the map of ID  #detail_id  with ID  #replace_id.
            • #detail_id  accepts  -1  to replace everything with ID  #replace_id.
            • #replace_id  accepts  -1  to remove everything with ID  #detail_id.
            • If both are  -1  then all ground clutter objects are removed.
      • .phase shift doodads adt [$on/$off]
        • Toggles the shifting of all doodads on the current ADT.
      • .phase shift reset
        • Resets all phaseshifts on the current map.
          • Using this command while in the Eastern Kingdoms will reset every phaseshift regardless of the zone you're in.
      • .phase shift texture
        • .phase shift texture list
          • Shows all textures currently replaced on the map.
        • .phase shift texture map diffuse #texture_id #replace_id
          • Replaces the diffuse texture  #texture_id  with  #replace_id.
        • .phase shift texture map height #texture_id #replace_id
          • Replaces the diffuse texture  #texture_id  with  #replace_id.

.world (New)

  • .world adt
    • .world adt texinfo
      • .world adt texinfo diffuse
        • Displays all diffuse textures on the current ADT and their respective  texture_id.
      • .world adt texinfo height
        • Displays all height textures on the current ADT and their respective  texture_id.
    • .world adt detailinfo
      • Displays all detail doodads on the current ADT and their respective  detail_id.

Command and Feature Changes

.gobject

  • .gobject info
    • Now includes information about the selected gameobject's tint and alpha values.

.lookup

  • .lookup item
    • Look up results of custom weapons will now include their sheath within brackets after the item name.

.npc

  • .npc cast player
    • No longer requires a targeted player.
      • If a player name is not specified, the NPC will cast on every player within 10 yards.
  • .npc info
    • Now displays items equipped by the targeted NPC.
      • Only works on non-forged NPCs.

.phase

  • .phase forge npc create
    • Syntax changed:
      • .phase forge npc create #display_id  →  .phase forge npc create
    • Functionality changed:
      • Creating a new forged NPC template is no longer done by specifying a base display ID.
      • Newly created forged NPC templates are now by default a base human male.
      • Forged NPCs are no longer limited to 4 display IDs, assign as many as you want.
  • .phase forge npc displays
    • Syntax changed:
      • .phase forge npc displays $display_id1 [$display_id2] [$display_id3] [$display_id4]  →  .phase forge npc displays
    • Functionality changed:
      • See  .phase forge npc displays  under  "New Commands and Features"
  • .phase shift
    • .phase shift doodads
      • Syntax changed:
        • .phase shift doodads [unknown] [on/off]  →  .phase shift doodads zone $on/$off
      • Functionality changed:
        • Now shifts all doodads on or off in the current zone.
    • .phase shift list
      • Syntax changed:
        • .phase shift list  →  .phase shift doodads list
  • .phase whitelist add
    • Now allows spaced names.

Achievements

  • Achievements tab has been disabled.

Characters

  • Draenei
    • Can native into  Broken  from Legion 7.3.
  • Kul Tiran
    • Can native into  Thin Humans.
  • Troll
    • Can native into  Zandalari Trolls  with correct UVs.

Items

  • All bags now have 36 slots.

Players

  • Players should no longer leave corpses behind.

Spells

  • Artillery Strike 160299
    • Renamed to  [Epsilon] Location Marker.
      • Used to mark the location for the following commands:
        • .npc walk $there
        • .npc run $there
        • .npc turn $there

Bug Fixes

.gobject teleporter

  • Teleporters with a delay should now properly inform the player of which phase they're being sent to.

.npc

  • .npc scale
    • Max scale should now be 50.

.phase

  • .phase forge npc scale
    • Max scale should now be 50.
  • .phase forge npc weapon
    • Forged NPCs should now be able to equip  Held In Off-Hand  items.
  • .phase summon
    • Should now summon a player to the exact coordinates and orientation of the summoner, or all players if  all  is specified.

.summon

  • Should now summon a player to the exact coordinates and orientation of the summoner.

.wmo

  • .WMOs should no longer have their scale and/or rotation reset after leaving a player's vision.

Characters

  • Gnome
    • Collections should now appear on the model properly.
  • Highmountain Tauren
    • Collections should now appear on the model properly.
    • Scale 1 should no longer be tiny.
  • Mechagnome
    • Collections should now appear on the model properly.
  • Tauren
    • Collections should now appear on the model properly.
    • Scale 1 should no longer be tiny.
  • Zandalari Troll
    • Tattoos should now display properly.

Pets

  • Using  .npc scale 2  on a pet should no longer result in a crash.

System

  • Changing graphics settings in-game (such as view distance from 6 to 10) should now properly update the  Config.wtf  file.

Removed

Commands

  • .additemset
  • .character
    • .character deleted
    • .character level
  • .cheat
    • .cheat explore
    • .cheat power
    • .cheat repair
    • .cheat taxi
  • .discord
    • .discord link
    • .discord pong
    • .discord unlink
      • Players no longer link their Discord through in-game, do so instead by logging in on our website.
  • .freeze
  • .honor
    • .honor add
    • .honor add kill
    • .honor update
  • .learn #spell_id [$all]
  • .learn
    • .learn all
    • .learn all crafts
    • .learn all default
    • .learn all gm
    • .learn all recipes
    • .learn all my
      • .learn all my class
      • .learn al my pettalents
      • .learn all my spells
      • .learn all my talents
  • .lookup
    • .lookup event
    • .lookup itemset
    • .lookup quest
    • .lookup taxinode
  • .reset
    • .reset achievements
    • .reset all
    • .reset honor
    • .reset level
    • .reset spells
    • .reset stats
    • .reset talents
  • .modify
    • .modify honor
    • .modify talentpoints
    • .modify xp
  • .npc
    • .npc cometome
      • Functionality moved:
        • See  .npc run $where  under  "New Commands and Features"
  • .scene
    • .scene cancel
    • .scene debug
    • .scene play
    • .scene playpackage
  • .unfreeze
  • .unlearn #spell_id [$all]
  • .whisper
    • Redundant as you can whisper a player with a spaced name by replacing the spaces with underscores  "_".
      • Example:  /whisper Bob_the_Builder
  • .wchange
    • Outdated  .phase set weather.

Maps

  • Azshara Crater has been removed.
    • Results in a streaming error due to Blizzard removing associated files in Battle for Azeroth 8.3.
  • Invisible walls that could not be removed by phaseshifting have been removed entirely.
    • Such as those on the Battle of Gilneas map.

 

End of Changelog

 


Glossary

Below is a list of common terms you will encounter when reading changelogs and using commands on Epsilon, to help you understand how a command might work.


  • Syntax
    • The structure of a command, composed of strictly arranged words (arguments and/or parameters) required to be met for the command to be performed.
      • Think of it as the grammar of programming, where all computers are grammar nazis who won't do what you ask if you don't write perfectly.
        • How you see Epsilon's changelog and in-game use of syntax is not what it tends to look like in actual programming.
    • Parameter 
      • Parameters in our case are used to structure the specific command it is you wish to perform.
    • Argument
      • Arguments in our case are used to tell the parameters which data type(s) to use when performing the command.
  • Example:
    • Syntax  =  .phase forge npc displays add #display_id %scale %weight
    • In the case of Epsilon, is the same as:
    • Syntax  =  .parameter parameter parameter parameter parameter argument argument argument
      • .phase forge npc displays add 100 2 5
        • The arguments (green) tell the preceding parameters (white) to:
          • "Add"  #display_id  "100"  at %scale  "2"  with %weight  "5"  to the targeted forged NPC.
  • Data types
    • Floating Point - Symbol  %
      • A real number, accepts decimals. World of Warcraft does not count more than 6 decimals.
        • .mod scale %scale  =  .mod scale 1.063523
    • Integer - Symbol  #
      • A natural number, does not accept decimals.
        • .gobject spawn #display_id  =  .gobject spawn 175490
    • String - Symbol  $
      • A sequence of characters, typically forming one or multiple words.
        • .summon $name  =  .summon Bob the Builder
  • Optional - Symbols  [ ]
    • When a single data type is encased in brackets, it means it's an optional argument and is not required in the syntax for the command to function.
      • .phase forge npc displays add #display_id [%scale] [%weight]
        • #display_id  is required but  [%scale]  and  [%weight]  are optional.
    • When two or more data types are encased in brackets, it means that though they are optional, if one is specified then both are required for the command to function.
      • .gobject teleporter add [#guid] [#icon "$text"] [#x #y #z] [#orientation]
        • No argument is required as the command uses player position by default, however  [#icon "$text"]  requires both arguments to be specified to work.

Zandalari Signature N' The Nekkid Troles.png

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VERY COOL THANK YOU

DOES THE ITEM FORGE MEAN THAT THERE'S A POSSIBILITY FOR THE CUSTOM EPSILON MOGIT OR/AND FUTURE ITEMS PORTED IN TO BREAK?

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This is going to be incredibly exciting and better than a roleplay story.

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