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War-God Matt

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War-God Matt last won the day on September 20

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About War-God Matt

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  1. Sadly these textures are part of the number of files that are encrypted from 8.2.0. Nothing we can do about these at the moment I'm afraid.
  2. This is an issue only with the "bloodtrollfemale_caster.m2" model from what I can gather. We'll look into it.
  3. Thank you for the report. We'll look into it.
  4. Release date: 20-09-2019 Here you'll be able to read up on changes, big and small, made to various parts of the server. Highlights Battle for Azeroth Creatures 405 creature models from Battle for Azeroth 8.0 - 8.2 have been downported. Full list of creature models can be found here. Items 5,702 unique items from Battle for Azeroth 8.0 - 8.2 and in total 8,144 appearances have been downported. Full list of items can be found here. Objects 2,408 objects from Battle for Azeroth 8.1 - 8.2 have been downported. Full list of objects can be found here. 1,153 EmptyWMO objects from Battle for Azeroth 8.0 - 8.2 have been added. Full list of EmptyWMO objects can be found here. Tiles 1,957 tiles from Battle for Azeroth 8.0 - 8.2 have been downported. Full list of tiles can be found here. A new and updated tile mall can be accessed from anywhere through ".tele tilemall". Character Creation All Battle for Azeroth allied races have been downported and are accessible through character creation. If you're using custom patches for allied races (such as Zandalari replacing normal trolls) and/or updated goblin/worgen models, remove said patches else you will be encountering #132 errors. Item Limit We have managed to bypass the artificial item limit in WoW; allowing us to add as many items and unique appearances as we want from now on. New Commands and Features Character Creation Character Creation Screen Names now allow a max of 24 characters, up from 12. Names now allow spaces and apostrophes. Loading Screen Default loading screen tips have been replaced with Epsilon-themed tips to be more relevant to the server. Objects Deletion Deleting an object will now flag it for database deletion in 72 hours. The object will be visually removed although memory of it will be stored, making it easier to restore accidental uses of .gob mass delete and griefing. WMOs Trying to roll/pitch/scale a .wmo object will now result in an error message. .enchant .enchant mainhand #enchant_id Applies the given enchant to your main hand weapon. .enchant offhand #enchant_id Applies the given enchant to your off hand weapon. .gobject .gobject activate New argument added .gobject active [#guid [permanent]] Activates the given object's guid permanently. .gobject set New subcommands added .gobject set name [$name] Assigns what text shows if the object can be interacted with/hovered over. .gobject set type chair [$sit_height] [$sit_type] Turns the gobject into a chair. Sit height defines at what height the player model will sit at using yards. Sit type defines which sitting animation is used. The available animations are: low, medium, high .gobject set type static Removes the ability to interact with the object using your cursor. .gobject set type door [#time_until_reset] Turns the object into a door. You can specify how long it takes for the door to automatically close once opened using milliseconds, limited to 15000 milliseconds (15 seconds). .gobject set type sign Turns the object into a sign. Assign the text that shows when hovering over the sign object by changing its name. .gobject teleporter New subcommand added .gobject teleporter $unaura #spell_id Gives an object teleporter the ability to unaura a spell from a player as soon as it teleports them. If "0" is the given spell, it will no longer remove any auras from a player. New subcommand added .gobject relative $direction %yards Works like .gob move, the difference is that it moves the object relative to your character's orientation rather than the object's. .lookup .lookup enchant $name Searches for an enchant using the given text, e.g. "fire". Multiple keywords are not supported. You can use the Appearances tab to view enchants normally available to players. .lookup faction $name Searches for a faction using the given text, e.g. "stormwind". Multiple keywords are not supported. New subcommand added. .lookup display .lookup display creature $part Searches for the displayid(s) of the given part (creature model), e.g. "ogredraenor". Shows the model path and the texture in use by the displayid. .npc .npc cast New argument added .npc cast [#spellid] Allows a spell to be cast upon an NPC instantly, once. Type: ".help npc cast" to get an overview of spell scripting commands. .npc set clickable Toggles whether the NPC is clickable or not. This is useful for scenery NPCs, statues and so forth. You can edit an unclickable NPC by using ".phase dm on" .phase .phase enter New argument added .phase enter [$here] Makes you enter the phase at your current coordinates. Only available to phase owner and officers. .phase forge npc .phase forge npc outfit unequip New argument added .phase forge npc outfit unequip [$all] Lets you unequip all items from an NPC at once. This does not include weapons. New subcommands added. .phase forge npc aura #spellid Applies the given spell to all forged NPCs of the targetted NPC's entryid. .phase forge npc unaura #spellid/all Removes the given, or all spells from all forged NPCs of the targetted NPC's entryid. .phase forge npc clickable Toggles whether the NPC is clickable or not. This is useful for scenery NPCs, statues and so forth. You can edit an unclickable NPC by using ".phase dm on" .phase forge npc copy Copies the targetted custom NPC and creates a new one with a new entryid. .phase forge npc creaturetype [$aberration, beast, critter, demon, dragonkin, elemental, giant, humanoid, mechanical, undead] Sets the NPC's creature type, allowing them to be tracked on the minimap by tracking spells and so forth. NPC tooltips will only show creature type if the NPC is hostile or neutral. Can still be tracked. .phase forge npc faction #faction_id Sets the faction of the NPC. If the faction has a name, it will show up in the NPC tooltips under certain circumstances. Friendly factions require a friendly NPC to show. .phase forge npc health #mod Sets the health modifier of the NPC to a max of 1,000,000. .phase forge npc level #minlevel [#maxlevel] Sets the level, or level range of the NPC between 1 and 110. .phase forge npc mana #mod Sets the mana of the NPC to a max of 1,000,000. .phase forge npc mount #display_id Sets the mount of the NPC using the given displayid. Setting the mount to displayid 0 will dismount them. .phase forge npc rank #rank_id Sets the status of an NPC, such as Elite, Rare, etc. 0 = Normal 1 = Elite | Gold border 2 = Rare Elite | Silver border 3 = Boss | Gold border, skull 4 = Rare | Silver border .phase forge npc sheath #sheath Allows you to set the default sheath type for a custom NPC. 0 = Sheathed 1 = Melee 2 = Ranged .phase own New argument added .phase own [$here] Makes you enter the phase at your current coordinates. .phase set weather $weather #density Allows you to set the weather and its density of your phase. Available weather types are: rain, snow, sandstorm, thunderstorm, blackrain, bloodrain, blacksnow, mistgrain, fireball, deathwing, firespark, arcanespark, thunder Density goes from 0 to 100. Known issues: Requires terrain to work. If you've built a phase more than 60-75 yards above terrain, the command will not work for you. Some weather effects do not show below a certain density, for example, arcanespark must be at density 30+ to show. Using ".gps" or [Blink] spells will break the weather effects, simply re-activate it. .phase shift New subcommand added .phase shift $list Shows which zones have been shifted within your current phase. New subcommand added .phase dm $on/off Allows you to toggle on or off "Dungeon Master", or "<DM>" status in a phase, making you essentially a <GM> of that phase. DM status allows you to click and edit unclickable NPCs, now important due to the addition of the ".npc set clickable/.phase forge npc clickable" commands. Both commands turn NPCs into the perfect candidates for scenery or statue NPCs, for example. DM status is only available to the owner of a phase and officers. DM status will be removed upon leaving a phase and will also be removed if the player is demoted. Command and Feature Changes Character Creation New Characters Action bars should no longer be filled up with spells and/or abilities. New characters should now start with 4 Foror's Crate of Endless Resist Storage (36-slot) instead of Madman's Luggage (34-slot). NPCs NPCs now spawn with their weapons unsheathed by default. Whispers You can now whisper a player with a spaced name by replacing the space(s) with an underscore "_". Example: "/whisper This_Char_Doesn't_Exist" .whisper still works as well, however it will be pointing out this new system and will thus likely be removed in a later patch. .character .character changefaction Has been restored to being a player command. Using it twice will remove the faction change flag from the character. .character changerace Has been restored to being a player command. Using it twice will remove the race change flag from the character. .gobject .gobject info Now shows the current gobject state. Now shows who built the object. Now shows visibility of the object. Now shows gobject teleporter information. .gobject mass visibility #sight_range #entry #radius Sight range is now a 3D sphere instead of a 2D circle. .gobject move System message changed to match that of ".gobject spawn". .gobject select Has been rewritten from scratch to reduce lag caused by ".gob sel <keyword>". Functions the same, only difference is; keywords now have to be written within quotation marks. Example: .gob sel "bench" Now accepts an object's guid as input. No longer shows who built the object. No longer shows visibility of the object. No longer shows gobject teleporter information. .gobject set visibility #sight_range sight range is now a 3D sphere instead of a 2D circle. .gobject teleporter setspell #spell_id/0 Now accepts "0" as the given spell to remove setspell from teleporter. .lookup .lookup item Now accepts an optional slot input, the slot must be prefixed with a dash "-". All available inventory slots can be seen by typing: ".help lookup item" Example: ".lookup item tattoo -shirt" Will show you all items with "tattoo" in its name that can be equipped in the shirt slot. This works with keyword filters, such as: ".lookup item tattoo brown -shirt" It does not matter in what order the slot or keyword(s) are given as long as the slot is prefixed. .nameannounce (GM-only) Command renamed. New syntax: .serverannounce To result in fewer accidental server announces from misspelling GMs. It had a stupid name anyway. .npc .npc info Now shows what gender the NPC is. Now shows which phase a custom NPC was created in. Now shows who spawned the NPC. .npc revive Renamed from ".respawn" to be more clear about what it does. .npc set weapons Standardised to: ".npc set weapon" Syntax changed to match that of ".phase forge npc weapon" New syntax: .npc set weapon #item_entry #item_slot [#bonusid] .phase .phase enter Entering a phase you're already in will now take you back to the phase start. .phase forge .phase forge npc outfit equip Now accepts displayids. When assigning an item using a displayid, the number will have to be negative. Example: ".phase forge npc outfit equip -149737" Assigns vrykul tattoos to the NPC. Use ".help phase forge npc outfit equip" in case something is unclear. .phase forge npc outfit feature Help description now clarifies what the command is used for. .phase forge npc weapons Standardised to: ".phase forge npc weapon" .phase own Using ".phase own" in your own phase will take you back to the phase start. .waypoint .waypoint show Waypoint NPCs now appear the same as the custom player model NPC they belong to. Waypoint NPCs do not retain weapons. "Let me see what you have." "A knife!" "NO!" Bug Fixes Announce Discord Patrons should now have their title (and not just colour) in-game when posting in the Discord #main channel. Character Creation Character Creation Screen It should now be possible to create void elf warlocks. When entering character creation, a random race and class should now be chosen instead of a blood/night elf demon hunter. Blood/night elves should no longer default to having demon hunter customisation options. Characters Should no longer leave character artefacts when teleporting or joining/leaving a phase. Meaning, you no longer have to move to see someone's character disappear. NPCs NPCs should now retain weapons assigned with ".phase forge npc weapon". All subsequent spawns of the same entryid should have their weapons applied without the need of a server restart. Party Should no longer be possible to enable/disable ".cheat fly" (and other targetted commands) on a targetted party member who is in another phase. .appear Should now properly appear to characters with spaced names. Should now place the appearing character at the exact coordinates of the appeared character no matter if they're on another map or high in the sky. Should now be case-insensitive. .gobject .gobject info Should no longer show "Unknown" if a character that was deleted spawned the object. .gobject mass delete Has been re-enabled. Should no longer remove all objects despite an object's specific entryid being input. .gobject mass visibility Now accepts "-1" as radius once more. (Affects entirety of current map.) .gobject select Selecting an object by typing part of its name should no longer display a scale of "0". .lookup .lookup creature .lookup next should no longer return: "You have no pending .lookup in memory." Should no longer result in a crash every 1-5 days. .modify .modify scale Scale should now persists between game sessions. System message when changing scale now shows up to 6 decimals instead of rounding up to 2 decimals. .npc .npc set unaura Trying to unaura a specific spell from an NPC should no longer unaura all spells applied to the NPC. .phase .phase blacklist/whitelist You should now be able to remove deleted characters from the list of blacklisted/whitelisted characters. Removing someone from blacklist should no longer tell the affected player they've been phase banned. Cleaned up system message to affected player for all blacklist and whitelist commands. .phase forge npc outfit feature #slot #feature Should now correctly assign the input of "#slot" and "#feature". The two had been reversed in the code. Removed the "?" at the start of the syntax shown in the help description. .phase forge npc flyable Should now persist between server restarts. .phase forge npc scale Scale should now persist between server restarts. .phase set time Setting phase time to "00:00 permanent" should now keep it at midnight, permanently. .summon Should now properly summon characters that have spaced names. Should now be case-insensitive. .waypoint .waypoint modify emote Emotes should now persist between server restarts. Removed Items Items no longer support more than one bonusid. Fare thy well, my glorious Cooking Ingredient Timewarped Warforged Champion Equipment [Thunderfury, Blessed Blade of the Windseeker]. .respawn Renamed to ".npc revive".
  5. Page updated with the How to Scale addon based on this guide, made by @gardener [Addon Forum Thread] • [Addon Download]
  6. Yes this would be good info to have available.
  7. I've gotten word of what's happened and we do in no way condone what that person (we don't know who it is) posted over on the RPH forums. If anyone on our staff team could, we'd take it down, because like you said, it does influence our reputation in a way we obviously do not want. Behaviour like that is stupid and since we don't want anything of the sort happening on our own forums, we don't want it to happen on RPH's either. It's all-around an idiotic stunt no matter what person is behind it and I personally hope it's taken down as soon as possible.
  8. Already planned to be added.
  9. Both of those zones work fine on my end when phase shifted, so I'm not sure what's going on for either of you.
  10. @RedEnvy everyone sees what you're morphed into. So yes, others see your new, fabulous (or not) hair.
  11. @Litzzik here's a clearer list: 1... - (Two-Hand) 2... - (Polearm/Staff) 3... - (One-Hand) 4... - (Bow/Shield) 5... - (Fist Weapon) 6... - (Crossbow) 7... - (Two-Hand - Ranged) 8... - (Polearm/Staff - Ranged) 9... - (One-Hand - Ranged) 10... - (Bow/Shield - Ranged) 11... - (Crossbow - Ranged) 12... - (Fist Weapon - Ranged) 13... - (Fist Weapon) But yes, @PIASM I'll suggest having those "tags" added to item names, cannot promise it'll be done but I'll have Az look into it.
  12. Can you confirm whether or not both of these are still issues on your end?
  13. If you could clarify in what way(s) it is stupid and complicated to set up said spells, that could possibly help us figure out a way that is less stupid and complicated. I cannot guarantee anything but, let us know what you consider to be an issue and we could have a look.
  14. If I understand this right, you'd want something along the lines of: .npc set phaseaura #spellid [#interval] Example then being: .npc set phaseaura 120650 60 Applies spell 120650 every 60 seconds. Would it apply it to itself only? All NPCs of that entryid, or all players? Or? Would be nice with some more specifics of whom you want it to affect just to be entirely sure what it is that you're after. Or, do you want something like this: .npc set phaseaura #spellid [$self, $players, #entryid, ...] [#interval]
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