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Skarphedinn

Blueprint objects "wiggling" when spawned out of Flatlands?

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• Type of Bug:
Graphical(?)

• Description:
I've been making a handful of guns and other objects for some blueprints. Built everything in the infinite flatlands with no issue, and then spawned it out in some world locations. (Westfall, Feralas, Freehold.)
The objects are actually physically "wiggling" around and not actually overlapping with each other. They're jumping back and forth in very small units ONLY while they're out in 'real world' but when back in the Flatlands, they don't exhibit any of these issues. I noticed it with a toaster and truck I built earlier, but thought it was just objects clipping from being on the same plane level. But, these now seem to be actually moving.

• Evidence (Chat message/Screenshot):
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• Steps to reproduce:
- Ensure good framerate.
- Spawn blueprint.
- Move Camera (Its noticeable from any close distance)
- Observe wiggling.

• Expected result:
- Not clipping/wiggling objects.
• Observed result:
Clipping/wiggling objects.
• Reproduction rate:
100%

• Additional information:
Checked and adjusted most of my video settings to see if that was the case.
Adjusted scale. Items still do it.
Tried in multiple locations in the overworld, all areas experienced same issues.
Tried in mutliple flatland phases. Empty, mid-item and high item count areas, none of the clipping or wiggling was seen.

I also have a video where it shows the wiggle very well, but I can't upload it to the forums for some reason. Keep getting error -200
 

Edited by Skarphedinn

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