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Posts posted by AshBrighter
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Try not to compare the two. See this as a new experience.
Welcome boo.
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the long awaited, extracted from emotes.db2
Quote0 ONESHOT_NONE
1 ONESHOT_TALK(DNR)
2 ONESHOT_BOW
3 ONESHOT_WAVE(DNR)
4 ONESHOT_CHEER(DNR)
5 ONESHOT_EXCLAMATION(DNR)
6 ONESHOT_QUESTION(DNR)
7 ONESHOT_EAT
10 STATE_DANCE
11 ONESHOT_LAUGH
12 STATE_SLEEP
13 STATE_SIT
14 ONESHOT_RUDE(DNR)
15 ONESHOT_ROAR(DNR)
16 ONESHOT_KNEEL
17 ONESHOT_KISS
18 ONESHOT_CRY
19 ONESHOT_CHICKEN
20 ONESHOT_BEG
21 ONESHOT_APPLAUD
22 ONESHOT_SHOUT(DNR)
23 ONESHOT_FLEX
24 ONESHOT_SHY(DNR)
25 ONESHOT_POINT(DNR)
26 STATE_STAND
27 STATE_READYUNARMED
28 STATE_WORK_SHEATHED
29 STATE_POINT(DNR)
30 STATE_NONE
33 ONESHOT_WOUND
34 ONESHOT_WOUNDCRITICAL
35 ONESHOT_ATTACKUNARMED
36 ONESHOT_ATTACK1H
37 ONESHOT_ATTACK2HTIGHT
38 ONESHOT_ATTACK2HLOOSE
39 ONESHOT_PARRYUNARMED
43 ONESHOT_PARRYSHIELD
44 ONESHOT_READYUNARMED
45 ONESHOT_READY1H
48 ONESHOT_READYBOW
50 ONESHOT_SPELLPRECAST
51 ONESHOT_SPELLCAST
53 ONESHOT_BATTLEROAR
54 ONESHOT_SPECIALATTACK1H
60 ONESHOT_KICK
61 ONESHOT_ATTACKTHROWN
64 STATE_STUN
65 STATE_DEAD
66 ONESHOT_SALUTE
68 STATE_KNEEL(DOESNT_WORK)
69 STATE_USESTANDING
70 ONESHOT_WAVE_NOSHEATHE
71 ONESHOT_CHEER_NOSHEATHE
92 ONESHOT_EAT_NOSHEATHE
93 STATE_STUN_NOSHEATHE
94 ONESHOT_DANCE
113 ONESHOT_SALUTE_NOSHEATH
133 STATE_USESTANDING_NOSHEATHE
153 ONESHOT_LAUGH_NOSHEATHE
173 STATE_WORK
193 STATE_SPELLPRECAST
213 ONESHOT_READYRIFLE
214 STATE_READYRIFLE
233 STATE_WORK_MINING
234 STATE_WORK_CHOPWOOD (HORDE AXE?!)
253 STATE_APPLAUD
254 ONESHOT_LIFTOFF
273 ONESHOT_YES(DNR)
274 ONESHOT_NO(DNR)
275 ONESHOT_TRAIN(DNR)
293 ONESHOT_LAND
313 STATE_AT_EASE
333 STATE_READY1H
353 STATE_SPELLKNEELSTART
373 STAND_STATE_SUBMERGED
374 ONESHOT_SUBMERGE
375 STATE_READY2H
376 STATE_READYBOW
377 ONESHOT_MOUNTSPECIAL
378 STATE_TALK
379 STATE_FISHING
380 ONESHOT_FISHING
381 ONESHOT_LOOT
382 STATE_WHIRLWIND
383 STATE_DROWNED
384 STATE_HOLD_BOW
385 STATE_HOLD_RIFLE
386 STATE_HOLD_THROWN
387 ONESHOT_DROWN
388 ONESHOT_STOMP
389 ONESHOT_ATTACKOFF
390 ONESHOT_ATTACKOFFPIERCE
391 STATE_ROAR
392 STATE_LAUGH
393 ONESHOT_CREATURE_SPECIAL
394 ONESHOT_JUMPLANDRUN
395 ONESHOT_JUMPEND
396 ONESHOT_TALK_NOSHEATHE
397 ONESHOT_POINT_NOSHEATHE
398 STATE_CANNIBALIZE
399 ONESHOT_JUMPSTART
400 STATE_DANCESPECIAL
401 ONESHOT_DANCESPECIAL
402 ONESHOT_CUSTOMSPELL01
403 ONESHOT_CUSTOMSPELL02
404 ONESHOT_CUSTOMSPELL03
405 ONESHOT_CUSTOMSPELL04
406 ONESHOT_CUSTOMSPELL05
407 ONESHOT_CUSTOMSPELL06
408 ONESHOT_CUSTOMSPELL07
409 ONESHOT_CUSTOMSPELL08
410 ONESHOT_CUSTOMSPELL09
411 ONESHOT_CUSTOMSPELL10
412 STATE_EXCLAIM
413 STATE_DANCE_CUSTOM
415 STATE_SIT_CHAIR_MED
416 STATE_CUSTOM_SPELL_01
417 STATE_CUSTOM_SPELL_02
418 STATE_EAT
419 STATE_CUSTOM_SPELL_04
420 STATE_CUSTOM_SPELL_03
421 STATE_CUSTOM_SPELL_05
422 STATE_SPELLEFFECT_HOLD
423 STATE_EAT_NO_SHEATHE
424 STATE_MOUNT
425 STATE_READY2HL
426 STATE_SIT_CHAIR_HIGH
427 STATE_FALL
428 STATE_LOOT
429 STATE_SUBMERGED
430 ONESHOT_COWER(DNR)
431 STATE_COWER
432 ONESHOT_USESTANDING
433 STATE_STEALTH_STAND
434 ONESHOT_OMNICAST_GHOUL (W/SOUND
435 ONESHOT_ATTACKBOW
436 ONESHOT_ATTACKRIFLE
437 STATE_SWIM_IDLE
438 STATE_ATTACK_UNARMED
439 ONESHOT_SPELLCAST (W/SOUND)
440 ONESHOT_DODGE
441 ONESHOT_PARRY1H
442 ONESHOT_PARRY2H
443 ONESHOT_PARRY2HL
444 STATE_FLYFALL
445 ONESHOT_FLYDEATH
446 STATE_FLY_FALL
447 ONESHOT_FLY_SIT_GROUND_DOWN
448 ONESHOT_FLY_SIT_GROUND_UP
449 ONESHOT_EMERGE
450 ONESHOT_DRAGONSPIT
451 STATE_SPECIALUNARMED
452 ONESHOT_FLYGRAB
453 STATE_FLYGRABCLOSED
454 ONESHOT_FLYGRABTHROWN
455 STATE_FLY_SIT_GROUND
456 STATE_WALKBACKWARDS
457 ONESHOT_FLYTALK
458 ONESHOT_FLYATTACK1H
459 STATE_CUSTOMSPELL08
460 ONESHOT_FLY_DRAGONSPIT
461 STATE_SIT_CHAIR_LOW
462 ONESHOT_STUN
463 ONESHOT_SPELLCAST_OMNI
465 STATE_READYTHROWN
466 ONESHOT_WORK_CHOPWOOD
467 ONESHOT_WORK_MINING
468 STATE_SPELL_CHANNEL_OMNI
469 STATE_SPELL_CHANNEL_DIRECTED
470 STAND_STATE_NONE
471 STATE_READYJOUST
472 STATE_STRANGULATE
473 STATE_STRANGULATE
474 STATE_READYSPELLOMNI
475 STATE_HOLD_JOUST
476 ONESHOT_CRY (JAINA PROUDMOORE ONLY)
477 ONESHOT_SPECIALUNARMED
478 STATE_DANCE_NOSHEATHE
479 ONESHOT_SNIFF
480 ONESHOT_DRAGONSTOMP
482 ONESHOT_KNOCKDOWN
483 STATE_READ
485 ONESHOT_FLYEMOTETALK
492 STATE_READ_ALLOWMOVEMENT
498 STATE_CUSTOM_SPELL_06
499 STATE_CUSTOM_SPELL_07
500 STATE_CUSTOM_SPELL_08
501 STATE_CUSTOM_SPELL_09
502 STATE_CUSTOM_SPELL_10
505 STATE_READY1H_ALLOW_MOVEMENT
506 STATE_READY2H_ALLOW_MOVEMENT
507 ONESHOT_MONKOFFENSE_ATTACKUNARMED
508 ONESHOT_MONKOFFENSE_SPECIALUNARMED
509 ONESHOT_MONKOFFENSE_PARRYUNARMED
510 STATE_MONKOFFENSE_READYUNARMED
511 ONESHOT_PALMSTRIKE
512 STATE_CRANE
517 ONESHOT_OPEN
518 STATE_READ_CHRISTMAS
526 ONESHOT_FLYATTACK2HL
527 ONESHOT_FLYATTACKTHROWN
528 STATE_FLYREADYSPELLDIRECTED
531 STATE_FLY_READY_1H
533 STATE_MEDITATE
534 STATE_FLY_READY_2HL
535 ONESHOT_TOGROUND
536 ONESHOT_TOFLY
537 STATE_ATTACKTHROWN
538 STATE_SPELL_CHANNEL_DIRECTED_NOSOUND
539 ONESHOT_WORK
540 STATE_READYUNARMED_NOSOUND
543 ONESHOT_MONKOFFENSE_ATTACKUNARMEDOFF
546 RECLINED_MOUNT_PASSENGER
547 ONESHOT_QUESTION (Copy)
549 ONESHOT_SPELL_CHANNEL_DIRECTED_NOSOUND
550 STATE_KNEEL
551 ONESHOT_FLYATTACKUNARMED
552 ONESHOT_FLYCOMBATWOUND
553 ONESHOT_MOUNTSELFSPECIAL
554 ONESHOT_ATTACKUNARMED_NOSOUND
556 ONESHOT_ATTACK1H (No Sound - Doesn't Work)
557 STATE_MOUNT_SELF_IDLE
558 ONESHOT_WALK
559 STATE_OPENED
564 STATE_CUSTOMSPELL03
565 ONESHOT_BREATHOFFIRE
567 STATE_ATTACK1H
568 STATE_WORK_CHOPWOOD (NO AXE)
569 STATE_USESTANDING_LOOP
572 STATE_USESTANDING
573 ONESHOT_SHEATH
574 ONESHOT_LAUGH(No Sound)
575 RECLINED_MOUNT
577 ONESHOT_ATTACK1H
578 STATE_CRY_NOSOUND
579 ONESHOT_CRY_NOSOUND
584 ONESHOT_COMBATCRITICAL
585 STATE_TRAIN
586 STATE_WORK_CHOPWOOD (LUMBER AXE)
587 ONESHOT_SPECIALATTACK2H
588 STATE_READ_AND_TALK
589 ONESHOT_STAND_VAR1
590 REXXAR_STRANGLES_GOBLIN
591 ONESHOT_STAND_VAR2
592 ONESHOT_DEATH
595 STATE_TALKONCE
596 STATE_ATTACK2H
598 STATE_EMOTE_SIT_GROUND
599 STATE_WORK_CHOPWOOD (NO AXE, GARRISON)
601 STATE_CUSTOMSPELL01
602 ONESHOT_COMBATWOUND
603 ONESHOT_TALK_EXCLAMATION
604 ONESHOT_QUESTION (Allow While Swim)
605 STATE_CRY
606 STATE_USESTANDING_LOOP (BUZZSAW)
613 STATE_WORK_SMITH (BLACKSMITH HAMMER)
614 STATE_WORK_CHOPWOOD (NO AXE, GARRISON, FLESH)
615 STATE_CUSTOMSPELL02
616 STATE_READ_AND_SIT
617 STATE_READYSPELLDIRECTED
618 STATE_READYTHROWN_NO_SOUND
619 STATE_PARRY_UNARMED
620 STATE_BLOCK_SHIELD
621 STATE_SIT_GROUND
628 ONESHOT_MOUNTSPECIAL (Flying Allowed)
629 DragonSpitHover
635 EmoteSettle
636 ONESHOT_SETTLE
638 STATE_ATTACK_UNARMED_STILL
641 STATE_READ_BOOK_AND_TALK
642 ONESHOT_SLAM
643 ONESHOT_GRABTHROWN
644 ONESHOT_READYSPELLDIRECTED_NOSOUND
645 STATE_READYSPELLOMNI_WITH_SOUND
646 ONESHOT_TALK_BARSERVER
647 ONESHOT_WAVE_BARSERVER
648 STATE_WORK_MINING (Pick Axe)
654 STATE_READY2HL_ALLOW_MOVEMENT
655 STATE_USESTANDING_NOSHEATHE
657 NESHOT_WORK
658 STATE_HOLD_THROWN
659 ONESHOT_CANNIBALIZE
661 ONESHOT_NO
662 ONESHOT_ATTACKUNARMED_NOFLAGS
663 STATE_READYGLV
664 ONESHOT_COMBATABILITYGLV01
665 ONESHOT_COMBATABILITYGLVOFF01
666 ONESHOT_COMBATABILITYGLVBIG02
667 ONESHOT_PARRYGLV
668 STATE_WORK_MINING (No Movement)
669 ONESHOT_TALK_NOSHEATHE
671 ONESHOT_STAND_VAR3
672 STATE_KNEEL
673 ONESHOT_CUSTOM0
674 ONESHOT_CUSTOM1
675 ONESHOT_CUSTOM2
676 ONESHOT_CUSTOM3
677 STATE_FLY_READY_UNARMED
679 ONESHOT_CHEER_FORTHEALLIANCE
680 ONESHOT_CHEER_FORTHEHORDE
689
690 ONESHOT_STAND_VAR4
691 ONESHOT_FLYEMOTEEXCLAMATION
696
699
700 State_EmoteEat
701
705 STATE_MONKHEAL_CHANNELOMNI
706 STATE_MONKDEFENSE_READYUNARMED
707 ONESHOT_STAND
708
712 STATE_MONK2HLIDLE -
bien nuit
works with any other game assets, just follow the same steps on preparing the meshcovers weightpainting, mesh editing and replacement of in-game items/collections
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Hey!
Have you ever wanted to get into WoW modding but you haven't a clue how? Are you already a modder and you're looking for others to share content with? Aspiring modder but faced an obstacle you can't get past and need help with?
I've gone ahead and started a modding server on Discord. You're welcome to join whether it's for instructing someone in the respective text/voice channel, reading up on existing methods (making HotS models work in-game, converting .sfm models), asking for help or simply sharing/showing off your work.There is also a seperate resources channel for people to post links to for known websites with models or model packs up for download. Ontop of that, a conversion channel for when you have a model from another patch that you want on retail and needs converting and vice versa. Someone will teach/help you out.
If you don't look to become a modder at all and simply want to see content, there is a lobbyist role just for that. You can sit back and enjoy the show.
There are a few simple rules I'd like you to give a quick read upon entering. That's all there is to it!
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.lo it helm_cloth_b_05
.lo it helm_leather_panda_b_01
for troubleshooting please comment below and subscribe to my twitch channel
Spoilerthere are more colours and variations available but i'm bottlenecked by the amount of textures the original headgear has. ontop of that, some hats fail to show ears thanks to them being hidden on the original headgear. i.e.
(ratchet asf bandana not included in mod)
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.lo it polearm_2h_thunderlordclan_b_01_1b
when is rp budget ummol
(don't mind me, just small request)
modder dump:
item\objectcomponents\weapon
polearm_2h_thunderlordclan_b_01_npc.m2
polearm_2h_thunderlordclan_b_02_npc.m2
polearm_2h_thunderlordclan_b_03_npc.m2
polearm_2h_thunderlordclan_b_04_npc.m2
world\expansion05\doodads\ogre\6oc_orcclans_weapons01.blp (thank you you know who you are ♥)
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5 minutes ago, Thorny said:can vouch for not wanting to try it when i looked at it because it looked so scary but then i did it and was like hey this is ez
listen to this nerd. she speaks volumes. :ok-hand:
(like 10% volume her mic is really shitty)
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10 hours ago, Romeo said:absolutely massive. i love it. have already made a sheet
10 hours ago, Tsukihi said:Super interested. This looks really nice and it's definitely well thought out. I'm making my sheet.
5 hours ago, Rogan said:Goodluck with it.
Thanks you three! Y'all already added me on Discord so we good.
4 hours ago, Visaerys said:I'm too much of a simpleton to understand this, so i'll let it pass.
It looks very complicated, yeah. Once people have a grip on it, it's as simple as a 1 2 3. Fair play, though!
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hello?
Hey. I'm part of Bracket. It's a small group of friends that I roleplay with and invented a combat RP style for. It's a guild making use of a Frankenstein system derived from many peoples' own creations that I've taken bits from that I like.
A few of these bracketed people I've known for a long time and have had similar issues with others peoples' systems. Dull roleplaying methods, too much dependancy on RNG and too little freedom in character creation and moderation. That's why we've slowly been working on our own little thing to play with every once in a while. I'm here now to bring this system to the public and see if it's to the interest of anybody. If there's anything to improve or if you have suggestions (criticism too), please let me know.
so what is this about, exactly?
Alright. The guild concept. Since we've mostly created this combat system for going on adventures and killing things, our guild concept department is lacking a little. Struggling to come up with a suitable idea to implement this combat system into, we've decided to go with a garrison-like theme. Having made an attempt at making this system work before, we've looked in hindsight and found that most people simply idle around online in the roster and do their own thing if the guild has no base and is completely based on people coming together by themselves to conduct RP.
As a result, we've decided to create a central hub where the participants will live and/or hang out at. This allows the members to have social RP between one another when they don't feel like fighting bosses with the combat system the guild is based around. From there, the characters will either be given a bounty board or are assigned to adventurous tasks instead, which leads to the main idea of the guild. A central hub where players can hang out and go on "garrison missions". This also allows us to publicly host should we want to at any given time.
yeah, not convinced yet. isn't this every guild ever? there's like 3 of these atm
I feel you. I'm well aware that there are similar guilds that have decided to adapt to a D&D inspired system. We have some building talents among us, but we mostly pride ourselves on the combat system. We'd like to say that it's different from the rest, but you can make that judgment for yourself. Let me explain.
The first issue we found with most combat systems is that RNG plays a large role in the form of rolls where it doesn't quite make sense to be. As a result, we've completely scrapped rolls from the combat system and reserved it for niche moments only that are truly random in an IC sense.
Next, a lot of stats make for a lot of confusion. At the same time, having too little stats makes a combat system feel simplified. To solve this, we've decided to go with HP and Stamina only as attributes. In this sense, Stamina refers to general resource. This means energy, mana, rage and of course stamina. Aside from that, you have three basic stats. Defense, Intuition and Wisdom. To explain those stats, let's dive into the main idea behind the combat system.
If you are familiar with Final Fantasy or other turn-based RPG games, you will find one red lining throughout the combat. Your character has four main abilities, and one trait that he/she can respectively use once per fight. There are no default abilities such as a whack or a bolt of magic. If your character is unable to cast spells or has everything on cooldown, it can hit an enemy in melee range for each point of Intuition he/she has.
Defense reduces the amount of damage taken by 1 per point, Intuition increases your stamina regeneration by 2 and Wisdom reduces the amount of stamina required to perform spells by 1. You have your status ailments too, but you can read that up at the intro of Bracket's spreadsheet; as well as the XP system.
https://docs.google.com/spreadsheets/d/1hGarAzxW5jfEp1K5skvX73tVAnGFuWq23Pr4MMz1K-I/edit?usp=sharing
(Take a quick peek at the archives tabs if you need some inspiration for your own character/item/boss profiles!)
i'm waiting for the part where you tell me something new
Chill. The reason why this system may be different from others is, as you might have noticed from the spreadsheet, the freedom of creativity of completely up to the participant rather than the DM. When playing different systems, we've felt like we simply dumped our characters into a template created by the DMer rather than fleshing out our characters how we want to. Whether it be stronger than most, friendly-fire inducing or weaker than others.
You have the freedom to design your own spells whether passive, channeled or cast. You also forge your own ultimate ability (trait) and, when you feel like it, you can also create new loot to the already existing loot table and looting system. If you want to host an adventure or "garrison mission" for yourself or your select friends, you can create and design your own bosses as well. The only thing the DMer does is double-check that everyone keeps their power level at an acceptable medium when it comes to designing spells. Do pay mind that the bosses are designed to be HARD.
There is no main storyline and there is no main DMer that people need to depend on. Every storyline that goes on is started by the members themselves or timely by the staff. Players have as much freedom in this system as its creators; because of its simplicity once understood, perhaps this could draw in some people that haven't given DMing a chance yet and are looking for a way to do so. This is that platform.
The way the RP is played out isn't as simple as "Bart'ho casts Spiked Shield on the enraged worg, dealing 4 damage." Every time you cast an ability, you have the freedom to use it how you like. Let's say your character has a slashing ability, and you're fighting a gnome. You're allowed to strike down using your superior height for increased damage, or you can redirect your fireball on a boulder above your target to smash them for more damage. This is all up to the player. Since the bosses are scaled to be very difficult, you will need this kind of creativity to beat them. Environmental attacks are a thing.
alright. how do i get started?
Since this is only an interest check, there is no direct way to join us right now. This section completely depends on the crowd reaction. If there is a small interest, we will likely host a Discord server for getting together. If there is a medium interest, we will most likely make an official forum post. The idea of building a guild around this combat system was puzzling from the start, so we're only investing as much as there is interest. For that same reason, the base mentioned earlier in this thread is still a work in progress considering we personally have no need for it right now, but will need it if we attract more attention.
Typically, you'd start with approaching one of us on Discord or giving anyone in the guild < > a poke for an instant OOC invite. From there, we'll give a little chatter with you about your character and go on to lead you into the spreadsheet. You'll have 25 total points to distribute between health and stamina, and you have an additional 1 point to spend in either of the three main stats. From there, it's all up to you when it comes to designing your profile, bringing your character out in full colours and doing it justice by creating your own design.
is there anything else?
Since I'm making this post at 8:11am without having slept, I doubt I've mentioned everything I should have in this thread. I'll add a few examples of profiles below and my own personal Discord.
Thanks for giving this heavy read a chance! It's a bit of a wall of text, but that's because it's just lacking fancy pictures to fill the space. Trust me.
dawi#9476 -
oooooo. nais.
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2 hours ago, Witch said:I remember this!! I dug up your videos and you were my guiding hand through Blender, a program I had never used before. All of the character model edits I made were possible because I'd watched you. I have a showcase here...
HAHHAH, those dwarf beards are gold. Great to hear they've helped someone out.
I'll slowly start working on bringing content here, but unblocking the 7.3 restriction has to happen first.
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Hello Epsilon,
This is a blatant repost from my model editing tutorial on the other forums.
I hope this helps some of you, I re-uploaded some bits and changed others.
I'll always be ready to help more on discord, dawi#9476.
Want to do what I'm doing yourself? Follow these guides.
The Tools
SpoilerIn order to edit models, textures, sound and hairstyles, you'll need a set of tools.
Blender version 2.73 (+ scripts)
BLPConvert
BLPViewer
CascViewer
M2Mod
Photoshop (pirate this u fuck, literally take ur pick)
All of the above except Blender and BLPView can be downloaded with my little repack (including the scripts), right here.Blender's 2.73 revision can be downloaded here: http://download.blender.org/release/Blender2.73/
Place the scripts in Blender\2.73\scripts\addons.
BLPView can be downloaded here: http://www.wowinterface.com/downloads/info16700-BLPView.html
The Basics
SpoilerSo how do you go to work? The steps below will give you a rough concept of how you'll be making your way around editing. In general, there are two ways to go about editing; replacing WoW's existing files, or edit the DBC files to create new ID's. I'll go over this in the tutorials.
Use Cascviewer to obtain models, textures and soundfiles from the retail client.
Use M2Mod to convert models into .m2i, a format Blender can work with.
Use BLPConvert to convert textures into .png, something you can obviously edit with Photoshop.
Import the converted models into Blender, edit them, export them as .m2i.
Edit the textures with Photoshop.
Reverse the process, convert your new .m2i into .m2 and convert your edited textures back into .blp, make sure to save them as .png when you're done in Photoshop.
Create a Character folder in your WoW directory. In there, create a new folder with the name of your chosen model's race. In that folder, create a new folder named either Male or Female (depending on your choice of model) and drop the .m2 with the necessary .skin files in there.How do I edit Sound?
SpoilerTo be honest, sound files are the easiest to edit and replace. I won't bother with a step-by-step guide because of the simplicity. Instead, I uploaded a Youtube video that covers it. See the link below.
Let me know if the background music is too loud. I can't work without music and I'm yet to find a way to record without Soundcloud playing.
How do I edit Textures?
SpoilerI actually really liked making a video for editing sound instead of explaining it step-by-step with pictures, in my opinion it makes it a lot clearer since you can see everything I do. Link is below.
Let me know if the background music is too loud. I can't work without music and I'm yet to find a way to record without Soundcloud playing.
How do I edit Hairstyles?
SpoilerAnother video! The largest one yet, though. I hope you can bare through 40 minutes of footage.
Let me know if the background music is too loud. I can't work without music and I'm yet to find a way to record without Soundcloud playing.
How do I edit Models? (WIP)
SpoilerMost of this is influenced by the same knowledge used to edit hairstyles. I'll make a dedicated tutorial on it later.
Do you have an online archive with all the 7.2 models pre-converted, all the bones, animations and textures neatly ordered in seperate folders with one .blp of each pre-converted to .png of every race and gender for me?
SpoilerAdding to that, here are some templates that I made. You'll find a .blender save file of every race and gender. It might have saved the pre-application of UV-mapped textures I've added to them, but your treepath might be different than mine.
I'll be adding ontop of this thread from hereon, explaining different advanced stuff like making your own cloak patch, pulling meshes/models from other games and using them, as well as how to give a hairstyle two different colours like Jaina and so on.
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Hey, Vael1337 here. Yeah, they don't belong to me — mentioned that in the original post.
Would've let you keep this thread anyway, important thing is that it's on this forum.
Thanks for the upload.
[GUILD] Thas'dorei
in Lor'lathil
Posted · Edited by AshBrighter
Hi. I'm one of the two leaders of Thas'dorei, a newly-founded guild hosted in Dungeon Blockout. It's one of Blizzard's old development maps. We have gone and created ourselves a new zone to roleplay in, and with that of course comes custom lore. To best appeal to all crowds, we've kept the lore as minimal as possible and additive only. I'll go further into these details down below.
If you'd like to see the phase, I've added screenshots to the bottom section of this post (bare in mind, the zone is quite large so expect a decent amount of screenshots).
so who are the thas'dorei exactly?
The Thas'dorei are described in the lore as a name given exclusively to dryads and ancients of forests, we've extended that name to include a civilization of elves that branch from the ancient Valewalkers. The Thas'dorei were a part of these proto-druids and used a mixture of arcane and nature magic. For reference, the Valewalkers are ones to grew the mana tree that the Nightborne now gain sustenance from to feed their addiction. After the sundering however, the Thas'dorei split from the center group and made their home deep within the pockets of Val'sharah. Much akin to the Gilneans, sheltering themselves from the rest of the world. They slowly worked to build a society that is now known as the Thas'dorei, having evolved similarly to the Quel'dorei in both appearance and build considering the lacking of a particular fount of power to draw from. Instead, they constructed Kirendril. An ancient city with even larger outskirts that stretch far and wide within Val'sharah.
From childbirth, Thas'dorei have an innate ability towards druidism. Shapeshifting is however a skill that has gone undocumented in Thas'dorei history. Rather than the typical druids, Thas'dorei are more inclined to be considered elementalists of nature than any other given name. Whether to foster growth or defend themselves with roots, they are inherent shapers of nature and children to the mother tree.
Taking the latter into detail, the mother tree is a product of this elementalism back when the Thas'dorei were establishing their civilization. One of these proto-druids fused into the mother tree as a result of an attempt at ascendancy — however botching the spell in the process and becoming an immortal tree which retains the druid's mind and powers in a relatively new state. This mother tree is in control of the enchanted forest surrounding Kirendril, having provided protection to the city; whether by continually moving trees to have intruders get lost, or simply swallow them under the earth, impale them with roots, you name it.
Whenever Thas'dorei reach the end of their lifespans, they have a way to return to the forest. Following a ritualistic ceremony, the Thas'dorei in question will wither until nothing is left but a seed that, when planted and fostered properly, grows to an enchanted tree, linked to the mother tree. It is for this reason that the forest is considered enchanted, most of these trees are past Thas'dorei that are connected to the mother tree and retain their druidic ability even in this form.
alright. how do i get started? what do i need to consider when making a thas'dorei?
For starters, you have two options to join the Thas'dorei. The first is to make a new Thas'dorei character or join the city of Kirendril with an existing character.
After the events with the Sin'kal Covenant, it is now possible to join the phase as part of the Sin'kal. Future establishments with organizations is possible, but the Sin'kal are currently the only to traverse the woods of Kirendril without issue. If you have further enqueries about this, do ask either me or Elara and we might come up with a solution for your character. Considering that the Sin'kal had to take sides in a war in order to be trusted by the forest, it might be more complicated than you'd have hoped.
Furthermore, what you should consider when making a Thas'dorei is mostly their inherent leaning towards druidism. As a baseline, Thas'dorei eyes are uncorrupted and as a result flare a shade of blue. However when going through enough druidic practice, eye colour can vary between amber and green, depending on the intensity of your character's rehearsement. They are a civilized people and have their varying wealths just like any culture. Those that live outside the city and in the surrounding villages are more inclined to a poor status than those that don't, for example. Take these logical assessments into consideration.
is there something to work up to? how do the ranks work?
Considering that these are a subtype of valewalkers, we've paid some respect to existing ranks in the making of the various ranks. The order goes as followed:
Heir & Heiress: These ranks belong to Alran and E'lara respectively, the King and Queen are roleplayed out as individual NPC's.
Forest's Hand: When you've given yourself a name amongst the Thas'dorei and are worthy of credit, you will be given this title.
Naturia: A collective name for anyone that is neither Thas'dorei nor an outsider. Think dryads, animated trees and other creatures of nature.
Gladewood: The elite of the guard. These are respectable members of the army.
Artisan: Whether a cook or an alchemist, anyone that takes up a trade for the prosper of the city will take up this title.
Wildwood: The main branch of Kirendril's army. Soldiers, rangers and mounted legionnaires alike share this title.
Adherent: This rank is meant for outsiders that have taken up a name for themselves and are welcomed by the Thas'dorei community.
Kirener: Civillians of any shape or size.
Outsider: Outsiders that are yet to properly get themselves introduced into the civilization.
is there anything else?
For any questions, you can always reach me on Discord at dawi#1210 and reach Elara at humblebee#2819.
We've created a Discord server for the guild as well, which you can join via clicking this link.
If you'd like to join the Thas'dorei through the means of joining forces with the Sin'kal, reach Orochi at Orochi#2619.
Oh, and screenshots.
screenshots, screenshots.
As I have mentioned before, the zone is largeous and the screenshots are numerous. For the sake of not flooding this guildpost, click the spoilers below to get bombarded.