Jump to content

AshBrighter

Legacy Donator
  • Content Count

    18
  • Joined

  • Last visited

  • Days Won

    8

Posts posted by AshBrighter


  1. the long awaited, extracted from emotes.db2

     

    Quote

    0    ONESHOT_NONE
    1    ONESHOT_TALK(DNR)
    2    ONESHOT_BOW
    3    ONESHOT_WAVE(DNR)
    4    ONESHOT_CHEER(DNR)
    5    ONESHOT_EXCLAMATION(DNR)
    6    ONESHOT_QUESTION(DNR)
    7    ONESHOT_EAT
    10    STATE_DANCE
    11    ONESHOT_LAUGH
    12    STATE_SLEEP
    13    STATE_SIT
    14    ONESHOT_RUDE(DNR)
    15    ONESHOT_ROAR(DNR)
    16    ONESHOT_KNEEL
    17    ONESHOT_KISS
    18    ONESHOT_CRY
    19    ONESHOT_CHICKEN
    20    ONESHOT_BEG
    21    ONESHOT_APPLAUD
    22    ONESHOT_SHOUT(DNR)
    23    ONESHOT_FLEX
    24    ONESHOT_SHY(DNR)
    25    ONESHOT_POINT(DNR)
    26    STATE_STAND
    27    STATE_READYUNARMED
    28    STATE_WORK_SHEATHED
    29    STATE_POINT(DNR)
    30    STATE_NONE
    33    ONESHOT_WOUND
    34    ONESHOT_WOUNDCRITICAL
    35    ONESHOT_ATTACKUNARMED
    36    ONESHOT_ATTACK1H
    37    ONESHOT_ATTACK2HTIGHT
    38    ONESHOT_ATTACK2HLOOSE
    39    ONESHOT_PARRYUNARMED
    43    ONESHOT_PARRYSHIELD
    44    ONESHOT_READYUNARMED
    45    ONESHOT_READY1H
    48    ONESHOT_READYBOW
    50    ONESHOT_SPELLPRECAST
    51    ONESHOT_SPELLCAST
    53    ONESHOT_BATTLEROAR
    54    ONESHOT_SPECIALATTACK1H
    60    ONESHOT_KICK
    61    ONESHOT_ATTACKTHROWN
    64    STATE_STUN
    65    STATE_DEAD
    66    ONESHOT_SALUTE
    68    STATE_KNEEL(DOESNT_WORK)
    69    STATE_USESTANDING
    70    ONESHOT_WAVE_NOSHEATHE
    71    ONESHOT_CHEER_NOSHEATHE
    92    ONESHOT_EAT_NOSHEATHE
    93    STATE_STUN_NOSHEATHE
    94    ONESHOT_DANCE
    113    ONESHOT_SALUTE_NOSHEATH
    133    STATE_USESTANDING_NOSHEATHE
    153    ONESHOT_LAUGH_NOSHEATHE
    173    STATE_WORK
    193    STATE_SPELLPRECAST
    213    ONESHOT_READYRIFLE
    214    STATE_READYRIFLE
    233    STATE_WORK_MINING
    234    STATE_WORK_CHOPWOOD (HORDE AXE?!)
    253    STATE_APPLAUD
    254    ONESHOT_LIFTOFF
    273    ONESHOT_YES(DNR)
    274    ONESHOT_NO(DNR)
    275    ONESHOT_TRAIN(DNR)
    293    ONESHOT_LAND
    313    STATE_AT_EASE
    333    STATE_READY1H
    353    STATE_SPELLKNEELSTART
    373    STAND_STATE_SUBMERGED
    374    ONESHOT_SUBMERGE
    375    STATE_READY2H
    376    STATE_READYBOW
    377    ONESHOT_MOUNTSPECIAL
    378    STATE_TALK
    379    STATE_FISHING
    380    ONESHOT_FISHING
    381    ONESHOT_LOOT
    382    STATE_WHIRLWIND
    383    STATE_DROWNED
    384    STATE_HOLD_BOW
    385    STATE_HOLD_RIFLE
    386    STATE_HOLD_THROWN
    387    ONESHOT_DROWN
    388    ONESHOT_STOMP
    389    ONESHOT_ATTACKOFF
    390    ONESHOT_ATTACKOFFPIERCE
    391    STATE_ROAR
    392    STATE_LAUGH
    393    ONESHOT_CREATURE_SPECIAL
    394    ONESHOT_JUMPLANDRUN
    395    ONESHOT_JUMPEND
    396    ONESHOT_TALK_NOSHEATHE
    397    ONESHOT_POINT_NOSHEATHE
    398    STATE_CANNIBALIZE
    399    ONESHOT_JUMPSTART
    400    STATE_DANCESPECIAL
    401    ONESHOT_DANCESPECIAL
    402    ONESHOT_CUSTOMSPELL01
    403    ONESHOT_CUSTOMSPELL02
    404    ONESHOT_CUSTOMSPELL03
    405    ONESHOT_CUSTOMSPELL04
    406    ONESHOT_CUSTOMSPELL05
    407    ONESHOT_CUSTOMSPELL06
    408    ONESHOT_CUSTOMSPELL07
    409    ONESHOT_CUSTOMSPELL08
    410    ONESHOT_CUSTOMSPELL09
    411    ONESHOT_CUSTOMSPELL10
    412    STATE_EXCLAIM
    413    STATE_DANCE_CUSTOM
    415    STATE_SIT_CHAIR_MED
    416    STATE_CUSTOM_SPELL_01
    417    STATE_CUSTOM_SPELL_02
    418    STATE_EAT
    419    STATE_CUSTOM_SPELL_04
    420    STATE_CUSTOM_SPELL_03
    421    STATE_CUSTOM_SPELL_05
    422    STATE_SPELLEFFECT_HOLD
    423    STATE_EAT_NO_SHEATHE
    424    STATE_MOUNT
    425    STATE_READY2HL
    426    STATE_SIT_CHAIR_HIGH
    427    STATE_FALL
    428    STATE_LOOT
    429    STATE_SUBMERGED
    430    ONESHOT_COWER(DNR)
    431    STATE_COWER
    432    ONESHOT_USESTANDING
    433    STATE_STEALTH_STAND
    434    ONESHOT_OMNICAST_GHOUL (W/SOUND
    435    ONESHOT_ATTACKBOW
    436    ONESHOT_ATTACKRIFLE
    437    STATE_SWIM_IDLE
    438    STATE_ATTACK_UNARMED
    439    ONESHOT_SPELLCAST (W/SOUND)
    440    ONESHOT_DODGE
    441    ONESHOT_PARRY1H
    442    ONESHOT_PARRY2H
    443    ONESHOT_PARRY2HL
    444    STATE_FLYFALL
    445    ONESHOT_FLYDEATH
    446    STATE_FLY_FALL
    447    ONESHOT_FLY_SIT_GROUND_DOWN
    448    ONESHOT_FLY_SIT_GROUND_UP
    449    ONESHOT_EMERGE
    450    ONESHOT_DRAGONSPIT
    451    STATE_SPECIALUNARMED
    452    ONESHOT_FLYGRAB
    453    STATE_FLYGRABCLOSED
    454    ONESHOT_FLYGRABTHROWN
    455    STATE_FLY_SIT_GROUND
    456    STATE_WALKBACKWARDS
    457    ONESHOT_FLYTALK
    458    ONESHOT_FLYATTACK1H
    459    STATE_CUSTOMSPELL08
    460    ONESHOT_FLY_DRAGONSPIT
    461    STATE_SIT_CHAIR_LOW
    462    ONESHOT_STUN
    463    ONESHOT_SPELLCAST_OMNI
    465    STATE_READYTHROWN
    466    ONESHOT_WORK_CHOPWOOD
    467    ONESHOT_WORK_MINING
    468    STATE_SPELL_CHANNEL_OMNI
    469    STATE_SPELL_CHANNEL_DIRECTED
    470    STAND_STATE_NONE
    471    STATE_READYJOUST
    472    STATE_STRANGULATE
    473    STATE_STRANGULATE
    474    STATE_READYSPELLOMNI
    475    STATE_HOLD_JOUST
    476    ONESHOT_CRY (JAINA PROUDMOORE ONLY)
    477    ONESHOT_SPECIALUNARMED
    478    STATE_DANCE_NOSHEATHE
    479    ONESHOT_SNIFF
    480    ONESHOT_DRAGONSTOMP
    482    ONESHOT_KNOCKDOWN
    483    STATE_READ
    485    ONESHOT_FLYEMOTETALK
    492    STATE_READ_ALLOWMOVEMENT
    498    STATE_CUSTOM_SPELL_06
    499    STATE_CUSTOM_SPELL_07
    500    STATE_CUSTOM_SPELL_08
    501    STATE_CUSTOM_SPELL_09
    502    STATE_CUSTOM_SPELL_10
    505    STATE_READY1H_ALLOW_MOVEMENT
    506    STATE_READY2H_ALLOW_MOVEMENT
    507    ONESHOT_MONKOFFENSE_ATTACKUNARMED
    508    ONESHOT_MONKOFFENSE_SPECIALUNARMED
    509    ONESHOT_MONKOFFENSE_PARRYUNARMED
    510    STATE_MONKOFFENSE_READYUNARMED
    511    ONESHOT_PALMSTRIKE
    512    STATE_CRANE
    517    ONESHOT_OPEN
    518    STATE_READ_CHRISTMAS
    526    ONESHOT_FLYATTACK2HL
    527    ONESHOT_FLYATTACKTHROWN
    528    STATE_FLYREADYSPELLDIRECTED
    531    STATE_FLY_READY_1H
    533    STATE_MEDITATE
    534    STATE_FLY_READY_2HL
    535    ONESHOT_TOGROUND
    536    ONESHOT_TOFLY
    537    STATE_ATTACKTHROWN
    538    STATE_SPELL_CHANNEL_DIRECTED_NOSOUND
    539    ONESHOT_WORK
    540    STATE_READYUNARMED_NOSOUND
    543    ONESHOT_MONKOFFENSE_ATTACKUNARMEDOFF
    546    RECLINED_MOUNT_PASSENGER
    547    ONESHOT_QUESTION (Copy)
    549    ONESHOT_SPELL_CHANNEL_DIRECTED_NOSOUND
    550    STATE_KNEEL
    551    ONESHOT_FLYATTACKUNARMED
    552    ONESHOT_FLYCOMBATWOUND
    553    ONESHOT_MOUNTSELFSPECIAL
    554    ONESHOT_ATTACKUNARMED_NOSOUND
    556    ONESHOT_ATTACK1H (No Sound - Doesn't Work)
    557    STATE_MOUNT_SELF_IDLE
    558    ONESHOT_WALK
    559    STATE_OPENED
    564    STATE_CUSTOMSPELL03
    565    ONESHOT_BREATHOFFIRE
    567    STATE_ATTACK1H
    568    STATE_WORK_CHOPWOOD (NO AXE)
    569    STATE_USESTANDING_LOOP
    572    STATE_USESTANDING
    573    ONESHOT_SHEATH
    574    ONESHOT_LAUGH(No Sound)
    575    RECLINED_MOUNT
    577    ONESHOT_ATTACK1H
    578    STATE_CRY_NOSOUND
    579    ONESHOT_CRY_NOSOUND
    584    ONESHOT_COMBATCRITICAL
    585    STATE_TRAIN
    586    STATE_WORK_CHOPWOOD (LUMBER AXE)
    587    ONESHOT_SPECIALATTACK2H
    588    STATE_READ_AND_TALK
    589    ONESHOT_STAND_VAR1
    590    REXXAR_STRANGLES_GOBLIN
    591    ONESHOT_STAND_VAR2
    592    ONESHOT_DEATH
    595    STATE_TALKONCE
    596    STATE_ATTACK2H
    598    STATE_EMOTE_SIT_GROUND
    599    STATE_WORK_CHOPWOOD (NO AXE, GARRISON)
    601    STATE_CUSTOMSPELL01
    602    ONESHOT_COMBATWOUND
    603    ONESHOT_TALK_EXCLAMATION
    604    ONESHOT_QUESTION (Allow While Swim)
    605    STATE_CRY
    606    STATE_USESTANDING_LOOP (BUZZSAW)
    613    STATE_WORK_SMITH (BLACKSMITH HAMMER)
    614    STATE_WORK_CHOPWOOD (NO AXE, GARRISON, FLESH)
    615    STATE_CUSTOMSPELL02
    616    STATE_READ_AND_SIT
    617    STATE_READYSPELLDIRECTED
    618    STATE_READYTHROWN_NO_SOUND
    619    STATE_PARRY_UNARMED
    620    STATE_BLOCK_SHIELD
    621    STATE_SIT_GROUND
    628    ONESHOT_MOUNTSPECIAL (Flying Allowed)
    629    DragonSpitHover
    635    EmoteSettle
    636    ONESHOT_SETTLE
    638    STATE_ATTACK_UNARMED_STILL
    641    STATE_READ_BOOK_AND_TALK
    642    ONESHOT_SLAM
    643    ONESHOT_GRABTHROWN
    644    ONESHOT_READYSPELLDIRECTED_NOSOUND
    645    STATE_READYSPELLOMNI_WITH_SOUND
    646    ONESHOT_TALK_BARSERVER
    647    ONESHOT_WAVE_BARSERVER
    648    STATE_WORK_MINING (Pick Axe)
    654    STATE_READY2HL_ALLOW_MOVEMENT
    655    STATE_USESTANDING_NOSHEATHE
    657    NESHOT_WORK
    658    STATE_HOLD_THROWN
    659    ONESHOT_CANNIBALIZE
    661    ONESHOT_NO
    662    ONESHOT_ATTACKUNARMED_NOFLAGS
    663    STATE_READYGLV
    664    ONESHOT_COMBATABILITYGLV01
    665    ONESHOT_COMBATABILITYGLVOFF01
    666    ONESHOT_COMBATABILITYGLVBIG02
    667    ONESHOT_PARRYGLV
    668    STATE_WORK_MINING (No Movement)
    669    ONESHOT_TALK_NOSHEATHE
    671    ONESHOT_STAND_VAR3
    672    STATE_KNEEL
    673    ONESHOT_CUSTOM0
    674    ONESHOT_CUSTOM1
    675    ONESHOT_CUSTOM2
    676    ONESHOT_CUSTOM3
    677    STATE_FLY_READY_UNARMED
    679    ONESHOT_CHEER_FORTHEALLIANCE
    680    ONESHOT_CHEER_FORTHEHORDE
    689    
    690    ONESHOT_STAND_VAR4
    691    ONESHOT_FLYEMOTEEXCLAMATION
    696    
    699    
    700    State_EmoteEat
    701    
    705    STATE_MONKHEAL_CHANNELOMNI
    706    STATE_MONKDEFENSE_READYUNARMED
    707    ONESHOT_STAND
    708    
    712    STATE_MONK2HLIDLE

     

     

     


  2. WoWScrnShot_030318_174252.png

     

    hello i make mods

     

    .lo it helm_cloth_b_05

    .lo it helm_leather_panda_b_01

     

    for troubleshooting please comment below and subscribe to my twitch channel

     

    Spoiler

    there are more colours and variations available but i'm bottlenecked by the amount of textures the original headgear has. ontop of that, some hats fail to show ears thanks to them being hidden on the original headgear. i.e.

    2018-02-28_15-06-05.png

    (ratchet asf bandana not included in mod)

     


  3. 9b000a585e.png

     

    .lo it polearm_2h_thunderlordclan_b_01_1b

     

     

    when is rp budget ummol

    (don't mind me, just small request)

     

     

    modder dump:

    item\objectcomponents\weapon

    polearm_2h_thunderlordclan_b_01_npc.m2

    polearm_2h_thunderlordclan_b_02_npc.m2

    polearm_2h_thunderlordclan_b_03_npc.m2

    polearm_2h_thunderlordclan_b_04_npc.m2

    world\expansion05\doodads\ogre\6oc_orcclans_weapons01.blp (thank you you know who you are ♥)


  4. 5 minutes ago, Thorny said:

    can vouch for not wanting to try it when i looked at it because it looked so scary but then i did it and was like hey this is ez

    listen to this nerd. she speaks volumes. :ok-hand: 

    (like 10% volume her mic is really shitty)


  5. 10 hours ago, Romeo said:

    absolutely massive. i love it. have already made a sheet

     

    10 hours ago, Tsukihi said:

    Super interested. This looks really nice and it's definitely well thought out. I'm making my sheet. :)

     

    5 hours ago, Rogan said:

    Goodluck with it.

    Thanks you three! Y'all already added me on Discord so we good. 

     

    4 hours ago, Visaerys said:

    I'm too much of a simpleton to understand this, so i'll let it pass.

    It looks very complicated, yeah. Once people have a grip on it, it's as simple as a 1 2 3. Fair play, though!


  6. hello?

     

    Hey. I'm part of Bracket. It's a small group of friends that I roleplay with and invented a combat RP style for. It's a guild making use of a Frankenstein system derived from many peoples' own creations that I've taken bits from that I like. 

    A few of these bracketed people I've known for a long time and have had similar issues with others peoples' systems. Dull roleplaying methods, too much dependancy on RNG and too little freedom in character creation and moderation. That's why we've slowly been working on our own little thing to play with every once in a while. I'm here now to bring this system to the public and see if it's to the interest of anybody. If there's anything to improve or if you have suggestions (criticism too), please let me know.

     

     

     

    so what is this about, exactly?

    Alright. The guild concept. Since we've mostly created this combat system for going on adventures and killing things, our guild concept department is lacking a little. Struggling to come up with a suitable idea to implement this combat system into, we've decided to go with a garrison-like theme. Having made an attempt at making this system work before, we've looked in hindsight and found that most people simply idle around online in the roster and do their own thing if the guild has no base and is completely based on people coming together by themselves to conduct RP.

    As a result, we've decided to create a central hub where the participants will live and/or hang out at. This allows the members to have social RP between one another when they don't feel like fighting bosses with the combat system the guild is based around. From there, the characters will either be given a bounty board or are assigned to adventurous tasks instead, which leads to the main idea of the guild. A central hub where players can hang out and go on "garrison missions". This also allows us to publicly host should we want to at any given time.

     

     

     

    yeah, not convinced yet. isn't this every guild ever? there's like 3 of these atm

    I feel you. I'm well aware that there are similar guilds that have decided to adapt to a D&D inspired system. We have some building talents among us, but we mostly pride ourselves on the combat system. We'd like to say that it's different from the rest, but you can make that judgment for yourself. Let me explain.

     

    The first issue we found with most combat systems is that RNG plays a large role in the form of rolls where it doesn't quite make sense to be. As a result, we've completely scrapped rolls from the combat system and reserved it for niche moments only that are truly random in an IC sense. 

    Next, a lot of stats make for a lot of confusion. At the same time, having too little stats makes a combat system feel simplified. To solve this, we've decided to go with HP and Stamina only as attributes. In this sense, Stamina refers to general resource. This means energy, mana, rage and of course stamina. Aside from that, you have three basic stats. Defense, Intuition and Wisdom. To explain those stats, let's dive into the main idea behind the combat system.

     

    If you are familiar with Final Fantasy or other turn-based RPG games, you will find one red lining throughout the combat. Your character has four main abilities, and one trait that he/she can respectively use once per fight. There are no default abilities such as a whack or a bolt of magic. If your character is unable to cast spells or has everything on cooldown, it can hit an enemy in melee range for each point of Intuition he/she has. 

    Defense reduces the amount of damage taken by 1 per point, Intuition increases your stamina regeneration by 2 and Wisdom reduces the amount of stamina required to perform spells by 1. You have your status ailments too, but you can read that up at the intro of Bracket's spreadsheet; as well as the XP system. 

    https://docs.google.com/spreadsheets/d/1hGarAzxW5jfEp1K5skvX73tVAnGFuWq23Pr4MMz1K-I/edit?usp=sharing

    (Take a quick peek at the archives tabs if you need some inspiration for your own character/item/boss profiles!)

     

     

     

    i'm waiting for the part where you tell me something new

    Chill. The reason why this system may be different from others is, as you might have noticed from the spreadsheet, the freedom of creativity of completely up to the participant rather than the DM. When playing different systems, we've felt like we simply dumped our characters into a template created by the DMer rather than fleshing out our characters how we want to. Whether it be stronger than most, friendly-fire inducing or weaker than others.

    You have the freedom to design your own spells whether passive, channeled or cast. You also forge your own ultimate ability (trait) and, when you feel like it, you can also create new loot to the already existing loot table and looting system. If you want to host an adventure or "garrison mission" for yourself or your select friends, you can create and design your own bosses as well. The only thing the DMer does is double-check that everyone keeps their power level at an acceptable medium when it comes to designing spells. Do pay mind that the bosses are designed to be HARD.

    There is no main storyline and there is no main DMer that people need to depend on. Every storyline that goes on is started by the members themselves or timely by the staff. Players have as much freedom in this system as its creators; because of its simplicity once understood, perhaps this could draw in some people that haven't given DMing a chance yet and are looking for a way to do so. This is that platform.

    The way the RP is played out isn't as simple as "Bart'ho casts Spiked Shield on the enraged worg, dealing 4 damage." Every time you cast an ability, you have the freedom to use it how you like. Let's say your character has a slashing ability, and you're fighting a gnome. You're allowed to strike down using your superior height for increased damage, or you can redirect your fireball on a boulder above your target to smash them for more damage. This is all up to the player. Since the bosses are scaled to be very difficult, you will need this kind of creativity to beat them. Environmental attacks are a thing.

     

     

     

    alright. how do i get started?

    Since this is only an interest check, there is no direct way to join us right now. This section completely depends on the crowd reaction. If there is a small interest, we will likely host a Discord server for getting together. If there is a medium interest, we will most likely make an official forum post. The idea of building a guild around this combat system was puzzling from the start, so we're only investing as much as there is interest. For that same reason, the base mentioned earlier in this thread is still a work in progress considering we personally have no need for it right now, but will need it if we attract more attention. 

     

    Typically, you'd start with approaching one of us on Discord or giving anyone in the guild < > a poke for an instant OOC invite. From there, we'll give a little chatter with you about your character and go on to lead you into the spreadsheet. You'll have 25 total points to distribute between health and stamina, and you have an additional 1 point to spend in either of the three main stats. From there, it's all up to you when it comes to designing your profile, bringing your character out in full colours and doing it justice by creating your own design. 

     

     

     

    is there anything else?

    Since I'm making this post at 8:11am without having slept, I doubt I've mentioned everything I should have in this thread. I'll add a few examples of profiles below and my own personal Discord. 

    Thanks for giving this heavy read a chance! It's a bit of a wall of text, but that's because it's just lacking fancy pictures to fill the space. Trust me.

     

     

    dawi#9476

  7. 2 hours ago, Witch said:

    I remember this!! I dug up your videos and you were my guiding hand through Blender, a program I had never used before. All of the character model edits I made were possible because I'd watched you. I have a showcase here...

     

    HAHHAH, those dwarf beards are gold. Great to hear they've helped someone out. 

    I'll slowly start working on bringing content here, but unblocking the 7.3 restriction has to happen first.


  8. Hello Epsilon, 

    This is a blatant repost from my model editing tutorial on the other forums.

    I hope this helps some of you, I re-uploaded some bits and changed others.

    I'll always be ready to help more on discord, dawi#9476.

     

    Want to do what I'm doing yourself? Follow these guides.

     

    The Tools

    Spoiler

    In order to edit models, textures, sound and hairstyles, you'll need a set of tools.

    Blender version 2.73 (+ scripts)
    BLPConvert
    BLPViewer
    CascViewer
    M2Mod
    Photoshop (pirate this u fuck, literally take ur pick)
    All of the above except Blender and BLPView can be downloaded with my little repack (including the scripts), right here.

    Blender's 2.73 revision can be downloaded here: http://download.blender.org/release/Blender2.73/

    Place the scripts in Blender\2.73\scripts\addons.

    BLPView can be downloaded here: http://www.wowinterface.com/downloads/info16700-BLPView.html

     

     

    The Basics

    Spoiler

    So how do you go to work? The steps below will give you a rough concept of how you'll be making your way around editing. In general, there are two ways to go about editing; replacing WoW's existing files, or edit the DBC files to create new ID's. I'll go over this in the tutorials.

    Use Cascviewer to obtain models, textures and soundfiles from the retail client.
    Use M2Mod to convert models into .m2i, a format Blender can work with.
    Use BLPConvert to convert textures into .png, something you can obviously edit with Photoshop.
    Import the converted models into Blender, edit them, export them as .m2i.
    Edit the textures with Photoshop.
    Reverse the process, convert your new .m2i into .m2 and convert your edited textures back into .blp, make sure to save them as .png when you're done in Photoshop.
    Create a Character folder in your WoW directory. In there, create a new folder with the name of your chosen model's race. In that folder, create a new folder named either Male or Female (depending on your choice of model) and drop the .m2 with the necessary .skin files in there.

     

     

    How do I edit Sound?

    Spoiler

    To be honest, sound files are the easiest to edit and replace. I won't bother with a step-by-step guide because of the simplicity. Instead, I uploaded a Youtube video that covers it. See the link below.

    https://youtu.be/HzbTMs6PBxo

    Let me know if the background music is too loud. I can't work without music and I'm yet to find a way to record without Soundcloud playing.

     

     

    How do I edit Textures?

    Spoiler

    I actually really liked making a video for editing sound instead of explaining it step-by-step with pictures, in my opinion it makes it a lot clearer since you can see everything I do. Link is below.

    https://youtu.be/Yg7bWG-pnrg

    Let me know if the background music is too loud. I can't work without music and I'm yet to find a way to record without Soundcloud playing.

     

     

    How do I edit Hairstyles?

    Spoiler

    Another video! The largest one yet, though. I hope you can bare through 40 minutes of footage.

    https://youtu.be/JAyxlR3rN6g

    Let me know if the background music is too loud. I can't work without music and I'm yet to find a way to record without Soundcloud playing.

     

     

    How do I edit Models? (WIP)

    Spoiler

    Most of this is influenced by the same knowledge used to edit hairstyles. I'll make a dedicated tutorial on it later.

     

    Do you have an online archive with all the 7.2 models pre-converted, all the bones, animations and textures neatly ordered in seperate folders with one .blp of each pre-converted to .png of every race and gender for me?

    Spoiler

    Yeah, it's right over here.

    Adding to that, here are some templates that I made. You'll find a .blender save file of every race and gender. It might have saved the pre-application of UV-mapped textures I've added to them, but your treepath might be different than mine.

     

     

    I'll be adding ontop of this thread from hereon, explaining different advanced stuff like making your own cloak patch, pulling meshes/models from other games and using them, as well as how to give a hairstyle two different colours like Jaina and so on.

×