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GarthMordan

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About GarthMordan

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  1. Yo, adore this mod, dunno if your still active but i am hoping ya are. Any chance of coming back to this? Several of your buildings have chunks of the roof that are SD and surrounded by HD, its jarring and makes em hard to use. And the cathedral is a rather shadowed building, Like its corrupted a little or something xD. But thanks a bunch regardless. This patch has simplified alot of my builds and builds of people i know.
  2. We....need....strom...banners and flags!!! Pleeeeeeease xD
  3. Is there any possibility of creating your own zone/subzone? By that i mean, lets say you are in silverpine forest, and thats the zone name, when you transition to ambermil it changes to the ambermil subzone, Any chance of creating them in game, by command with some distance setting, like .create subzone (insert name) (Insert Range in feet or meters). Would be damn handy for making building interiors even if the created zone is a square or circle.
  4. Utterly guesswork on if its even possible Is there a method for the staff with all there higher commands and skills, to grab a blueprint of lets say 500 objects, and run it though some process to combine it into 1 object? Bake it together so that an entire town of 100k objects could be reduced to 10k, with all buildings rendered solid single objects? I am already assuming its not possible, but if it is, is it something that could be farmed out? IE made community available in the future? Larger phases of custom objects suffer for obvious reasons. Would be nice to get a fix, Naturally it wouldnt override the current blueprint, you would blueprint a collection of objects, then 'Bake' a second blueprint that is now just 1 object. Let me know if im in the clouds or not! xD
  5. The bane of using many zones/regions that were used for like starter quests or raids/dungeons, old southshore for example is a mess of invisible walls, If the walls could be toggled, be it regional or phase global it would be astounding, and when we get the islands maps from BFA they will be of unreal use in rp without having to gps f 2 every quarter second to appear as if your walking forward. Is it even possible i wonder? Or would taking off such walls = making the world non collision. Tho i have seen them removed with noggit in old 3.3.5a servers, even if they could be selected and deleted, anything would be usable.
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