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Erebos

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Posts posted by Erebos


  1. 17 minutes ago, Silcore said:

    This looks pretty great! I would recommend simplifying the font, as it pops a bit much in my opinion. Maybe reducing the font size and using boldness selectively would be a good start.

    I've added some general editing recommendations below:

      Reveal hidden contents
    • A number of possessive "it's" were used, although "it's" indicates a conjunction. You want to use "its" to represent possession in these case. "The dog licked its owner..."
    • "She however was quite tall for her height" seems like a typo. For her age, maybe, or her gender would be fitting.
    • There are some plaintext [li] brackets visible in the text.

    A great start! I'm looking forward to seeing how this evolves over time.

    Thanks for the suggestions! They help a lot. :)  I'll go ahead and fix them up when given the chance. I originally wrote this for HTML and BBCode, until I found out that the forums doesn't accept BBCode!  (How cruel!) Don't know why I originally thought it did for a while. So the formatting I had to adjust manually. 


  2. As people are aware, the current functionality of Mogit is acting up and people need a way for to create their roleplay set and produced somewhat an outcry.  While we in development have been looking into this, I think this would somewhat be able to occupy it's temporary place to help some people out.

    Basically, what I did is extract all .BLPs from the game and converted them over to picture files  (.PNGS) and placed them within a complete and utter Google Drive to use. The way it works, is Custom items are made by filename, so you look for what you'd like and search the filename, this means ignoring information like _M, _F, _U, _DHU, _Sleeve, _Glove, -LU, etcetera. As I said, this is a temporary solution, but I hope this helps people out in the long run! You can find a direct link and remember to follow the sub-folders. ObjectComponents is models, and Texturecomponents is "Armor" which is texture placement. Thank you!

    https://tinyurl.com/EreMogit

    https://tinyurl.com/EreMogitTopic

    If you have any questions, feel free to ask and I'll respond to the best of my abilities. 

    Note: This is extracted from a "7.3" client, so those textures will be included too, unfortunately I do not have the time to go through them all and delete the missing ones or textures irrelevant. Sorry!


  3. 1 hour ago, ScharlakenRose said:

    I still don't see why you're dead set on only lore-friendly things getting in, as it seems to be any time someone so much as mentions custom-lore, bet hey, you do you i suppose

    It's my own personal preference in all honesty compared to others. Even though anything added to roleplay I know can be beneficial. I'm way more at leisure with that terminology than most people probably. Even if that's straying a bit off topic of the original idea.


  4. Honestly, I think the idea of completely seperate morphs with visible character edits such as shorter ears would be a fascinating idea to work with.  Think of it like different body types that'll change when you morph into the character.  Though it's something a bit niche, I'd think the idea would be cool non-the-less. Similar back in Cata where there were morphs for ethereals and ogres wearing your character's armor as an option for an example of sorts.

     

    I however know very little about morphs, but it's definitely something that'd promote RP.


  5. 15 hours ago, Matt said:

    nO

     

    13 hours ago, Beast said:

    "For reasons" rite?

    It's answers like these that doesn't provide valuable answers when this is a suggestion subforum. For alternate meshes to be in my honest opinion, would be neat, but there are lore contingencies, and we'd also need to go over and re-rig animations with bones involved.  I don't really find it all that fascinating or would take the time and effort to create a whole new mesh with animations myself, but we aren't really looking into that. Color variations maybe or tweaked edits like removing the whip, but that's about it for right now.

    But yeah, for me, I see lore contingencies involved and it isn't really all that roleplay involved especially in the Warcraft universe in my opinion if that makes sense.


  6. To those unsure, this can also be heavily CPU intensive if you're on high settings and directly looking at all the rendered tiles. I'd recommend at least lowering your view distance before going there. And it simply does take you to the start of your phase rather than the Tile Mall.

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