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Posts posted by Erebos
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Me and several friends were considering and interested also formulating a campaign for Argus, perhaps we can both discuss it together, Arvick?
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Looking forward to participating in this phase and everything in store!
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Welcome to Epsilon-WoW 7.2.5.24461! This is an in-depth command list for those whom are new to the server. Both .help and .commands are also in-game in a more compact form.
I specifically wrote down what I feel is the most "common" commands to the user experience. There are a lot of novelty commands here, but overall to help you get started on the server.
[CHEATS]
(Main command: .cheat _____)
.cheat god - No damage will be taken (Health will be reduced, but cannot go below 1. Redundant Command with Patch-Fix.)
.cheat fly [on][off] - Allows your character to fly (Target yourself to enable/disable)
.cheat cooldown - removes the global cooldown for any and all spells
.cheat casttime - removes the global cast time for any and all spells
.cheat waterwalk - Allows your character to walk on water (may appear buggy to others)
.cheat status - Allows you to see what .cheat commands are currently activated
.cheat mailbox - Allows you to open your mailbox and see what mail you've received/sent, and send mail.
.cheat explore - Clears Fog of War from your map, allowing you to see all areas. (Kalimdor, Eastern Kingdoms, etc.)
.cheat power - removes the need for any pool to cast spells (mana/rage/energy/etc.)
.cheat tabard - Allows you to create and set a Guild Tabard from your location.
[ADDITEM]
(Main command: .additem ______)
.additem (Shift+Left Click an item) + Enter - Adds the Shift+Clicked item to your inventory
.additem [Item] (1, 2, 3, 4, etc.) - Adds the item in the quantity of the variable
.additem [Item] (Variable) 451, 566, 567 - Adds the item in the quantity and version that was added. (451 = LFR, 566 = Heroic, 567 = Mythic)
[LOOK UP]
(Main command: .lookup _______) - Shortcut for command: .lo _____
.lookup object (Insert Object Name) - Allows searching for any object under the name you type
.lookup item (Insert Item Name) - Allows searching for any object under the name you type
.lookup spell (Insert Spell Name) - Allows searching for any spell under the name you type
.lookup tele (Insert Teleport Name) - Allows searching for any teleport spot under the name you type
.lookup creature (Insert Creature Name) - Allows searching for any creature (NPC) under the name you type. (EX: .lookup creature Kil'jaeden)
.lookup map (Insert Map Part Name) - Allows searching for any map part ID
.lookup faction (Insert Faction Name) - Allows searching for any faction ID
.lookup skill (Insert Skill Name) - Allows searching for any skill ID
.lookup itemset (Insert Item Set Name) - Allows searching for item set ID (use .additemset here)
.lookup next - Retrieves your pending .lookup
.lookup skybox - Searches for a skybox based on its area, map, or zone name.
.lookup title - Looks up a title by $namepart.
[NPC]
(Main command: .npc _______)
.npc spawn (Insert NPC ID) - Spawns the according NPC
.npc cometome (Insert NPC GUID) - Forces the NPC to come to your location (I would imagine)
.npc distance (Insert NPC ID) - Informs you of the X/Y/Z Distances that you are in accordance to the targeted NPC
.npc delete - Deletes the currently targeted NPC
.npc say (Insert Text) - Makes the NPC speak (EX: .npc say Hello there, welcome to Epsilon WoW!)
.npc textemote (Insert Emote ID) - Forces the targeted NPC to perform an emote with the according ID (Emote ID List is at the bottom of this post.)
.npc yell (Insert Text) - Makes the NPC yell (look at .npc say for EX)
.npc near - Lists the closest NPCs to you and how far away they are.
.npc go [#npc_guid] - Teleport your character to NPC with guid.
.npc info - Shows all related information about the Selected Creature
.npc emote / .npc emote #emoteid r - Make the selected creature emote with an #emoteid. May include the 'permenant' parameter to make it last through restarts.
.npc scale - Sets the scale of the targetted NPC
.npc aura / .npc unaura - Adds an aura to an NPC. Persists through Restarts.
.possess / .unpossess - Takes direct control of the selected NPC.
.npc delete - Deletes the selected NPC.
[UNAURA] - Shortcut Command: .unaura
.unaura (Insert Spell ID) - Removes the spell according to the Spell ID that is inserted
.unaura all / .unaura all self- Removes every buff, debuff, passive, etc.
[PHASE] - Shortcut Command: .ph
.phase create (Insert Name of phase) - Creates your phase with the name that you gave it. This will be the NAME of the phase, not the ID. (EX: .ph create Epsilon, your phase
will be named Epsilon.)
.phase enter (Enter Phase ID) - Joins the according phase with the phase ID.
.phase exit - Leaves the current phase you are in, bringing you back to main phase.
.phase getmyphaseid - Gets your personal phase ID, displaying the name, ID, etc.
.phase member add (Insert Specific Character Name) - Adds a person's character to the phase, registering as one of the 'members' of the phase..phase member promote / demote (Insert Character Name) - Adds additional privileges to the phase, allowing you to edit other people's objects, kick, or ban.
.phase population - Shows a list of every active, unique Character in the phase.
.phase kick (Insert Specific Character Name) - Removes the specified person from the phase you're currently in.
.phase overview - Gives you an overview of the most popular phases.phase set (Starting, Time, Message, Weather, Skybox) - Sets the according variable with whatever you input.
.phase set message (Input Text) - Whatever you input here is what people will see as soon as they join the phase. (EX: .ph set message Welcome to Epsilon WoW! Message Azarchius if you have any concerns!).phase reset skybox (Here, Zone, Map) - Allows you to reset the skybox within the three areas of your phase.
.visbility low/medium/high - Sets the distance in which you load objects. This depends on your system specs and on recommendation by the phase.
[PHASE FORGE] - Advanced
.phase forge npc -
.phase forge npc list - Provides list of ALL Custom Created NPCs in the phase.
.phase forge npc create #displayid - Intitializes an NPC Template with model #displayid.
.phase forge npc subname - Adds a Guild Title to the NPC.
.phase forge npc outfit -- After creating a template, use these syntaxes to customize your NPC entirely. Use empty syntaxes to view information for #IDs.
.phase forge npc outfit race
.phase forge npc outfit gender
.phase forge npc outfit skin
.phase forge npc outfit face
.phase forge npc outfit hair
.phase forge npc outfit haircolor
.phase forge npc outfit facialhair
.phase forge npc outfit equip [#id] [#bonusid] / unequip - Changes the equipment of the NPC to match #id. Input a negative number for item displayid, and a positive for item
entry.
.phase forge npc outfit guild - Allows you to assign a Guild Tabard to the NPC Template.
.phase forge npc weapons $Mainhand $Offhand $Bow - The NPC upon spawn will be equipped with the input weapons. Entering a 0 will ignore the parameter. Item entries are used.
[MODIFY]
.mod hp / .mod mana - Modify the selected HP/Mana of the player. If no player is selected, modify yourself!
.mod money - #gold can be negative to remove money.
.mod scale - Modify size of the selected player or creature. If no creature is selected, modify yourself. #rate may range from 0.1 to 10.
.mod speed / .mod speed all, fly, walk, backwalk, or swim - #Speedtypes rate may be from 0.1 to 50.
[GOBJECT]
.gob activate - Actives the selected gameobject if it has any animations.
.gob spawn - Add a gameobject from the object templates (.look obj) to the world at your current location.
.gob delete - Deletes the selected object.
.gob select - Selects the closest Gameobject on the character. Can be specific if selecting by filename. Ex. .gob sel pa_food_steamedsalmon_01.m2
.gob go - Teleports you to the selected object's spawn point.[Rotational commands are pretty convoluted, I recommend Object Mover by Mindscape as something Advanced.]
[MISC]
.combatstop - Forcibly ceases combat if engaged.
.character customize - Allows you to recustomize your character's appearance at next login.
.morph / .demorph - Allows your character to transform into the creature displayid.
.eventannounce - Sends a message to all players in the Event Announcement channel. All messages in this channel need to be on-topic! (Used for Phase hosting)
.guildannounce - Sends a message to all players in the Guild Announcement channel. All messages in this channel need to be on-topic!
.announce / .toggle announce - Send a global message to all players online in the chat log. (Primarily used for banter.)
.gps - Used for directional movement. (Ex. .gps f 1, .gps u 1, .gps d 1, .gps l 1, .gps r 1)
.guild create "GUILDNAME" - Automatically creates a Guild with the variable name. Guild name MUST be in quotes.
.help / .commands - Provides syntax of available commands.
.kill / .revive - Kills Selected NPC (Can accidentally kill your character! Target yourself if dead!)
.recall - Places you back to your last connected location. (Great for when rejoining a phase!)
.tele #location - Teleport player to a given location (Works for many different zones.)
.rename "$NAME" - Prompts a character name change. Allows normally illegal characters like spaces. (MAY DISCONNECT ON USE!)
.title add / remove - Add title id to character.
.learn / .unlearn - Selected character learns a spell of ID #spellid. If 'all provided then all ranks learned.
[RESOURCES]
NATIVES for MORPHS. (Transform into different races) (Use with .morph)
SpoilerHuman
M - 55239
F - 55238
Orc
M - 55257
F - 55256
Dwarf
M - 55241
F - 55240
Undead
M - 55259
F - 55258
Night elf
M - 55243
F - 55242
Tauren
M - 55261
F - 55260
Gnome
M - 55245
F - 55244
Troll
M - 55263
F - 55262
Draenei
M - 55247
F - 55246
Blood elf
M - 55265
F - 55264
Worgen
M - 55255
F - 55254
Goblin
M - 55267
F - 55266
Pandaren
M - 55251
F - 55250
[EMOTE IDs] - Use with .mod stand or .npc emote
SpoilerEmote IDs The Actual Emote Name 0 ONESHOT_NONE 1 ONESHOT_TALK(DNR) 2 ONESHOT_BOW 3 ONESHOT_WAVE(DNR) 4 ONESHOT_CHEER(DNR) 5 ONESHOT_EXCLAMATION(DNR) 6 ONESHOT_QUESTION(DNR) 7 ONESHOT_EAT 10 STATE_DANCE 11 ONESHOT_LAUGH 12 STATE_SLEEP 13 STATE_SIT 14 ONESHOT_RUDE(DNR) 15 ONESHOT_ROAR(DNR) 16 ONESHOT_KNEEL 17 ONESHOT_KISS 18 ONESHOT_CRY 19 ONESHOT_CHICKEN 20 ONESHOT_BEG 21 ONESHOT_APPLAUD 22 ONESHOT_SHOUT(DNR) 23 ONESHOT_FLEX 24 ONESHOT_SHY(DNR) 25 ONESHOT_POINT(DNR) 26 STATE_STAND 27 STATE_READYUNARMED 28 STATE_WORK_SHEATHED 29 STATE_POINT(DNR) 30 STATE_NONE 33 ONESHOT_WOUND 34 ONESHOT_WOUNDCRITICAL 35 ONESHOT_ATTACKUNARMED 36 ONESHOT_ATTACK1H 37 ONESHOT_ATTACK2HTIGHT 38 ONESHOT_ATTACK2HLOOSE 39 ONESHOT_PARRYUNARMED 43 ONESHOT_PARRYSHIELD 44 ONESHOT_READYUNARMED 45 ONESHOT_READY1H 48 ONESHOT_READYBOW 50 ONESHOT_SPELLPRECAST 51 ONESHOT_SPELLCAST 53 ONESHOT_BATTLEROAR 54 ONESHOT_SPECIALATTACK1H 60 ONESHOT_KICK 61 ONESHOT_ATTACKTHROWN 64 STATE_STUN 65 STATE_DEAD 66 ONESHOT_SALUTE 68 STATE_KNEEL(DOESNT_WORK) 69 STATE_USESTANDING 70 ONESHOT_WAVE_NOSHEATHE 71 ONESHOT_CHEER_NOSHEATHE 92 ONESHOT_EAT_NOSHEATHE 93 STATE_STUN_NOSHEATHE 94 ONESHOT_DANCE 113 ONESHOT_SALUTE_NOSHEATH 133 STATE_USESTANDING_NOSHEATHE 153 ONESHOT_LAUGH_NOSHEATHE 173 STATE_WORK 193 STATE_SPELLPRECAST 213 ONESHOT_READYRIFLE 214 STATE_READYRIFLE 233 STATE_WORK_MINING 234 STATE_WORK_CHOPWOOD (HORDE AXE?!) 253 STATE_APPLAUD 254 ONESHOT_LIFTOFF 273 ONESHOT_YES(DNR) 274 ONESHOT_NO(DNR) 275 ONESHOT_TRAIN(DNR) 293 ONESHOT_LAND 313 STATE_AT_EASE 333 STATE_READY1H 353 STATE_SPELLKNEELSTART 373 STAND_STATE_SUBMERGED 374 ONESHOT_SUBMERGE 375 STATE_READY2H 376 STATE_READYBOW 377 ONESHOT_MOUNTSPECIAL 378 STATE_TALK 379 STATE_FISHING 380 ONESHOT_FISHING 381 ONESHOT_LOOT 382 STATE_WHIRLWIND 383 STATE_DROWNED 384 STATE_HOLD_BOW 385 STATE_HOLD_RIFLE 386 STATE_HOLD_THROWN 387 ONESHOT_DROWN 388 ONESHOT_STOMP 389 ONESHOT_ATTACKOFF 390 ONESHOT_ATTACKOFFPIERCE 391 STATE_ROAR 392 STATE_LAUGH 393 ONESHOT_CREATURE_SPECIAL 394 ONESHOT_JUMPLANDRUN 395 ONESHOT_JUMPEND 396 ONESHOT_TALK_NOSHEATHE 397 ONESHOT_POINT_NOSHEATHE 398 STATE_CANNIBALIZE 399 ONESHOT_JUMPSTART 400 STATE_DANCESPECIAL 401 ONESHOT_DANCESPECIAL 402 ONESHOT_CUSTOMSPELL01 403 ONESHOT_CUSTOMSPELL02 404 ONESHOT_CUSTOMSPELL03 405 ONESHOT_CUSTOMSPELL04 406 ONESHOT_CUSTOMSPELL05 407 ONESHOT_CUSTOMSPELL06 408 ONESHOT_CUSTOMSPELL07 409 ONESHOT_CUSTOMSPELL08 410 ONESHOT_CUSTOMSPELL09 411 ONESHOT_CUSTOMSPELL10 412 STATE_EXCLAIM 413 STATE_DANCE_CUSTOM 415 STATE_SIT_CHAIR_MED 416 STATE_CUSTOM_SPELL_01 417 STATE_CUSTOM_SPELL_02 418 STATE_EAT 419 STATE_CUSTOM_SPELL_04 420 STATE_CUSTOM_SPELL_03 421 STATE_CUSTOM_SPELL_05 422 STATE_SPELLEFFECT_HOLD 423 STATE_EAT_NO_SHEATHE 424 STATE_MOUNT 425 STATE_READY2HL 426 STATE_SIT_CHAIR_HIGH 427 STATE_FALL 428 STATE_LOOT 429 STATE_SUBMERGED 430 ONESHOT_COWER(DNR) 431 STATE_COWER 432 ONESHOT_USESTANDING 433 STATE_STEALTH_STAND 434 ONESHOT_OMNICAST_GHOUL (W/SOUND 435 ONESHOT_ATTACKBOW 436 ONESHOT_ATTACKRIFLE 437 STATE_SWIM_IDLE 438 STATE_ATTACK_UNARMED 439 ONESHOT_SPELLCAST (W/SOUND) 440 ONESHOT_DODGE 441 ONESHOT_PARRY1H 442 ONESHOT_PARRY2H 443 ONESHOT_PARRY2HL 444 STATE_FLYFALL 445 ONESHOT_FLYDEATH 446 STATE_FLY_FALL 447 ONESHOT_FLY_SIT_GROUND_DOWN 448 ONESHOT_FLY_SIT_GROUND_UP 449 ONESHOT_EMERGE 450 ONESHOT_DRAGONSPIT 451 STATE_SPECIALUNARMED 452 ONESHOT_FLYGRAB 453 STATE_FLYGRABCLOSED 454 ONESHOT_FLYGRABTHROWN 455 STATE_FLY_SIT_GROUND 456 STATE_WALKBACKWARDS 457 ONESHOT_FLYTALK 458 ONESHOT_FLYATTACK1H 459 STATE_CUSTOMSPELL08 460 ONESHOT_FLY_DRAGONSPIT 461 STATE_SIT_CHAIR_LOW 462 ONESHOT_STUN 463 ONESHOT_SPELLCAST_OMNI 465 STATE_READYTHROWN 466 ONESHOT_WORK_CHOPWOOD 467 ONESHOT_WORK_MINING 468 STATE_SPELL_CHANNEL_OMNI 469 STATE_SPELL_CHANNEL_DIRECTED 470 STAND_STATE_NONE 471 STATE_READYJOUST 472 STATE_STRANGULATE 473 STATE_STRANGULATE 474 STATE_READYSPELLOMNI 475 STATE_HOLD_JOUST 476 ONESHOT_CRY (JAINA PROUDMOORE ONLY) 477 ONESHOT_SPECIALUNARMED 478 STATE_DANCE_NOSHEATHE 479 ONESHOT_SNIFF 480 ONESHOT_DRAGONSTOMP 482 ONESHOT_KNOCKDOWN 483 STATE_READ 485 ONESHOT_FLYEMOTETALK 492 STATE_READ_ALLOWMOVEMENT 498 STATE_CUSTOM_SPELL_06 499 STATE_CUSTOM_SPELL_07 500 STATE_CUSTOM_SPELL_08 501 STATE_CUSTOM_SPELL_09 502 STATE_CUSTOM_SPELL_10 505 STATE_READY1H_ALLOW_MOVEMENT 506 STATE_READY2H_ALLOW_MOVEMENT 507 ONESHOT_MONKOFFENSE_ATTACKUNARMED 508 ONESHOT_MONKOFFENSE_SPECIALUNARMED 509 ONESHOT_MONKOFFENSE_PARRYUNARMED 510 STATE_MONKOFFENSE_READYUNARMED 511 ONESHOT_PALMSTRIKE 512 STATE_CRANE 517 ONESHOT_OPEN 518 STATE_READ_CHRISTMAS 526 ONESHOT_FLYATTACK2HL 527 ONESHOT_FLYATTACKTHROWN 528 STATE_FLYREADYSPELLDIRECTED 531 STATE_FLY_READY_1H 533 STATE_MEDITATE 534 STATE_FLY_READY_2HL 535 ONESHOT_TOGROUND 536 ONESHOT_TOFLY 537 STATE_ATTACKTHROWN 538 STATE_SPELL_CHANNEL_DIRECTED_NOSOUND 539 ONESHOT_WORK 540 STATE_READYUNARMED_NOSOUND 543 ONESHOT_MONKOFFENSE_ATTACKUNARMEDOFF 546 RECLINED_MOUNT_PASSENGER 547 ONESHOT_QUESTION (Copy) 549 ONESHOT_SPELL_CHANNEL_DIRECTED_NOSOUND 550 STATE_KNEEL 551 ONESHOT_FLYATTACKUNARMED 552 ONESHOT_FLYCOMBATWOUND 553 ONESHOT_MOUNTSELFSPECIAL 554 ONESHOT_ATTACKUNARMED_NOSOUND 556 ONESHOT_ATTACK1H (No Sound - Doesn't Work) 557 STATE_MOUNT_SELF_IDLE 558 ONESHOT_WALK 559 STATE_OPENED 564 STATE_CUSTOMSPELL03 565 ONESHOT_BREATHOFFIRE 567 STATE_ATTACK1H 568 STATE_WORK_CHOPWOOD (NO AXE) 569 STATE_USESTANDING_LOOP 573 ONESHOT_SHEATH 574 ONESHOT_LAUGH(No Sound) 575 RECLINED_MOUNT 578 STATE_CRY_NOSOUND 579 ONESHOT_CRY_NOSOUND 584 ONESHOT_COMBATCRITICAL 585 STATE_TRAIN 586 STATE_WORK_CHOPWOOD (LUMBER AXE) 587 ONESHOT_SPECIALATTACK2H 588 STATE_READ_AND_TALK 589 ONESHOT_STAND_VAR1 590 REXXAR_STRANGLES_GOBLIN 591 ONESHOT_STAND_VAR2 592 ONESHOT_DEATH 595 STATE_TALKONCE 596 STATE_ATTACK2H 598 STATE_EMOTE_SIT_GROUND 599 STATE_WORK_CHOPWOOD (NO AXE, GARRISON) 601 STATE_CUSTOMSPELL01 602 ONESHOT_COMBATWOUND 603 ONESHOT_TALK_EXCLAMATION 604 ONESHOT_QUESTION (Allow While Swim) 605 STATE_CRY 606 STATE_USESTANDING_LOOP (BUZZSAW) 613 STATE_WORK_SMITH (BLACKSMITH HAMMER) 614 STATE_WORK_CHOPWOOD (NO AXE, GARRISON, FLESH) 615 STATE_CUSTOMSPELL02 616 STATE_READ_AND_SIT 617 STATE_READYSPELLDIRECTED 618 STATE_READYTHROWN_NO_SOUND 619 STATE_PARRY_UNARMED 620 STATE_BLOCK_SHIELD 621 STATE_SIT_GROUND 628 ONESHOT_MOUNTSPECIAL (Flying Allowed) 629 DragonSpitHover 635 EmoteSettle 636 ONESHOT_SETTLE 638 STATE_ATTACK_UNARMED_STILL 641 STATE_READ_BOOK_AND_TALK 642 ONESHOT_SLAM 643 ONESHOT_GRABTHROWN 644 ONESHOT_READYSPELLDIRECTED_NOSOUND 645 STATE_READYSPELLOMNI_WITH_SOUND 646 ONESHOT_TALK_BARSERVER 647 ONESHOT_WAVE_BARSERVER 648 STATE_WORK_MINING (Pick Axe) 654 STATE_READY2HL_ALLOW_MOVEMENT 655 STATE_USESTANDING_NOSHEATHE 657 ONESHOT_WORK 658 STATE_HOLD_THROWN 659 ONESHOT_CANNIBALIZE 661 ONESHOT_NO 662 ONESHOT_ATTACKUNARMED_NOFLAGS 663 STATE_READYGLV 664 ONESHOT_COMBATABILITYGLV01 665 ONESHOT_COMBATABILITYGLVOFF01 666 ONESHOT_COMBATABILITYGLVBIG02 667 ONESHOT_PARRYGLV 668 STATE_WORK_MINING (No Movement) 669 ONESHOT_TALK_NOSHEATHE 671 ONESHOT_STAND_VAR3 672 STATE_KNEEL 673 ONESHOT_CUSTOM0 674 ONESHOT_CUSTOM1 675 ONESHOT_CUSTOM2 676 ONESHOT_CUSTOM3 677 STATE_FLY_READY_UNARMED 679 ONESHOT_CHEER_FORTHEALLIANCE 680 ONESHOT_CHEER_FORTHEHORDE 689 690 ONESHOT_STAND_VAR4 691 ONESHOT_FLYEMOTEEXCLAMATION 700 State_EmoteEat 705 STATE_MONKHEAL_CHANNELOMNI 706 STATE_MONKDEFENSE_READYUNARMED 577 ONESHOT_ATTACK1H 572 STATE_USESTANDING 696 699 701 Recommended (OPTIONALS)
Total RP 3 - https://wow.curseforge.com/projects/total-rp-3
Optional Object Mover GUI Tool- (Used for Rotational M2 Movements. By Mindscape.)
https://forums.epsilonwow.net/topic/467-addon-convenientcommands-objectmover/
Phase Forge NPC Template Guide by Nimorrax
https://forums.epsilonwow.net/topic/722-guide-phase-forging-npcs/
DavidTwo's Music, Map, and Emote ID Lists
https://forums.epsilonwow.net/topic/26-david-official-music-id-list-emote-id-list-more/
I hope I covered pretty much every basis of the Command Structure that we currently offer. And credit to Stitches for making the original Command Guide.
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As people are aware, the current functionality of Mogit is acting up and people need a way for to create their roleplay set and produced somewhat an outcry. While we in development have been looking into this, I think this would somewhat be able to occupy it's temporary place to help some people out.
Basically, what I did is extract all .BLPs from the game and converted them over to picture files (.PNGS) and placed them within a complete and utter Google Drive to use. The way it works, is Custom items are made by filename, so you look for what you'd like and search the filename, this means ignoring information like _M, _F, _U, _DHU, _Sleeve, _Glove, -LU, etcetera. As I said, this is a temporary solution, but I hope this helps people out in the long run! You can find a direct link and remember to follow the sub-folders. ObjectComponents is models, and Texturecomponents is "Armor" which is texture placement. Thank you!
https://tinyurl.com/EreMogitTopic
If you have any questions, feel free to ask and I'll respond to the best of my abilities.
Note: This is extracted from a "7.3" client, so those textures will be included too, unfortunately I do not have the time to go through them all and delete the missing ones or textures irrelevant. Sorry!
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Ah, yes. Now it's good to see how .phase overview is working for other people. Quite good.
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1 hour ago, ScharlakenRose said:I still don't see why you're dead set on only lore-friendly things getting in, as it seems to be any time someone so much as mentions custom-lore, bet hey, you do you i suppose
It's my own personal preference in all honesty compared to others. Even though anything added to roleplay I know can be beneficial. I'm way more at leisure with that terminology than most people probably. Even if that's straying a bit off topic of the original idea.
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Honestly, I think the idea of completely seperate morphs with visible character edits such as shorter ears would be a fascinating idea to work with. Think of it like different body types that'll change when you morph into the character. Though it's something a bit niche, I'd think the idea would be cool non-the-less. Similar back in Cata where there were morphs for ethereals and ogres wearing your character's armor as an option for an example of sorts.
I however know very little about morphs, but it's definitely something that'd promote RP.
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15 hours ago, Matt said:nO
13 hours ago, Beast said:"For reasons" rite?
It's answers like these that doesn't provide valuable answers when this is a suggestion subforum. For alternate meshes to be in my honest opinion, would be neat, but there are lore contingencies, and we'd also need to go over and re-rig animations with bones involved. I don't really find it all that fascinating or would take the time and effort to create a whole new mesh with animations myself, but we aren't really looking into that. Color variations maybe or tweaked edits like removing the whip, but that's about it for right now.
But yeah, for me, I see lore contingencies involved and it isn't really all that roleplay involved especially in the Warcraft universe in my opinion if that makes sense.
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To those unsure, this can also be heavily CPU intensive if you're on high settings and directly looking at all the rendered tiles. I'd recommend at least lowering your view distance before going there. And it simply does take you to the start of your phase rather than the Tile Mall.
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A pleasant welcome to Epsilon! If you have any questions about anything, be free to ask.
Genevieve Alosis; Erebos Soulbane
in The Codex of Memories
Posted
Thanks for the suggestions! They help a lot. I'll go ahead and fix them up when given the chance. I originally wrote this for HTML and BBCode, until I found out that the forums doesn't accept BBCode! (How cruel!) Don't know why I originally thought it did for a while. So the formatting I had to adjust manually.