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Azarchius

Patch 7.3.5 Changelog

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Changelog
(25-07-2018)

From now on our changelogs will be more rigid. Content patches will contain their own thread, with the retail patch number, followed by an Epsilon patch number for that specific patch (i.e. this thread is now 735.1, the next content patch will be 735.2, etc). Minor changes--bugfixes and the like will be documented as replies to their respective changelog.


Bug Fixes
.phase shift doodads

  • Will now derp much less frequently. When it does, however, you will have to relog.
  • Due to engine limitations that we have yet to understand, we are currently limited to showing around 3x3 ADT blocks around you. This means that you will load the doodadless ADTs of the ADT you are on, and every ADT around you. However, any ADT after that will be retail until you step into the ADT adjacent to it. This does mean that, until a fix is found, you will need to keep the view distance of doodadless ADTs in mind--make sure that a player cannot see them from too far away.
  • Should a fix not be found within a reasonable timeframe, we will change terrain swaps to be 2x2 rather than 1x1.


.npc lookup creature

  • Was causing a stack overflow--and thus, a crash. We believe this has been resolved.

.phase member remove

  • Will no longer crash the server.

    .summon

    • You will no longer receive a message under certain circumstances saying that the player has a higher security when attempting to summon them.

        CDN

        • Load balancing and hotswapping introduced. Rebuilding the CDN will no longer make it so players cannot connect.

        sSHRE9G.png

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