Azarchius 212 Posted July 21, 2018 Changelog(22-07-2018) Here you'll be able to read up on changes, big and small, made to various parts of the server. New PatchPatch 7.3.5 Revel in a brand new selection of items! Whether armour, collections (also known as 3D armour), weapons and other bits and pieces! Utilize new objects for your phases. Play as either one or all of the four new Allied Races added in Patch 7.3.5. Alliance Lightforged Draenei Void Elves Horde Highmountain Tauren Nightborne Take a look at brand new character creation icons! Explore new worlds by visiting the many Invasion Points introduced in 7.3.5! Aurinor - A planet composed of floating islands with an atmosphere similar to that of Shadowmoon on Draenor. Bonich - A foggy world sporting massive pine trees, with a unique ecosystem where plant life grows very quickly, this planet has an atmosphere similar to the Grizzly Hills, only much larger! Cen'gar - If the cold does bother you, then a trip to Cen'gar might be up your alley as this planet is a world filled with lava and molten rock, with an atmosphere similar to that of the Firelands. It's hot. Naigtal - Do you like shrooms? Yes? Well so does Naigtal! However, while not a person, this planet boasts a constant night with massive mushrooms bearing luminescent lamellae. This planet will likely remind you of Zangarmarsh. Sangua - Are you a blood elf? Or a blood troll? (hm.. too soon..) Or a san'layn? ...or a vampyr.. Or just someone that likes blood? Then Sangua will likely compliment your tastes, as a world of bone and dust with a large lake of blood that is potentially the blood of a massive, tentacle beast underneath the surface... Well, this is the stop for you. (If you like tentacles, then that is also a fair reason.) Val - The cold never bothered you, anyway. Visit the new embassies in Orgrimmar and Stormwind. You'll find the Orgrimmar Embassy as well as the new Engineering Works at the area that once was the Goblin Slums. You'll find the Stormwind Embassy north-west of the Dwarven District, near the Wollerton Stead. Explore a new, tropical battleground, namely the Seething Shore! Druids' [Archdruid's Lunarwing Form] now has a /sit animation. New Features.Discord .Discord link Links your Discord to your ingame Display Name, which enables you to speak in the #game discord channel, synched between Announce and Discord. .Epsilon .Epsilon displayname Shows or assigns your current display name. You can not speak in Announce without a display name. Display name is account wide. .Phase shift .Phase shift doodads Toggles all doodads from the ADT you're standing on for all players. OMG WTFBBQ WHAT DO YOU MEAN idiot you tested this. It REMOVES. ALL. DOODADS. FROM THE ADT. You standing in Goldshire? Say fucking goodbye to Goldshire. .Phase cleartemp Removes all temporary/unselectable objects and creatures from 100 units around you. Down with the griefers! .NPC .NPC info Now indicates whether the NPC is bound to a waypoint. Now states the phase's name in addition to ID, and no longer bothers with PhaseGroup. No longer outputs creature's EquipemntID. No longer outputs creature's level. No longer outputs creature's health. No longer outputs creature's armor. .NPC mount Added. .NPC mount <DisplayID> .Lookup .Lookup item Shows the quality of the item in the lookup. Mounts .Mod mount Added. .Mod mount <DisplayID> Characters Restore Deleted Character You can now restore any character you may have deleted at the character selection screen! You can access this by clicking the reverse-rotating arrow on the right to the "Create New Character" button. Server Restart Speed Server restarts significantly faster. Bug Fixes.Appear & .Summon Should no longer result in an eternity of loading screens. .GM .GM on should no longer involuntarily make life a living hell for GMs. .GM Vision should now work properly. This is for GMs to voluntarily make life a living hell. .Gobject .Gobject info should now show the GameObject's orientation. .NPC .NPC emote should now be usable by phase officers. .NPC go should now move you to the selected NPC if no Guid is provided. .NPC info shoul now show the NPC's scale. .NPC move should now properly move the NPC to you without having to re-join the phase. .Modify .Modify speed is now properly saved through relogs. Object Teleporters Object Teleporters set to change your phase should now properly do so. Object Teleporters should no longer reset their range and spellid upon restart. Object Teleporters' gossip should now work again. Phases Phase Officers should now retain their rank. Turns out the issue was the rank not loading. "If y'all promoted everyone and their mother to officer, y'all gonna have a problem." - Azarchius .Phase tele(s) should no longer reset. Removing a character from phase blacklist or whitelist should no longer require a server restart to take effect. Spells Mass teleportation spells should no longer teleport people to a different map. Not everyone wants to go hiking with you. Start Entering your phase at start should no longer prohibit you from casting spells within your own phase. Dual Wield should now always be enabled in Start. Just don't go overboard with the tentacle daggers, keep those for Sangua. Double Jump should now always be enabled in Start. Jump, jump, jump, is that all you do? Share this post Link to post Share on other sites
Azarchius 212 Posted July 25, 2018 Changelog(25-07-2018) From now on our changelogs will be more rigid. Content patches will contain their own thread, with the retail patch number, followed by an Epsilon patch number for that specific patch (i.e. this thread is now 735.1, the next content patch will be 735.2, etc). Minor changes--bugfixes and the like will be documented as replies to their respective changelog. Bug Fixes.phase shift doodads Will now derp much less frequently. When it does, however, you will have to relog. Due to engine limitations that we have yet to understand, we are currently limited to showing around 3x3 ADT blocks around you. This means that you will load the doodadless ADTs of the ADT you are on, and every ADT around you. However, any ADT after that will be retail until you step into the ADT adjacent to it. This does mean that, until a fix is found, you will need to keep the view distance of doodadless ADTs in mind--make sure that a player cannot see them from too far away. Should a fix not be found within a reasonable timeframe, we will change terrain swaps to be 2x2 rather than 1x1. .npc lookup creature Was causing a stack overflow--and thus, a crash. We believe this has been resolved. .phase member remove Will no longer crash the server. .summon You will no longer receive a message under certain circumstances saying that the player has a higher security when attempting to summon them. CDN Load balancing and hotswapping introduced. Rebuilding the CDN will no longer make it so players cannot connect. Share this post Link to post Share on other sites