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.npc set Weapon

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So the .npc set weapon has a finicky bug I've noticed.

Both with NPC entries spawned in from the mainphase and forged NPCs, changing an individual NPC's weapon using .npc set weapon will save only if said NPC is wielding a weapon to begin with by default (such as if you set a weapon to a forged npc using .ph forge npc weapon).

If said NPC is not wielding a weapon by default, setting one using .npc set weapon will cause the attached weapon to vanish upon the phase next being loaded up.

There's a few work arounds to this, I know, so it's not a massively pressing issue but Raz asked me to post this here so... there you go!

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