Ludric 0 Posted November 15, 2021 Hi! I'm trying to delete some ADT's in Hillsbrad Foothills but, for some reason, these I show you on the image are impossible to delete. When I use the command it just says "Now has doodads"/"No longer has doodads" but nothing change. The first time I use the command it works but then it reappeared and there is nothing I can do. I would appreciate your help! Share this post Link to post Share on other sites
Hiddai 0 Posted November 15, 2021 Try to use the same command in the zones around the map. For example, if you do .ph shift doodad zone off on duskwood, it will have some doodads around, and they go puff if you do the command in Deadwing pass. Share this post Link to post Share on other sites
Ludric 0 Posted November 19, 2021 On 11/15/2021 at 8:56 PM, Hiddai said: Try to use the same command in the zones around the map. For example, if you do .ph shift doodad zone off on duskwood, it will have some doodads around, and they go puff if you do the command in Deadwing pass. Thanks! But it doesn't work. I use the .ph shift doodad adt. I tried the command you said and it doesn't work. Now I've checked and neither command works now (even in other zones). I think my phase is broken T-T Share this post Link to post Share on other sites
Hiddai 0 Posted November 19, 2021 I don't think is broken. I'll try to log in today to see how to delete those doodads Share this post Link to post Share on other sites
kiDD 0 Posted November 19, 2021 Some large objects can not be completely removed without clearing the nearby location in the same way. Just go to the nearest location and delete everything there Share this post Link to post Share on other sites
Scout 0 Posted December 9, 2021 (edited) (removed to make a new thread) Edited December 9, 2021 by Scout Share this post Link to post Share on other sites
Razmataz 14 Posted December 10, 2021 if you are not seeing any changes when you do .phase shift doodad adt, chances are you're at the maximum doodad shifts beyond which the command behaves with instability. this happens at around 16. you can try to alleviate it by migrating from .phase shift doodad adt, to .phase shift doodad zone - so all 20 adts in the zone are now handled as one shift rather than 20. Share this post Link to post Share on other sites