Erkor 119 Posted February 28, 2022 • Type of Bug: Command • Description: Shifting the doodads on an ADT while having imported another on top of it map will shift in the doodad-less ADT of the base map. • Evidence (Chat message/Screenshot): • Steps to reproduce: 1) shift in map (example: go to Eastern Plaguelands; shift in map 609) 2) doodad shift an ADT (example: corin's crossing) 3) behold. • Expected result: it shifts in ep_deathknightstart - doodadless - 40_28 • Observed result: it shifts in ep_azeroth - doodadless - 40_28 • Reproduction rate: 1,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000% • Additional information: [Gunmar] says: "I can't believe this 'Arahi' woman went down so fast. Storm my arse." Spoiler Share this post Link to post Share on other sites
Razmataz 14 Posted March 3, 2022 This isn't a bug per say. If you are using .phase shift map (which is already a power user command) you will have to use .lookup map ep_deathknightstart - doodadless - 40_28 in order to apply the correct shift with .phase shift map. Phase shift doodad is already complex enough, I don't really want to loop this functionality into it. Share this post Link to post Share on other sites
Erkor 119 Posted March 3, 2022 understandable have a nice evening [Gunmar] says: "I can't believe this 'Arahi' woman went down so fast. Storm my arse." Spoiler Share this post Link to post Share on other sites