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Erkor

Doodad-shifting ADTs with imported maps on them shifts in the default map

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• Type of Bug: Command

• Description: Shifting the doodads on an ADT while having imported another on top of it map will shift in the doodad-less ADT of the base map.

• Evidence (Chat message/Screenshot):


• Steps to reproduce:

1) shift in map (example: go to Eastern Plaguelands; shift in map 609)
2) doodad shift an ADT (example: corin's crossing)
3) behold. 

• Expected result:

it shifts in ep_deathknightstart - doodadless - 40_28

• Observed result:

it shifts in ep_azeroth - doodadless - 40_28

• Reproduction rate: 1,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000%

• Additional information:

[Gunmar] says: "I can't believe this 'Arahi' woman went down so fast. Storm my arse."

GUd5X5D.png

Spoiler

wye3c336bj4.jpg

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This isn't a bug per say. If you are using .phase shift map (which is already a power user command) you will have to use .lookup map ep_deathknightstart - doodadless - 40_28 in order to apply the correct shift with .phase shift map.

Phase shift doodad is already complex enough, I don't really want to loop this functionality into it.

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understandable have a nice evening


[Gunmar] says: "I can't believe this 'Arahi' woman went down so fast. Storm my arse."

GUd5X5D.png

Spoiler

wye3c336bj4.jpg

spacer.pngspacer.pngspacer.pngspacer.png

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