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Patchworkk

Water Shifting like Textures

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I will start this by saying that I am not sure how hard to code this would be and it is just something I've thought of because of trying to replace a lot of water within my phase, feel free to ignore if it is too hard but:

A way to shift the water textures similar to the way we shift regular ground textures! While water tiles are a wonderful resource, they unfortunately have to be set to a permanent or very high vis to be seen well when moving around a zone and if you have mutliple heights/areas that you are changing the water of then this can become a bit of a computer eater to have so many gobs on high vis. I thought that just replacing the water thats already there with a different texture can remove this need for some people who want water in the original spots on a map, but do not want to have to use a specific skybox or tile with multiple watertiles.

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