Jump to content

ArvickCorpsebane

Members
  • Content Count

    160
  • Joined

  • Last visited

  • Days Won

    10

Posts posted by ArvickCorpsebane


  1. 12 minutes ago, Vojtik said:

    You fail to understand that I'm not saying that Saronite is immune to everything. I'm saying it's just resistant to lot of stuff.

    Resistant would imply a level of immunity to Arcane magic. But really... it's not. There is no mention of that whatsoever. Saronite, in general, is very strong, nobody can deny that wherever you stand on the matter. But you are simply overexaggerating its capabilities based on one NPC that happened to be really fucking strong.

    To be honest. We could theoretically argue about this to no end. Just keep in mind you can't use Saronite as an excuse to soak, reflect or nullify every attack.


  2. 6 minutes ago, Vojtik said:

    ...

    Did you even read what I wrote?

     

    36 minutes ago, Vojtik said:

    3) As described in quest The Iron Colossus the only significant weakness of saronite is acid. Which led me (and many, many other) to know, that other things (arcane,elemental magic, possibly even explosives, ...) are just not good enough to be used against it.

     

    You are saying using anything besides Acid on Saronite is folly. But you still fail to understand that Saronite is not immune to anything you mentioned. There is simply no lore evidence to that. I believe the misconception also arose from the fact Death Knights are handy in dealing with magics (especially Unholy) - But really... That's about as far as you are going to get.

     

    EDIT: I didn't see the edit because you edited it as I was typing out the reply. Still doesn't change the fact Saronite is resilient in nature, not some god-like metal you can use to hump everyone who isn't a Death Knight. A lot of metals in wow are resilient, some even more than Saronite.


  3. 8 minutes ago, Vojtik said:

    We have failed to prevent the completion of the iron colossus, <name>, which means we have no choice but to face it in battle. Bruor has devised a plan to exploit the colossus' only weakness.

    This is also text from that quest. Key word here being "only"

    But it is remarking the Colossus' only weakness. You can't apply that to Saronite in general. - You have to keep in mind that the acid is the most effective way to get rid of Saronite, not the only way. I still fail to see where you got the idea it is immune to all forms of attacks. - It is simply very resilient. Also, keep in mind that smelted Saronite. (the thing you are wearing as a Death Knight) can be brittle.


  4. 11 minutes ago, Vojtik said:

    So basically opinion differences and wording. I stand that it's much simple to write in your TRP profile "gen 2 DK" than "Fallen Paladin of the Silver Hand" when it means the same and everyone understands what it means. Of course referring to yourself in conversation as "I'm DK of 1st generation" is silly.

    3) As described in quest The Iron Colossus the only significant weakness of saronite is acid. Which led me (and many, many other) to know, that other things (arcane,elemental magic, possibly even explosives, ...) are just not good enough to be used against it.

    Pretty much. Though I advise against mentioning generation in TRP at all... Unless in the OOC tab.

    Now... as for Saronite. The keyword here is significant.

     

    No matter how tough the colossus' armor is, it is still vulnerable to a jormungar's acid. Take control of one using the orbs along the northern edge of the Snowdrift Plains, then use it to fight the Iron Colossus on the Snowdrift Plains. If you need help controlling the creature, speak to one of the nearby handlers.

    This is the exact quote from the Iron Colossus questline. As you can see, there is no mention of Saronite being indestructible by other means. Jormungar's Acid is indeed one way to get rid of Saronite, but the notion that it is the only way is simply wrong. - You have to keep in mind that Saronite is still a metal that can be mined, smelted and used in armory by the Death Knights and Lich King. - There is literally no specification that Saronite is immune to Arcane, Elemental magic or even explosives as you mentioned... It is easy to come to this misconception, but it really has no basis in canon whatsoever.


  5. On 25. 7. 2017 at 3:02 PM, Romeo said:

    bolvar: i must be forgotten!!!

    legion lore few years later: hi guys

    You have no idea how much that annoys me. It really messes up with DK characters. I tried to play the transition back into the service of the Lich King as an unknown calling at first, eventually descending to the point where you no longer care that the voices inside of your head are of the Lich King.


  6. 23 hours ago, Vojtik said:

    So let me just correct few things.

    1. DK sex - possible, however it again deals with feeling strong emotions and as most DK's are undead it won't have any result
    2. Saronite is much more resistant against physical damage. It is also HIGHLY resistant to arcane magic, which with DKs own ability to negate magic makes them almost immune to it.
    3. well you basically recited 2 first commandments of role play,which every RPer should know, but I guess is nice to remind them
    4. everyone is special snowflake. Everyone has different story, different strengths, .... 
    5. DK generation are a thing, they exists. Don't be afraid to use them and RP around it. Because there are differences in gens. Yes most people will see you as just DK, but you should know which gen are you and what it brings. (although gen 1 and 2 are very rare these days)
    6. DK's are one of the easiest classes to RP, tho truly one of the hardest to master.

    1) It is possible. - But you won't do it unless you are retarded. Anything with a hole can be fucked.

    3) That's not true. Simply false. I mentioned Saronite can resist Arcanite, which alone is super-powerful metal. So I would say I did bring up the strong physical endurance. There is no canon source for Saronite being resistant to Arcane magic itself though. If you have one, back it up, please. The only canon source for the actual properties of Saronite is from the quest Pure Evil and mentions in books about how durable and strong it is. It isn't some god-tier metal that is impenetrable.

    3) And isn't it? A lot of people forget them.

    4) That's in essence, true. But I specified what makes a special Snowflake a Special Snowflake. Special Snowflake isn't a unique character. It is a character that has so many outlandish traits for the sake of being unique, thus becoming completely generic and laughable.

    5) No. Generations do not exist ICly. They are an OOC separation made to distinguish between Gul'dan's Necrolytes, Fallen Knights of Lordaeron and the Acherus Death Knights. The notion of generations is silly. They are all Death Knights, albeit with different abilities and origin, regardless of what you say. - Nobody in their right mind should use the term "Death Knight Generations" ICly. That was the whole point of my Generations argument.

    6) I disagree with that. You alone are a testament to my statement.

    Before you begin correcting people, make sure you got your own facts straight.


  7. 46 minutes ago, Fraenir said:

    Only so much that player additions are monitored so we don't end up with trolling players making .tele navigating a nightmare. It'd be too easy for one ass to put the Start .tele somewhere else and cause some momentary mayhem. You may also end up with a player adding a .tele starting with the same letters or even words somewhere which throws off the original one.

    Obviously, I think the fact you cannot make teleport locations that already exist is given. RPH has been doing this for years and I hardly remember having any problems with that system.

    +1 - Really want to see it in the game. As a GM, I can confirm dynamic events are almost unthinkable without this. One possible alternative is to make a phase for every section of the event. Mind you, that's a hassle that I'm not going to bother with.


  8. On 22. 7. 2017 at 9:18 PM, The Pawn said:

     

    Undead RP doesn't exist though. L2P Noob! Shoulda done it for a character that's actually legit!

    1

    *checks guild tab.*

    *14 members*

    *thinking*

    I will fucking shank you bitch. /s

    jkjk, luv u.


  9. On 23. 7. 2017 at 3:00 AM, Myomeme said:

     

    It was basically a grim, dark DND of a custom world that basically got smote by the Gods of it. Everything was dying, it had a Gothic / Christianity theme to it, and everyone thought anything that wasn't relatively close to a human (even down to the very definition of an ear) was hated. I played an elf like the retard I am and my mother was crucified. Then, I ended up getting imbued with power for a quick moment by the God of Light, (forget his name since this was months back), and smote the bastard who nailed her up. Then we encountered this crazy guard who fed us food, killed his own guards for saying curse words, and manhandled a bear alone.

    So... Warhammer, basically.


  10. 1 hour ago, Highlander said:

    Me and Wilhelm can help in recruiting Worgen DK's, if it needs further interviews.

    Wilhelm is already in the guild... and uh, I really can do that on my own. I know the lore.


  11. 2 hours ago, Norshar said:

    I might bring Manetaus, I don't know. Waiting to see what Nilith is going to do since she's a key element in his story.  If she doesn't, then I'll join I suppose.

    Would love to see you, personally.

    1 hour ago, Highlander said:

    Avrick, I recommend changing the Worgen race to Yellow since it's a different story of how they came to be.

    I was contemplating that for quite a bit now... Will do.


  12. 12 hours ago, Mordred said:

    84qyr31.gif

    Cloak recolors coming soon(tm)

    There aren't that many cloaks that use the geoset I replaced, so it's a bit of a scavenger hunt.

    I would like it if I didn't already like my 10 things today. :<

     


  13. Oh my god. Finally, someone wrote a guide about Church of the Holy Light and used their brain while writing it. You mentioned my biggest problem with the Priest roleplayers. Xenophobia and corruption are very common theme in priest RP, often executed terribly. Some people can't simply admit WoW isn't the Grim Darkness of the 41st century, sadly. I hope people won't disregard this guide as it extensively describes what the biggest problems with priest roleplay are. You hit the nail on the head.


  14. 1 hour ago, Arziaal said:

    Death Knights,  One of the classes that seem to be more liable than anything else to open the metaphorical can of worms.

    Although I like the guide Arvick.

    it's certainly very, very well made and thought out.  But I'd have one small small suggestion to make if allowed of course.

    Could you in your generations section just for the ones less than knowledgeable in that particular region  just include a small summary of what typically defines each alleged generation,  With how the First gens herald from this background during this period and then the same for the second Gen as well? ( Third and fourth Gen are pretty much all identical in where their stories as Death knights begin.  Courtesy of being more or less mass produced if you will.)  And perhaps just a small synopsis as to how big the difference in how the gens are likely to be regarded by their respective factions.  For example, or perhaps most notoriously first generation knights being generally considered kill on sight by Horde and Alliance alike etc, etc.

    Perhaps including a brief summary on roughly what each generation is actually capable of, In terms of spells and so on?  

    It'd also be great to provide a brief summary of what'd define your typical Generation 2 Knight's and a generation 3's backstory in a nutshell.  Perhaps even give some brief tip on roughly how and why They'd have ended up in the state they now find themselves in.  

    That being because not all Second Gen Dk's were victims of the scourge,  A few did join it willingly.

    Nothing to expansive but  just a guideline of sorts you know? I feel as if that'd really complete the already awesome guide you've got in the makings here.

    Apologies for the small ramble but that's my two cents.  Take em or leave em.

    Keep up the good work!

    I was thinking about that, though I really don't want to give people the idea that they should walk around with their Death Knight, having "X generation Death Knight" in their titles. I might add it there for extra clarity later on. Since considering the basic nature of the guide, people should at least know what the hell I'm talking about.


  15. 7 hours ago, Destruin said:

    'extinct first gens' while lets keep in mind they are by far the minority by a wide margin theyre not extinct. After the statement of most first gens are gone, MOST we see not one, but TWO fully intact first gens in the burning crusade. Teron Gorefiend obviously, and then Lord Ragnok in the Dragons of Outland comic; we also then see many more as spirits.... and by their capability as long as they have a willing ally they can easily return.

    But I'd still like to re instate they are damn near extinct, but not extinct i dont want to be quoted for this by five dozen memelocks.

    You technically aren't wrong. But most of Gul'dan's Death Knights are by now Liches, dead or spirits. As you mentioned, we had two examples in Burning Crusade. (Which was more than a decade ago in the timeline) Regardless of them, you shouldn't RP one unless you really know your shit. 1st Gens are so freaking rare that the chance of there being more than three or four (from the original hundreds, who already were few and far between.) is technically impossible to think about. I see people all too often trying to act as if they are roleplaying a Death Knight (1st gen) "right." Which ends in tragicomically bad roleplay. This is why I advise against roleplaying them.

×