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DerpyDoo

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  1. Ranging The Wilds Interested in surveying the once-marshlands-now-desert, the group asked Ukko to lead them out. A pair of dwarves that had joined the group showed specific interest in the titanic structures that dotted the landscape. Ukko was happy to show them around, as their guide, and brought them to the nearest titanic structure - a ruined column structure in the Forest which the Jucha Tribe had taken to using ritualistically. While there, another group that had arrived sought to end the adventure of this group by assassinating Ukko. One struck him in the back with a crossbow's bolt, through his heart and he collapsed to the ground. The group he was guiding was appalled, and though they raised alarms and informed the village - those who were tending to the young troll were surprised to find him getting back up on his feet again! The healing he had received helped him significantly, however the arrivals came to learn that the long millenia that the trolls had been in the Spires had changed them as well. Just as some of the wildlife had evolved to peculiar forms, the trolls of the Jucha Tribe had been affected by the life-filled waters, giving them superior regenerative abilities and multiple redundant organs. The unexpected information made the quickly planned assassination a failure, and the assailants slipped away into the wilds. Though he was weakened by the damage to one of his hearts, Ukko was bolstered enough by the healing that he walked it off - literally - still opting to lead them to the Desert. He helped guide them back to the refuse pile where they met up with Budd and told them the situation - as well as brought him lunch from a trolless named Tukka who had shown some level of fancy to the self-identified Troll. He didn't notice the gesture, but still gladly accepted the food and the group traveled on - bolstered by a new gnomish arrival to the group. They began to weave their way up the long tunnel that led to the desert biome, to bear witness to the waterfall that crashed into a deep dark pit - covered in thick ropy spiderwebs that diverted the flows into a rough-hewn chasm... there, however, they found someone they didn't expect to - Adarrah, who had been out in the desert eating scorpions for about a week or so, having chased after her lost friend Budd and her ship run aground. She and her companions - also lost now - had been searching for Budd who had left their ship one night in a dinghy convinced he saw land through the thick fog they had traveled that nobody else could see. Unexpectedly, however... he was right. She asked and got help from the party in being taken back to Budd, so she could help take care of him. They escorted the woman back to the refuse pile, and the party decided that it would be best to set up there - the most common arrival location of new individuals, as well as the junk's semi-magical nature dissuading most of the wandering predators. Progress towards an eventual freedom... had begun.
  2. The Prophecy of the Jucha When Ukko brought them to the Mystic, they were greeted and their questions answered. They were told of the Prophecy that had been handed down for many generations, from their Prophet - which was the first child born to the trollish ancestors who found themselves crashed on the island when their war canoe ran aground of it many thousands of years ago. Over the years since, on occasion new trolls arrive from different tribes and in different ways, and have integrated into a mixing ground of trollish heritages in one tribe - blended together after so long. The prophecy described a promise from the Prophet that one day his people would be freed. Deep within the earth of the spire was a door, crafted by the Makers - called the Door Of The Sky. It was locked from all except servants of the Makers. The Prophet said one day an outsider would come, a chosen one who had bones of the Maker bound in the flesh and could open the door so they could climb the Spire to the Forest of Silver and Gold and make the One Who Watches release them from their prison. Since the prophecy's speaking, complications have arisen for the Jucha Tribe... an ancient nemesis, known as the Chu'shadra to the tribe - or Spider-people - claimed the underground cavern for their own. They stole the waterfall that had gone to the marshlands, turning it into the desert. With the titan-blessed lifegiving waters, they cultivated the cavern into a dark paradise for their kind and populated it in plenty. They raided and harassed the Jucha Tribe, forcing them to abandon some of their village hundreds of years ago. Worst of all, their twisted hive blocks the Door To The Sky, making it impossible to get past the highly aggressive and dangerous Aqir who have little interest in leaving themselves. Many outsiders in the years that followed, so desperate to return to the lives that they once had, threw themselves at the Chu'shadra - as well as many skirmishes from the trolls themselves - however they failed to defeat the entrenched nerubian swarms and died one by one. In the present day, the Jucha Village acts as a bulwark preventing the nerubians from escaping their underground lair and claiming the rest of the Forest. Ukko, however, has hope for the future and inspired the newest arrivals to seek to form a village of their own in the jungle biomes in order to gather outsiders and band them into a single cause. Once they were well-armed and more numerous, they could join with the troll village and combat the monstrous hordes of nerubians below.
  3. Neutroll Here As the group left the tunnel they found themselves looking at a vast spire that climbed towards the heavens, pouring titan-blessed waters into a lake that rippled before them... but they were not alone. Watching them from the trees was a native - a hunter and explorer of sorts - who ended up approaching the slightly-lost and wandering group. He identified himself as Ukko Jarak and greeted the racially varied group with an enthusiasm unusual for isolated trollish peoples. Through talking with the young troll scout they discovered that his people had a prophecy concerning outsiders that made them far more open to new arrivals. Though they still held a certain degree of caution, their xenophobia was significantly less than others of their kind - and Ukko was a prime example of this. He showed interest in who they were and a bit of where they were from, being one who grew up in the Spire he fantasizes about leaving one day and traveling the world. He explained that the tribe had lived there for thousands of years, and were trapped because the only way to escape was to be let go by an entity he described as "The One Who Watches from the Forest of Gold And Silver", an ancient legend and prophecy of his people passed down for centuries. He gave them more direct information about where they were, being a great spire of living things created by the Maker, and offered to guide them to see the Mystic Old Zin'Tuja so he could tell them in better detail the Prophecy of the Jucha Tribe.
  4. When the world of Azeroth was being reformed anew, the Titans sought to populate the world with all manners of beasts. To this end, they created the Evolution Basins, great pits and installations who's purpose was to shape life carefully into forms to be spread across the planet. Two of these are very well known, Un'goro Crater and Sholazar Basin... but are they the only ones? Are they even the greatest example...? The following is an event log for the Bermudaes Spire phase and presently progressed storyline for phase 285. Players are welcome to come participate and join in, though phase slots are limited at any given point in time due to present staff limitation. New Arrivals A number of individuals found themselves inside the great jungle, surrounded by twisted broken refuse from dozens of different cultures - some recent, some ancient. Most had arrived through varying methods, a teleportation failure or crashed ship. With practically no idea as to how they got here they only had one acquaintance who both had information they needed and had difficulty imparting it. Budd Nedreck, adventurer extraordinaire and part-time troll, had found himself lost there months ago. He told the newcomers a rambling tale about Sparklers and Zapraptors and dangerous Sours - but what caught their attentions the most was the information he gave them about a tribe of trolls he had integrated with who had been in this place for thousands of years. He had left this tribe to hang around the refuse pit because he was waiting for Adarrah whom he presumed would find him eventually. Interested in the idea of a tribe of trolls who might know better what was going on, they sought to get directions from him - though Budd wasn't too much help. Even still, with the assistance of a troll fetish (or 'kink' as he had called it) to ward away animals, they found their way to the tunnel that led to the forested biome where presumably there would be someone who could help them understand what they had gotten into.
  5. Thx. I've been working on it for quite a little while now, I wanted to do it while I was still playing Bye Simulator but I realized I likely would lose it. Also I love playing Ukko
  6. When the world of Azeroth was being reformed anew, the Titans sought to populate the world with all manners of beasts. To this end, they created the Evolution Basins, great pits and installations who's purpose was to shape life carefully into forms to be spread across the planet. Two of these are very well known, Un'goro Crater and Sholazar Basin... but are they the only ones? Are they even the greatest example...? Bermudaes Spire, an installation that dates around the creation of the original titanic complexes, has been running a program designed to create varied structured forms of life. Left to a Keeper to be observed and maintained, it remains a hidden citadel of various forms of life... but has fallen into a level of disarray. The Keeper, addled by the Old Gods, has fallen to a deep despair and apathy as the automated systems struggle to keep up with maintaining the systems for the eons the program has been running. Though the installation is shielded with titanic technology from the outside world, Keeper Bermudaes has waited for millenia for a release code that has never come and no reason why. He has ceased to tend directly to his duties, instead simply waiting his days away for some contact from the outside world. Left with little input, the system continues its duties as it can. The defenses ground those who fly over its domain, sending them into spiraling crashes into the spire. The nature of the leyline results in many unfortunate teleportation accidents from unlucky mages who make a mistake to choose that rarely used leyline and suddenly vanish... and ships that travel nearby find themselves entrenched in fog. Those unlucky enough run aground of rocky shores, their ships destroyed and them stranded only to be picked up by the Custodians and deposited within. The system, left without ways to recognize other life forms, consider all life to be 'escaped specimens', depositing them within the biomes of the spire with complete lack of care to their opinions on the matter, confiscating anything they deem to be inappropriate for specimens to have (artifacts, sources of power, anything tinged with fel energy) and locking it away in a vault. This is how it has been for dozens of centuries... In time, a group of trolls came to live there, and with no other option they formed a tribe that has been there for many thousands of years now - dominating a good chunk of the forest biome. To them, they have a prophecy that tells of their eventual freedom at the hands of a 'chosen one' and thusly have become significantly less xenophobic. Their time in the Spire has altered them somewhat. The water that once fed the marshlands (now barren desert) into a beautiful biome teeming with life was stolen ages ago by new.. more violent arrivals. Aqir, nerubians who arrived by chance but entrenched themselves firmly, dominate the underdark - feeding its now lush mushroomed biome with the titan-blessed waters. Unfortunately... they also block the way to the door to the spire - the only way to reach the Keeper. They do not care for freedom, instead their end goal would be to claim this entire spire under their domain, and devour their enemies. Some creatures that exist within the biomes have been shaped over long periods of time into altered forms with unique and sometimes far more deadly abilities... OOC Information This project is one that i've been building since the release of Pepsi. There are occasional bugs, hiccups, and things that I have to do on the fly. However, there are a few bits of information about the phase, and rules to be noted. Upon joining the phase, let me know on Derpydoo! I'll invite you to a raid I almost always have running. The phase is semi-scenario, so it helps to keep most people together. It is a DM-intensive phase, but i'm only one person so far, and I have to trust people to understand the story well before I can consider letting them DM. Though i'm absolutely open to other staff, they'd have to want to and be able to coordinate and communicate with me commonly - such as through Discord. For right now, it's just me. But still, I can help however I can! There is an overarching story, and one that I will endeavor for people to progress through. Presuming we get through the whole story - your character can definitely make it out and escape fine! This story will likely however take many days, and require careful planning and progress to be successful. Many powerful artifacts, or complex mechanical devices, are either taken away from you or destroyed by your entry into the Spire. Teleportation failures commonly result in scorched, twisted arcane focuses and singe-marks on clothing even if the player themselves is mostly fine. Because of the nature of the phase, some things that are exotic can be here. And some things that arent exotic cant. If it makes PROPER sense for something to have traveled across the area of Bermudas, or had a teleportation problem, it can likely arrive here. Please ask me to be certain! That being said: No Undead. It's true that the Hero of Azeroth is capable of entering titanic basins, however I feel that to be mechanics more than anything. The full truth of it is that the scourge were incapable of entering the basin while the pylons existed - and there are similar pylons here. Due to this, no undead may enter the phase. No heavily fel-tainted individuals. No demons, disguised demons, demon hunters, obvious warlocks, or other fel users. The reason for this is relatively plain - Fel is one of the major enemies of the Titans. They are fully capable of detecting it with sensors that would be commonplace in a titanic installation, and it would set them on high alert, declaring it a Legion incursion. Using or leaking fel in a titanic installation that's still active would spell disintegration. Similarly, those who are highly shadow-corrupted would go under the prior rule. Though Shadow is an addling force more likely to be able to be hidden - and even utilized, as there are nerubians who are shadowcasters within the Spire, entities who are painfully obviously shadowmancers - who might have a shadowform or ooze dark energy - would be too obvious to miss even by a glitchy system. No AU individuals. Maybe a bit of a personal thing, but alternate-universe characters such as High Arakkoa, Saberon, AU Orcs and Draenei, not only would it be too soon for them to go traveling in the scope that would be required to land on Bermudaes, but I also am of the general opinion that them being on Azeroth is more of a hassle than anything. Main Universe Arakkoa are exempt from this ruling, however it should still be noted they should be rare. Those who would like to roleplay trolls from Jucha Village (or even Aqir, though prepare to not have as much interaction) may do so, after asking me and getting approval. I like the notion of entities who have been there for a long time! However, it'll be a bit of work to become familiar with all the lore there. I'd definitely appreciate as well someone who's interested in trollish decoration to help liven up Jucha Village with small details! I can build vast landscapes, buuuut sometimes small details really get me. Feel free to go invis and explore the phase! I don't have problems with people checking out the build, and ill happily answer questions.
  7. Genji........... you were the worst regret about leaving RPH............ im so happy now
  8. Start Area! Also fixing Rosehearth. Also helping Deathwatch probably. Also I think i'm getting paid for some project...? Also, toying with the eventual idea of a titanic evolution pit similar to Ungoro/Sholazar with a troll village in it. ICly its locale would be hidden similar to Uldum before the Cataclysm, havent decided. And it would be the bermuda triangle of people! Flying above it, gryphon or not. Being unlucky enough to portal through the leyline that crosses it ends with you dumped on the floor of it.
  9. The literal only setting my desired Shadow Priest wouldn't be stupid. I'll give it a go.
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