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The Pawn

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Posts posted by The Pawn


  1. Honestly, I don't think we even can treat Raven as good or evil, seeing as in the long scheme of things, her motives right now are unknown, just -very- extreme in how she goes about things. We know she was at least good enough to save Yang (Although once, and -ONLY- once by her own words), yet she was just as willing to lead the Nuckelavee to Shion and well... Yeah...


  2. The lootbox system is one of the biggest reasons I will not play it. To that end, I -definitely- will not be getting battlefront II due to how much they made lootboxes essential. (Which sucks a bit as I heard it -plays- well)


  3. I'm expecting it to get so dark that they have to make a season 3 of the chibi side-series midway through. It took 3 seasons for them to do the first one, and then it only took one for them to do another... Now, they may not even have the luxury to have a break.

     

    On another note, time for the group to reunite I'd say.


  4. Not much to say that isn't self explanatory, but having recolors of the HD stormwind set would be rather nice, changing up the blue trim on the armor set to... well... pretty much any color in the rainbow and then some. You could change the blue to a more dulled blue for Gilneas. Red for any scarlet RPers, orange/yellow for those who want to say they are from alterac, green for kul tiras, purple for dalaran, gold/silver for the silver hand (to match the weapons they have), Black for the edgey folk, and so on and so on.

    In addition, it might also be nice for recolors of the orgrimmar set for other orc clans.

    Thoughts?

    Additional Suggestions from others in the topic:
    - Recolored movie items (Darkarion)
    - Recolored Tabards (Darkarion)


  5. The object itself exists in game, I'm aware of that, however I often find myself wanting to use it, but being rendered unable to due to the problem with it.

    What is the problem you may ask?

    You are unable to look at it from the outside, and while inside it, you cannot see anything but a dull blue sky all around you.

    I would like to find someone skilled in wmo editing to be able to fix this by removing the blue "box" of sorts around it, so it can be seen from out, and let you look out while inside, as if you look at it from an awkward angle, you can see that there -is- an outside of it that can be seen, before you get forced to see nothing but a blue background.


  6. Light is not necessarily good. All in all, it's simply the embodiment of conviction as we've seen with groups like the scarlet crusade and even archbishop benedictus, who despite leading the twilight's hammer was still able to use the light, just that it's often being in a more kind appearance. A reminder that their main goal is to defeat the void at -any- cost. Xe'ra seems to have taken a very extremist point to that.

    Regardless, that self-righteous windchime got exactly what it deserved. Death to the Draenei, and their filthy naaru masters.


  7. Mordred provided me with the Darkest Dungeons assets which I used to make the layout, so credit to him for giving me that stuff. As for the artwork, right now I haven't found any art that really represents Andrew currently. Thanks for the comment though.


  8. A bit of a suggestion that all in all isn't -needed- but would be nice to have, would be a command to apply enchantments to your weapons, or when adding a weapon item, being able to put in a code similar to that of a bonus id to apply a specific enchantment if you happen to know its ID. While I am aware there are alot of them that you could just as easilly put in scrolls for, there are a lot of interesting ones that are used by npcs only (such as a felflame lit one, or the thunder isle lightning enchantment) and would be rather neat to have as an applicable visual.

    For example, it could be .additem <Item ID/Linked Item> <Quantity> <BonusID> <Enchantment ID>

    or just .enchant <Enchantment ID> for it to apply to your currently equipped item.


  9.  rk1l89K.png
    pRnqgnU.pnggB9DTJD.pnggkhagnw.pngpRnqgnU.png
    Age: 40
    Titles: Executor of the Forsaken
    Gender: Male
    Race: Human (Undead)
    Affiliations: The Forsaken, The Horde, Deathwatch
    Allignment: Lawful Evil
    Status: Active (Undead)
    Character Class: Warrior
    vXMfNTT.png
    Andrew's appearance would be rather plain for an undead, standing at five feet, eight inches, he
    would be a withered, rotted husk of what he once looked like, with his glowing yellow eyes and
    his elbows, knees, spine, and ribs all being visible through his armor. Dark black hair with specks
    of red visible, with a metallic jaw stapled to his skull, often falling off and in need of a replacement.


    Andrew's attire has since changed to reflect his promotion. No longer clad in the standard issue attire of
    the dreadguard, he has acquired a custom-made set of silver and blue steel platemail, covering him head to toe
    with blight-green emerald gemstones socketed within his gauntlets and helmet. Over his forsaken tabard lies
    a skull insignia with sapphires imbedded within the eye-sockets, giving the appearance of glowing eyes.
    In addition, he has switched his weapons out to two large warblades, skulls engraved upon the pommel and hilt
    with streaks of blue down the middle of the large blades in a stylistic rune-like pattern. Finally a rather snazzy
    azure silken overcoat, with a silver trimming hangs over his back.

    MdVmows.png

    6cTfDYG.png  Warrior - As an executor who trained as a dreadguard of the Forsaken, Andrew follows the path that is
    the warrior, relying on physical strength and skill in battle, enhanced by their very fury to lay waste to foes, rather

    than the magical arts.

    jnJC84e.png  Dual-Wielding - Among the skills of a warrior, Andrew's calling was the path of fury
    and duel-wielding, using his enhanced undead strength to allow him to wield his two two-handed

    weapons with ease.

    437iNkT.png  Recklessness - Being one who follows the path of fury, Andrew can be rather reckless
    and bloodthirsty in combat, akin to that of a berserker, and shows that in battle, delivering a flurry of

    attacks to opponents, taking advantage of his undeath to no longer stop and rest from physical fatigue.


    j1eAU7S.png  Ambitious - Though reckless, Andrew still has drive for something greater, and his
    ambition to achieve the two main goals of his. The first of which is that he wishes to constantly

    improve, using experience from battles to do so. The second of which is his desire to improve

    his standing, and eventually rise to the rank of a royal dreadguard.


  10. 14ADuDR.png
    pRnqgnU.pnggB9DTJD.pnggkhagnw.pngpRnqgnU.png

    Age: 211
    Titles: Knight of the Ebon Blade
    Gender: Female
    Race: Gnome
    Affiliations: The Ebon Blade, The Alliance, Various Adventuring Groups
    Allignment: Neutral Evil
    Status: Active (Undead)
    Character Class: Death Knight

    Ea3BTCj.png

    Standing only at around three feet tall, Lulu would be a twisted version of her formerly adorable
    appearance, with cracked, darkened skin, glowing blue eyes that seem to chill the very soul, and
    neon-pink hair splattered with blood, giving it a lightish red appearance in many spots. Even her
    formerly warm and gentle smile has changed to a twisted, sadistic grin. All in all it gives her an
    appearance that outright screams "butcher."


    Her attire isn't reassuring either, with her formerly dull grey armor being painted to be a bloody
    red trimmed with black. Skull etchings cover the twisted battleplate even further to truly hammer
    in the fact she is a knight of death, and one specialized in the path of blood at that. What makes it
    the most unsettling of them all is the fact in lieu of a helmet, she wears a leather padded head-
    cage, the front bars of it having been bent and torn off somehow. Finally her runeweapon of
    choice would be a thorium-headed morningstar, emblazoned with runes with the spikes
    being screw-ins to allow for
    relatively easy replacements and alternate metals.

    HwEGoT7.png
    XfKfimM.png Death Knight - As a knight of death, Lulu is subjected to the same rules that covern
    undead, such as a weakness to the light, immunity to fear spells, and other such traits. The fact

    she is a death knight means she on her own is dangerous.


    e8bqfLl.png Blood Affinity - Lulu's calling would be that of the path of blood. The art of stealing
    the very life from her foes to sustain herself in the heat of combat. This path makes her a rather

    formidable adversary that is infuriatingly difficult to keep down.


    sOYizNz.png Intelligent - Even in death, Lulu is still a gnome, and as such still is in possession
    of the intellect she had in life. Occasionally tinkering with things, she can be rather crafty when she

    has the possibility and desire to plan ahead.


    SZXqSre.png Brutality - Even against weak and unskilled opponents, Lulu normally does not hold
    back and acts with brutality when fighting, believing it both as an insult to her as a death knight

    and her opponent if she gives restraint when fighting, as well as simply enjoying the sadistic

    pleasure she gets from quenching her endless hunger for violence.


  11. 22 minutes ago, MindScape said:

    What? Why?

     

    There's the ".phase tele" system that's exactly the same as '.tele' but only in your phase - so you can set up your own custom .tele's but with .phase tele. 

    That's the -issue- here. Phase tele only works for the -phase- Alot of us are tired of pestering the staff for tele locations instead of letting them work when we could have moderated .tele add. As David said, having em restricted to phases means that there are are places that some players just cant get to due to the fact they have no way -to- get there. Flatlands and what not aren't listed, so thats many wasted building spots that most cant get to without that.

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