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Avalia

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Posts posted by Avalia


  1. Hey guys! I'll be condensing my "7.0 and onwards" project due to lack of interest (which is fine)! Instead of doing every zone, dungeon, and raid, I'll probably do just a few more key events before moving onto current timeline stuff and transitioning to 7.3.

    Please fill out the quick survey above, and let me know if you find the idea of doing two of Legion's biggest raids IC sounds appealing to you (and sounds like something you would bring a character for!)

    Image result for world of warcraft legion art
    Image result for tomb of sargeras art

  2. 1 hour ago, Chef said:

    I've had mostly zero luck finding people who are open to RPing outside of their clique to be honest. Maybe I'm just not on at the right time, but so far it feels like just more of the same. Also, I was told last night by a specific guild that they were "exclusive" and most spots were reserved. This does not do well in generating a friendly, positive, nor welcoming environment. I really want to like this server, but so far the openness of outsiders seems to be very far and few between . .

    I am sorry to hear that. I'm RPing right now with some friends in Azsuna if you'd like to bump into us!


  3. 1 hour ago, Mithaniel said:

    The problem with this springs up in a few ways. Firstly is the characters who are kings/queens of suddenly neutral kingdoms, lovers of x character from lore, etc. The characters that raise your eyebrow and make you think. Do you try to shrug it off or do you set your foot down? Common roleplay with the majority of the community can run into bumps with that. Another way is the OOC heads butting over head canons, how someone roleplays, etc. There are people who believe you shouldn't ever roleplay a powerful character. Do you tell them to STFU or do you cater to them? One other way is the phased set-up of the server - it may make it harder to run storylines.

    When I talk about larger roleplay in which a good fraction of the server is involved in, I am not suddenly negating the eternal rule of "don't roleplay with people you don't want to roleplay with". If you don't want to interact with kings and queens, lore characters or whatever, don't. Those kinds of people are people who aren't really concerned with being apart of the community / WoW canon anyways (which is fine), and are really more concerned with making their own personal universe. My thread is not really directed at those kinds of people.

    You don't have to cater to anyone. First and foremost, you roleplay what you believe to be the most interesting, most fun, and most compelling character concept, regardless of what others say. Surround yourself with people who enjoy your creativity, and you will find yourself gradually connected to the wider roleplay community. Ultimately the kind of people who say you shouldn't roleplay something 'powerful' are just telling you what they want, and not what you do.

     

    1 hour ago, Mithaniel said:

    Trust me, I'm all for this. However, not everyone is. What happens if you're too late to be welcoming to someone? What if they're chased off by the shitposters, the toxic "REEEE UR HEADCANON IS AUTISTIC" players, etc. Do you ignore the problematic people and tell the people to do the same? Giving off a friendly vibe isn't always going to work when we have specific people here being outright assholes.

    I'm not telling you to be nice to toxic people, or tolerate them - it is usually best to ignore them, yes, but sometimes we can't help ourselves. The point I was making when I said that is that toxicity has a habit of spreading if it's the loudest voice in a given group or community. It affects the atmosphere. The best way to counter it is just to be nice, calm, level-headed, and reasonable. (Something I should work on sometimes as well!)

     

    1 hour ago, Mithaniel said:

    Now #4 is one I'm heavily passionate for. However, there remains one issue I touched on above: The shitheads that barely skirt following the rules. They make new ideas hard to go for. Because they want to suck the fun out of everything that isn't their take on Warcraft.

    A lot of the problems of roleplay come from antagonistic people that tell you not to do something. If you have an idea you like, and there are people interested in roleplaying it, then do it. You don't need to consider critics once you've fulfilled those two criteria.


  4. 1 minute ago, Finny said:

    The only problem with your first point is that (as anyone from Divinity can tell you) the constant "web" of RP can easily devolve into utter nonsense very quickly. With so many different characters and ideas often OOCly forced to be on amiable terms for some reason, the quality of the role play kind of goes down the drain. The immersion becomes quickly lost. We simply can't be blind and expect everyone to adhere to WoW's canon and role play with tension and rivalries in mind. Plus, this sort of atmosphere can become out of hand also in the respect that the stories/outgoing characters tend to become too "massive" for their own good. There's no ending point, no "chapter" system, so things just sort of grow into ridiculousness imo. 

     

    Also, this sort of environment all too easily counters your point of RPing a diverse set of characters/ideas. When a community is so weaved together, people tend to stick to one character - maybe two - to avoid falling into irrelevance. They will stick to this one concept so long that said character becomes sort of dull in the respect that it is often hurled into situations where it makes no sense, gains "progression" that makes little sense, and generally loses a lot of the edge said character once had. 

     

    Just my hindsight from Divinity, and I expect this community will be similar. So while these goals are noble, I'd say we also should proceed with caution. 

    I wouldn't force anyone to be amiable with each other IC, that's nonsense. All roleplay is good roleplay, and that includes IC animosity and conflict. I don't mean some united front against a common evil, just roleplay storylines that involve larger portions of the community; naturally occurring stuff that will inevitably generate connections and rivalries and ambitions.

    I'm not of the mindset that stories really have to have an 'ending' point, or any sort of set series of events; most of what I roleplay tends to be very spontaneous and organic. Sure, you may kill the big bad guy at the end or whatever, but that doesn't mean the story is 'over'. One thing always leads to another, and this is not necessarily a negative thing.

    As for your point about people sticking to one character, that is usually a problem of story focus. It is very easy to play other characters without someone 'falling into irrelevance'. 'Relevance' is just a perception, anyways. You are as relevant as you think you are.

    I do enjoy feedback from Divinity players though, I never had the opportunity to play on the server.


  5. 7 minutes ago, Romeo said:

    <3 thank you for putting me in this.

     

    Few things that I can say really add to roleplaying quality in general is an appreciation and respect for other people, not just the characters, but of the roleplayers behind them. I don't want to log on to a server if I don't feel appreciated, or even respected. Nor do I want to roleplay with people that don't respect me. If someone is going to respect me, talk to me, have fun with me, there's no reason for me to not trust them. I can go lengths IC and OOC with them, I can have them do things to my characters because I trust it will lead to something good. That doesn't happen unless you are nice. So again -- having fun, and being nice just like Avalia said, is very important to me.

    how could i not put u in this? <3


  6. "Nightfall" is scheduled for 8:00 PM EST, Thursday, August 3rd. If you want to have a Nightborne or Burning Legion (demon) character involved and develop them in one of the most compelling Blizzard storylines in Legion, have them made by the time of the event!


  7. ".gobject scale" is not saving scale information for certain objects when scaling down. Most things I spawn stay the scale I set them to, but some objects (such as object spell effects, i.e. fire) appear to reset to their default scale 1 size after restarts or server crashes.

     

    I had this happen to me when I modified several "6fx_bonfire_wind_doodad.m2" objects with ".gobject scale .2" and they reset to scale 1 after a server restart. This did not happen for versions of the same object scaled up to 3, which remained at scale 3 after a server restart.

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