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Chef

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Posts posted by Chef


  1. On 8/18/2018 at 2:39 AM, Chef said:

    For some reason I couldn't write after marking Tia.

     

    9/10 on your set. I don't really see anything wrong with it and you've matched the colour scheme splendidly. Bravo.

     

    Edit: @Romeo In game, the glow is very subtle actually. I chose this specific staff as it matched the scheme perfectly, even the secondary theme of the transmog. It may be flashy, but if you look at other Nightborne weapons, you will see that it's probably one of the less glowy/flashy ones in-game. I wanted to show off the prominence of magic in their society; even in such simple measures as a staff - they've imbued it with magic from the nightwell and everything other than the shaft is entirely formed of arcane. The shaft itself is a gnarled piece of ironwood, formerly used as a walking stick.

    (I do understand the initial look of it, but it was intended to look a bit gaudy and excessive - that was point.)


  2. 8 minutes ago, Ross said:

    Whichever you prefer. :)

    So if I came on my blood elf, being in proper masquerade attire, that would result in some interesting RP between characters? (He would definitely be attempting to obtain information on the Assembly and their . . discoveries. He's a blood mage and was/is part of the Reliquary, but he's also looking for artifacts of power

    Also as an addition, his bloodline was a minor nobility among those of Quel'thalas; the family line being the Highscribe lineage. For those who may or may not wish to know of his blood. They were noteworthy scholars, magi and philosophers in their own right.)


  3. This sounds like something I'd be seriously interested in. I've been craving RP with a heavy emphasis on progression and new beginnings. I have an idea for a character in mind, but still ironing out what exactly they'll be.


  4. Quote

    .phase forge npc displays # # # # - Sets the displayIDs of target NPC to chosen values, up to four displays per NPC.

    This is currently broken. Whenever I attempt to add multiple display ids, the npcs turn invisible and if you try to spawn them, they turn into white untextured models until you revert them all back to the same display ID.


  5. 2 hours ago, Morgus said:

    It would definitely be fun to deal with other races although I find little information about the equivalent of The House of Nobles for the other races. For example the Dwarves has their council/king(s) and what else? 

    For the draenei, you would probably have representatives from each of the four sects present in matters. Night elves... don't exactly have a governing body. It's mainly the Priestesses of Elune and their Sentinels that seem to run their society. Perhaps a druidic representative would serve as a dignitary, though. Gnomes have a system that's similar to a meritocracy, so there would be likely a multitude of political figures to deal with Gnomish and foreign affairs.

    Personally, I absolutely love the political side of dwarves. It has been shown that each clan has a similar but different system. Bronzebeard has Thanes, Lords and Dames - Wildhammer has Thanes, though there is little evidence supporting any other political roles among them. Dark Iron have Emperors, Queen-Regent, Lords, Dames, etc. closely resembling human nobility more than likely.


  6. 6 minutes ago, Ragasha said:

    You start off with the command: .ph forge npc create "display ID" and go from there, be sure to do '.ph forge npc outfit race' after that to set the race, else it will revert to default human everytime you edit something. Unless you plan to have the npc only be a display ID of course.

    For "displayid" do you input any creature displayid?

    And it'll stay in the database as a custom npc entry? 


  7. You have mastered time and space, good sir. I applaud you. *clap*

    On a more serious note, this could . . be a little annoying for newcomers to the server. It's easy to avoid, I suppose.

    I always take at least 5-10 minutes staring at the creation screen thinking of a name and readjusting anyways, so I've never personally experienced this.


  8. 25 minutes ago, Traius said:

    game mechanics

     

    naturally they need to ramp up prices so at level 1 a skin of water costs like 5 copper but getting some milk costs a silver fifty or something along those lines. obviously there is no logic here. it is purely game mechanics.

     

    I think the most realistic and fair approach is starting with very low levels as references for prices of food and drink and mid levels as prices for armor and weapons

     

    Oh, I wasn't using game mechanics to reference as something to follow whatsoever. Also, when I refer to characters, I mean people's characters on RP servers. People are always emoting that they pull out a full sack of coins to pay for their mead - or glass of milk. I was using Westfall as an example to showcase that poverty definitely exists in the universe, and despite being High Fantasy, there are severe dark undertones to it. It would be unlikely that some common Joe on the street would have a full set of plate armor that would match the quality of a Stormwind Guard's armor.


  9. 1 hour ago, Voodoo said:

    Oh, I wasn't inferring that. But you still see normal footmen with plate armor, which would never have happened in the real world, so clearly it's far more widespread and common.

    True. Though, regarding plate armor in the Warcraft universe, it is quite a bit different than medieval plate mail or full-plate armor. The sets you see the Stormwind Guard wearing help sell this point quite well honestly. Also, it may be fairly widespread . . but the quality of craftsmanship and materials would not be. 

    I would say in regards to armor, the materials and quality determines the cost, not necessarily just the item itself. Steel seems to be one of the most common metals used to make armor/weapons in the Warcraft universe, but there is still a difference between a master crafted steel broadsword and one smithed by a rookie.

    Considering the people in Westfall prior to rebuilding, were wearing rags and basically living in the dirt, it's hard to say that such things are truly easy to come by. Other than for our characters, who seem to have an endless supply of coin wherever.


  10. 6 minutes ago, Voodoo said:

    It's probably best if you don't use real world logic when determining the price of armor and weapons in warcraft. Remember that this is high fantasy and the abundance of things like plate armor and high quality swords is widespread. You can buy plate armor from regular vendors in-game, as a good example, even if it's not enchanted in most cases.

    It would be good to note that if you are using in-game "retail" standards for reference, each piece of plate armor is roughly 2 Gold and 40 silver. Coin is not exactly easily obtained. A regular footman in the .. Stormwind Army, say for instance, would not earn as much as an Officer. A Gold piece should be considered a lot of money regardless.

    Maybe it wouldn't be as much as @Vojtik has shown, but it is definitely still an expensive purchase. Just because this is high fantasy, doesn't mean everyone's coin purse is spilling out with gold coins.

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