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Hello! Here's a (relatively bare bones) guide on how to restore cut Blizzard maps or port your own custom Noggit maps to work on Epsilon. Converted files should work on both 8.3 and 9.2.7. Disclaimer: the tools referenced in the guide are not owned by me and some links lead to different private servers. To comply with the rules and permissions, this guide is hosted on the WoW modding website. Here's the link. Depending on what you want to do it can be a walk in the park or a bit of a head-bashing session: - Editing wrath-era maps is easy - Making custom flatlands is also easy - Creating a map from scratch will take a bit of time - Editing more modern maps would require some tools and knowledge - Fully custom, maps that are not even in the listfile are the most complicated ones But everything is equally doable if you are determined enough. I do try to cover the basics of WoW clientside modding, provide some context, list useful tools and resources. Go over ADT conversion, WDT editing, potential issues and give an example of me converting Programmer Isle to use on Epsilon. If you just want some cool Blizzard maps to explore feel free to look here, those are already packaged as patches. I will try to keep the guide updated as more convenient tools come out and the knowledge of the community grows. If you have any questions feel free to ask them on discord implave#7038. Have fun!
Hello Epsilon, recently I've been busy with an exploration movie going over some of the more interesting prototypes in WoW from 0.x to 10.0. A sizeable chunk of that had to be shot on Epsilon so with the help of a few friends I decided to convert the cut 8.0.1 island expeditions and other early maps to 8.3.0, here's a link to the full folder. Most are rough early iterations but a few are highly detailed and would likely be interesting not just for exploration but for RP too. Note: these are not custom Noggit maps, these are simply ports from 8.0.1. For a way to convert from Wrath someone with technical and C# knowledge would need to update/fix this tool. Otherwise the tools I used are uploaded and documented here: ADT converter, WDT converter. Also for some reason sometimes Epsilon patcher doesn't always load custom map files on first log-in. Abandoned Mines An unreleased island expedition set in a mining town. Link: https://mega.nz/file/NcNFBJhR#wAPNcQZLDq-26X1y_PsuFlsooNEaJSM2CKL7gM7B8X4 .worldport 1916 1 2 2127 Katalina Island Another island prototype with some cool tech and easter eggs present. Link: https://mega.nz/file/pFsFAB4L#tsESCqTZ7PmliE7WJ5BUeev14farXmi9F0lFMBqGphU .worldport 6193 -2372 2 1889 Swamp Island Prototype Prototype island expedition set in a swamp. Link: https://mega.nz/file/tMETCC4S#8wrOo_3azepjmyjsQjPRqri1ereVOad6xa9j-AWXdKc .worldport 2731 1041 0 1887 Jaina Arena In Battle of Dazar'alor the arena is a server-side game object, there was a prototype with it being terrain-based. Due to technical reasons it's not on the actual raid mapid but is bundled with the swamp island. Link: https://mega.nz/file/tMETCC4S#8wrOo_3azepjmyjsQjPRqri1ereVOad6xa9j-AWXdKc .worldport -8299 3018 3 1887 Islands420 Wonderland The first island on this mapid, a copy of bone town from Draenor with environment resembling a snowstorm. Link: https://mega.nz/file/sd8B2SjI#VuUHXWHq-aR0NhZK46E-L0E5vTqZW0IHaUNOjPk_uOE .worldport 2065 -2446 31 1896 Islands420 Mushroom Island The second island is a modified copy of timeless isle overgrown by mushrooms. Link: https://mega.nz/file/sd8B2SjI#VuUHXWHq-aR0NhZK46E-L0E5vTqZW0IHaUNOjPk_uOE .worldport 1669 2493 5 1896 White Mesa Islands A series of small islands with a mix of legion and bfa assets. Link: https://mega.nz/file/MYlz1SKD#RfBiQnf86watMdWM-tS4tf1IynSWgirKot54vqLBmWc .worldport 1726 2427 58 1885 Nazjatar Level Design Kit A version of Nazjatar shipped by mistake with a level design kit. Link: https://mega.nz/file/lMVQRYrA#3ny1CbIsGtTi8LNLHSdVMEXcTOtpyY2lX_AZth-fR1I .worldport 1674 2206 100 1718 Nazjatar Unknown An unknown early version of Nazjatar unreferenced in the files. Goes bundled with the previous patch. Link: https://mega.nz/file/lMVQRYrA#3ny1CbIsGtTi8LNLHSdVMEXcTOtpyY2lX_AZth-fR1I .worldport 762 -6806 -202 1718 Sinkhole Island Another cut island expedition, though more rough and early than the ones above. Link: https://mega.nz/file/dAkiGLIT#r3p_rMnv8nA5yIzjwjvsQjzlaD78rtyO4-RML-c0XUY .worldport 14432 14351 88 1881 BFA Level Design Map A devmap showcasing Blizzard's level design process, techniques and resources. Link: https://mega.nz/file/5J8HjK6D#mAttbzru_uvlyRtxha4mkrOLEAwC1w5chl-cN38td5Q .worldport 14397 14589 31 2168 Mechagnome Island Another island expedition, very rough. Link: https://mega.nz/file/BZUgEaSB#YGZvFutbEwBHWnzpi9KPl08J_wb4gK94KxCtx04h9WI .worldport 915 1297 39 1809 AI Test Map A copy of old Arathi Basin modified to resemble an island expedition layout. Link: https://mega.nz/file/kBVBCSjK#X8ej7eNZXPdI6hAP2C-2eemqVPHLzExjFyd-jIT0yr0 .worldport -16009 -15960 -27 1685 Snake Cave A series of prototypes for Temple of Sethralis. Link: https://mega.nz/file/MEFUnC7a#smXVXipeh7VaYfn3THecR5DjVxIC6AainulVfqz_xGA .worldport 2717 2784 -105 1690 Nzoth A really old version of Nazjatar with Nzoth present in the second part of the zone. Link: https://mega.nz/file/cVtw1TgK#r1yVsdNLafBRVZ7dHio84jikyEpC1lXrVhg7T-CWt-k .worldport 473 -283 -94 2117 Assassins Scenario Drustvar An early version of Drustvar from pre-alpha. Link: https://mega.nz/file/ZVkGTAjA#ipUXZoEuTSvcLNdRY4F97zcS_c2jARqaZDAZta6BwJ4 .worldport 1476 3133 324 1890 Islands Cursed A really messy prototype island expedition. Link: https://mega.nz/file/IJ8AnbLQ#ZAiMrk57nLKivzjbrwirrpDLpiE3COKI6OOBKhfbCBg .worldport 1514 891 251 1891 Underrot An early version of underrot. Link: https://mega.nz/file/5M1D2ZCA#FlGhFP43fNxMBf-FPdG2DCmaL-VhytvO5d1YJeMjQXM .worldport 563 1415 100 1841 KulTiras 8.0.1 version of KulTiras, no time-accurate WMOs, there is a model kit present though. Link: https://mega.nz/file/RMFn3CKZ#1KGqWLus2WTSn8QVPUb0pAdlf8bXn-fjgrvy39gjZeI .worldport 2605 -5428 7 1643 Zandalar 8.0.1 version of Zandalar, no time-accurate WMOs. Link: https://mega.nz/file/Rd1ElJyR#RdxqPdwXDEDdPLxcWvaGkoXNzkbkN89d7LUgdVYDdLE .worldport -2770 2375 4 1642 GM Island It is ported to the new alpha format that will work with non-classic Kalimdor. Link: https://mega.nz/file/5IVmBCqB#QjbKGEjjctO0oSbuWKxzIXn-IT9Q1mCMR2EepVILEc8 .worldport 16222 16264 14 1 Enjoy! Have fun exploring, if you have any questions regarding how it was done or if I've screwed anything up feel free to reach out on Discord implave#7038.
Often trying to build over empty landscapes I come across the issue that tall-grass constantly clips into objects I place down. I recently found out the eps_terrain_cut.wmo removes a square of the ground but also the grass detail-doodads on top of it. I'm wondering if it's possible to have a doodad_cut.wmo that only removes the grass alone, without punching a hole in the terrain