Type of Bug: Interface-related(?)
• Description: ObjectMover's tint panel's Auto-Update incorrectly setting up Saturation values.
• Evidence (Chat message/Screenshot):
• Steps to reproduce: Selecting an object without any Saturation while the Tint-Panel is set to "Auto-update"
• Expected result: Saturation to display it's number.
• Observed result: When a Gob doesn't have any Saturation value, the ObjectMover will show it to be 100, making any further Tint-changes update the Gob and saturate it.
• Reproduction rate: 100% when an object is selected.
• Additional information: It does not automatically Saturate objects, it merely displays the wrong value, however when the window is being used, it will Saturate things properly using the slider.