Erkor 119 Posted October 4, 2017 Imagine making events slightly more immersive: .npc combat could be an addition, one that essentially lets you assign a group of NPCs to fight against another; e.g.: .npc combat select <group name> / .npc combat select <GUID> <group name> To commence combat, you would use a command akin to .npc combat start along with parameters like such: .npc combat start <name1> <name2> | <ranged/melee/magic> While combat would be two NPCs attacking one another, it can probably be made that the NPCs don't harm one-another with another variable: e.g. Visual, which would nullify all damage and only show NPCs attacking one-another (or set all damage to 1, which would be out-regenerated). As for a lack of spells, you could make commands such as .npc combat spell add <groupname> <ID> and .npc combat spell list <groupname>. To list existing combat groups, you could use .npc combat group list and to delete groups (if, for example, one isn't needed anymore) you could use .npc combat group delete <groupname> OR .npc combat group delete <group ID>. I think that's all. If anyone else has some loophole I forgot about, tell me here. thanks [Gunmar] says: "I can't believe this 'Arahi' woman went down so fast. Storm my arse." Spoiler Share this post Link to post
TheDemon 109 Posted October 4, 2017 That would save a lot of time preparing an event, setting all those emotes and then doing it all over again because server decided to crash. Share this post Link to post
Azarchius 212 Posted October 6, 2017 Love the idea. But it would be a little more detailed, with spells as well. It's rather low priority, but it'll get done once my desk is a little bit less full. Share this post Link to post
Erkor 119 Posted October 6, 2017 :ok_hand: [Gunmar] says: "I can't believe this 'Arahi' woman went down so fast. Storm my arse." Spoiler Share this post Link to post