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Hi, everyone. I found another interesting bug, specifically when it comes to blacklisting people from Phases. I noticed that if a player no longer has a character name because they delete the character and a second player happens to take the name, that by blacklisting the character name it will blacklist the person that first had the name, and not the player account that currently has the character name.
Hey, whoever might be reading this! As the title of this topic says, I have a suggestion for .gob set vis. I was building and attempting to optimize my Phase for performance a bit, and I noticed that the visibility range of objects is a circular radius, and not a spherical radius. Not everybody is crazy like me, but I tend to like building my own mini-zones, some of which goes underground and subsequently can be a bit layered. So for most of the underground portions, I like to set their visibility radius lower so that they don't cause needless render-lag or FPS issues while above ground. A spherical radius seems like a good idea! Thank you.