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Content Count
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Last visited
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Days Won
11
Posts posted by Scarlet
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(bumping because it's been a few days and fairly few people have seen this)
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22 hours ago, Adam said:this server: so many possibilities, such a disgrace. of all things you want gameobjects recolours for wmos..
I mean yeah those rockshelves are great for building and we don't have certain versions of them that would make life alot easier.
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Hello, Simple request to allow a single pet spell, Summon Water Elemental,
Spell ID: 31687http://www.wowhead.com/spell=31687
This would enable us to morph the water elemental into whatever our desired pet might be, like on Paragon, If accepted, please also have every new character auto learn it.
That is all, thank you -
6 hours ago, Dreadmonsters said:Hey Epsilon could you please fix Druid Class flight form ability i know this is RP server but still this means a lot to me. If that is possible to fix with huge greetings from Dreadmonsters.
this can be resolved on your end by using a morph for the Druid stormcrow form, paired with .cheat fly on
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Need this.
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We don't know what Trinity Core will have to change to emulate 8.0 just yet.We don't quite have a 7.3.5 Core just yet
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8 hours ago, Dreadmonsters said:Can i ask you something If i mention on Forum some other RP server that is no Epsilon WoW and if i say something bad like for example TedWoW RP server sucks and bans player for no reason of course that server does not exsist. Can that ban me on Espilon WoW forum and my account can i get banned.
No. You're free to share your opinion and your experiences with other servers, just don't bring drama from other servers,
would also be wise to not use opinions to blatantly trash other communities, it could start arguements
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10 minutes ago, Norshar said:no it's not, it was poorly moderated last time. she could of taken it several ways but concluded it with a retort.
i think you're reading into it a bit too much, my goy
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2 hours ago, Norshar said:Such a smartass response
but deserved
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9 hours ago, Vojtik said:Problem is 7.2
Nope. they still work. they stop in 7.3.
11 hours ago, Crowe said:Hi! I'm newer to the server, and have been around a week or so, but one thing that has been an occurrence since my joining of the server is constant issues regarding the addon mogit, which no longer works because of... What people are saying the overcoats caused.
This is a suggestion not to get rid of overcoats, but to add them as a standalone patch downloadable here, much like RPH's cloak patch worked. I use that as a reference because it is simple to install, easy to find, and it doesn't cause instability. This way, until mogit is fixed, players could use it of their own discretion, so that if they wanted mogit over the overcoats, they could use it, and if they wanted overcoats over mogit; They could as well.
Simply a temporary solution that would be far easier than keeping the cloaks in while fixing everything. Although this is merely a suggestion, and I've no knowledge of how it might actually work mechanically.
Honestly it would probably be more work to remove them and attempt to fix the problem. It's not the overcoats preventing mogit from loading. Mogit is attempting to load models that no longer exist in the game files so it essentially causes other things to stop in it's tracks. (This was more or less the "official explanation")
Back to removing the overcoats though. it's part of the "Big Patch 1" thing, which has caused some amount of instability as a side effect, these problems apparently were not present on the development realm, so the easiest solution is really just leave it be and find what broke. -
21 minutes ago, DerpyDoo said:It is. This time we don't allow Demon Hunters. Unless I just completely fail to realize, and they didnt read the forum post
I'll likely be popping in. time to wage a tiny war
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10 hours ago, Insomnia said:it removes you from the CDN
I can promise you this isn't the case. if it were, there would be no way to even connect to the server as it now requires CDN communication. I have an exe myself that allows for both.
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That thread containing the dev client was shut down because clientside loading is no longer supported. They cannot account for the bugs and client breaks you may encounter. We are, however, permitted to patch our own exe to allow testing, we just won't receive any help from the staff team in doing so. it's understandable. If you understand the risks involved and are willing to take them, thus losing any help from the staff team with errors, bugs, or glitches you may encounter, send me a dm on Discord and I can help you do this. Just ensure you're aware that you will not receive any support whatsoever.
EDIT: It's been a topic beaten to death, but also keep in mind that this only works until we update to 7.3. then it's gone for good. -
6 hours ago, Dreadmonsters said:I have one more question to end this topic If i get banned for example usually i am very polite in game but in phase if make something and post it in public like a joke can that be acceptable or no because once when you get banned you IP address is lost i trying to make the same account on same server can also get you banned even if i get banned is there a way to contact Admin to explain him the problem
If you get banned you can always appeal. I'm fairly certain all the ban does is restrict what you can do on the forums, so you'll always have the option to post an appeal. Epsilon's staff team -is- quite lenient, so if you're a good sport you may never have need of ban appeals. Not all servers operate the same way, so I can understand why you might be cautious. At the end of the day, just have fun on epsilon within what the rules say and you're pretty much promised a calm stay.
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1 minute ago, Norshar said:u reeeeeeeeeeeeeeeeeeeeeeeeeeee
you forgot the tard, you dumb
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Welcome to Epsilon
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34 minutes ago, Xeslite said:@ScharlakenRose, really like this suggestion. However..
A extension to this could be implemented in the form of a toggle command like .ph hosted on/off
This command basically toggling whether or not the phase is hosted 24/7. And with x+ amount of players in it, the phase gets autohosted.
A minimum player amount requirement to filter out old phases with .ph hosted still toggled on.
When multiple phases with more than the requirement in which are hosted toggled on, it could randomize whatever gets autobroadcasted.This would probably work better than what I suggested
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1 hour ago, Insomnia said:I think this would be pretty cool to see. Stratholme has always been an interesting concept for RP to me, a more rustic Elwynn in my opinion.
I say go for it! I'm sure you'd get numbers if it's pulled off well enough. And I'd furthermore: be interested in how you make the city.
as it is, the idea is to use the culling of Stratholme map. The damaged parts of the city will have to be built outside and use portcullis as teleporters (this is necessary anyway because of invisible walls, so it wouldn't be jarring or anything
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58 minutes ago, Rogan said:make it focused only on the city w/o any of that open world bullshit and ill bite
That's the idea, but since I have to work around some of the culling of stratholme map parts, some parts of the map are going to be planned for events only (like the scouge and burning areas.
Player housing is probably going to be the only thing outside the main city. -
8 hours ago, Adam said:How do you explain the plagued grain and the overrun scourge quarter? Just lock em up ?
it's an interest check only right now. planning is still going into how we handle the rp area
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Just now, The Winston said:Interesting idea, don't know how'd you'll pull it off since Stratholme was considerably a large city, from my understanding.
Wouldn't mind checking it out though.For the moment, the plan is probably use the map that already exists for it. Truth be told there's no need for a massive open area when people pick maybe 3 spots to gather
t h e i n n
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So I've had an Idea to host stratholme, set before Arthas came in and fucked them up. Would be alliance races that are present around the time of warcraft 3 (Humans, High Elves, Dwarves, etc). Storyline would focus on fending back the Scourge's slow advances.
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your image appears to not be working, sounds like a neat idea, but is there any reason to not condense the three reserved posts into the original?
Greetings Mortals!
in Krasus' Landing
Posted
greetings